Commit graph

3937 commits

Author SHA1 Message Date
Andreas Haas 2c9b28df13 xdnd: can handle more than 3 different target types
Now dropping also works with Nemo and PCManFM(gtk)
2016-05-29 17:40:08 +02:00
Andreas Haas ae0a59731e x11: Add support for filesystem drag & drop using xdnd 2016-05-28 21:35:42 +02:00
Rémi Verschelde d9e8652893 Merge pull request #4857 from akien-mga/pr-fix-pm-base-dir
Editor: Fix base dir when going back to project manager
2016-05-28 15:04:20 +02:00
Rémi Verschelde 6fefcfd46a Editor: Fix base dir when going back to project manager
This caused the PM to load with the parameters of the previously loaded project.
Was a regression from ea751724a2. Closes #4045.
2016-05-28 14:59:00 +02:00
Rémi Verschelde b2013603b4 i18n: Sync translations with template 2016-05-28 13:01:13 +02:00
Rémi Verschelde 71f18fdaae i18n: Add makefile to handle translation updates 2016-05-28 13:00:57 +02:00
Rémi Verschelde d708afdc1c i18n: Fix typo and sync template 2016-05-28 12:46:17 +02:00
Mariano Javier Suligoy b6fdac80cb Merge pull request #4852 from MarianoGnu/master
Remove focus from Sprite Region Editor dialog. Fixes #4751
2016-05-28 04:40:27 +02:00
MarianoGNU e7b7dfefd3 Remove focus from Sprite Region Editor dialog. Fixes #4751 2016-05-27 22:53:26 -03:00
Juan Linietsky bccdc11dde Added translation support to Godot
included is a French translation!
2016-05-27 19:58:28 -03:00
Juan Linietsky 8be2fabbe5 Changed import workflow
-Rearrange favorites in fs dock with drag and drop
-Removed import -> sub-scene, moved to scenetree contextual menu
-Removed import -> re-import , moved and integrated to FS dock
-Added ability in FS dock to re-import more than one resource
simultaneously
-Added ability to drag from native filesystem explorer to Godot, only
works on Windows though
-Removed scene reimport merge options, never worked well. Eventually
merging materials should be re-added
-Added ability to set custom root node type when importing scenes
-Re-Import is now automatic, can be configured back to manual in editor
settings
-Added resource previews in property list for many resource types
2016-05-27 14:19:11 -03:00
Rémi Verschelde eb7227a20b Merge pull request #4839 from Geequlim/fix-memory-compiler-warnnings
Add spaces to macros in memory.h to make C++11 compilers happy
2016-05-27 11:22:59 +02:00
Geequlim 728ce570a5 Add spaces to macros in memory.h to make C++11 compilers happy 2016-05-27 16:48:27 +08:00
Rémi Verschelde b0a97579ac README.md: Add codetriage badge 2016-05-27 01:12:06 +02:00
Rémi Verschelde 9daaa70920 Merge pull request #4808 from Paulb23/mark_and_breakpoint_colors
Added settings to change marked and breakpoint color
2016-05-25 18:15:32 +02:00
Paulb23 27dbbd68d5 Added settings to change marked and breakpoint color 2016-05-25 16:57:33 +01:00
Rémi Verschelde a16eb3726c Merge pull request #4806 from Hinsbart/sregion_tooltip
Set tooltip for SpriteRegionEditor
2016-05-25 13:52:15 +02:00
Andreas Haas abbdfb5739 Set tooltip for SpriteRegionEditor 2016-05-25 13:42:11 +02:00
Rémi Verschelde c7ac70cc9e Merge pull request #4788 from volzhs/dir-error-windows
fix unexpected char: '\' error on windows for android module
2016-05-25 07:52:38 +02:00
Rémi Verschelde 12a6153ab4 Merge pull request #4800 from Hinsbart/tilemap_zoom
Add a slider for zooming TileMap preview icons.
2016-05-24 23:06:00 +02:00
Rémi Verschelde a629e83b15 Merge pull request #4784 from neikeq/pr-missing-4296
Save line number color with text editor theme
2016-05-24 22:45:00 +02:00
Andreas Haas 11f728fc98 Add a slider for zooming TileMap preview icons.
Fixes #2413
2016-05-24 20:36:53 +02:00
Andreas Haas 677b77036a Allow ItemList icons to stretch to max size. 2016-05-24 20:36:46 +02:00
Rémi Verschelde 15e9f66a1a Merge pull request #4798 from Paulb23/caret_color_not_setting
Fixed caret colour not changing though properties
2016-05-24 17:09:46 +02:00
Paulb23 6dd538a7ae Fixed caret color not changing though properties 2016-05-24 15:21:34 +01:00
Rémi Verschelde f7b5fdc923 Merge pull request #4794 from mcanders/RemovePrint
Remove noisy print
2016-05-24 08:32:39 +02:00
Carter Anderson 7df5249779 Remove noisy print 2016-05-23 22:56:32 -07:00
Rémi Verschelde 98e73429af Merge pull request #4792 from djrm/better_property_ranges
Better property ranges
2016-05-24 07:35:42 +02:00
Juan Linietsky e843e74d39 General docks clean up
-Moved path box above in fs dock
-Remove up/down button and added reordering with DND of favorites
-Changed zoom icon to be centered vertically
-Made filter for files always visible
-Added some options to TextureFrame for better alignment/stretching
2016-05-23 23:24:32 -03:00
Daniel J. Ramirez ba0baa3ca7 Modified damp ranges 2016-05-23 18:23:51 -05:00
Daniel J. Ramirez c9350d7897 Clamped some light2D ranges 2016-05-23 17:56:10 -05:00
volzhs 472ab44768 D&D: Fix wrong path in ScenesDock (#4789)
Fixes #4786
2016-05-23 23:14:47 +02:00
volzhs 5eb14d3af0 fix unexpected char: '\' error on windows
error occurred when register additional directory for android module on windows.

