Commit graph

5705 commits

Author SHA1 Message Date
Rémi Verschelde 7adf4cc9b5
doc: Use self-closing tags for return and argument
For the time being we don't support writing a description for those, preferring
having all details in the method's description.

Using self-closing tags saves half the lines, and prevents contributors from
thinking that they should write the argument or return documentation there.
2021-07-30 15:29:52 +02:00
Fabio Alessandrelli b4fc69e0e2 [Net] Fix ENet 'connect_to_host' creating only one channel.
Passing `0` to `enet_host_create` will allow the maximum amount of
channel supported by ENet. For some reasons, `connect_to_host` will
instead only create 1 channel when passed `0`.
This commit normalize the behaviour to always allocate the maximum
allowed channels when passing `0`.
2021-07-30 15:25:37 +02:00
K. S. Ernest (iFire) Lee 882f7d9bdf In glTF2 animations, log spam less when running. 2021-07-29 22:56:19 -07:00
Rémi Verschelde bdcc8741e4
Merge pull request #51009 from raulsntos/fix-csharp-split
Use `allowEmpty` parameter in Split
2021-07-29 23:04:39 +02:00
Rémi Verschelde 44012fa61d
Merge pull request #51022 from raulsntos/csharp-interpolated-strings
Use C# interpolated strings
2021-07-29 22:12:45 +02:00
Raul Santos 37d8f8c92b Use C# interpolated strings
Uses interpolated strings wherever possible.
String concatenations are still left where used for breaking long lines.
2021-07-29 17:20:44 +02:00
Raul Santos b7a66a820b Use allowEmpty parameter in Split 2021-07-29 12:57:35 +02:00
Fabio Alessandrelli f39547b9bd [Net] Refactor ENetMultiplayerPeer to use ENet wrappers. 2021-07-29 10:59:00 +02:00
Fabio Alessandrelli 42a1777531 [Net] Implement lower level ENet wrappers. 2021-07-29 10:59:00 +02:00
Fabio Alessandrelli 1e8bf86379 [Net] Add generate_unique_id to MultiplayerPeer.
Used by ENetMultiplayerPeer and WebSocketServer to generate network IDs,
and exposed to the user for p2p networks (e.g. WebRTCMultiplayerPeer)
and custom MultiplayerPeer implementations.
2021-07-29 10:40:03 +02:00
Rémi Verschelde d426523440
Merge pull request #49723 from aaronfranke/fix-csg-sphere
Fix CSGSphere3D mesh creation
2021-07-28 09:02:07 +02:00
Rémi Verschelde 1777d8008e
Merge pull request #50913 from Razoric480/lsp-SymbolKind-fix
Fix LSP reporting wrong types
2021-07-27 13:32:41 +02:00
Rémi Verschelde 7cbdb9b4c3
Merge pull request #50917 from raulsntos/more-iterators 2021-07-27 08:05:15 +02:00
Raul Santos d636ebbfe9 Ignore paths with invalid chars in PathWhich 2021-07-27 04:16:20 +02:00
Raul Santos 3fe67fb5ad Use C++ iterators in the Mono module 2021-07-27 02:48:28 +02:00
Francois Belair 41ef9cf789 Fix LSP reporting wrong types 2021-07-26 16:26:23 -04:00
Rémi Verschelde 92299989bd
Use Ref<T> references as iterators where relevant
And const when possible.
2021-07-26 19:27:11 +02:00
Rémi Verschelde 8f6c16e4a4
Merge pull request #50847 from reduz/implement-binary-shader-compilation
Implement Binary Shader Compilation
2021-07-26 17:09:48 +02:00
reduz cf3f404d31 Implement Binary Shader Compilation
* Added an extra stage before compiling shader, which is generating a binary blob.
* On Vulkan, this allows caching the SPIRV reflection information, which is expensive to parse.
* On other (future) RenderingDevices, it allows caching converted binary data, such as DXIL or MSL.

This PR makes the shader cache include the reflection information, hence editor startup times are significantly improved.
I tested this well and it appears to work, and I added a lot of consistency checks, but because it includes writing and reading binary information, rare bugs may pop up, so be aware.
There was not much of a choice for storing the reflection information, given shaders can be a lot, take a lot of space and take time to parse.
2021-07-26 08:40:39 -03:00
Rémi Verschelde 54f6b30bd4
Merge pull request #50840 from Gallilus/VisualScript-drop-preload-nodes-change-action-name
Change "Add Preload Node" action to "Add Node(s)"
2021-07-26 08:29:31 +02:00
Aaron Franke b2156b22ea
Fix CSGSphere3D mesh creation 2021-07-26 00:09:52 -04:00
Ignacio Roldán Etcheverry 0c68ccecda
Merge pull request #50867 from aaronfranke/cs-array-empty
Add documentation to Array in C#
2021-07-26 04:46:35 +02:00
Raul Santos accd05f4ad Use Array.Empty instead of allocating a every time
Use `System.Array.Empty<T>` to get an empty array instead of allocating
a new one every time. Since arrays are immutable there is no need to
allocate them every time.
2021-07-26 03:52:31 +02:00
Aaron Franke 080f44a3b7
Add documentation to Array in C# 2021-07-25 18:04:18 -04:00
Raul Santos b3274a7064 Fix bindings generator range iterator errors 2021-07-25 21:32:54 +02:00
Julien Nguyen 6938dd72f2 Fix instantiate line class 2021-07-25 14:20:31 +02:00
Gallilus 70a6ff0a71
Change "Add Preload Node" action to "Add Node(s)"
The action might also drop Custom Nodes
2021-07-25 13:47:57 +02:00
Rémi Verschelde ff0b5f8fa1
Merge pull request #50809 from akien-mga/iterators-const-references 2021-07-25 12:52:58 +02:00
Rémi Verschelde ac3322b0af
Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
luz paz 3564c16cb8
Fix various typos with codespell
Found via `codespell -q 3 -S ./thirdparty,*.po,./DONORS.md -L ackward,ang,ans,ba,beng,cas,childs,childrens,dof,doubleclick,fave,findn,hist,inout,leapyear,lod,nd,numer,ois,ony,paket,seeked,sinc,switchs,te,uint`
2021-07-25 11:21:51 +02:00
Raul Santos ba99387bf3 Fix documentation in StringExtensions 2021-07-24 22:58:41 +02:00
Ignacio Roldán Etcheverry 2ee395a277
Merge pull request #50757 from aaronfranke/simple-cs-editorconfig
Add a simple C# `.editorconfig`
2021-07-24 21:48:41 +02:00
Aaron Franke 4e6efd1b07
Use C++ iterators for Lists in many situations 2021-07-23 17:38:28 -04:00
Aaron Franke 5f8275d9ac
Add a simple C# .editorconfig 2021-07-23 17:04:53 -04:00
Rémi Verschelde 4c3d5850de
Merge pull request #50748 from JFonS/gizmo_rework
Node3D gizmo improvements
2021-07-23 21:55:16 +02:00
Rémi Verschelde 28160e1a6f
Merge pull request #50779 from DavidCambre/Revert-unnecessary-changes
Revert unnecessary changes to VisualScriptEmitSignal
2021-07-23 21:53:21 +02:00
jfons cfb555a081 Node3D gizmo improvements
* Clean-up of node_3d_editor_plugin.{h,cpp}: removed unused code, fixed some bugs.
* Moved node_3d_editor_gizmos.{h,cpp} to editor/plugins.
* Added support for multiple gizmos per node. This means custom gizmos will no longer override the built-in ones and that multiple gizmos can be used in more complex nodes.
* Added support for handle IDs. When adding handles to a gizmo, an ID can be specified for each one, making it easier to work with gizmos that have a variable number of handles.
* Added support for subgizmos, selectable elements that can be transformed without needing a node of their own. By overriding _subgizmo_intersect_frustum() and/or _subgizmo_intersect_ray() gizmos can define which subgizmos should be selected on a region or click selection. Subgizmo transformations are applied using get/set/commit virtual methods, similar to how handles work.
2021-07-23 21:01:10 +02:00
David Cambré 74ca014364 Revert unnecessary changes to VisualScriptEmitSignal
Revert unnecessary changes to VisualScriptEmitSignal, commit 2032b56005b2f6add6b105a00f04c05f9b292eec
2021-07-23 19:34:27 +02:00
Andrea Catania 2cd347f4fa
Fix GLTF crash when the material is not set.
Sometimes there are meshes that doesn't have materials, so make sure to check this case before extracting the name.
2021-07-23 11:54:22 +02:00
Rémi Verschelde 7a6d77ec9e
Merge pull request #50704 from dsnopek/webrtc-gdnative-version
Update GDNative API version for changes from #50659
2021-07-22 12:47:19 +02:00
Hugo Locurcio 8ff8c1e5f8
Improve documentation for GDScript constants 2021-07-22 09:50:24 +02:00
David Snopek fee3e6b960 Update GDNative API version for changes from #50659 2021-07-21 10:28:16 -05:00
Rémi Verschelde a0aeb56424
Merge pull request #50688 from AndreaCatania/AndreaCatania-patch-4
Set the surface name when GLTF file is imported.
2021-07-21 15:53:52 +02:00
Rémi Verschelde 88bf6e1c6d
Merge pull request #48972 from DavidCambre/Expose_VisualScriptCustomNode_TypeHints_m 2021-07-21 12:02:17 +02:00
Rémi Verschelde 2273f13fbe
Merge pull request #50686 from Calinou/use-standard-inf-nan-constants
Use the standard C `INFINITY` and `NAN` constants directly
2021-07-21 11:50:26 +02:00
Andrea Catania c174a598b1
Set the surface name when GLTF file is imported. 2021-07-21 11:28:49 +02:00
Rémi Verschelde b5f5fac840
Merge pull request #49749 from DavidCambre/VisualScriptFunction_Call_Set_Get_Improvement-2
VisualScriptFunctionNodes Improvements
2021-07-21 11:22:59 +02:00
Rémi Verschelde d4bbdb8367
Merge pull request #50521 from aaronfranke/iseqapprox
Use `is_equal_approx` in more places
2021-07-21 11:16:19 +02:00
David Cambré 1c4c0f9960 expose type hints for VisualScriptCustomNode
Co-Authored-By: Rémi Verschelde <rverschelde@gmail.com>
2021-07-21 10:52:45 +02:00
Hugo Locurcio 4bd5e4fd9b
Use the standard C INFINITY and NAN constants directly
The `Math_INF` and `Math_NAN` defines were just aliases for those
constants, so we might as well use them directly.

