Juan Linietsky
a969e2e6f1
Area2D can now detect overlap with other areas
...
this should make everything simpler, specially for newcomers to Godot
2015-03-17 00:45:25 -03:00
Juan Linietsky
53e1694e1e
New option to send canvas to render buffer
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allows to use 3D environment effects for post processing such as Glow,
Bloom, HDR, etc. in 2D.
2015-03-16 01:14:59 -03:00
sanikoyes
7cdd3c86c4
Add missing particles_2d macro bind
2015-03-14 10:40:58 +08:00
marynate
86eedaec21
Fix compile error in back_buffer_copy.h
2015-03-12 14:23:36 +08:00
Juan Linietsky
650e13f3cd
back buffer copy node, to improve on texscreen()
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back buffer copy node and respective demo
2015-03-12 01:05:50 -03:00
Juan Linietsky
a6f96f46b7
small optimizations to isometric light demo
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should work faster, and even faster if exported.. as textures have been
optimized.
2015-03-10 21:05:49 -03:00
marynate
7957709cb1
Fix compie error in TileMap::_fix_cell_transform(...)
2015-03-09 16:28:08 +08:00
Juan Linietsky
09489e3a78
lot of work on 2D lighting and isometric maps
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added a new demo, isometric_light that does full isometric sorting,
lights, shadows, etc.
2015-03-09 02:34:56 -03:00
Mariano Javier Suligoy
0bc7eb1d91
Fix C++11 compilation
2015-03-08 10:39:27 -03:00
Juan Linietsky
2c2894ceb6
Merge branch 'master' of https://github.com/okamstudio/godot
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Conflicts:
modules/gdscript/gd_tokenizer.cpp
scene/resources/shader_graph.h
2015-03-03 14:41:36 -03:00
Juan Linietsky
4d2198110b
merges from okam repo
2015-03-03 14:39:13 -03:00
Mariano Javier Suligoy
63006f6f6f
Register CheckBox class to create it using editor.
2015-03-02 22:12:51 -03:00
Juan Linietsky
a1f715a4da
support for 2D shadow casters
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Added support for 2D shadow casters.
*DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a
CanvasItem and pull this, you will lose them. Shaders now work through a
2D material system similar to 3D. If you don't want to lose the 2D
shader code, save the shader as a .shd, then create a material in
CanvasItem and re-assign the shader.
2015-03-02 00:54:43 -03:00
Mariano Javier Suligoy
205ed6c9f5
Improve mechanism and fix radio icon rendering.
2015-03-01 16:45:13 -03:00
Mariano Javier Suligoy
e8e9f100e5
Add CheckBox control with theme edition and radio icon avaible.
2015-03-01 11:23:05 -03:00
theuserbl
525f2fe995
Update register_scene_types.cpp
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Makes ToolButton usable for GDScript
2015-02-27 11:09:57 +01:00
Juan Linietsky
1d7337ba10
Merge pull request #1369 from not-surt/tile_rotation
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Tile Rotation
2015-02-21 15:37:02 -03:00
romulox_x
f4312a5076
added option to disable automatic clearing of viewport render buffer
2015-02-21 01:35:06 -08:00
ElectricSolstice
11a5949ec4
Fixed issue 1377 about script editor parenthesis matching.
2015-02-19 16:34:04 -08:00
Juan Linietsky
cf75bf842d
-improved pathfinding accuracy
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(i hope?)
2015-02-19 00:27:02 -03:00
Juan Linietsky
5ef3f7392f
support for light and normal mapping in 2D
2015-02-18 19:40:02 -03:00
reduz
2bea642583
-Some more work on 2D Lights (NOT FUNCTIONAL YET!)
2015-02-16 14:45:11 -03:00
Carl Olsson
0fa1153ea7
Merge branch 'master' of https://github.com/okamstudio/godot into tile_rotation
2015-02-16 05:07:13 +10:00
Juan Linietsky
4333aa240c
Godot UI is quick and snappy again!
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Changed linked listed sort to use auxiliary memory
this fixes user interface performance issues.
2015-02-15 12:38:25 -03:00
Carl Olsson
196185d0be
Merge branch 'master' of https://github.com/okamstudio/godot
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Conflicts:
scene/2d/tile_map.cpp
2015-02-15 18:21:35 +10:00
Juan Linietsky
2185c018f6
begin new serialization framework
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also got rid of STL dependency on triangulator
2015-02-15 01:21:26 -03:00
Juan Linietsky
7ebb224ec1
Merge pull request #1362 from not-surt/tile_map_body_mode
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Added body mode property for TileMap as kinematic body
2015-02-14 19:25:35 -03:00
Juan Linietsky
d2f86cc09b
fixes to mouse warp
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-can warp now from viewport and control, in their respective coordinate
systems
-warp is now local to the window on Windows and OSX.
