Commit graph

6790 commits

Author SHA1 Message Date
Juan Linietsky 53d5a252bb
Revert "Replace SAO implementation with MSSAO" 2020-10-18 19:27:51 -03:00
Juan Linietsky d98261ab8f
Merge pull request #42077 from clayjohn/MSSAO
Replace SAO implementation with MSSAO
2020-10-18 18:34:43 -03:00
Juan Linietsky e799a2ba45
Merge pull request #42201 from clayjohn/Vulkan-new-glow
Optimize Glow with local memory
2020-10-18 18:32:36 -03:00
clayjohn 366ee46774 Replace SAO implementation with MSSAO 2020-10-18 13:15:51 -07:00
clayjohn 63a34b93aa Optimize Glow with local memory 2020-10-18 11:37:12 -07:00
Rémi Verschelde d9e5c355e5
Merge pull request #41418 from clayjohn/Vulkan-aerial
Add aerial perspective to fixed fog
2020-10-18 17:32:19 +02:00
reduz ee06a70ea6 Refactor MethodBind to use variadic templates
Removed make_binders and the old style generated binders.
2020-10-18 12:28:44 +02:00
clayjohn 8c21c26fb5 Add aerial perspective to fixed fog 2020-10-17 10:53:07 -07:00
Rémi Verschelde 14e3d68dd9
Merge pull request #42778 from madmiraal/remove-get_layers
Remove old RigidBody get_layers() methods.
2020-10-15 18:40:21 +02:00
Paulb23 0d0a856ad5 Fixed main gutter not drawing on item toggle 2020-10-13 18:01:59 +01:00
Marcel Admiraal a17fdaef09 Remove old RigidBody layers property and methods. 2020-10-13 16:59:49 +01:00
FIF15 0e7e25d488 Remove redundant property "enabled_focus_mode"
Fixes #41529.
2020-10-13 10:04:37 +02:00
volzhs cac4fedb2a Respect Tree.set_icon_max_width size for drawing selection box 2020-10-13 10:38:32 +09:00
Rémi Verschelde d22791c271
doc: Sync classref with current source 2020-10-12 10:58:02 +02:00
Yuri Roubinsky f4eef287f9 Adds Metallic to spatial light input of visual shaders 2020-10-10 16:55:36 +03:00
reduz 26f5bd245c Implement GPU Particle Collisions
-Sphere Attractor
-Box Attractor
-Vector Field
-Sphere Collider
-Box Collider
-Baked SDF Collider
-Heightmap Collider
2020-10-09 13:25:47 -03:00
PouleyKetchoupp 4686200f0e Fix Popup crash in single window mode
focus_target->exclusive_child could be invalidated during the call to
focus_target->grab_focus(), now using the same logic with safe accesses
to focus_target.
2020-10-09 11:20:38 +02:00
Duroxxigar 8bfeb9d6ae Added a more helpful error message when there is no current animation for the animation player 2020-10-06 01:21:23 -04:00
Rémi Verschelde 2e99d0b26f
glTF: Fix parsing image data with mimeType undefined
The glTF 2.0 spec only makes `mimeType` mandatory for `bufferView` image data,
so the previous logic to handle URIs with base64-encoded images could fail if
`mimeType` is undefined.

The logic was documented and refactored to better handle the spec, notably:

- `uri` and `bufferView` are now mutually exclusive, and only the latter fails
  if `mimeType` is undefined.
- `uri` with a file path will now respect the `mimeType` if defined, and thus
  attempt loading the file with the specified format (even if its extension is
  not the one expected for this format). So we can support bad extensions (PNG
  data with `.jpg` extension) or custom ones (PNG data in `.img` file for
  example).
- `uri` with base64 encoded data will infer MIME type from `data:image/png` or
  `data:image/jpeg` if it was not documented in `mimeType` initially.
- `uri` with base64 encoded data, no `mimeType` and `application/octet-stream`
  or `application/gltf-buffer` will fall back to trying both PNG and JPEG
  loaders.