Some portions of the code were already using `INFINITY` directly.
2021-07-21 10:41:08 +02:00
David Cambré 10b4cb75f2 Improve and streamline VisualScriptFuncNodes Call Set Get
This PR improves and streamlines the workflow for VisualScriptFunctionNodes Call Set Get
Uniform design.
Drag in set-get from tree is now working.
Removes redundant method_select popup.
2021-07-21 10:15:36 +02:00
Rémi Verschelde 2642f0e4fc
WebXR: Fix build after SNAME addition
Was missed as WebXR build was disabled prior to #50563.
2021-07-21 09:28:42 +02:00
Rémi Verschelde a255b186bc
Merge pull request #50563 from dsnopek/webxr-enable-ci
Re-enable building WebXR in GitHub Actions
2021-07-21 09:05:37 +02:00
Aaron Franke 78b0a7da03
Use is_equal_approx in more places 2021-07-21 00:32:37 -04:00
Fabio Alessandrelli ff85bbc41c
Merge pull request #50658 from dsnopek/webrtc-get-buffered-amount
Add get_buffered_amount() to WebRTCDataChannel
2021-07-21 06:28:08 +02:00
Nick Huelin e50ab50169 Fix visual script icons
This pull request fixes an issue where the visual script icons weren't representative of their data.
2021-07-20 17:23:42 -04:00
David Snopek abb45f5fe7 Add get_buffered_amount() to WebRTCDataChannel 2021-07-20 12:58:39 -05:00
Fabio Alessandrelli de4ad63e6f
Merge pull request #49882 from Faless/mp/4.x_rpc_gd
[Net] New `@rpc` annotation, "sync" is no longer part of mode.
2021-07-20 13:55:54 +02:00
Rémi Verschelde 124e27b7b2
Merge pull request #50581 from DavidCambre/VisualScript-Drop-Custom-Nodes
Allow dropping custom node scripts in VisualScript editor
2021-07-20 12:46:50 +02:00
Fabio Alessandrelli ddb68f76ff [Net] Single rpc annotation. "sync" no longer part of mode.
- Move the "sync" property for RPCs to RPCConfig.

- Unify GDScript annotations into a single one:
  - `@rpc(master)` # default
  - `@rpc(puppet)`
  - `@rpc(any)` # former `@remote`

- Implement three additional `@rpc` options:
  - The second parameter is the "sync" option (which also calls the
    function locally when RPCing). One of "sync", "nosync".
  - The third parameter is the transfer mode (reliable, unreliable,
    ordered).
  - The third parameter is the channel (unused for now).
2021-07-20 11:17:59 +02:00
PouleyKetchoupp 940838c174 One-directional collision layer check for rigid bodies and soft bodies
Check for each body individually if it collides with the other one or
ignores it.

When a body is being ignored, the other body's mass is considered
infinite when applying impulses to avoid extra overlapping.
2021-07-19 17:24:04 -07:00
Marcel Admiraal b8fe576355 Ensure KinematicBodies only interact with other Bodies with matching mask. 2021-07-19 17:03:43 +01:00
Rémi Verschelde 855c7c7414
Merge pull request #50566 from reduz/optimize-stringname-usage
Optimize StringName usage
2021-07-19 15:20:25 +02:00
reduz 6631f66c2a Optimize StringName usage
* Added a new macro SNAME() that constructs and caches a local stringname.
* Subsequent usages use the cached version.
* Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time.
* Replaced all theme usages by this new macro.
* Replace all signal emission usages by this new macro.
* Replace all call_deferred usages by this new macro.

This is part of ongoing work to optimize GUI and the editor.
2021-07-18 21:20:02 -03:00
Yuri Roubinsky 88088f351a Prevents some warnings from appearing in visual scripts 2021-07-18 19:41:51 +03:00
David Cambré aefde680a4 VisualScript-Drop-Custom-Nodes
Allows to drop custom node scripts directly in VisualScript
2021-07-18 15:48:35 +02:00
David Snopek 756ed308ee Fix "IDHandler.get_prop is not a function" error when calling some methods on WebRTCDataChannel 2021-07-17 20:03:37 -05:00
David Snopek 3963a11b2f Re-enable building WebXR in GitHub Actions 2021-07-17 15:37:35 -05:00
Francois Belair 7c5335081c Implement didSave notification and rename request 2021-07-17 11:50:00 -04:00
Meriipu 1475f617a3 Expose the resource name the client used to the websocket server
This information is exposed to the websocket server through the
client_connected-signal.

example.com/chat?id=10 gives the resource name "/chat?id=10"
2021-07-17 07:48:18 +02:00
Hugo Locurcio 97d8608c7d
Enable range coder compression by default in NetworkedMultiplayerENet
From empirical testing, this seems to provide the best compression
compared to other compression algorithms when used in the
Multiplayer Bomber demo.

Other algorithms may provide better compression ratios for more
complex games, but some compression is probably better than
no compression.