### config.py ###
```
def can_build(plat):
 return plat=="android"

def configure(env):
 if (env['platform'] == 'android'):
  env.android_add_res_dir("android/res")
```
2016-05-24 05:25:22 +09:00
Juan Linietsky d3495b128a -Improve resource previews
-Also fixed draw_texture_rect() tile parameter
2016-05-23 17:11:49 -03:00
Ignacio Etcheverry bb61ef9d9a Save line number color with text editor theme 2016-05-23 17:23:05 +02:00
Rémi Verschelde b777b32470 Merge pull request #4296 from Paulb23/code_editor_themes
Added color themes to the text editor
2016-05-23 17:08:06 +02:00
Paulb23 d7073a77e1 Added color themes to the text editor 2016-05-23 15:15:55 +01:00
Rémi Verschelde beeed210c9 Merge pull request #4779 from volzhs/issue-4723
use node name as filename when save scene
2016-05-23 15:56:23 +02:00
volzhs 9e1ee568a6 use node name as filename when save scene
fix #4723
2016-05-23 22:27:58 +09:00
Rémi Verschelde 8a6933afb1 Merge pull request #4772 from iap-mutant/PR-fix4748
Fix #4748: proper call to base class function
2016-05-23 13:29:38 +02:00
Rémi Verschelde 29d9eb02b9 Merge pull request #4765 from Ovnuniarchos/ColorPoly
Polygon2D now exposes vertex colors.
2016-05-23 13:28:28 +02:00
Hugo Locurcio e75701e0b5 Change the default comment color to #676767 (#4763)
A neutral gray color, more readable than the old brown one.
2016-05-23 13:27:15 +02:00
Ignacio Armenteros 7caabd9398 Fix #4748: proper call to base class function 2016-05-23 11:49:51 +02:00
anatoly techtonik e56f05c690 README.md docs are not wiki (#4770) 2016-05-23 11:29:46 +02:00
Rémi Verschelde c721c20f05 Merge pull request #4762 from Calinou/increase_editor_fps
Change low processor usage mode to cap to 60 FPS rather than 40 FPS
2016-05-23 07:55:05 +02:00
Rémi Verschelde 91214abdaa Merge pull request #4766 from est31/readme-nicer
README: little improvements
2016-05-23 07:49:47 +02:00
est31 da54a4d693 README: use https links to main website
Thanks @akien-mga for having given me the idea:
926df79a7c
2016-05-23 04:50:26 +02:00
est31 d3515a1ccb README: Improve Documentation section
The move was over three months ago, it is irritating
to still read "has been moved to".
2016-05-23 04:35:51 +02:00
Ovnuniarchos 0d20ceeb61 Polygon2D now exposes vertex colors. 2016-05-23 03:40:45 +02:00
Juan Linietsky b2a4908e9c Real-Time Remote Inspector support 2016-05-22 19:29:06 -03:00