Rémi Verschelde
23f5154de7
Merge pull request #30532 from Chaosus/vs_triplanar
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Added triplanar uniform texture node to visual shaders
2019-07-15 07:56:06 +02:00
Chaosus
9d6e1e3109
Added "Is" and "Compare" functions to visual shaders
2019-07-12 13:43:37 +03:00
Chaosus
0727caadd1
Added triplanar uniform texture node to visual shaders
2019-07-12 12:14:34 +03:00
BastiaanOlij
02ea99129e
Adding a new Camera Server implementation to Godot.
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This is a new singleton where camera sources such as webcams or cameras on a mobile phone can register themselves with the Server.
Other parts of Godot can interact with this to obtain images from the camera as textures.
This work includes additions to the Visual Server to use this functionality to present the camera image in the background. This is specifically targetted at AR applications.
2019-06-15 21:30:32 +10:00
clayjohn
2b8b1d7c46
added MultiMeshInstance2D node for using MultiMesh in 2D
2019-06-03 12:11:54 -07:00
JFonS
c2a2a1083d
Remove MeshLibrary from disable_3d=true builds
2019-06-03 10:25:11 +02:00
Chaosus
5648924eef
Expression node for visual shaders
2019-05-21 12:11:41 +03:00
Chaosus
719a9a9c1c
Added Fresnel and OneMinus to visual shaders
2019-05-19 13:44:30 +03:00
AnthonyYoManz
fc65cc64b9
Fix Crash On Close When 3D Is Disabled
2019-04-25 21:59:07 +01:00
Juan Linietsky
04847ef5f9
Added ability for multiple images to be imported as an atlas
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This adds support for groups in the import system, which point to a single file.
Add property hint for saving files in file field
2019-04-19 15:56:34 -03:00
Chaosus
87f87839a6
Added conditional nodes to visual shaders
2019-04-13 18:17:20 +03:00
Rémi Verschelde
3dabe862af
Merge pull request #26164 from Chaosus/vshader_improvements
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Major update for visual shader system
2019-04-07 14:24:23 +02:00
Chaosus
5fd671b8a7
Major improvements for visual shader system
2019-04-07 08:17:38 +03:00
Bastiaan Olij
8627f1515b
Added height map shape that implement heightmap collision shape
2019-03-17 20:55:40 +11:00
Rémi Verschelde
c5dcbeb160
Scene: Ensure classes match their header filename
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Also drop some unused files.
Renamed:
- `scene/2d/navigation2d.h` -> `navigation_2d.h`
- `scene/2d/screen_button.h` -> `touch_screen_button.h`
- `scene/3d/scenario_fx.h` -> `world_environment.h`
- `scene/audio/audio_player.h` -> `audio_stream_player.h`
- `scene/resources/bit_mask.h` -> `bit_map.h`
- `scene/resources/color_ramp.h` -> `gradient.h`
- `scene/resources/shape_line_2d.h` -> `line_shape_2d.h`
- `scene/resources/scene_format_text.h` -> `resource_format_text.h`
- `scene/resources/sky_box.h` -> `sky.h`
Dropped:
- `scene/resources/bounds.h`
2019-02-12 17:21:48 +01:00
George Marques
5743c7910a
Include PhysicsMaterial when 3D is disabled
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It's still needed by 2D physics.
2019-02-06 19:23:44 -02:00
Danilo Villa (Davi)
e74a3add9c
Rename OrientedPathFollow to PathFollowOriented
2019-01-16 14:32:18 -02:00
Rémi Verschelde
e5f1d19352
Consistency in resource format saver/loader de-registration
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Some used 'is_valid()' checks, others not. Validity is already checked in 'unref()',
and 'remove_resource_format_*()' has an ERR_FAIL condition on 'is_null()' already
(which shouldn't happen since we're only unregistering things that we previously
registered.
Also add missing GDCLASS statement in ResourceFormatLoaderVideoStreamGDNative,
missed in #20552 which was last amended before #19501 was merged.
2019-01-10 12:45:57 +01:00
Rémi Verschelde
b16c309f82
Update copyright statements to 2019
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Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
Marc Gilleron
065e2670af
Added basic support for custom resource savers and loaders
2018-12-15 05:34:53 +00:00
Juan Linietsky
b243c26697
Get rid of ancient .theme format for Theme resource. It was not working and can be done the same using .tres format. Closes #19038
2018-11-27 20:42:47 -03:00
Rémi Verschelde
5fe01d4cfc
Move ParticlesMaterial code to its own resource file
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It's shared by both 2D and 3D particles (+ CPU ones), so it makes sense
to have as a common resource. It also allowed to disable compilation of
Particles (3D) when using 'disable_3d'.