Fully fixes #33796 (and fixes up #42501).
2020-10-05 13:06:50 +02:00
Yuri Roubinsky 2d45f7ac87 Fix typo in VisualShaderNodeSample3D::generate_code 2020-10-04 10:34:58 +03:00
Rémi Verschelde b5eea37fb0
Merge pull request #42518 from Duroxxigar/update-getter-and-setters
Updated getters and setters names for toplevel
2020-10-03 21:53:35 +02:00
Yuri Roubinsky e3006d4064 Fix def parameter in Texture visual shader nodes for sky/particles modes 2020-10-03 22:20:45 +03:00
Paulb23 ee4a1c99a7 Switch from recursion to iterative for backfilling colour regions 2020-10-03 14:58:55 +01:00
Duroxxigar 4834e14493 Updated getters and setters names for toplevel 2020-10-02 19:09:01 -04:00
Marcel Admiraal 2bb0427662 Remove area or body from map before emitting signals. 2020-10-02 17:03:09 +01:00
Rémi Verschelde 19f72beebb
Merge pull request #42451 from Duroxxigar/rename-toplevel
Renamed toplevel to be top_level
2020-10-02 10:57:23 +02:00
Rémi Verschelde 7b18a7143b
Better validate CollisionShape3D config. warning after #38743
Relates to #42479, though I don't think it would crash in the master version.
2020-10-02 09:41:55 +02:00
Yuri Roubinsky dc713e149f Fix VisualShaderNode::set_output_port_connected 2020-10-02 09:06:13 +03:00
Rémi Verschelde f3e557780f
Merge pull request #37194 from lolligerjoj/expose_val_interp
Expose Animation::value_track_interpolate to GDscript
2020-10-01 15:27:32 +02:00
lolligerjoj ff4af94414 Expose Animation::value_track_interpolate to GDscript 2020-10-01 14:27:09 +02:00
Rémi Verschelde 12091b39d2
Merge pull request #38743 from arrowinaknee/node-config-warnings
Update all get_configuration_warning() to retrieve warnings from the parent
2020-10-01 14:03:29 +02:00
Duroxxigar b687ace7f9 Renamed toplevel to be top_level 2020-10-01 03:17:33 -04:00
Duroxxigar 85a8dbb7b6 Made toplevel a property for Node3D and CanvasItem 2020-10-01 02:43:30 -04:00
Danil Alexeev 02c0edac60 Improve appearance of [connection] and [editable] sections in .tscn files 2020-09-29 14:01:01 +03:00
Rémi Verschelde c217498aa6
Merge pull request #41895 from 11thPenguin/master
Fix minor typo, gui_hid -> gui_hide
2020-09-29 10:35:12 +02:00
Rémi Verschelde bebf424c80
Merge pull request #42078 from Chaosus/vs_rename_type
Renames Type to OpType in VisualShaderNodeMultiplyAdd
2020-09-29 10:34:22 +02:00
Rémi Verschelde 77ca3c20d8
Merge pull request #42092 from DashCell/dropping_file_on_parrent_directory_fix
Dropping file on parent directory fixed
2020-09-28 10:36:47 +02:00
Rémi Verschelde 5e9194086d
Merge pull request #35924 from doot24/fix_#35863
Fixed Gradient.remove_point not allowing fewer than two points.
2020-09-27 09:51:24 +02:00
Rémi Verschelde 96a51b108c
Merge pull request #42310 from Calinou/add-styleboxflat-shadow-property-hint
Add a property hint to StyleBoxFlat `shadow_size` for editor usability
2020-09-25 12:44:43 +02:00
Hugo Locurcio feb4002017
Add a property hint to StyleBoxFlat shadow_size for editor usability
This adds a visible range to the slider so it can be dragged more easily.

This closes #42309.
2020-09-24 17:41:40 +02:00
Rémi Verschelde f87c75f77b
Merge pull request #41934 from timothyqiu/parallax-ignore-zoom
Fixes ParallaxLayer offset when camera zoom is ignored
2020-09-24 15:23:24 +02:00
Rémi Verschelde 915ac7360a
Merge pull request #42066 from dalexeev/output_copy
Improvement for the Copy button in the Output Log
2020-09-24 15:18:59 +02:00
Rémi Verschelde 0c449aefa2
Merge pull request #42173 from nekomatata/popup-menu-click-delay
Fix popup menu item selected when opening the menu
2020-09-23 09:36:00 +02:00
Rémi Verschelde 77945a91d2
Merge pull request #42260 from kotelifelif/42255
CPUParticles emission shape values update dynamically
2020-09-23 09:34:48 +02:00
booer 113921b56c Fixes updating CPUParticles emmision shape values 2020-09-23 14:17:47 +07:00
Rémi Verschelde cadba267b5
Merge pull request #42203 from rcorre/physicsmat_hint
Fix hints on PhysicsMaterial bounce/friction.
2020-09-23 09:06:59 +02:00
Yuri Roubinsky 81a44a4145 Fix expressions nodes in visual shaders 2020-09-22 23:07:55 +03:00
Yuri Roubinsky 07fb960a88 Fix some bugs in visual shader editor 2020-09-21 22:19:20 +03:00
Ryan Roden-Corrent 6c18baee9c
Fix hints on PhysicsMaterial bounce/friction.
These values are only meaningful in the range 0 to 1.
Make sure the editor enforces reasonable values.
Fixes #42202.
2020-09-19 18:44:49 -04:00
PouleyKetchoupp 54eaaf456f Fix popup menu item selected when opening the menu
In order to allow selecting items by either holding left click, or click
to open and click again to select, mouse button release was invalidated
based on the amount of mouse motion.

This was causing issues in some scenarios where an item could be
selected while opening the menu if the mouse moved enough between button
press and release.

This case could happen in the language selection of the project manager,
especially on linux, because of the order and timing of the mouse
events on x11.

This change invalidates mouse release based on a timing condition rather
than moved distance to handle any case from the display server properly.
2020-09-18 20:45:59 +02:00