Rémi Verschelde
f8720c85ca
Merge pull request #41679 from Calinou/doc-projectsettings-name-user-data
...
Document how renaming the project affects the user data path
2020-09-01 20:25:45 +02:00
Rémi Verschelde
1f2cffb161
Merge pull request #41678 from JFonS/fix_sdf_jumpflood
...
Fix typo in SDF jumpflood shader
2020-09-01 19:53:50 +02:00
Rémi Verschelde
8ce02caf40
Merge pull request #41669 from strank/hardcoded-op-max
...
Fix hard-coded OP_MAX in variant_op.cpp
2020-09-01 19:51:23 +02:00
Rémi Verschelde
e143488d06
Merge pull request #41641 from skyace65/TextEdit
...
Document scroll horizontal and scroll vertical in text edit
2020-09-01 19:50:44 +02:00
Rémi Verschelde
9be18addb1
Merge pull request #37022 from aaronfranke/editor-plugin-iter-back
...
Iterate backwards over EditorPlugin's list of plugins in get_editor etc
2020-09-01 19:49:29 +02:00
Rémi Verschelde
52013cdee3
Merge pull request #41677 from Calinou/doc-rigidbody-sleeping
...
Document RigidBodies in character mode never sleeping automatically
2020-09-01 19:48:42 +02:00
Rémi Verschelde
cb5db91cf0
Merge pull request #40269 from Calinou/doc-animatedsprite2d-normal-specular
...
Document support for normal and specular maps in AnimatedSprite2D
2020-09-01 19:47:56 +02:00
Secret Panda
f571d1f9c1
Remove GitHub actions badge.
...
`Godot` workflow is long removed in `master`, and is only found in the `3.2-android-app-bundle` branch currently. As of now Github actions has no way to show `passing` if all checks are passed but only to show the badge of each workflow individually. We can make a feature request later on but for now, we should remove the `Godot CI` badge as it reflects completely something else.
2020-09-01 23:07:35 +05:30
George Marques
635c6a0a18
Add GDScript disassembler
2020-09-01 14:36:30 -03:00
George Marques
745ca3059d
Change GDScript compiler to use codegen abstraction
2020-09-01 14:36:22 -03:00
George Marques
82273ebc01
Add GDScript code generation interface
...
Implement the abstraction by targeting the current VM.
2020-09-01 14:27:19 -03:00
Hugo Locurcio
386f86cddf
Document how renaming the project affects the user data path
2020-09-01 19:19:25 +02:00
Hugo Locurcio
5fbf709ca2
Document RigidBodies in character mode never sleeping automatically
...
See #7996 .
2020-09-01 18:54:13 +02:00
umarcor
1ddb0e56ac
doc/FileDialog: warn about access limitations in sandboxed apps
...
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2020-09-01 16:22:15 +02:00
skyace65
eb8fe8b084
Document scroll horizontal and scroll vertical in text edit
2020-09-01 10:13:54 -04:00
Rémi Verschelde
64e0a12900
Merge pull request #41674 from vnen/gdscript-2-fixes
...
GDScript bugfixing
2020-09-01 14:49:35 +02:00
JFonS
8ab510a130
Fix typo in SDF jumpflood shader
2020-09-01 14:40:59 +02:00
Hugo Locurcio
7735d8d0ce
Document missing character behavior when drawing text with fonts
...
See #40405 .
2020-09-01 14:36:16 +02:00
George Marques
a889084864
GDScript: Don't mark function parameters as constant
...
They can be reassigned as if it were a local variable.
2020-09-01 09:26:28 -03:00
George Marques
c8e10aa20b
GDScript: Properly set class inheritance for global classes
2020-09-01 09:26:28 -03:00
George Marques
164cc8705b
GDScript: Check for missing exponent when parsing numbers
...
Also forbid multiple underscores in a row as numeric separator.
2020-09-01 09:26:28 -03:00
George Marques
f8fa5e4738
GDScript: Fix analysis of singleton dependencies
...
Sometimes a singleton might depend on another before they are fully
compiled so we can't rely on globals in this case.
2020-09-01 09:26:28 -03:00
George Marques
edb4caf24e
GDScript: Allow "extends" to be used inside inner class
2020-09-01 09:26:27 -03:00
George Marques
34dc689ad4
GDScript: Allow "self" to be used in class level
2020-09-01 09:26:27 -03:00
George Marques
1ddb9b1a52
GDScript: Don't try to parse constant scripts that aren't valid
...
Since it's likely that they won't parse correctly.