IF YOU RUN OSX, PLEASE TEST THIS! And make sure it works!, new code is
in OS_OSX::warp_mouse_pos. I don't have OSX so i can't test!
2015-02-14 19:22:06 -03:00
Juan Linietsky
c5f509f238
New Navigation & Pathfinding support for 2D
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-Added Navigation & NavigationPolygon nodes
-Added corresponding visual editor
-New pathfinding algorithm is modern and fast!
-Similar API to 3D Pathfinding (more coherent)
2015-02-14 12:10:15 -03:00
Carl Olsson
8bb1e19d73
Replace body_mode property with use_kinematic flag.
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Revert 2D Platformer demo's moving platforms to sprite plus body.
2015-02-14 06:43:50 +10:00
Carl Olsson
9d182e93a3
Added body mode property to TileMap to select between static and kinematic physics bodies. Kinematic allow use of TileMaps for moving platforms for example.
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Updated 2D Platformer demo to use kinematic TileMaps for moving platforms, in doing so discovered that the tileset was messed up and not converting properly, so fixed that too.
And in order to fix the tileset I need to activate snapping for collision polygon vertices.
2015-02-13 20:49:21 +10:00
Carl Olsson
6a38ab1b43
Reorder tile transforms so transpose occurs before flips. Much more intuitive for flipping transposed tiles.
2015-02-13 10:56:53 +10:00
Carl Olsson
c613fb121b
Moved wrapper function to TileMapEditor.
2015-02-11 21:40:50 +10:00
Carl Olsson
573ae5dd92
Merge branch 'master' of https://github.com/okamstudio/godot
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Conflicts:
demos/2d/polygon_path_finder_demo/.fscache
2015-02-11 21:15:49 +10:00
Carl Olsson
9171f71ff5
Revert variant arg length to 5 and add 5 arg wrapper function for TileMap set_cell.
2015-02-11 21:11:14 +10:00
Juan Linietsky
b4e1c1d717
Merge pull request #1327 from romulox-x/polygonPathFinderClosestPoint
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changed PolygonPathFinder::get_closest_point to return the closest posit...
2015-02-11 07:12:15 -03:00
Juan Linietsky
1d54c2dd1c
added missing set_shader_param functions
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also added code completion hint for shader params
2015-02-11 06:51:20 -03:00
Juan Linietsky
d22b256f08
customizable content margin in styleboxes
2015-02-10 23:53:04 -03:00
Juan Linietsky
3b4fd0f24d
Merge pull request #1170 from UsernameIsAReservedWord/fix_cubemap_ressource_editor
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fixes cubemap ressource editor bug, fixes issue #908
2015-02-09 21:37:01 -03:00
Carl Olsson
ee44664b2a
Merge branch 'master' of https://github.com/okamstudio/godot
2015-02-02 21:34:47 +10:00
Carl Olsson
c5bf43f6eb
Working TileMap tile transpose transform.
2015-02-02 21:27:48 +10:00
romulox_x
8db3c0a4db
changed PolygonPathFinder::get_closest_point to return the closest position inside, rather then the closest vertex
2015-02-01 09:23:31 -08:00
jaromirhribal
79e330c33e
fixed math in Camera::project_position
2015-01-31 18:02:49 +01:00
Juan Linietsky
67d357191f
begin work on lighting system for 2D
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nothing functional yet, just experimenting with API
2015-01-22 11:07:16 -03:00
Juan Linietsky
da0d4e4dea
Fixes to texscreen, fixes to white testcube
2015-01-20 22:31:32 -03:00
Juan Linietsky
11c1756257
Visual Shader Editing for 2D
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Editing 2D shaders with visual editor seems to work now.
2015-01-20 20:36:25 -03:00
Carl Olsson
a8b318871c
Prep for tile transpose transform.
2015-01-19 23:07:25 +10:00
Juan Linietsky
a0511ed59a
Color Ramp and Curve Map added to visual shader editing.
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Added Color Ramp and Curve Map to shader nodes.
Fixed an issue that crashed Godot Editor right when opened.
