Commit graph

6966 commits

Author SHA1 Message Date
bruvzg a458e90179
[Complex Text Layouts] Adds missing Font::SPACING_* to the Label, LineEdit, TextEdit, TextLine and TextParagraph.
Fixes oversized editor control height (default editor spacing is negative) and control size changing when text is set.
2020-12-06 20:30:59 +02:00
Rémi Verschelde 286ad95749
Merge pull request #44129 from Calinou/tweak-material-height-hints
Tweak BaseMaterial3D heightmap property hints
2020-12-06 09:35:08 +01:00
Aaron Franke 1b348b3c17
Remove connect *_compat methods 2020-12-05 17:56:47 -05:00
Hugo Locurcio 44d0c74768
Tweak BaseMaterial3D heightmap property hints
- Allow finer adjustments of the heightmap scale.
- Allow increasing the heightmap level detail (at the cost of performance).
2020-12-05 21:43:32 +01:00
Rémi Verschelde 9ab087942a
Merge pull request #44116 from Scony/add-bake-finished-signal
Add missing 'bake_finished' signal
2020-12-05 17:48:17 +01:00
Rémi Verschelde c574b4d086
Merge pull request #44091 from madmiraal/rename-cubemesh-boxmesh
Rename CubeMesh to BoxMesh
2020-12-05 16:48:15 +01:00
Marcel Admiraal df6b061dbb Rename CubeMesh BoxMesh 2020-12-05 11:48:26 +00:00
Pawel Lampe c89a1631b7 Add missing 'bake_finished' signal 2020-12-05 12:20:07 +01:00
Aaron Franke 40b81339d0
Rebind Mesh/ArrayMesh enums 2020-12-04 19:34:50 -05:00
Aaron Franke 47f8ac7864
Rename Particles/ParticlesMaterial "Flags" enum to "ParticleFlags"
"Flags" was a bit too ambiguous, and in 3D it hid GeometryInstance.Flags
2020-12-04 19:34:29 -05:00
Aaron Franke 1b499d244a
Rename LightOccluder2D light_mask to occluder_light_mask 2020-12-04 19:34:29 -05:00
Aaron Franke ce9d87ddfd
Rename PathFollow2D rotate bool 2020-12-04 18:59:02 -05:00
Aaron Franke 888deca827
Rename XR get_type and get_name
Now called get_tracker_type and get_tracker_name
2020-12-04 18:59:02 -05:00
Rémi Verschelde 1a001ad964
doc: Sync classref with current source
And fixups:
- Add missing bindings in RenderingServer
- Remove duplicate ArrayMesh enum bindings (they're in Mesh already)
- Remove redundant _unhandled_key_input binding in Control (it's in Node
  already)
2020-12-04 22:28:08 +01:00
Michael Alexsander 383e8919e0 Add "font_color_separator" theme property to 'PopupMenu' 2020-12-03 11:36:03 -03:00
Rémi Verschelde c14341a7dc
Merge pull request #43999 from volzhs/update-scrollcontainer-page-value-master
Update page value properly of ScrollContainer
2020-12-03 12:57:53 +01:00
bruvzg 3c3590522f
[Complex Text Layouts] Add compatibility for legacy Font resources. 2020-12-03 10:34:03 +02:00
reduz 70f5972905 Refactored Mesh internals and formats.
-Changed how mesh data is organized, hoping to make it more efficient on Vulkan and GLES.
-Removed compression, it now always uses the most efficient format.
-Added support for custom arrays (up to 8 custom formats)
-Added support for 8 weights in skeleton data.
-Added a simple optional versioning system for imported assets, to reimport if binary is newer
-Fixes #43979 (I needed to test)

WARNING:

-NOT backwards compatible with previous 4.x-devel, will most likely never be, but it will force reimport scenes due to version change.
-NOT backwards compatible with 3.x scenes, this will be eventually re-added.
-Skeletons not working any longer, will fix in next PR.
2020-12-02 13:07:59 -03:00
Yuri Roubinsky dd32d7b7ee Fixed some errors when changing port name in visual shader expressions 2020-12-02 13:27:37 +03:00
Yuri Roubinsky b74f1abd25 Fix few bugs in visual shader expressions
Fixed few bugs in visual shader expressions
2020-12-01 16:55:52 +03:00
volzhs d89677442b Update page value properly of ScrollContainer 2020-12-01 11:52:37 +09:00
Rémi Verschelde 72366c1858
Merge pull request #43971 from volzhs/fix-tab-container
Fix TabContainer crashes
2020-11-30 09:41:30 +01:00
FIF15 96fb9eeca4 fix #43695 by revert part of #41576
Note that #42109 already reverted the change of MenuButton,
and actually fixed #43695.
As a result, this commit only reverts the change to LinkButton,
in order to prevent unpredictable consequences.
2020-11-30 12:28:45 +08:00
volzhs f1eab4afbd Fix TabContainer crashes 2020-11-30 11:05:59 +09:00
Rémi Verschelde 0167bfa530
Merge pull request #43958 from EricEzaM/PR/basebutton-add-property-and-doco
Exposed shortcut_context property to scripting and added documentation.
2020-11-29 16:35:15 +01:00
Eric M 12ded391f5 Exposed shortcut_context property to scripting and added documentation.
I didn't expose this as a property or add documentation in the original PR #42109.
2020-11-30 00:11:40 +10:00
Yuri Roubinsky 82d64ebd19 Fixed several visual shader inputs
Fixed several inputs in visual shaders
2020-11-29 16:10:05 +03:00
Rémi Verschelde ef2d1f6d19
Merge pull request #42761 from fire/color-grading-3d
Environment brightness, contrast, saturation restore with 3d LUT.
2020-11-28 23:07:52 +01:00
Yuri Roubinsky 07e752585c Fixed invalid visual shader outputs (TRANSMISSION, ALPHA_SCISSOR) 2020-11-28 20:42:59 +03:00
clayjohn 076908bed9 Environment brightness, contrast, saturation restore with color correction.
Allow gradients and 2d images.

