Commit graph

33458 commits

Author SHA1 Message Date
Fabio Alessandrelli 3f059b90d6 [HTML5] Properly set canvas size during setup.
It used to be updated before the first iteration, causing the
window/viewport size values to be incorrect during the initialization
phase (e.g. during the first `_ready` notification).
2021-03-10 00:00:14 +01:00
Rémi Verschelde 0bef220f0a
Merge pull request #46759 from qarmin/crashes_others
Fix crashes when manipulating nodes in editor
2021-03-09 17:19:07 +01:00
Rémi Verschelde 83b1acdc60
Merge pull request #45545 from abaire/relaxes_gltf_name_sanitization
Relaxes node name sanitization in gltf documents.
2021-03-09 14:54:33 +01:00
Rémi Verschelde 18bb36707f
Merge pull request #46110 from gongpha/colorbar-in-colorpicker
Add color interpolation bar on each channel in ColorPicker
2021-03-09 14:43:26 +01:00
Rémi Verschelde ca1db9626c
Merge pull request #46670 from Shatur95/fix-enable-created-plugin
Fix enabling of created plugin
2021-03-09 13:54:17 +01:00
Rémi Verschelde 42ca4a424b
Merge pull request #46813 from bruvzg/uwp_thread_fix
Move caller_id init to Thread constructor to fix UWP build.
2021-03-09 11:23:16 +01:00
Rémi Verschelde ab585be885
Merge pull request #46801 from Faless/js/4.x_allow_hidpi
[HTML5] Respect allow_hidpi option during setup
2021-03-09 10:56:05 +01:00
Rémi Verschelde 28ec24473a
Merge pull request #46814 from akien-mga/scons-fix-env-creation
SCons: Propagate the user's OS environment in env["ENV"]
2021-03-09 10:37:21 +01:00
Rémi Verschelde cecc930e78
Merge pull request #46784 from Bhu1-V/doc-update
Documentation : Added Additional Description to PhysicsServer2D->area_create()
2021-03-09 09:58:26 +01:00
Rémi Verschelde 53bc6feabc
Merge pull request #46805 from likeich/fix_inertia_bug
Fixes division by zero when 3d body does not have valid shape
2021-03-09 09:38:39 +01:00
Rémi Verschelde 20b171cc5a SCons: Propagate the user's OS environment in env["ENV"]
This fixes a regression from #46774 where `env["ENV"]` would miss some
important env variables on Windows, such as `SystemRoot`, `PATHEXT`, etc.

To have those, we can either use the default `ENV` created by SCons, or
propagate the whole external environment.

Fixes #46790.
2021-03-09 09:21:40 +01:00
Kongfa Waroros d295d53b4a Add interpolation bar on each channel in ColorPicker 2021-03-09 14:58:19 +07:00
bruvzg 741e1cf672
Move caller_id init to Thread constructor to fix UWP build. 2021-03-09 08:40:30 +02:00
Bhuvan Vemula e3fed7bde8 Added Additional Description for PhysicsServer2D->area_create() method. 2021-03-09 09:03:10 +05:30
Kyle 554990992a Fixes division by zero when 3d body does not have valid shape
Fixes #46738 by setting the default inertia to a valid value when there are no valid shapes for a 3d body.
Changed the comment style for the update_inertias method as well.
2021-03-08 19:25:26 -05:00
Fabio Alessandrelli f34c7982c5 [HTML5] Respect allow_hidpi option during setup
The option was forced to `true` before, unlike on other platforms.
2021-03-08 23:37:53 +01:00
Rémi Verschelde 85cb3c044d
Merge pull request #44324 from Calinou/doc-basematerial3d-height-no-triplanar
Document that BaseMaterial3D doesn't support height mapping + triplanar
2021-03-08 19:41:11 +01:00
Rémi Verschelde b6e97c10ad i18n: Sync translations with Weblate
(cherry picked from commit f1f472439e)
2021-03-08 17:51:58 +01:00
Rémi Verschelde b3506bc63b Update AUTHORS and DONORS list
New contributor added to AUTHORS:
@Ev1lbl0w

Thanks to all contributors and donors for making Godot possible!
2021-03-08 17:36:20 +01:00
Rémi Verschelde ee13944f9c
Merge pull request #46795 from angad-k/use_collision_mask_in_vehicle_raycast
use collision mask in vehicle raycast
2021-03-08 17:30:14 +01:00
Rémi Verschelde 8507b69c13
Merge pull request #46796 from Faless/js/4.x_pwa_simple
[HTML5] Add PWA support to the editor page.
2021-03-08 17:29:48 +01:00
Fabio Alessandrelli d8bd54fbf2 [HTML5] Add PWA support to the editor page.
This allows to install it as an app, and provide offline support (after
the first run).
Practically, this boils down to adding a JSON file as a manifest, an
offline page to be displayed when the cached files are not avaialble,
and a JS file to cache resources and return them.

The reason for the "first run requirements" is that some browsers, will
emit an "install" by just visiting the page (to see if the JS code is
compatibile), and we do not want to force casual visitors to just
download the 10 MiB+ compressed editor WebAssembly file without pressing
the start button.