Zstandard was also not very efficient in my testing, so I added
a note in the documentation.
2021-07-16 21:49:02 +02:00
Rémi Verschelde 9427bf3842
Merge pull request #50480 from Faless/js/4.x_ci 2021-07-15 16:20:17 +02:00
Fabio Alessandrelli 3d8acc7a54 [HTML5] Fix build (with module_webxr_enabled=no).
The XR API changed a bit, and it's not just a rename, though probably an
easy update for someone who is qualified :).
2021-07-15 14:37:21 +02:00
Rémi Verschelde 671467b888
Mono: Remove info dialog discouraging use in production
While there are still various bugs to solve and features to implement, the C#
support as of Godot 3.4 is fairly mature and already used by a number of users
in production. Now that we default to dotnet CLI as build tool, it also seems
to be more reliable than MSBuild.

The documentation can (and does for the most part) point out some caveats that
users should be aware of, but this info dialog has outlived its intended
purpose.
2021-07-15 11:48:19 +02:00
Rémi Verschelde 06568bbfdf
Misc cleanup of header includes
Was looking for misuse of module headers without checking that the module is
actually enabled and got carried away...
2021-07-15 00:46:43 +02:00
Tomasz Chabora 1054956461 Document remaining Visual Script classes 2021-07-13 23:43:46 +02:00
Rémi Verschelde 4e4bcbc986
Merge pull request #47604 from christinoleo/master
Separate underscore from grapheme punctuation to enable doubleclick and caret jump over snakecase variables in editor
2021-07-13 19:09:11 +02:00
Rémi Verschelde 8747f25653
Merge pull request #50381 from reduz/implement-disable-classes
Implement the ability to disable classes
2021-07-13 15:31:38 +02:00
Leonardo Christino 8b91828e4f Separate underscore from grapheme punctuation to enable doubleclick and caret jump over snakecase variables in editor 2021-07-13 10:03:26 -03:00
reduz 5ad4f26659 Implement the ability to disable classes
* This PR adds the ability to disable classes when building.
* For now it's only possible to do this via command like:
  `scons disable_classes=RayCast2D,Area3D`
* Eventually, a proper UI will be implemented to create a build config file to do this at large scale, as well as detect what is used in the project.
2021-07-13 09:25:14 -03:00
Rémi Verschelde aab6dc301c
Merge pull request #50086 from Geometror/label-improve-layout-options
Improvements to Label's layout options
2021-07-13 13:10:42 +02:00
Rémi Verschelde fc00a83901
Merge pull request #50262 from nekomatata/convex-hull-simplification
Options to clean/simplify convex hull generated from mesh
2021-07-12 22:15:40 +02:00
Fabio Alessandrelli 97e763dddf [Net] Rename WebRTCMultiplayer to WebRTCMultiplayerPeer. 2021-07-12 16:36:34 +02:00
Fabio Alessandrelli b31e8530b2 [Net] Rename NetworkedMultiplayerENet to ENetMultiplayerPeer. 2021-07-12 16:36:34 +02:00
Fabio Alessandrelli 88d68346ee [Net] Rename NetworkedMultiplayerPeer to MultiplayerPeer. 2021-07-12 16:36:34 +02:00
Fabio Alessandrelli 31142ac3ee [Net] Remove most multiplayer hooks from SceneTree.
Use `multiplayer` or `get_multiplayer()` instead of `get_tree()`.
2021-07-12 15:28:01 +02:00
Yuri Roubinsky f9ab70eb60 Fix creating a new function in visual scripts 2021-07-10 14:45:53 +03:00
Rémi Verschelde ca2fda629f
Merge pull request #50290 from reduz/redo-instance-bindings
Redo how instance bindings work
2021-07-09 23:25:33 +02:00
reduz 4469144891 Redo how instance bindings work
* The harcoded 8 slots are no more and impose limits in the new extension system.
* New system is limitless, although it will impose small performance hit with a mutex.
* Use a token to request the instance binding.

**Warning**: Mono will most likely break as a result of this, will need to be modified to use the new system.
2021-07-08 17:08:12 -03:00
Julien Nguyen bf8795c7af Fix crash when writing $. in the editor 2021-07-08 20:49:57 +02:00
Francois Belair 10429019ad Implement didClose notification in LSP 2021-07-08 11:40:15 -04:00
PouleyKetchoupp 1de995ae99 Options to clean/simplify convex hull generated from mesh
Clean: remove duplicate and interior vertices (uses Bullet algorithm)
Simplify: modify the geometry for further simplification (uses VHACD
algorithm)

In the editor, single convex hull now uses the clean option.
Added a new editor entry to create a simplified convex hull, can be
useful for creating convex hull from highly tessellated triangle meshes.
2021-07-07 12:14:12 -07:00
Rémi Verschelde fa90b6e285
Merge pull request #50162 from Calinou/inspector-hint-allow-ormmaterial3d
Allow using ORMMaterial3D by using BaseMaterial3D as a resource hint
2021-07-06 22:56:06 +02:00
Rémi Verschelde 8771e910e1
Merge pull request #49964 from Calinou/websocketserver-improve-error-reporting
Improve error reporting in WebSocketServer
2021-07-06 13:38:43 +02:00
Rémi Verschelde 5ade46199f
Merge pull request #35847 from raniejade/ranie/fix-api-generator
Fix gdnative api generation for methods that return enums
2021-07-06 13:35:23 +02:00
Hugo Locurcio 58455b18b5
Improve error reporting in WebSocketServer
This should make troubleshooting easier.
2021-07-05 16:35:21 +02:00
Rémi Verschelde ffab3949e3
Merge pull request #50048 from Calinou/remove-travis-code
Remove unused code related to Travis CI
2021-07-05 14:15:24 +02:00
Hugo Locurcio 8f7e1b53ff
Allow using ORMMaterial3D by using BaseMaterial3D as a resource hint
Previously, only StandardMaterial3D could be defined as an alternative
to ShaderMaterial.

This also reorders the CanvasItemMaterial property hints to follow
alphabetical order (which is enforced by the inspector).
2021-07-04 17:49:36 +02:00
Hendrik Brucker 56a8d3f30c Improvements to Label's layout options
- Added options to trim the text in case it overruns
- Added more autowrap modes
- Improved line breaking, which ignores trailing spaces
2021-07-04 16:43:55 +02:00
Fabio Alessandrelli a28d25c441 [Crypto] Delete mbedtls ctx in deconstructor.
Would cause memory leak when the context was `start`ed but not
`finish`ed.
2021-07-03 16:12:55 +02:00
Aaron Franke 2508fd0533
Use PROPERTY_USAGE_NONE instead of 0 for no property usage
Also use const more often.
2021-07-01 14:13:27 -04:00
Pitanov V.V 4da4514b71
Fix GridMap erase Octans 2021-07-02 03:26:26 +10:00
Hugo Locurcio 257a8a337e
Remove unused code related to Travis CI 2021-07-01 18:02:00 +02:00
reduz 37776b2867 Clean up RenderingServer and its bindings
* Rewrote bindings for RenderingServer.
* They are now all up to date.
* Several unused methods and deprecated features were cleaned up.
2021-07-01 09:07:36 -03:00
Rémi Verschelde a02620f3a5
Merge pull request #50009 from reduz/fix-suffixes-and-degrees
Fix editor suffixes and degrees conversion
2021-06-30 18:47:40 +02:00
reduz 75688772b3 Fix editor suffixes and degrees conversion
* Functions to convert to/from degrees are all gone. Conversion is done by the editor.
* Use PROPERTY_HINT_ANGLE instead of PROPERTY_HINT_RANGE to edit radian angles in degrees.
* Added possibility to add suffixes to range properties, use "min,max[,step][,suffix:<something>]" example "0,100,1,suffix:m"
* In general, can add suffixes for EditorSpinSlider
Not covered by this PR, will have to be addressed by future ones:

* Ability to switch radians/degrees in the inspector for angle properties (if actually wanted).
* Animations previously made will most likely break, need to add a way to make old ones compatible.
* Only added a "px" suffix to 2D position and a "m" one to 3D position, someone needs to go through the rest of the engine and add all remaining suffixes.
* Likely also need to track down usage of EditorSpinSlider outside properties to add suffixes to it too.
2021-06-30 12:38:25 -03:00
K. S. Ernest (iFire) Lee 364416ecd8 Remove singleton variable shadowing. 2021-06-30 02:37:20 -07:00
K. S. Ernest (iFire) Lee 90bb560984 Protocol shadows a variable. 2021-06-30 01:25:27 -07:00
Rémi Verschelde 74dc5e27c8
Rename GdNavigationServer to GodotNavigationServer
And rename `gdnavigation` module to simply `navigation`.
2021-06-30 00:35:18 +02:00
reduz 64c925cca6 Improve RID_Owner memory usage
* Ability to allocate empty objects in RID_Owner, so RID_PtrOwner is not needed in most cases.
* Improves cache usage, as objects are now allocated together
* Should improve performance in 2D rendering
2021-06-29 12:28:08 -03:00
Rémi Verschelde 05336adb86
Merge pull request #49905 from pfertyk/issue-46480-image-compress-crashes-godot
Validate image formats, check if resize_to_po2 failed
2021-06-29 12:44:20 +02:00
Rémi Verschelde a24f494861
Merge pull request #49944 from MisoMosiSpy/visual-script-logic-oper-mismatch
Fixes Visual Script node operator mismatch
2021-06-29 11:58:23 +02:00
Dipal M Zambare a0b0f7c4ee Fixes Visual script nodes operator mismatch issue #49943 2021-06-29 15:01:34 +05:30
Rémi Verschelde eb318d3e04
Merge pull request #49966 from Faless/net/4.x_ws_timeout
[Net] Add WebSocketServer handshake_timeout property.
2021-06-29 02:00:00 +02:00
Paweł Fertyk 3dae9993ac Validate image formats, check if resize_to_po2 failed 2021-06-28 21:17:06 +02:00
Rémi Verschelde 89f270f4c5
Merge pull request #49917 from groud/tree_disable_scroll
Allow disabling scrolling in Tree and implement horizontal scrolling
2021-06-28 18:41:23 +02:00
Rémi Verschelde 51350a951c
Merge pull request #49965 from Faless/net/4.x_fix_request
[Net] Fix WebSocketClient path parsing.
2021-06-28 18:38:51 +02:00
Gilles Roudière d7d32ced5b Implement Tree's internal minimum width calculation 2021-06-28 15:54:31 +02:00
Fabio Alessandrelli 458437edef [Net] Add WebSocketServer handshake_timeout property.
Allows customization of the maximum time a client is allowed to stay in
the the "pending" state (i.e. awaiting HTTP handshake).

This used to be 1 second by before, the new default is 3 seconds.
2021-06-28 15:53:25 +02:00
Fabio Alessandrelli d244dda597 [Net] Fix WebSocketClient path parsing.
Recent changes to parse_url caused the client to make invalid HTTP
requests if no path was specified.
2021-06-28 15:09:58 +02:00
K. S. Ernest (iFire) Lee d67c5afa95 Make curve interpolate crash less. 2021-06-27 22:07:50 -07:00
reduz b1d15c51bc Implement native extension system
* Deprecates GDNative in favor of a simpler, lower level interface.
* New extension system allows registering core engine classes.
* Simple header interface in gdnative_interace.h
2021-06-25 17:32:45 -03:00
K. S. Ernest (iFire) Lee d8f284532a
Merge pull request #49854 from kleonc/visual_script_editor-fix-position-when-zooming-master
VisualScriptEditor Fix in graph position calculation (do not skip zoom)
2021-06-24 10:38:20 -07:00
Rémi Verschelde f1bcc641dd
Merge pull request #49583 from timothyqiu/texture-crash
Fix crash when freeing GradientTexture and NoiseTexture
2021-06-24 09:40:42 +02:00
kleonc 921e6efe0d VisualScriptEditor Fix in graph position calculation (do not skip zoom) 2021-06-23 22:01:15 +02:00
Grzegorz Puławski fa82727f5b Fixing mono build after instance() -> instanciate() name change 2021-06-23 16:07:23 +02:00
Martin 2e217a724e Fix logic operators mislabeled #49412 2021-06-23 12:04:55 +02:00
Aaron Franke 0ce49800ac
Use mouse and joypad enums instead of plain integers
Also MIDIMessage
2021-06-20 11:54:24 -04:00
Rémi Verschelde 671bd64e4a
Merge pull request #49754 from aaronfranke/is-eq-approx-sub-opt
Fix sub-optimal uses of is_equal_approx
2021-06-20 11:44:56 +02:00
Aaron Franke 45c24fd039
Fix sub-optimal uses of is_equal_approx 2021-06-20 03:03:06 -04:00
Lightning_A e28fd07b2b Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
Rémi Verschelde 9b7c963d19
Merge pull request #48804 from EricEzaM/scripting-multi-error-support
Added support for scripts reporting multiple errors to ScriptTextEditor
2021-06-20 00:38:49 +02:00
Rémi Verschelde d88be9b70c
Merge pull request #44806 from madmiraal/consolidate_json
Consolidate JSON, JSONParseResults and JSONParser into JSON
2021-06-19 21:45:34 +02:00
Eric M d0e78c86d7 Added support for scripts reporting multiple errors to ScriptTextEditor
Scripts can now report multiple errors to the scripting editors in the engine. UI elements were added to support multiple errors.
2021-06-19 22:20:30 +10:00
Marcel Admiraal 2bafcd3422 Consolidate JSON, JSONParseResults and JSONParser into JSON
Renames JSON.parse_string() to parse()
Renames JSON.decode_data() to stringify()
2021-06-19 08:01:40 +01:00
Rémi Verschelde a9c53fa599
Merge pull request #49287 from reduz/expose-variant-internal-binders
Make some Variant internal functions public.
2021-06-19 01:11:03 +02:00
George Marques c4fcc678df
Merge pull request #49449 from SpectralDragon/fix-enum-equal-operation
Fix equal operation for typed enums
2021-06-18 17:18:44 -03:00
George Marques b5f1e88b2e
GDScript: Fix setting type of operator return value
Also write type adjust when needed for binary operators.
2021-06-18 13:09:35 -03:00
Rémi Verschelde 7aebb8f81c
Merge pull request #44156 from aaronfranke/quat-angle-to
Add Quaternion angle_to method
2021-06-18 12:35:58 +02:00
Rémi Verschelde 3fc39954ec
Merge pull request #49638 from aaronfranke/multiply-transforms
Allow multiplying Transforms and Basis by numbers
2021-06-18 12:35:14 +02:00
Rémi Verschelde f6756e2bf5
Merge pull request #49698 from aaronfranke/prop-no-usage
Add PROPERTY_USAGE_NONE and use it
2021-06-18 12:28:05 +02:00
Rémi Verschelde 86aff37722
Merge pull request #32313 from YeldhamDev/format_args_values
Better format arguments in variant parser
2021-06-18 12:27:14 +02:00
Aaron Franke e6c7567da7
Fix a typo in C# bindings generator for default value types 2021-06-18 01:13:00 -04:00
Aaron Franke 93b494d4ae
Add Quaternion angle_to method 2021-06-17 23:57:00 -04:00
Michael Alexsander Silva Dias 0ff4095b36 Better format arguments in variant parser 2021-06-18 00:06:40 -03:00
Aaron Franke 8b692e8872
Add PROPERTY_USAGE_NONE and use it 2021-06-17 19:10:26 -04:00
Rémi Verschelde b02f42def7
Merge pull request #49043 from theoway/missing_description_vs_search_window_fixed
Fixes missing descriptions in Visual Script search window when adding nodes
2021-06-17 23:04:07 +02:00
Francois Belair a56c2e459b Translate file path to URI on LSP symbol requests 2021-06-17 10:36:41 -04:00
Rémi Verschelde bcd21b2957
Merge pull request #48070 from KoBeWi/greedmap
Fix GridMap still drawing when Alt+Tabbing
2021-06-17 12:29:13 +02:00
Rémi Verschelde b3e333bcf2
Merge pull request #48331 from Faless/net/4.x_enet_relay_lax
[Net] ENet non-relaying server now process broadcasts.
2021-06-17 12:26:54 +02:00
Rémi Verschelde 272a16d8ce
Merge pull request #49667 from Riteo/remove-grid-map-lock-view
Remove GridMap's "Lock View" option and a related method.
2021-06-17 01:03:17 +02:00
K. S. Ernest (iFire) Lee 479737538b
Merge pull request #49401 from fire/8-weights
Fix 8 bone weights in glTF2
2021-06-16 07:43:42 -07:00
Aaron Franke bd6ed3fb09
Allow multiplying Transforms and Basis by numbers 2021-06-15 22:26:29 -04:00
Riteo Siuga 7cb3476a1c
Remove GridMap's "Lock View" option and a related method.
Apparently this feature utilized a completely commented out 7+ years old
method, effectively doing nothing. Since it was designed with a completely
different editor design in mind it is pretty much incompatible and as such
it's best to remove it for now.
2021-06-16 04:14:37 +02:00
Umang Kalra 5e8d31ef0e Fixes missing descriptions in search window of visualscript 2021-06-15 20:30:54 +05:30
Rémi Verschelde fed31b1827
Merge pull request #49616 from BastiaanOlij/more_rename_transform
Adding some more missing renames for Transform3D and Quaternion
2021-06-15 16:50:52 +02:00
Bastiaan Olij 2161fd117b
Adding some more missing renames for Transform3D and Quaternion 2021-06-15 16:01:50 +02:00
Rémi Verschelde cbcdda60c0
Merge pull request #49570 from RandomShaper/fix_slow_scene_io 2021-06-15 14:51:24 +02:00
Rémi Verschelde 72f39e31b1
Merge pull request #49593 from bruvzg/tga_loader_fixes
Fix loading RLE compressed TGAs and invalid memory reads.
2021-06-15 00:08:35 +02:00
Rémi Verschelde f7fa5a0e3a
Merge pull request #49600 from vnen/gdnative-api-generator-var-writer
GDNative: Use VariantWriter for the API JSON generator
2021-06-14 18:43:54 +02:00
George Marques 49ce5e69ee
Fix default value binding in VisualScriptFunctionState 2021-06-14 12:26:05 -03:00
George Marques ad7141703e
GDNative: Use VariantWriter for the API JSON generator
Instead of the String representation, which can be finicky to work with.
VariantWriter is more robust since changes to it affects the whole
system thus it's changed less often and it's never ambiguous.
2021-06-14 10:30:58 -03:00
bruvzg 25cd29ae66 Fix loading RLE compressed TGA files.
Fix memory reads outside of input buffer when loading invalid TGA files.
2021-06-14 13:55:39 +03:00
Haoyu Qiu 37db8d6184 Fix crash when freeing GradientTexture and NoiseTexture 2021-06-14 12:32:19 +08:00
Julien Nguyen d6ae7edd80 Fix "super" call when having at least one argument 2021-06-13 17:46:03 +02:00
Bastiaan Olij 15c1a76361 Add stereoscopic rendering through multiview 2021-06-13 22:52:20 +10:00
Pedro J. Estébanez 2ca6b9c610 Fix slow load/save of scenes with many instances of the same script 2021-06-13 13:32:44 +02:00
Rémi Verschelde 600b4c9c7b
Merge pull request #34668 from aaronfranke/to-string
[Core] Reformat structure string operators
2021-06-13 11:58:24 +02:00
Pedro J. Estébanez f59488e94e Improve & fix Mono build
- Fix C++ compile errors about pending variable renames after the `Reference` to `RefCount` change.
- Fix C# compile errors due to the recent rename of `EnablePlugin()` and `Build()`, which are now underscore-prefixed in bindings.
- Additional rename: `godot_icall_Reference_Dtor` to  `godot_icall_RefCounted_Dtor`.
2021-06-13 11:21:14 +02:00
Rémi Verschelde 6d98f84abb
Merge pull request #48746 from KoBeWi/bane_of_all_virtual_compatibility
Consistently prefix bound virtual methods with _
2021-06-12 23:00:40 +02:00
Rémi Verschelde ac73059b56
Merge pull request #49123 from aaronfranke/it-is-time
Add a Time singleton
2021-06-12 22:55:25 +02:00
kobewi 7ff135b015 Consistently prefix bound virtual methods with _ 2021-06-12 00:55:52 +02:00
Rémi Verschelde 530e069bc3
Merge pull request #49312 from RandomShaper/reference_to_ref_count
Rename `Reference` to `RefCounted`
2021-06-11 19:46:25 +02:00
Rémi Verschelde 50d1e0ea99
Merge pull request #47835 from mortarroad/master-lossless-webp
Implement lossless WebP encoding
2021-06-11 19:34:36 +02:00
Pedro J. Estébanez 04688b92ff Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
Morris Tabor 1bc1e94208 Implement lossless WebP encoding 2021-06-11 18:46:04 +02:00
Aaron Franke 554c776e08
Reformat structure string operators
The order of numbers is not changed except for Transform2D. All logic is done inside of their structures (and not in Variant).

