Commit graph

7675 commits

Author SHA1 Message Date
Juan Linietsky 462d8ceb46 Fixed several bugs with directional light, and changed defaults to be more sensible. 2017-06-14 17:06:36 -03:00
Rémi Verschelde 0a87979d2e glad: Sync with upstream 0.1.14a0 2017-06-14 20:15:37 +02:00
Rémi Verschelde c769a38c07 Merge pull request #9155 from kubecz3k/check-process-type
Ability to check if we are in fixed thread, solves: #3698
2017-06-14 17:21:54 +02:00
Pedro J. Estébanez d27d1dba23 Fix/improve TouchScreenButton
- Refactor touch acceptance logic so the same is used whether passby is enabled or not.
- Remove the check for visibility during input handling as it should never fail; instead using now an ERR_FAIL_COND() just in case since we have been checking for that so far.
- Fix cast to wrong InputEventScreenTouch when it should be InputEventScreenDrag.
- Replaced use of references by plain pointers for a more readable code and maybe a little performance gain.
2017-06-14 17:19:58 +02:00
Rémi Verschelde b21a1232ba Merge pull request #9173 from StraToN/signal-descriptions
[master] Add Signals descriptions when they exist.

[ci skip]
2017-06-14 16:12:56 +02:00
volzhs 7dde056d48 Make toggle between thumbnail and list for file dialog on editor 2017-06-14 23:00:39 +09:00
Benjamin Dahse 075997c563 Rewrite Image::blit_rect to use the following algorithm:
1. Let r1 be the source rectangle clipped against the entire source image rectangle.
2. Let r2 be r1 offset by p_dest, clipped against the entire destination image rectangle.
3. Copy pixels from r1 to r2.
2017-06-14 15:56:58 +02:00
Julian Murgia 9c7b4c82a7 Add Signals descriptions when they exist. 2017-06-14 15:48:50 +02:00
Rémi Verschelde ffe61e63d1 Merge pull request #9162 from Zylann/fix_line2d_math
Fixed broken Line2D
2017-06-14 07:38:29 +02:00
Poommetee Ketson 6c44fff508 Refactor layer_mask to collision_layer 2017-06-14 10:58:34 +07:00
Marc Gilleron 0fd5ab479c Fixed broken Line2D due to math changes in f271591ac2 2017-06-14 02:21:40 +02:00
Karroffel 23c5fa8687 renamed occurances of ColorRamp with Gradient
ColorRamp got renamed to Gradient recently, reduz missed some occurances though.
2017-06-14 01:24:04 +02:00
Juan Linietsky a8e845a474 Merge pull request #8548 from tagcup/etc2comp
Add ETC1/ETC2 compression support though etc2comp.
2017-06-13 19:17:13 -03:00
Martin Capitanio 5cabe5f0fc Don't append standard ports to the request header.
Breaks the SSL communication with some servers,
do the same that the other curl, wget, firefox & co clients do.

Fixes #9146
2017-06-13 22:58:23 +02:00
Andreas Haas 8361b1ce07 Add ability to use custom script templates.
Templates will be loaded from .godot/script_templates
For now they're disabled for GDNative.

Ideas for further improvements:

- Add a "Save as Template" option to the script editor, as it can normally only save to res://
- Support more placeholders / custom placeholders
2017-06-13 20:03:08 +00:00
kubeczek a81b706e09 Fixed thread check, solves: #3698 2017-06-13 17:49:28 +02:00
Juan Linietsky a8a1f2e2a8 -Fixed occluder rendering, closes #8560
-Ability to smooth out 2D shadow filters
2017-06-13 01:23:04 -03:00
Juan Linietsky 95c248e24f Remove default shadow bias of 0.1 for spot and omni light, fixes #8654 2017-06-13 00:07:05 -03:00
Juan Linietsky b21d45e4e1 Change Omni light default mode to Cube, avoids users confusing it as a bug, closes #8813 2017-06-12 23:37:31 -03:00
Juan Linietsky ea6cb22329 Merge pull request #8835 from ippan/particles_shader_index
add index to particles glsl
2017-06-12 23:33:41 -03:00
ageazrael 109ad227d3 Used in the macOS HiDPI options window is too small 2017-06-13 09:54:55 +08:00
ageazrael b3accab62d Fixed middle mouse button can't bounce in macOS 2017-06-13 09:27:49 +08:00
Juan Linietsky fc04e0b1f2 Fix bug breaking shader when skeleton+tangents were used, closes #8673 2017-06-12 19:54:35 -03:00
Juan Linietsky 831860695c Fix empty shader related crash, closes #8314 2017-06-12 19:23:37 -03:00
Juan Linietsky 41c3ca358e Fixed _draw_polygon, should help fix other bugs.. 2017-06-12 18:56:16 -03:00
Juan Linietsky 42b2d52c88 Properly adjust the visible editor rect and make limits respected, closes #8328 2017-06-12 16:19:12 -03:00
Andreas Haas 5f1603ca45
EditorSettings: Default game window placement to Centered.
Fixes #8890
2017-06-12 21:06:37 +02:00
Unknown d8b65b1657 EditorPlugin can request user inputs from editor 3d view 2017-06-12 17:55:15 +02:00
Rémi Verschelde 9570fb14be Merge pull request #9132 from vnen/uwp-3
UWP: InputEvent: Renamed "pos" property to "position"
2017-06-12 17:09:11 +02:00
George Marques 43bcb73b22
UWP: InputEvent: Renamed "pos" property to "position"
To comply with the changes from #9031.
2017-06-12 11:49:28 -03:00
Rémi Verschelde b7117ffda0 Merge pull request #9125 from tagcup/zstd_level
Expose zstd and zlib compression levels as global config.
2017-06-12 07:16:44 +02:00
Rémi Verschelde a677fb9c13 Merge pull request #9124 from Zylann/fix_compilation
Fixed compilation on Windows + removed debug print
2017-06-12 07:11:00 +02:00
Ferenc Arn 98261e2df2 Expose zstd and zlib compression levels as global config. 2017-06-11 20:27:07 -05:00
Marc Gilleron af9fd6f44a Fixed compilation on Windows + removed debug print 2017-06-12 01:58:57 +02:00
Juan Linietsky 12b2652ecb Merge pull request #9104 from tagcup/zstd
Add zstd compression support.
2017-06-11 18:41:56 -03:00
Juan Linietsky 61c82f4356 Restored everything related to information polling, and added information box for viewport. 2017-06-11 18:13:04 -03:00
Juan Linietsky 4d50c7ad8c Restored multiple viewport function, as well as view modes. 2017-06-11 15:52:03 -03:00
Juan Linietsky ec015a32ae Multiple 3D viewports are not operational. 2017-06-11 11:29:51 -03:00
Rémi Verschelde d4e64e0e60 Merge pull request #9121 from leezh/editor_import_plugin
Added EditorPlugin.remove_import_plugin()
2017-06-11 14:31:46 +02:00
Zher Huei Lee 9ecdf522bd Added EditorPlugin.remove_import_plugin()
Allows addons with import extensions to clean up properly on
removal.
2017-06-11 17:18:22 +08:00
Fabio Alessandrelli b76275ab12 Fix network/debug/remote_port editor setting not working properly 2017-06-10 23:34:35 +02:00
Fabio Alessandrelli fc1368bee0 Editor now shows error when debug port is in use 2017-06-10 23:34:24 +02:00
Juan Linietsky bcc435094d Restired multithread support in OSX and Windows, should stop the crashes. 2017-06-10 10:15:33 -03:00
Pedro J. Estébanez 4d90750729 Add missing initializer for RasterizerStorageGLES3::Shader::ubo_size 2017-06-09 21:17:47 +02:00
alexholly 935f730170 renamed all Rect3.pos to Rect3.position 2017-06-09 15:54:02 +02:00
Rémi Verschelde 63fd693c1e Merge pull request #9060 from pixelpicosean/scroll-to-pan-canvas-item-editor-3.0
Add settings to pan canvas editor with scrolling
2017-06-09 10:48:59 +02:00
Ferenc Arn f177c15347 Add zstd compression support.
zstd has much better compression speed and ratio, and better decompression speed than currently available methods.
Also set zstd as the default compression method for Compression as well as FileAccessCompressed functions.
2017-06-08 23:48:14 -05:00
Juan Linietsky 612ab8fcdb -Restored multithread capability to VisualServer
-Restored resource previews!
2017-06-09 00:24:18 -03:00
Sean Bohan 45b71ac2d0 Add settings to pan canvas editor with scrolling
This feature is mainly designed for developers who uses touchpad instead of mouse, and want to scroll instead of zoom. Every macOS developers will like it since it feels intuitive.

2 new settings are added to “editors/2d”:

scroll_to_pan: turn on to use mouse/touchpad scroll to pan canvas item editor view instead of zoom
pan_speed: use this value to change scroll speed
2017-06-08 18:05:41 +08:00
Rémi Verschelde 01ed55987c Merge pull request #9058 from touilleMan/gdnative-clean-and-add-properties
Continue improving GDNative
2017-06-08 10:31:13 +02:00