2015-01-19 02:39:58 -03:00
Juan Linietsky
6f3c09047e
-intentional breakage of shader graph to fix issues, existing graphs will be broken, sorry :(
2015-01-18 09:51:11 -03:00
Juan Linietsky
91faf8e218
Merge pull request #1138 from sanikoyes/Pr-tween-call-deferred
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Pr-tween-call-deferred
2015-01-17 09:58:57 -03:00
Juan Linietsky
7a1307f96a
Merge pull request #1172 from UsernameIsAReservedWord/fix_environment_ressource_interface_to_handle_cubemap_ressource
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fix_environment_ressource_cubemap_support, complete PR #1170
2015-01-17 09:56:20 -03:00
Juan Linietsky
938c6d0df3
Merge pull request #1204 from marynate/PR-new-default-theme
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new default theme
2015-01-17 09:45:19 -03:00
Juan Linietsky
cce0d50516
Merge pull request #1217 from sanikoyes/Pr-canvas-shader-disable-3d
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Pr-canvas-shader-disable-3d
2015-01-17 09:44:22 -03:00
Juan Linietsky
07e63c3dc1
Merge pull request #1223 from NateWardawg/master
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1: File path in save dialog automatically appended with correct extension if not manually added by the user. 2: Removed .bin as default extension for Linux exports as it causes problems for common file managers.
2015-01-17 09:43:00 -03:00
Nathan Warden
cac555dc78
When overwriting a file with an auto added extension the file name is now set correctly.
2015-01-16 07:48:28 -05:00
quabug
341ea429db
remove useless code
2015-01-16 15:16:58 +08:00
quabug
5823f90c53
fix bug
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running into infinite loop if distance between two adjacent points in curve are too short.
2015-01-16 15:16:41 +08:00
marynate
7c430d52e9
Restore checkbutton margin to origin value, fixed issue in code search dialog
2015-01-15 13:30:00 +08:00
marynate
2ca8b2683e
Minor code formatting
2015-01-15 13:30:00 +08:00
Ralf Hölzemer
7f20b864cd
Tweak Button margins & small fix for ToolButton
2015-01-15 13:29:59 +08:00
Ralf Hölzemer
e7893b404e
fix background alpha in dropdown arrows
2015-01-15 13:29:58 +08:00
Ralf Hölzemer
5fc787abd8
Fixed the progressbar to only require 16px in height
2015-01-15 13:29:58 +08:00
Ralf Hölzemer
d8f453cb39
Missing files and Tab changes
2015-01-15 13:29:56 +08:00
Ralf Hölzemer
df41418677
More Theme fixes
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- some color tweaks
- many margin fixes
- overall nicer look
Conflicts:
scene/resources/default_theme/default_theme.cpp
2015-01-15 13:29:56 +08:00
Ralf Hölzemer
4b70bc1f35
Fix visual glitch in Progressbar
2015-01-15 13:29:55 +08:00
Ralf Hölzemer
ae70108883
New iteration of the theme
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- try to implement ndee's mockup from the forum
- new color palette
- get rid of most gradients
probably needs some more tweaks
2015-01-15 13:29:54 +08:00
Ralf Hölzemer
7b9f5e65c9
New neutral default theme
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- desaturated UI elements to grey
- desaturated all near-white icons to grey
- changed some hardcoded colors
2015-01-15 13:29:53 +08:00
Nathan Warden
7d2f359a0c
File path in save dialog automatically appended with correct extension if not manually added by the user.
2015-01-14 18:05:57 -05:00
Juan Linietsky
04af74596d
-fix shader param names broken issue on code completion
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-fix z order issue in new 2D engine
2015-01-14 09:05:33 -03:00
sanikoyes
b882836184
Fix canvas shader not registered when disabled_3d=yes
2015-01-14 14:49:54 +08:00
Juan Linietsky
9012cd408e
-Add support for one-way collision in 2D (only works for kinematic body so far)
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-Solve drawing order bug introduced in previous commit: solves #1214
2015-01-13 21:19:11 -03:00
Juan Linietsky
823d7ae3b5
Merge branch 'master' of https://github.com/okamstudio/godot
2015-01-13 11:23:05 -03:00
Juan Linietsky
7c7ab30c4e
fixes
2015-01-13 11:22:56 -03:00
Juan Linietsky
869f400179
Merge branch 'master' of https://github.com/okamstudio/godot
2015-01-13 10:50:33 -03:00
Juan Linietsky
2ef5a342e3
-begin work on unidirectional collision detection
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-fixed performance issue in new 2D engine
-texscreen() working in shader 2D
2015-01-13 10:49:26 -03:00
marynate
3a0f665c90
Total rows of text edit was calculated wrong, fixed issue #842
2015-01-13 17:16:56 +08:00
Juan Linietsky
30d3658110
-fixed issue with shader not being reset on layers, closes #1199
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-ability for shader to use parent shader and params, closes #1198
2015-01-12 20:44:02 -03:00
Juan Linietsky
544ce2a1db
-Initial working(?) implementation of shaders for 2D. Lighting still not there though.