For the number of decimals printed, they now use String::num_real which works best with real_t, except for Color which is fixed at 4 decimals (this is a reliable number of float digits when converting from 16-bpc so it seems like a good choice)
2021-06-11 10:53:20 -04:00
Rémi Verschelde 8d4046929c
Merge pull request #49511 from akien-mga/core-diraccess-fileaccess-io
Core: Move DirAccess and FileAccess to `core/io`
2021-06-11 16:51:10 +02:00
Rémi Verschelde 6b0183ec89
Merge pull request #49279 from Calinou/rename-string-is-abs-path-method
Rename `String.is_abs_path()` to `String.is_absolute_path()`
2021-06-11 15:58:16 +02:00
Rémi Verschelde 6107d9e180
Merge pull request #34566 from Heikki00/34541_to_json_precision
Increased String::num default decimal precision
2021-06-11 15:56:59 +02:00
Aaron Franke f64fea1b23
Add Time singleton 2021-06-11 09:32:39 -04:00
Rémi Verschelde 9e328bb5b7
Core: Move DirAccess and FileAccess to core/io
File handling APIs are typically considered part of I/O, and we did have most
`FileAccess` implementations in `core/io` already.
2021-06-11 14:52:39 +02:00
Rémi Verschelde 1f69213175
Merge pull request #48253 from lyuma/fix_gdscript_export
Fix @export and prevent non-exportable References from being exported.
2021-06-11 14:24:31 +02:00
Rémi Verschelde 80e5997154
Merge pull request #49499 from cptchuckles/fix-var2str-sigil
Let var2str display StringName with correct sigil
2021-06-11 12:45:54 +02:00
Lyuma 771190a9db Fix regression from 160c260 causing export of non-@export properties. 2021-06-10 20:35:58 -07:00
Jonathan Gollnick 6710ad1737
Let var2str display StringName with correct sigil 2021-06-10 16:30:28 -05:00
bruvzg e624e570bc [CTL] Improve font fallback order selection. 2021-06-10 22:25:32 +03:00
Rémi Verschelde 58c1235111
Merge pull request #49265 from KoBeWi/keepfreplace_2_keepers_of_replace
Move FindReplaceBar out of CodeTextEditor
2021-06-09 21:07:27 +02:00
Rémi Verschelde 0818a466c0
Merge pull request #49462 from TokageItLab/update-property-selector-icon-list
update property selector's icon list
2021-06-09 17:54:59 +02:00
Silc 'Tokage' Renew 67689dac7b update property selector's icon list and rename Quat.svg to Quaternion.svg 2021-06-09 23:50:29 +09:00
Владислав Прусаков 6449c5f246 Fix equal operation for typed enums 2021-06-09 02:52:21 +03:00
kobewi da6aebeb4c Move FindReplaceBar out of CodeTextEditor 2021-06-08 23:23:07 +02:00
Jonas Bernemann 3b18aa4910 Rename missing shortcut names in visual script editor
With the change of the shortcuts for common actions like delete, copy
and paste the delete menu items in the visual script editor for members
where missing because of a missing shortcut.
2021-06-08 20:03:19 +02:00
K. S. Ernest (iFire) Lee 291e735972 Fix 8 bone weights in glTF2
Don't spam in glTF2 import either.