2020-09-01 09:26:27 -03:00
Rémi Verschelde
7844775a76
Revert "Updated LineEdit to address #41278 "
...
This reverts commit 71febfd6e2
.
2020-09-01 14:04:37 +02:00
Rémi Verschelde
877246a78e
Merge pull request #41505 from SekoiaTree/neg-get-child
...
Made get_child support negative indexes
2020-09-01 12:35:55 +02:00
Rémi Verschelde
0afabf6cb7
Merge pull request #41640 from EricEzaM/PR/popup-menu-rework-scroll-container
...
PopupMenu rework and enhancements.
2020-09-01 11:46:09 +02:00
SekoiaTree
bdf614d3d7
Made get_child support negative indexes, with documentation
2020-09-01 11:34:36 +02:00
Rémi Verschelde
ac3046682a
Merge pull request #37240 from aaronfranke/pm-min-size
...
Change the "remove missing" button to disabled rather than hidden
2020-09-01 10:46:13 +02:00
Rémi Verschelde
eac32f082a
Merge pull request #40868 from aaronfranke/color-html-rgba
...
Change Color HTML conversion from ARGB to RGBA
2020-09-01 10:44:36 +02:00
Rémi Verschelde
a61cae1469
Sync controller mappings DB with SDL2 community repo
...
Synced with gabomdq/SDL_GameControllerDB@d148c6ce49 .
2020-09-01 10:23:16 +02:00
EricEzaM
73c7fb2118
PopupMenu rework and enhancements
...
Many scrolling behaviour improvements and the ability to limit popup size.
2020-09-01 17:56:38 +10:00
strank
447b140671
Fix hard-coded OP_MAX in variant_op.cpp
2020-09-01 03:17:42 -04:00
Rémi Verschelde
18b3bfec6b
Merge pull request #41662 from YeldhamDev/scriptdiag_invalid_path_enter
...
Fix being able to create invalid scripts by pressing enter inside "Path"
2020-09-01 08:31:42 +02:00
clayjohn
8da3c739bf
Add high quality glow mode
2020-08-31 23:16:41 -07:00
Aaron Franke
1a5ba0fc07
Fix Color test cases for RGBA
2020-09-01 02:07:35 -04:00
Aaron Franke
a6ff389a55
Simplify html_is_valid and allow it to work with 3 and 4 hex digits
2020-09-01 02:07:35 -04:00
Aaron Franke
ecd6a893b4
Change Color HTML conversion from ARGB to RGBA
...
Also add support for 3 and 4 digit values in C#. Now it actually matches the HTML/CSS spec.
2020-09-01 02:07:35 -04:00
Michael Alexsander
fb17743ecc
Fix being able to create invalid scripts by pressing enter inside "Path"
2020-08-31 22:24:09 -03:00
mvl
4318ad94ac
Fix bug where leading and trailing spaces werent taken into account with center and right allignment.
2020-08-31 20:09:28 +02:00
Aaron Franke
0b6326c79a
Change the "remove missing" button to disabled rather than hidden
...
Also set a minimum size
2020-08-31 11:40:06 -04:00
Rémi Verschelde
2cfc5b8680
Merge pull request #40993 from Calinou/doc-collision-layer-mask
...
Reference the online documentation in collision layer/mask properties
2020-08-31 15:32:44 +02:00
Rémi Verschelde
0b4a325ddc
Merge pull request #41048 from Calinou/doc-add-link-titles
...
Add link titles for all links in the class reference
2020-08-31 15:32:19 +02:00
Rémi Verschelde
37443bf04d
Merge pull request #41635 from jkb0o/master
...
Clear missed remaps on deinitialization
2020-08-31 15:29:17 +02:00
Rémi Verschelde
837a1f8533
Merge pull request #41440 from MrSquigy/master
...
Reorder sprite h_frames & v_frames
2020-08-31 15:09:37 +02:00
Yakov Borevich
604bd75438
[funexpected] clear missed remaps on deinitialization, fixes godotengine/godot#34221
2020-08-31 16:04:46 +03:00
Jonathan Vice
28326aec60
Reorder sprite h_frames & v_frames
2020-08-31 14:55:49 +02:00
Hugo Locurcio
ecc47ce235
Document the BaseMaterial3D billboard mode not being suited for VR
...
See #41567 .
2020-08-31 14:24:43 +02:00
Hugo Locurcio
c4903a603b
Add link titles for all links in the class reference
...
This makes them display in a nicer way in the editor help.
(The title will display instead of the full URL.)
2020-08-31 14:22:07 +02:00