Commit graph

179 commits

Author SHA1 Message Date
Rémi Verschelde
500fe89600
Merge pull request #28349 from KoBeWi/sprite_editor_mistake_eraser
Add undo for Sprite Editor
2019-05-28 18:39:14 +02:00
Rémi Verschelde
d4811e6897
Merge pull request #28862 from KoBeWi/editable_clones
Keep editable children on node duplicate
2019-05-28 18:38:46 +02:00
Rémi Verschelde
b71254a861
Merge pull request #28392 from KoBeWi/reparent_alt
Allow to keep local transform when reparenting in editor
2019-05-28 17:31:27 +02:00
Tomasz Chabora
7e9e023e5f Keep editable children on node duplicate 2019-05-28 16:53:24 +02:00
Rémi Verschelde
6273e4d76d
Merge pull request #26487 from matzebond/master
Auto-expand current node type when changing node type
2019-05-28 12:52:21 +02:00
Rémi Verschelde
47f00925dc
Merge pull request #28454 from homer666/popup-centered-maxsize
Add `popup_centered_clamped()` method to Popup
2019-05-28 11:36:41 +02:00
Matthias Schmitt
6b7c8ef327 Auto-expand current node type when replace node 2019-05-24 00:13:41 +02:00
Michael Alexsander Silva Dias
587986f654 Properly update script button when undoing a script addition
Fixes #28870.
2019-05-13 22:58:41 -03:00
Michael Alexsander Silva Dias
699140000c Revert "Merge pull request #28715 from YeldhamDev/inherent_scene_close_empty"
This reverts commit 0f8356d439, reversing
changes made to 7b7a664a97.
2019-05-08 00:46:40 -03:00
Michael Alexsander Silva Dias
648cc7c0f5 Make editor close empty scene when creating an inherited one
Fixes #28654.
2019-05-06 02:01:01 -03:00
Rémi Verschelde
9591e587fe
Merge pull request #26022 from lupoDharkael/create-script
Add class tree selection to script inheritance selection
2019-04-30 13:43:53 +02:00
homer666
80e9e93e27 Add Popup::popup_centered_clamped method
- Also replace redundant duplicate code in editor dialogs with calls to popup_centered_clamped()
2019-04-30 05:35:43 +10:00
Tomasz Chabora
9dba47a743 Allow to keep local transform when reparenting 2019-04-29 19:24:12 +02:00
Tomasz Chabora
a93ff8d210 Add undo for Sprite Editor 2019-04-23 21:10:44 +02:00
Rémi Verschelde
04efa59868
Merge pull request #28292 from homer666/merge-from-scene-stuff
Minor "Merge From Scene" improvements
2019-04-23 12:08:55 +02:00
Rémi Verschelde
a342131eba
Merge pull request #27673 from qarmin/small_fixes
Small fixes, mostly duplicated code
2019-04-22 12:00:34 +02:00
homer666
36f955e4f3 Minor "Merge From Scene" improvements 2019-04-22 12:01:20 +10:00
JFonS
42043a22e8 Add grouping to 3D editor 2019-04-17 18:24:28 +02:00
Rémi Verschelde
0d87535dd7
Merge pull request #28011 from KoBeWi/rmb_housework
Small cleanup to SceneTree dock context menu
2019-04-15 11:46:01 +02:00
Rémi Verschelde
adb41c8bee
Merge pull request #26678 from YeldhamDev/hide_addscript_multiselected
Hide "Add Script" button in Scene dock when multiple nodes are selected
2019-04-15 11:42:09 +02:00
Tomasz Chabora
d532a3f710 Small cleanup to SceneTree context menu 2019-04-14 14:04:04 +02:00
Michael Alexsander Silva Dias
27e500d4b3 Hide "Add Script" button in Scene dock when multiple nodes are selected 2019-04-13 11:05:10 -03:00
Gio Aleman
f707266b52 Fixed scene tree bug when scripts are disabled 2019-04-12 11:44:45 -04:00
Tomasz Chabora
9432e06e05 Focus SceneTree dock after creating new node 2019-04-10 17:01:42 +02:00
Juan Linietsky
a20235aeb0 Add ability to edit editor feature profiles
Allows enabling/disabling parts of the editor and storing/loading profiles for that.