Clear() in SurfaceTool does not keep 8 weights.
2021-06-07 14:33:44 -07:00
Rémi Verschelde 69e6d65295
Merge pull request #49367 from Calinou/gdscript-highligher-add-annotations
Highlight annotations in the GDScript syntax highlighter
2021-06-07 17:20:11 +02:00
Rémi Verschelde 896aa94283
Merge pull request #49221 from Faless/mp/4.x_rpc_refactor
[Net] Refactor RPCs, remove RSETs
2021-06-07 17:00:08 +02:00
Rémi Verschelde c1c76850cb
Style: Cleanup uses of double spaces between words
Or after punctuation. Tried to leave third-party stuff alone, unless it has
been heavily modified for Godot.
2021-06-07 11:03:08 +02:00
Hugo Locurcio 32e97cb805
Highlight annotations in the GDScript syntax highlighter
By default, a orange color is used to highlight annotations in the
script editor.
2021-06-06 21:33:23 +02:00
Yuri Roubinsky e02e50505c Fixed color for node headers in visual scripts 2021-06-06 21:20:05 +03:00
Rémi Verschelde 6f7d45d210
Merge pull request #45364 from madmiraal/rename-quat
Rename Quat to Quaternion
2021-06-05 13:32:08 +02:00
Rémi Verschelde 537d8899e9
Merge pull request #49319 from madmiraal/add-missing-mono-overrides
Add missing override keyword to CSharpLanguage::is_control_flow_keyword()
2021-06-05 13:30:29 +02:00
PouleyKetchoupp ee4b756a51 More explanatory names for RigidBody modes
MODE_DYNAMIC instead of MODE_RIGID
MODE_DYNAMIC_LOCKED instead of MODE_CHARACTER

No more special case for sleeping behavior for MODE_DYNAMIC_LOCKED
(MODE_CHARACTER was forcing the body not to sleep, which is redundant
with can_sleep and wasn't done in Bullet).
2021-06-04 11:40:36 -07:00
Marcel Admiraal beae6527e0 Add missing override keyword to CSharpLanguage::is_control_flow_keyword() 2021-06-04 18:39:30 +01:00
Marcel Admiraal 8acd13a456 Rename Quat to Quaternion 2021-06-04 18:14:32 +01:00
Rémi Verschelde 5dc923d386
Merge pull request #49297 from aaronfranke/anim-type-tr3d
Rename Animation TYPE_TRANSFORM to TYPE_TRANSFORM3D
2021-06-04 14:11:03 +02:00
Bastiaan Olij 3ead536e26 Rename GODOT_VARIANT_TYPE_TRANSFORM to GODOT_VARIANT_TYPE_TRANSFORM3D 2021-06-04 21:24:15 +10:00
Aaron Franke 125d1a7cd3
Rename Animation TYPE_TRANSFORM to TYPE_TRANSFORM3D 2021-06-03 21:11:54 -04:00
Aaron Franke acd695060b
Disable 3D-only modules when 3D is disabled 2021-06-03 17:45:28 -04:00
Rémi Verschelde 5d9cab3aeb
Merge pull request #38430 from aaronfranke/transform3d 2021-06-03 23:07:21 +02:00
Aaron Franke 2e13e3ed4a
Allow clamping vectors and colors 2021-06-03 12:05:20 -04:00
Aaron Franke 94bc0bd919
Rename Vector2 clamped to limit_length and add limit_length to Vector3 2021-06-03 12:04:57 -04:00
Hugo Locurcio 5ea1c75d63
Rename String.is_abs_path() to String.is_absolute_path()
This is more consistent with `NodePath.is_absolute()`.
2021-06-03 16:00:06 +02:00
Aaron Franke 0ac4051c00
Update documentation for Transform3D 2021-06-03 07:30:01 -04:00
Aaron Franke 39e28c49ed
Rename Transform to Transform3D in GDNative 2021-06-03 07:30:01 -04:00
Aaron Franke a3c29ed899
Rename files and the exposed name for Transform3D 2021-06-03 07:30:01 -04:00
Aaron Franke 08a85352fb
Rename Variant TRANSFORM to TRANSFORM3D
Also _transform to _transform3d
2021-06-03 07:30:01 -04:00
Aaron Franke de3f6699a5
Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
Fabio Alessandrelli d779b5aa3e [Net] Refactor RPCs, remove RSETs
In this PR:
- Removed rset
- rpc_config can now optionally configure transfer mode
  (reliable/unreliable/ordered) and channel (channels are not actually
  implemented yet.)
- Refactor how the RPC id is computed to minimize the logic in Node and
  scripts that now only needs a single `get_rpc_methods` function.
2021-06-01 17:24:21 +02:00
Fabio Alessandrelli ae04dac2db Remove server platform 2021-06-01 16:27:54 +02:00
Rémi Verschelde 59b524ae4c
Merge pull request #49067 from JFonS/fix_gcc_warnings
Fix some warnings raised by GCC-11.1
2021-06-01 10:47:37 +02:00
Rémi Verschelde e615060cd6
Merge pull request #49132 from Calinou/editor-syntax-themes-rename-default
Rename the bundled text editor themes for consistency with themes
2021-05-31 14:47:49 +02:00
Hugo Locurcio 1704be0a44
Rename the bundled text editor themes for consistency with themes
The Adaptive text editor theme is the default, and has therefore
been renamed Default for consistency with the Default theme preset.
It keeps its automatic dark/light switch status.

The Default text editor theme was actually a legacy Godot 2-style theme,
so it has been renamed to Godot 2 to match the theme preset.
Its background color has been changed to be a constant opaque color,
since the new editor theme made the theme look less good on a translucent
background. The previous background color on light theme also lacked
contrast.
2021-05-31 14:02:13 +02:00
Rémi Verschelde 3c7f09bfeb
Merge pull request #49194 from madmiraal/fix-43544
Fix UV mapping on CSGSphere
2021-05-31 13:05:48 +02:00
Rémi Verschelde 652a9debad
Merge pull request #49191 from pfertyk/issue-46020-pluginscript-instance-has-crashes-godot
Check for _language in PluginScript.instance_has
2021-05-31 12:46:07 +02:00
reduz 0d2e02945b Implement shader caching
* Shader compilation is now cached. Subsequent loads take less than a millisecond.
* Improved game, editor and project manager startup time.
* Editor uses .godot/shader_cache to store shaders.
* Game uses user://shader_cache
* Project manager uses $config_dir/shader_cache
* Options to tweak shader caching in project settings.
* Editor path configuration moved from EditorSettings to new class, EditorPaths, so it can be available early on (before shaders are compiled).
* Reworked ShaderCompilerRD to ensure deterministic shader code creation (else shader may change and cache will be invalidated).
* Added shader compression with SMOLV: https://github.com/aras-p/smol-v
2021-05-31 10:13:09 +02:00
Rémi Verschelde 39df47b88f
Merge pull request #48915 from lyuma/gltf_mesh_nodes_bones
gltf: Fix mesh nodes which are also bones.
2021-05-31 09:55:05 +02:00
Paweł Fertyk 4b25892501 Check for _language in PluginScript.instance_has 2021-05-30 22:21:26 +02:00
Marcel Admiraal 3dc1a2951b Fix UV mapping on CSGSphere 2021-05-29 19:14:52 +01:00
Heikki Simojoki 09a905ca80
Increase String::num default decimal precision
Fixes #34541

Renamed MAX_DIGITS to MAX_DECIMALS, since it only changes the
amount of digits after the decimal point.