Also cleaned up includes in SpatialEditorGizmos and some other places,
as well as dropped dead code in material_editor_plugin.cpp.
2018-09-04 11:32:56 +02:00
Juan Linietsky
cf834a22dc
Ported CPU particles to 2D
2018-08-29 16:48:55 -03:00
Rémi Verschelde
9df480d68b
Merge pull request #21379 from volzhs/particle-mat
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Make ParticlesMaterial included with disable_3d=yes option
2018-08-24 20:38:51 +02:00
volzhs
0e7178a740
Make ParticlesMaterial included with disable_3d=yes option
2018-08-25 02:23:40 +09:00
Rémi Verschelde
e22f0515c9
Drop old ShaderGraph code, obsoleted by VisualShader
2018-08-24 11:49:08 +02:00
Juan Linietsky
e20864c340
Clipped camera implementation, a camera that avoids going into geometry.
2018-08-21 11:48:48 -03:00
Juan Linietsky
c1bd768ca2
Merge pull request #18822 from QbieShay/master
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Added spring arm node
2018-08-20 14:21:04 -03:00
Juan Linietsky
c7e4527a88
Massive rewrite to AnimationTree. Many APIs changed in order to:
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-Reuse resources
-Expose properties in AnimationTree
2018-08-20 13:39:16 -03:00
Rémi Verschelde
238a78f13f
Fix compiling SkeletonIK with disable_3d
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Fixes #20825 .
2018-08-19 12:09:41 +02:00
QbieShay
bb14ef5623
added spring arm node.
2018-08-18 14:34:42 +02:00
Juan Linietsky
edde52c8de
Added proper import support for 3D and Array textures
2018-08-06 14:56:06 -03:00
Juan Linietsky
07a982e614
Merge pull request #20597 from karroffel/tex3d
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add 3D textures
2018-08-06 07:20:00 -03:00
AndreaCatania
b7e66188df
Implemented IK
2018-08-04 11:25:07 +02:00
Thomas Herzog
b4d3f541e7
add 3D textures
2018-07-30 12:20:27 +02:00
Max Hilbrunner
b92c432313
Merge pull request #19225 from Paulb23/open_all_files_in_script_editor
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Open all files in script editor
2018-07-24 21:52:11 +02:00
AndreaCatania
17ebbfb56d
Implemented Soft body
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- Soft Body Physics node
- Soft Body Rendering
- Soft body Editor
- Soft body importer
2018-07-23 20:50:23 +02:00
Juan Linietsky
1ad20dc2f1
Merge pull request #12403 from AndreaCatania/phymat
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Physics material
2018-07-23 07:37:03 -03:00
Paulb23
8ff747171f
Allow opening and editing of any utf_8 file in script editor
2018-07-22 11:55:56 +01:00
Juan Linietsky
2b9902db06
-Fix disable_3d flag
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-Add extra flag optimize=[size,speed] to be able to prioritize size
2018-07-21 17:26:49 -03:00
Rémi Verschelde
95d99cb2ac
Merge pull request #20176 from Chaosus/vs_namefixes
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Several name fixes for visual shaders
2018-07-17 13:54:22 +02:00
Juan Linietsky
de910f8c26
Finally figured out how to implement AnimatedTexture properly.
2018-07-16 11:43:49 -03:00
Chaosus
3af81427a1
Several name fixes for visual shader
2018-07-15 17:28:06 +03:00
Juan Linietsky
f6ce73f724
Visual Shaders are back.
2018-07-14 18:16:18 -03:00
Max Hilbrunner
118d4f3115
Merge pull request #19540 from muiroc/cylinder
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Cylinder resource and collision shape (bullet only)
2018-07-12 05:09:37 +02:00
Juan Linietsky
7dcaabaf19
Support for CPU based particles, which aids compatibility with OpenGL ES 2.0
2018-07-06 20:21:42 -03:00
muiroc
0a36e974da
added cylinder shape support
2018-07-01 11:16:54 +02:00
Juan Linietsky
eeab3502d5
Changes to how node paths are selected from property, allowing setting a hint.
2018-06-27 20:50:25 -03:00
Juan Linietsky
c633b770cb
-Add root motion support in AnimationTree.
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-Add RootMotionView, to debug root motion in 3D (disabled in runtime)
2018-06-26 19:06:16 -03:00
Juan Linietsky
8c7da84e1e
renamed AnimationGraphPlayer to AnimationTree
2018-06-25 18:40:24 -03:00