Special thanks to Hugo Locurcio (Calinou) for the initial work.
2021-03-08 17:06:24 +01:00
Fabio Alessandrelli 0816011e86 [HTML5] Catch audio worklet errors on disconnect.
Which could happen if the worklet was not fully loaded, or the audio
context had already aborted.
2021-03-08 17:06:24 +01:00
Angad Kambli bfc533fc4c use collision mask in vehicle raycast 2021-03-08 20:57:23 +05:30
Rémi Verschelde 8af3d56631
Merge pull request #46792 from akien-mga/linux-fix-detect_prime-steam
Linux: Fix PRIME detection on Steam
2021-03-08 16:13:27 +01:00
Rémi Verschelde 14f330c95e
Merge pull request #46771 from socket220/master
pop-up usability enhancement for support-level button
2021-03-08 16:02:09 +01:00
Rémi Verschelde ae850177a3 Linux: Fix PRIME detection on Steam
To avoid trying to do PRIME detection on fake `libGL.so` as used by e.g.
Renderdoc or Primus, we skip detection if there's a `libGL.so` in
`LD_LIBRARY_PATH`... and our luck is that Steam defines it and includes
system paths too, thus the actual system `libGL`... 🤦

So if we detect Steam, we skip this check.

Co-authored-by: Hein-Pieter van Braam-Stewart <hp@tmm.cx>
2021-03-08 15:51:14 +01:00
Rémi Verschelde 26d1b30d35
Merge pull request #46174 from xill47/mono-appdomain-unhandled-exception-event
Added mono_unhandled_exception call to unhandled_exception hook
2021-03-08 13:26:47 +01:00
Ilya Kuznetsov 6061ff7ba1 Added mono_unhandled_exception call to unhandled_exception hook 2021-03-08 12:57:50 +01:00
Rémi Verschelde aa6bbdc7a8
Merge pull request #46787 from nemerle/fix_animation_track_editor_opt_confirm
Fix incorrectly connected optimize_dialog/confirmed signal in AnimationTrackEditor
2021-03-08 11:35:35 +01:00
nemerle 7bbacb5ff6 fix incorrectly connected optimize_dialog signal 2021-03-08 11:14:45 +01:00
Rémi Verschelde d52974ba95
Merge pull request #46776 from jmb462/fix-label-visible_characters_bad_precision
fix Label visible_characters bad precision (Fix #46775)
2021-03-08 10:30:50 +01:00
Rémi Verschelde 9a33c1b6a6
Merge pull request #46782 from bruvzg/fix_def_theme_size
Improve bitmap font scaling. Fix default theme font size.
2021-03-08 10:03:12 +01:00
Fabio Alessandrelli aafbeb2be3
Merge pull request #43459 from MaxMutantMayer/hashing_context_unit_tests
Add unit tests for HashingContext
2021-03-08 09:53:07 +01:00
bruvzg 43c7c279d5
Improve bitmap font scaling. Fix default theme font size. 2021-03-08 09:56:40 +02:00
Rémi Verschelde 3856bc5afe
Merge pull request #46642 from BastiaanOlij/sdfgi_rename_and_cleanup
Renamed SDGIShader to SDFGIShader and moved a bunch of things to private
2021-03-08 08:22:48 +01:00
jmb462 3bd44f3cb6 fix Label visible_characters bad precision 2021-03-07 23:18:16 +01:00
Rémi Verschelde 7739db3799
Merge pull request #46774 from akien-mga/scons-respect-path
SCons: Fix parsing PATH when constructing base environment
2021-03-07 22:50:52 +01:00
Rémi Verschelde 5d217a9441 SCons: Fix parsing PATH when constructing base environment
We constructed the SCons environment without taking any (shell) environment
variables into account, and then appended a few, but too late. This would
cause variables like `env[CXX]` not to be properly expanded to respect a
non-standard `PATH`.

With this fix, setting:
```
PATH=$GODOT_SDK/bin:$PATH
```
will now properly use `$GODOT_SDK/bin/gcc` if available over `/usr/bin/gcc`.
2021-03-07 22:28:46 +01:00
Rémi Verschelde 1e59443cd2
Merge pull request #46769 from Calinou/assetlib-widen-pagination-buttons
Make the pagination buttons wider in the asset library browser
2021-03-07 21:48:27 +01:00
gatalskii efe05a166e mod: pop-up usability enhancement for support button
Now after choosing support level pop-up doesn't hide after each click
2021-03-07 22:51:40 +03:00
Maximilian Mayer f12d205c1f Add unit tests for HashingContext 2021-03-07 20:33:08 +01:00
Hugo Locurcio 25c6acb702
Make the pagination buttons wider in the asset library browser
This makes the page number buttons easier to click.
2021-03-07 20:11:58 +01:00
Rémi Verschelde 9b853d7a7b
Merge pull request #46572 from jmb462/fix-selection-error-after-commenting-or-indenting
Fix selection error after commenting or indenting text (Fix #46477 issue)
2021-03-07 17:03:54 +01:00
Rémi Verschelde dc2207d8e8
Merge pull request #46627 from jmb462/fix-incorrect-autoindentation-in-multiline-brackets
Fix incorrect auto-indentation in multiline brackets (fix #46384)
2021-03-07 16:55:32 +01:00
Rémi Verschelde daab4c9ac4
Merge pull request #46760 from qarmin/fix_memory_leak_vulkan
Fix memory leak in VulkanContext
2021-03-07 16:40:32 +01:00
Rafał Mikrut f9d0ea9f6b Fix memory leak in VulkanContext 2021-03-07 15:28:47 +01:00
Rafał Mikrut f81ecb498b Fix crashes when manipulating nodes in editor 2021-03-07 15:14:24 +01:00
Rémi Verschelde c487f1e854
Merge pull request #46643 from YeldhamDev/hide_all_the_things
Hide more options of disabled properties
2021-03-07 15:12:15 +01:00
Rémi Verschelde afd0df7921
Merge pull request #46386 from KoBeWi/projekt_settingz
Clarify ProjectSettings.save for exported projects
2021-03-07 10:17:59 +01:00