Increased MAX_DECIMALS to 32, and made String::num use
MAX_DECIMALS consistently. If -1 is passed as
decimal precision to String::num, it now gets changed to
the correct precision based on the number's magnitude,
instead of using printf default(which is 6)

String::num_real also calculates the correct precision now.

Also made the types used in floating-point math more
consistent in a few places.
2021-05-29 11:24:57 -04:00
Yuri Roubinsky b63f9b5961
Merge pull request #48964 from DavidCambre/VisualScript_Missing_SequencePort_Seed 2021-05-29 07:27:38 +03:00
Lyuma e839a3291b gltf: Fix mesh nodes which are also bones.
Fix issue when two skeletons end up directly parented.
Prevent animating TRS for skinned Mesh node.
Fix animating weights on meshes with targets but no weights.
2021-05-27 19:33:01 -07:00
Rémi Verschelde 364ea7f280
Merge pull request #49114 from vnen/gdscript-fix-self-function-type-check
GDScript: Fix function signature check for self calls
2021-05-26 20:59:17 +02:00
Rémi Verschelde 78bbb2cae1
Merge pull request #49112 from vnen/gdscript-assign-type-check
GDScript: Use analyzer data to decide assignment conversion
2021-05-26 20:34:43 +02:00
George Marques a23fc45727
GDScript: Fix function signature check for self calls 2021-05-26 15:33:18 -03:00
George Marques c7459e3855
GDScript: Use analyzer data to decide assignment conversion
Since there might be tricky cases in the analyzer (in the case of unsafe
lines) which would need to be properly checked again. Instead, this
splits the code generator in two functions and use information set by
the analyzer to tell which function to use, without a need to re-check.
2021-05-26 14:09:00 -03:00
jfons f8e34209af Fix some warnings raised by GCC-11.1 2021-05-25 17:23:53 +02:00
Marcel Admiraal da5d7db610 Rename File::get_len() get_length() 2021-05-25 11:54:28 +01:00
Rémi Verschelde 215e43242c
Merge pull request #49037 from vnen/fix-callable-freed-crash 2021-05-24 19:52:32 +02:00
George Marques ea44744e2d
Make Callable not crash on call when the object has been freed
Also add a GDScript test for this case.
2021-05-24 14:23:02 -03:00
Rémi Verschelde c321f6ff47
Merge pull request #48644 from Calinou/editor-increase-icon-saturation
Increase icon saturation by 30% for all editor icons
2021-05-24 19:20:09 +02:00
George Marques ffdb3cccd2
GDScript: Fix error handler for tests
This changes the error message to be more clear on the output files and
also fixes an issue with the relative path of the offending file that
was not trimmed correctly.
2021-05-24 14:17:20 -03:00
Rémi Verschelde 65eff1cfdd
Merge pull request #46866 from bruvzg/symlinks_and_macos_gdn_framework_export_4 2021-05-24 15:14:02 +02:00
bruvzg a1cb6f07a1
Add GDNative Framework loading and export support. 2021-05-24 12:49:05 +03:00
Rémi Verschelde de4c17f716
Merge pull request #48916 from mortarroad/master-convex-hull-ported
Replace QuickHull with Bullet's convex hull computer.
2021-05-22 23:22:48 +02:00
Morris Tabor d1bc88d426 Replace QuickHull with Bullet's convex hull computer.
The code is based on the current version of thirdparty/vhacd and modified to use Godot's types and code style.

Additional changes:
- extended PagedAllocator to allow leaked objects
- applied patch from https://github.com/bulletphysics/bullet3/pull/3037
2021-05-22 22:35:42 +02:00
K. S. Ernest (iFire) Lee fc8ea1d828 Update with experimental mesh optimizer.
Normals being optimized has better quality now.

Test simplify once and then use a slightly less tolerant 
error for the target error.
2021-05-22 08:58:50 -07:00
David Cambré d7205ef1d0 The built in function math/seed was missing the sequenceport. 2021-05-22 14:01:35 +02:00
Aaron Franke aa65c91618
Rename Vector2 Perpendicular to Orthogonal in C# 2021-05-21 21:02:38 -04:00
Rémi Verschelde 3ee034451a
Merge pull request #48885 from JFonS/upgrade_embree
Upgrade Embree to the latest official release (3.13.0).
2021-05-21 18:30:02 +02:00
jfons 767e374dce Upgrade Embree to the latest official release.
Since Embree v3.13.0 supports AARCH64, switch back to the
official repo instead of using Embree-aarch64.

`thirdparty/embree/patches/godot-changes.patch` should now contain
an accurate diff of the changes done to the library.
2021-05-21 17:00:24 +02:00
Rémi Verschelde 82f688ce9b
Merge pull request #48913 from lyuma/gltf_named_binds_dedup
Fix incorrect skin deduplication when using named binds
2021-05-21 11:19:11 +02:00
Lyuma 5a9eee6b1a gltf: Fail gracefully when a mesh instance fails. 2021-05-20 20:28:32 -07:00
Lyuma 60f620411e Fix incorrect skin deduplication when using named binds 2021-05-20 20:26:11 -07:00
Rémi Verschelde 37a417e838
Merge pull request #48904 from fire/gltf-img-failure
When one invalid image fails, it should only fail that single image.
2021-05-21 00:32:48 +02:00
K. S. Ernest (iFire) Lee a81f4dd5a7 When one invalid image fails, it should only fail that single image.
Move to a more graceful degradation 3d asset import model.
2021-05-20 14:30:19 -07:00
Tomasz Chabora b1859510ab Change behavior of String.right 2021-05-20 23:07:57 +02:00
Rémi Verschelde 78d85de13b
Merge pull request #48805 from radishes/noise-image-offset
Add support for generating noise images with an offset
2021-05-20 21:00:38 +02:00
Casey Foote 97c8d9f348 Add support for generating noise images with an offset. 2021-05-20 08:20:23 -07:00
Rémi Verschelde 4219a4cb6f
Fix typos with codespell
Using codespell 2.0.0.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
fave
findn
GIRD
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF

$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2021-05-20 12:38:56 +02:00
Rémi Verschelde 169268ae20
Merge pull request #48657 from Calinou/test-add-gdscript
Add a unit test suite for GDScript
2021-05-19 20:49:03 +02:00
Yuri Roubinsky 7b261d1cb7 Show colored rects for autocompletion of Color constants in functions 2021-05-19 14:40:03 +03:00
Rémi Verschelde 95bb7207f3
Merge pull request #46773 from trollodel/TreeItem+
Improve TreeItem API and allow to move nodes
2021-05-18 10:49:45 +02:00
George Marques cdb3726fe6
Merge pull request #48347 from Blackiris/fix-temporary-key-not-released
GDScript: Fix temporary value not released when used as a dictionary key
2021-05-17 18:50:25 -03:00
trollodel bca0d36fe6 Improve TreeItem API and allow to move nodes 2021-05-17 22:06:46 +02:00
Rémi Verschelde 6c367f8e0d
Merge pull request #48168 from LightningAA/control-to-ctrl-4.0 2021-05-17 17:38:02 +02:00
Rémi Verschelde 2fcfc83da9
Merge pull request #48793 from vnen/gdscript-fix-temp-type-adjust
GDScript: Fix crash caused by uninitialized temp stack slots
2021-05-17 17:34:19 +02:00
George Marques 10a1f64968
GDScript: Fix crash caused by uninitialized temp stack slots
This adds initialization to every typed temporary stack slot at the
beginning of the function call instead of emitting instructions, since
those might be in a conditional branch and not be called.
2021-05-17 10:59:43 -03:00
Pedro J. Estébanez 469fa47e06
Make all file access 64-bit (uint64_t)
This changes the types of a big number of variables.