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Check for reference:
https://github.com/okamstudio/godot/wiki/shader
2015-01-12 10:19:09 -03:00
Juan Linietsky
66afddb3e8
-Initial (untested) implementation of 2D shaders. Probably broken, will be fixed later.
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-fixed issue of opacity not working
2015-01-11 11:43:31 -03:00
Juan Linietsky
8997084831
2D Rewrite Step [1]
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-=-=-=-=-=-=-=-=-=-
-Moved drawing code to a single function that takes linked list (should make it easier to optimize in the future).
-Implemented Z ordering of 2D nodes. Node2D and those that inherit have a visibility/Z property that affects drawing order (besides the tree order)
-Removed OpenGL ES 1.x support. Good riddance!
2015-01-10 17:35:26 -03:00
yg2f
75c3090e9f
fix_environment_ressource_cubemap_support
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this fix goes hands in hands with #1170 .
Cubemap ressources can be loaded and created into an Environment
ressource.
2015-01-10 15:50:27 +01:00
yg2f
5e3a4c13da
fixes cubemap ressource editor bug
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this fixes the cubemap ressource editor bug described in issue #908 .
some other littles fixes will be required to allow the Environment
ressource to create and load Cubemap Ressources more easily
2015-01-10 15:11:44 +01:00
Juan Linietsky
78f4b93703
Fixes to GraphEdit:
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-Working area is bigger now, solves #1148
-Using Position now works, fixes #1141
-RGB ops now work, fixes #1139
-Missing bindings to GraphEdit and GraphNode added
-Shader Graph Editor Shows errors on cyclic links and missing connections
2015-01-08 00:41:34 -03:00
Juan Linietsky
3f1dd9c57f
-Fixed matrix and vec+scalar multiplication issues, fixes #1143
2015-01-07 20:29:05 -03:00
Juan Linietsky
1659f82e7e
-changed type of C component of vec interp, fixes #1144
2015-01-07 19:48:38 -03:00
sanikoyes
b260bfab63
Add call deferred support for Tween
2015-01-07 19:46:01 +08:00
Juan Linietsky
978769cdf1
Merge branch 'master' of https://github.com/okamstudio/godot
2015-01-07 01:46:28 -03:00
Juan Linietsky
7a0e4c822c
-Visual Shader Editing Finished, PLEASE TEST!
2015-01-07 01:45:46 -03:00
UsernameIsAReservedWord
996d93f972
fixes CurveXD::interpolatef()
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fixes Curve2D::interpolatef() and Curve3D::interpolatef() methods
2015-01-06 15:31:41 +01:00
Juan Linietsky
b51f645711
Changes to 2D physics engine
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-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-Removed "density" property
-Added instead more flexible "angular damp" and "linear damp"
-Added ability to override angular and linear damp in rigidbody
-Added gravity scale option rigidbody
Test well and iron out bugs, when it works the same will be moved to 3D
2015-01-05 18:37:12 -03:00
Juan Linietsky
1ff0d5c4e5
-attempt to be friendlier on non english keyboards
2015-01-04 22:39:21 -03:00
Juan Linietsky
a8bcb96ad4
-Fix shortcuts for OSX code completion, fixes #1111
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-Fixed how translation fallbacks works, fixes #1011
2015-01-04 11:03:31 -03:00
Juan Linietsky
f39473ae7a
-Obscure bug in popups solved, fixes #1008
2015-01-03 23:27:11 -03:00
Juan Linietsky
dc7ac86b79
-Completely removed EmptyControl (but added fallback), closes #1017
2015-01-03 17:24:16 -03:00
Juan Linietsky
0e1d70f637
-removed empty control
2015-01-03 16:55:07 -03:00
Juan Linietsky
ddf7457894
Merge branch 'master' of https://github.com/okamstudio/godot
2015-01-03 16:53:39 -03:00
Juan Linietsky
fbdd925d9b
-Work in progress visual shader editor *DOES NOT WORK YET*
2015-01-03 16:52:37 -03:00
Juan Linietsky
167c1027be
-fixed bug on focus capture, now respets line/text edit
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-when playing animations, property editor is now refreshed properly, fixes #1046
2015-01-03 15:39:01 -03:00
Juan Linietsky
6b5b95bb4e
-added new code completion guess locations, closes #1032
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-moved commandline fix to mingw-only, should fix #1064
2015-01-03 13:03:13 -03:00
Juan Linietsky
85c084c770
Merge branch 'master' of https://github.com/okamstudio/godot
2015-01-03 11:09:17 -03:00