2019-04-08 19:18:51 -03:00
qarmin
856a8226a5 Small fixes, mostly dupicated code 2019-04-08 11:03:37 +02:00
Rémi Verschelde
612a109b81
Merge pull request #27228 from Kanabenki/preserve-binds-change-node
Preserve extra arguments for connected signals when changing node type
2019-04-02 11:30:45 +02:00
Rémi Verschelde
3c797248d0
Merge pull request #26970 from KoBeWi/custom_node_is_now_other_node
Changed 'Custom Node' to 'Other Node' to be less confusing
2019-04-01 10:13:27 +02:00
Kanabenki
a1e7febbb3 Keep binds for connected signals when changing node type 2019-03-19 10:21:52 +01:00
Rémi Verschelde
c1fae20400
Merge pull request #26706 from YeldhamDev/multinode_scriptclear_fix
Fix clearing scripts while multiple nodes are selected
2019-03-16 11:09:40 -07:00
Tomasz Chabora
c1ce5b87b4 Changed 'Custom Node' to 'Other Node' to be less confusing 2019-03-12 16:12:14 +01:00
George Marques
25f9aee005
Allow class_name scripts to have nested inheritance 2019-03-09 00:47:27 -03:00
Michael Alexsander Silva Dias
d3042d162d Fix clearing scripts while multiple nodes are selected 2019-03-06 09:58:47 -03:00
Tomasz Chabora
63a2475f0f Allow to attach script when there's no 'selected node', but selection exists 2019-03-05 16:28:39 +01:00
Michael Alexsander Silva Dias
3ef8238c1c Make translatable some undo/redo operations in the editor 2019-02-21 16:41:01 -03:00
marxin
8d51618949 Add -Wshadow=local to warnings and fix reported issues.
Fixes #25316.
2019-02-20 19:44:12 +01:00
lupoDharkael
76560c8afa Add class tree selection to script inheritance selection 2019-02-18 19:16:09 +01:00
Juan Linietsky
cd45f05f7e Forbid making root on inherited scenes, closes #24484 2019-01-22 13:49:03 -03:00
Juan Linietsky
e0336996ce Add some checks to avoid disaster when making a node the scene root. Fixes #24484 2019-01-17 15:26:38 -03:00
Juan Linietsky
6f884cc884 Use SceneTreeDock to replace particles node properly, fixes #24162 2019-01-14 13:41:54 -03:00
Chaosus
be2bc4dab8 Improved script attachment/removal a bit 2019-01-02 16:56:11 +03:00
Rémi Verschelde
b16c309f82 Update copyright statements to 2019
Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
volzhs
8f4e842b47 Hide "Attach Script" if node has one 2018-10-29 22:25:52 +09:00
Rémi Verschelde
0a80ceaf02
Merge pull request #23288 from willnationsdev/restore-clear-script
Restore ClearScript btn w/ ExtendScript RMB link
2018-10-29 12:16:55 +01:00
groud
5536e7a8d4 Fixes the editor layout 2018-10-26 12:44:49 +02:00
Will Nations
b4e7299b72 Restore ClearScript btn w/ ExtendScript RMB link 2018-10-25 13:33:16 -05:00
Rémi Verschelde
8e391c1e22
Merge pull request #23071 from bfhobbes/use_quickopen_for_instance_child
Use EditorQuickOpen dialog instead of EditorFileDialog when instancing a child scene.
2018-10-25 15:10:26 +02:00
Silvano Cerza
7167394876 Fixed user being unable to delete root Node if is an inherited Scene
User wasn't able to delete the root Node because it was being treated as
a foreign Node since it was an inherited Scene
2018-10-24 11:27:41 +02:00
Will Nations
42300b2769 Add icon_script_extend & update the icon @runtime 2018-10-19 09:04:07 -05:00
Andrew McDonald
66503465db Use EditorQuickOpen dialog instead of EditorFileDialog when instancing a child scene.
Addresses the bulk of #5180
2018-10-16 22:19:51 -07:00