Use shader versions for LUT in tonemap

Co-authored-by: alex-poe <3957610+CptPotato@users.noreply.github.com>
Co-authored-by: QbieShay <cislaghi.ilaria@gmail.com>
Co-authored-by: Clay John <claynjohn@gmail.com>
2020-11-28 07:37:49 -08:00
Rémi Verschelde 95572211bb
Merge pull request #43925 from madmiraal/fix-16039a
Remove RigidBody weight property
2020-11-28 09:37:42 +01:00
Yuri Roubinsky 4a3588a51a
Merge pull request #43828 from Chaosus/restore_line_antialiasing
Restored antialiased lines by emulation using triangle strips
2020-11-28 11:32:16 +03:00
Rémi Verschelde 94341ac547
Merge pull request #42987 from clayjohn/VULKAN-sky-only
Add sky_only setting to DirectionalLight3Ds
2020-11-28 09:07:09 +01:00
Rémi Verschelde a09846e015
Merge pull request #42109 from EricEzaM/PR/input-and-shortcuts-rework
Shortcuts rework - fixed issues with input propagation and triggering of unwanted shortcuts.
2020-11-28 09:04:25 +01:00
Rémi Verschelde a6751e6c58
Merge pull request #41100 from bruvzg/ctl_text_server_interface
[Complex Text Layouts] Implement TextServer interface.
2020-11-28 09:03:15 +01:00
Yuri Roubinsky 3ec972fc95 Restored antialiased lines by emulation using triangle strips 2020-11-27 20:45:59 +03:00
Marcel Admiraal 981fbcd3e0 Remove RigidBody weight property 2020-11-27 17:39:20 +00:00
Rémi Verschelde 43f60c94e8
Merge pull request #39056 from rileylyman/tscn_newlines
Skip extra newline in .tscn when renaming dependency
2020-11-27 15:35:15 +01:00
reduz 1bcf3c305b Implement signed distance fields for 2D shaders 2020-11-26 10:49:50 -03:00
Rémi Verschelde 4e5625ce30
Merge pull request #43884 from Chaosus/vs_warnings
Added extra warning to texture nodes in visual shader + fix warning appearing
2020-11-26 13:37:43 +01:00
bruvzg 3be31c4960
[Complex Text Layouts] Refactor TextEdit and CodeEdit controls. 2020-11-26 14:25:50 +02:00
bruvzg d66eb77c9c
[Complex Text Layouts] Refactor Label and LineEdit controls. 2020-11-26 14:25:49 +02:00
bruvzg 99666de00f
[Complex Text Layouts] Refactor Font class, default themes and controls to use Text Server interface.
Implement interface mirroring.
Add TextLine and TextParagraph classes.
Handle UTF-16 input on macOS and Windows.
2020-11-26 14:25:48 +02:00
Yuri Roubinsky 3e1e01b7ab Added extra warning to VisualShaderNodeTexture + fix warning appearing 2020-11-26 14:53:47 +03:00
Rémi Verschelde a8c2cc9028
Merge pull request #43807 from Xrayez/aspect-ratio-container
Add `AspectRatioContainer` class
2020-11-26 12:20:15 +01:00
Rémi Verschelde 27933784f6
Merge pull request #43865 from madmiraal/fix-43852
Check joint nodes and generate configuration warning messages.
2020-11-26 10:21:36 +01:00
Eric M 4d10524f7f Removed unused property 'pending_resize' from Control 2020-11-26 15:30:13 +10:00
Marcel Admiraal 002cc47fbd Check joint nodes and generate configuration warning messages. 2020-11-25 20:53:19 +00:00
Andrii Doroshenko (Xrayez) ba68383706 Add AspectRatioContainer class
Co-authored-by: Ugis Brekis <ugis.brekis@productmadness.com>
2020-11-25 15:06:40 +02:00
Rémi Verschelde 8c713fa9bf
Merge pull request #43833 from volzhs/fix-scrollcontainer-bar-max-value
Fix to update scroll bar has correct max value in ScrollContainer
2020-11-25 13:27:36 +01:00
Tomasz Chabora 836b78f329 Update clear button when clicked 2020-11-25 00:42:07 +01:00
volzhs 67c2f2445f Fix to update scroll bar has correct max value in ScrollContainer 2020-11-25 05:30:55 +09:00
Eric M 7941235e06 Add is_valid() check for InputEventKey in CanvasItemEditor. 2020-11-23 21:52:15 +10:00
Eric M efe5c250d5 Implement new shortcuts system.
unhandled_key_input changed to unhandled_button_input. Controls can set a 'shortcut_context' which they can then use to determine if their shortcuts should be triggered or not, based on if the viewport's focused GUI control is a child of their 'shortcut context'.
2020-11-23 21:14:26 +10:00
Eric M 9d7d20a978 Added accept_event() calls for SceneTreeDock and BaseButton 2020-11-23 21:14:25 +10:00
greenfox b9c0897713 fixed Camera2D rotation with non-square zoom 2020-11-22 18:09:33 -06:00
Rémi Verschelde a655de89e3
doc: Warn about using Node internal processing
See #43689.

Also 'fixed' some spelling for behavior in publicly visible strings.
(Sorry en_GB, en_CA, en_AU, and more... Silicon Valley won the tech spelling
war.)
2020-11-20 09:52:37 +01:00
Andrii Doroshenko (Xrayez) afcb6f38db Do not start Timer upon manual switching of internal process
Prevents `Timer` to prematurely start and timeout immediately if internal
processing is enabled manually with `Timer.set_process_internal(true)` or
`Timer.set_physics_process_internal(true)`.