General rules:
- Using `uint64_t` in general. We also considered `int64_t` but eventually
  settled on keeping it unsigned, which is also closer to what one would expect
  with `size_t`/`off_t`.
- We only keep `int64_t` for `seek_end` (takes a negative offset from the end)
  and for the `Variant` bindings, since `Variant::INT` is `int64_t`. This means
  we only need to guard against passing negative values in `core_bind.cpp`.
- Using `uint32_t` integers for concepts not needing such a huge range, like
  pages, blocks, etc.

In addition:
- Improve usage of integer types in some related places; namely, `DirAccess`,
  core binds.

Note:
- On Windows, `_ftelli64` reports invalid values when using 32-bit MinGW with
  version < 8.0. This was an upstream bug fixed in 8.0. It breaks support for
  big files on 32-bit Windows builds made with that toolchain. We might add a
  workaround.

Fixes #44363.
Fixes godotengine/godot-proposals#400.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2021-05-17 15:06:19 +02:00
Rémi Verschelde 37c3b33253
Merge pull request #48605 from sent44/scripteditor_get_codeedit
Add `get_base_editor` to `ScriptEditorBase`
2021-05-16 23:06:01 +02:00
Rémi Verschelde a7421612d0
Merge pull request #48767 from vnen/gdscript-builtin-static-methods
GDScript: Add support for builtin static method calls
2021-05-16 22:29:32 +02:00
George Marques ec783dd885
GDScript: Add support for builtin static method calls 2021-05-16 11:54:33 -03:00
sent44 2b30728ebf Add get_base_editor to ScriptEditorBase 2021-05-15 18:47:00 +07:00
Rémi Verschelde a40a08827c
Merge pull request #46568 from akien-mga/basisu_20210130
basis_universal: Update to upstream commit from Apr 16, 2021
2021-05-13 14:55:49 +02:00
Hugo Locurcio 6c528e4fae
Add a unit test suite for GDScript
This tests run-time script loading.
2021-05-12 16:20:57 +02:00
Rémi Verschelde ed11756d26
GDNative: Fix size mismatch on 32-bit platforms for Signal and Callable
Fixes #48645.
2021-05-11 20:25:01 +02:00
Hugo Locurcio 7375a02015
Increase icon saturation by 30% for all editor icons
More saturated icons go better with the new editor theme.

These color changes only apply when using a dark theme.

The editor icon saturation can still be adjusted in the Editor Settings.
Setting the editor icon saturation setting to 0.77 should roughly match
the old icon saturation.
2021-05-11 18:15:31 +02:00
JFonS 1cab622e94
Add checks for __SSE2__ in the lightmap raycaster
(cherry picked from commit 20717990fd)
2021-05-11 14:09:44 +02:00
Rémi Verschelde 31a9afb135
SCons: Disable embree-based modules on x86 (32-bit)
Fixes #48482.

(cherry picked from commit e53422c8f9)
2021-05-11 14:09:44 +02:00
Morris Tabor 89a8bbda0a fix misaligned loads in bmp loader 2021-05-08 17:07:44 +02:00
Lightning_A 97fecd1b69 Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWithModifiers properties/methods 2021-05-07 14:00:50 -06:00
Rémi Verschelde 2d133177e9
basis_universal: Update to upstream commit from Apr 16, 2021
BinomialLLC/basis_universal@ba1c3e40f1.
2021-05-07 17:26:11 +02:00
Rémi Verschelde bcbd480c32
Merge pull request #45144 from dalexeev/color-consts
Rename color constants (alternative)
2021-05-07 12:22:49 +02:00
Rémi Verschelde 8962d36bb1
Merge pull request #33577 from Calinou/highlight-control-flow-keywords
Highlight control flow keywords with a different color
2021-05-07 00:52:50 +02:00
Julien Nguyen 82522662f8 Fix temporary value not released when used as a dictionary key 2021-05-06 22:13:05 +02:00
Rémi Verschelde ae2359fc1f
Merge pull request #47776 from Razoric480/foreport
Implement LSP didDeleteFiles & make parser aware of sub-nodes
2021-05-06 20:46:18 +02:00
Rémi Verschelde ee4ef9709d
Merge pull request #46714 from HaSa1002/fix-gdscript-underscore-strict
Fix GDScript Tokenizer being very strict about the number of underscores
2021-05-06 20:19:45 +02:00
Rémi Verschelde 6e621441ca
Merge pull request #45607 from Calinou/improve-editor-theme
Improve the editor theme
2021-05-06 16:45:07 +02:00
Hugo Locurcio 3f078c99f6
Rename IP_Unix, IP_Address and TCP_Server to remove underscores 2021-05-06 02:52:01 +02:00
Hugo Locurcio e905e8f145
Highlight control flow keywords with a different color
This makes them easier to distinguish from other keywords.
2021-05-05 22:38:12 +02:00
Rémi Verschelde 11931d06ae
Merge pull request #48476 from AndreaCatania/AndreaCatania-patch-4
Add env.Depends to modules_enabled.gen.h generator
2021-05-05 13:19:45 +02:00
Andrea Catania b667e72adf Add env.Depends to modules_enabled.gen.h generator
Sometimes scons doesn't detects that a new module is being added. This commit fix it.
2021-05-05 11:44:29 +02:00
Rémi Verschelde dfbabcdaeb
Merge pull request #48453 from JFonS/improve_raycast_module_scsub
Port changes to the "raycast" module build files from 3.x
2021-05-04 17:55:25 +02:00
jfons 575543ce53 Port changes to the "raycast" module build files from 3.x 2021-05-04 17:21:41 +02:00
Rémi Verschelde e196733e88
Re-bind posmod, use int64_t instead of int
Fixes #48420, fixes #48421.
The binding was missed when moving GDScript built-in to Global Scope it seems.

Co-authored-by: kleonc <9283098+kleonc@users.noreply.github.com>
2021-05-04 13:25:08 +02:00
Aaron Franke 0de9a7d803
Rename doubleclick to double_click 2021-05-04 04:38:08 -04:00
Rémi Verschelde 302b6ef576
Merge pull request #47798 from ray90514/bug#47620
Fix constants at function scope are not defined as constants for completion
2021-05-04 08:20:03 +02:00
jfons 6995b0429c Assorted fixes to UV unwrapping and GPU lightmapper
Various fixes to UV2 unwrapping and the GPU lightmapper. Listed here for
context in case of git blame/bisect:

* Fix UV2 unwrapping on import, also cleaned up the unwrap cache code.
* Fix saving of RGBA images in EXR format.
* Fixes to the GPU lightmapper:
	- Added padding between atlas elements, avoids bleeding.
	- Remove old SDF generation code.
	- Fix baked attenuation for Omni/Spot lights.
	- Fix baking of material properties onto UV2 (wireframe was
	  wrongly used before).
	- Disable statically baked lights for objects that have a
	  lightmap texture to avoid applying the same light twice.
	- Fix lightmap pairing in RendererSceneCull.
	- Fix UV2 array generated from `RenderingServer::mesh_surface_get_arrays()`.
	- Port autoexposure fix for OIDN from 3.x.
	- Save debug textures as EXR when using floating point format.
2021-05-03 18:10:34 +02:00
Rémi Verschelde 4e06731346
Merge pull request #47958 from Xrayez/gdscript-rename-test-scripts
Rename GDScript test script filenames to use `snake_case`
2021-05-03 15:44:46 +02:00
Fabio Alessandrelli 015fc2ad4f
Merge pull request #48205 from Faless/net/4.x_url_parsing
[Net] Implement String::parse_url for parsing URLs.
2021-05-03 13:55:57 +02:00
Rémi Verschelde 8abd50359b
Merge pull request #48363 from aaronfranke/tan
Fix some tangent Color typos in GLTF
2021-05-02 10:08:22 +02:00