Even if the internal processing is enabled manually, the user still has to
actually start the timer with `start()` method explicitly.
2020-11-20 01:28:40 +02:00
Andrii Doroshenko (Xrayez) 0ee88d6705 Describe ImageTexture, Image creation and usage 2020-11-17 16:00:41 +02:00
Rémi Verschelde 99d0df2e33
Merge pull request #38812 from aaronfranke/brace-no-empty-line
Remove all empty lines from the start of blocks defined with braces
2020-11-17 08:59:50 +01:00
Rémi Verschelde 9de18cc946
Merge pull request #43547 from TokageItLab/lowering-s3d-and-camera-min-unit
Lowering the Minimum Unit at Shape3D and Cameras
2020-11-17 07:55:44 +01:00
Aaron Franke 02161aad5a
Remove empty lines around braces with the formatting script 2020-11-16 23:38:11 -05:00
Tokage 4a2aaabf9f Lowering the Minimum Unit at Shape3D and Cameras 2020-11-17 13:17:37 +09:00
Rémi Verschelde d105c718fd
Merge pull request #43316 from YeldhamDev/rate_scale_wav_fix
Fix WAV resources ignoring the AudioServer's 'global_rate_scale' value
2020-11-16 15:52:48 +01:00
Rémi Verschelde fc70f986b9
Merge pull request #42008 from Calinou/theme-rename-node-type
Rename the `type` parameter to `node_type` in Theme and Control
2020-11-16 13:20:24 +01:00
Rémi Verschelde 6c2db73937
Merge pull request #43566 from Calinou/remove-pause-mode-script-property-groups
Remove property groups for Pause Mode and Script
2020-11-16 12:53:31 +01:00
Rémi Verschelde 94875f5f48
Merge pull request #41851 from EricEzaM/PR/popup-menu-hysteresis
Added hysteresis for popup sub-menus
2020-11-16 09:34:28 +01:00
Hugo Locurcio 5770e08c2a
Remove property groups for Pause Mode and Script
Each of those only grouped 1 property, making them useless.

This closes https://github.com/godotengine/godot-proposals/issues/1840.
2020-11-15 16:01:10 +01:00
Sergey Minakov 8894c64e54 GUI: send cursor data from TextEdit 2020-11-15 16:03:21 +03:00
Nick Swoboda bf8f763524 Improve error messages related to failing to open files 2020-11-12 17:30:56 -08:00
Rémi Verschelde acb7d99fce
Merge pull request #43449 from nekomatata/line_edit_window_pos
Expose LineEdit scroll offset to scripts
2020-11-11 13:18:55 +01:00
PouleyKetchoupp 4775db1600 Expose LineEdit scroll offset to scripts 2020-11-11 10:07:31 +01:00
Rémi Verschelde 9d2e8f2f27
Variant: Rename Type::_RID to Type::RID
The underscore prefix was used to avoid the conflict between the `RID` class
name and the matching enum value in `Variant::Type`.

This can be fixed differently by prefixing uses of the `RID` class in `Variant`
with the scope resolution operator, as done already for `AABB`.
2020-11-09 16:29:04 +01:00
reduz 221a2a1742 Refactored variant constructor logic 2020-11-09 08:54:43 -03:00
Eric M c482e8ec85 Added hysteresis for popup sub-menus
This adds a small lag effect when opening submenus which allow the user to move directly to an item on the submenu without worrying about avoiding the autohide regions.
2020-11-08 13:28:23 +10:00
reduz 127458ed17 Reorganized core/ directory, it was too fatty already
-Removed FuncRef, since Callable makes it obsolete
-Removed int_types.h as its obsolete in c++11+
-Changed color names code
2020-11-07 20:17:12 -03:00
Rémi Verschelde 52c1b5fc41
Merge pull request #43283 from Calinou/color-remove-contrasted
Remove `Color.contrasted()` as its behavior is barely useful
2020-11-06 10:17:12 +01:00
bruvzg 061f65e410
Fix uninitialised variables in the BaseMaterial3D. 2020-11-06 10:17:11 +02:00
Michael Alexsander 04ebe4e7a4 Fix WAV resources ignoring the AudioServer's 'global_rate_scale' value 2020-11-04 17:03:54 -03:00
Rémi Verschelde 424cd00f8b
doc: Sync classref with current source + fixup some bindings
Includes various changes triggered by the refactoring of method bindings.
2020-11-04 15:38:26 +01:00
reduz f123981a96 Implement DirectionalLight2D
Also separated Light2D in PointLight2D and DirectionalLight2D.
Used PointLight2D because its more of a point, and it does not work
the same as OmniLight (as shape depends on texture).
Added a few utility methods to Rect2D I needed.
2020-11-04 10:03:01 -03:00
Rémi Verschelde afef8e30ea
Merge pull request #39635 from Meriipu/master_nodrop
do not drop mouseover on WM_MOUSE_EXIT
2020-11-03 20:28:11 +01:00
Hugo Locurcio 7adb6b91b3
Remove Color.contrasted() as its behavior is barely useful
Returning the most contrasting color isn't a trivial task, as there
are often many possible choices. It's usually best left for the user
to implement using a script.
2020-11-03 04:46:08 -05:00
Rémi Verschelde c5d8dafec4
Tooltips: Improve code clarity and docs
The return type for `_make_custom_tooltip` is clarified as Control, and users
should make sure to return a visible node for proper size calculations.

Moreover in the current master branch, a PopupPanel will be added as parent
to the provided tooltip to make it a sub-window.

Clarifies documentation for `Control._make_custom_tooltip`, and shows how to
use the (until now undocumented) "TooltipPanel" and "TooltipLabel" theme types
to style tooltips.

Fixes #39677.
2020-11-03 09:19:03 +01:00
Marios Staikopoulos e5d7c7d5fc Alpha Hash and Alpha2Coverage Implementation 2020-11-02 20:11:20 -08:00
Rémi Verschelde 223e361c4e
Merge pull request #42703 from RandomShaper/fix_anim_backwards
Fix premature end of animation playing backwards
2020-11-01 15:47:39 +01:00
reduz 0e6664539d Refactor pixel snapping.
-Rename pixel_snap to snap_2d_to_vertices
-Added snap_2d_to_transforms which is more useful

Fixes #41814
Solves proposal https://github.com/godotengine/godot-proposals/issues/1666
Supersedes #35606, supersedes #41535, supersedes #41534
2020-10-30 08:57:32 -03:00
volzhs 8a588343db Fix crash in TabContainer in case of no content at all 2020-10-29 19:52:21 +09:00
Juan Linietsky a65481dd35
Update scene/resources/dynamic_font.cpp
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-10-28 22:09:37 -03:00
reduz 8ab9b39707 Implement CanvasGroup and CanvasItem clipping
-Allows merging several 2D objects into a single draw operation
-Use current node to clip children nodes
-Further fixes to Vulkan barriers
-Changed font texture generation to white, fixes dark eges when blurred
-Other small misc fixes to backbuffer code.
2020-10-28 18:53:32 -03:00
Yuri Roubinsky c3df61a602 Removed redundant line from TextEdit
introduced in https://github.com/godotengine/godot/pull/43026
2020-10-28 12:56:20 +03:00
Rémi Verschelde 6328f7a45c
Merge pull request #43147 from Mallos/fix/sprite2d-rect
fix(sprite2d): Rect is not handling pixel snap
2020-10-28 10:16:34 +01:00
Rémi Verschelde 60ad64a101
Merge pull request #42766 from volzhs/tab-container
Put unselected tabs back in TabContainer control
2020-10-28 09:51:41 +01:00
Eric Tuvesson e892a92ad6 fix(sprite2d): Rect is not handling pixel snap
related https://github.com/godotengine/godot/issues/42985
2020-10-27 23:34:19 +01:00
Hugo Locurcio c3b246e6af
Rename the type parameter to node_type in Theme and Control
This makes it clearer that it expects a node type as a string
(such as "Label") instead of a type like "TYPE_ARRAY".
This is backwards-compatible since only the name of the parameter
is changed, not its order.
2020-10-27 14:58:52 +01:00
Gilles Roudière 131a7b58c8 Fixes setting top_level not updating the global position 2020-10-27 13:44:35 +01:00
Luke Costello 65eb02b236 Visual Shader Parenthesis fix
missing parenthesis were added to prevent conditional statement from interacting with operations
2020-10-27 03:20:29 -04:00
Hugo Locurcio 4dd5a17636
Fix uninitialized Viewport::use_debanding member variable 2020-10-26 21:37:33 +01:00
Rémi Verschelde 2de498d438
Merge pull request #42969 from Klowner/fixes/42967-popup-position
include parent display location in popup location calculation
2020-10-26 09:26:00 +01:00
Rémi Verschelde 8ee44cc60c
Merge pull request #43075 from Xrayez/color-ramp-to-gradient
Fixup `ColorRamp` to `Gradient` renames
2020-10-26 08:44:27 +01:00