Commit graph

519 commits

Author SHA1 Message Date
Michael Alexsander Silva Dias ab6daed467 Add icon for the ruler tool 2019-09-02 11:45:03 -03:00
Tomasz Chabora 05e5faa876 Add 2D ruler tool 2019-09-01 18:36:41 +02:00
Rémi Verschelde 1222df0ad0
Merge pull request #31585 from 2shady4u/removeguides
Added button/shortcut for removing all guides
2019-08-26 13:51:10 +02:00
shaderbeast c6fb6a6a21 Added button/shortcut for removing all guides
Added undo/redo


Correctly added has_meta
2019-08-24 22:58:16 +02:00
Rémi Verschelde 2e5ba32b4b
Merge pull request #31545 from groud/add_smart_snapping_display
Displays smart snapping guides when snapped
2019-08-22 13:12:09 +02:00
Gilles Roudière 692a78db19 Displays smart snapping guides when snapped 2019-08-21 22:15:51 +02:00
Tomasz Chabora 9520d9706a Edit TileMap only with TOOL_SELECT 2019-08-21 20:56:15 +02:00
Hugo Locurcio 108f9646f5
Add an outline to box selection rectangles for better visibility
This also refactors selection box color definitions
to avoid repetition.
2019-08-15 22:27:32 +02:00
Hugo Locurcio 9e1c23a353
Reorganize various menus for consistency and conciseness
- Clean up the recent scripts dialog to match the recent scenes dialog
- Add "..." at the end of shortcuts that cause a modal dialog to appear

This closes #31148.
2019-08-13 11:52:10 +02:00
Rémi Verschelde 9da24f7e3d
Merge pull request #30938 from nobuyukinyuu/2d-editor-zoom-p1
Changes default canvas_item_editor coarse zoom level from 1.5 to sqrt(2)
2019-07-30 00:57:43 +02:00
nobuyuki_nyuu 3f516622c3 Changes default coarse 2d zoom level from 1.5 to sqrt(2). 2019-07-29 17:12:03 -05:00
Bojidar Marinov 68b5f101c7
Make it so that 2D viewport does not pan while editing tilemaps
Fixes #30875
2019-07-28 17:00:05 +03:00
Rémi Verschelde 017b224a87
Merge pull request #30713 from bojidar-bg/30615-trackpad-2d-viewport
Improve touchpad support in 2d editor viewport
2019-07-22 14:06:28 +02:00
Bojidar Marinov e37594824f
Improve touchpad support in 2d editor viewport
Implements ideas from #30615
2019-07-20 17:55:02 +03:00
Rémi Verschelde d15cf7b672
Merge pull request #30576 from qarmin/lgtm_coverage
Changed some code reported by LGTM and Coverity
2019-07-20 12:00:13 +02:00
qarmin 6cbaf7662f Changed some code showed in LGTM and Coverage 2019-07-20 08:09:57 +02:00
Cameron Reikes d4bed7586d Lower priority of anchor helper input
- Fixes #30132
2019-07-16 11:33:40 -07:00
Hugo Locurcio 0fb80d7b0f
Use resize cursors when hovering or dragging guides in the 2D editor
This also tweaks the casing in undo/redo action names for consistency.

This closes #30550.

Co-authored-by: Emmanuel Barroga <emmanuelbarroga@gmail.com>
2019-07-15 14:24:45 +02:00
Hugo Locurcio 5c0ee4a790
Improve line drawing in the 2D editor
- Use antialiasing (only visible when using the GLES3 renderer)
- Scale line widths on hiDPI displays

This also removes some debugging prints.
2019-07-11 16:05:09 +02:00
Rémi Verschelde 11b8bf5572
Merge pull request #30103 from groud/center_2D_editor
Centers the 2D viewport in the editor
2019-06-27 15:14:23 +02:00
Rémi Verschelde eaaff9da31
Merge pull request #29941 from qarmin/redundant_code_and_others
Remove redundant code, possible NULL pointers and others
2019-06-27 01:05:18 +02:00
Gilles Roudière 1b53ea79e2 Centers the 2D viewport in the editor 2019-06-26 23:03:15 +02:00
qarmin 4e5310cc60 Some code changed with Clang-Tidy 2019-06-26 15:08:25 +02:00
Tomasz Chabora c81525ec05 Allow to remove 2D editor limits 2019-06-25 00:19:44 +02:00
Rémi Verschelde d61d1af64d
Merge pull request #29489 from groud/fixes_nan
Fixes NaN errors with anchors mode
2019-06-18 09:53:25 +02:00
Tomasz Chabora f472f0491c Allow to change 2D pan hotkey 2019-06-05 22:44:52 +02:00
Gilles Roudière df0a69bbac Fixes NaN errors with anchors mode 2019-06-04 21:58:21 +02:00
Bojidar Marinov 647fb155c3
Fix constant redrawing of the editor when selecting a Control in a Container
Fixes #29313
2019-05-30 18:25:22 +03:00
Rémi Verschelde c088386c5b
Merge pull request #29109 from RandomShaper/fix_onion_skinning
Fix onion skinning
2019-05-23 07:58:27 +02:00
Michael Alexsander Silva Dias c18e4f0f01 Add undo/redo to Node2D bone creation 2019-05-21 17:17:25 -03:00
Pedro J. Estébanez 3b17e6de33 Remove ghost of canvas zoom controls during onion skinning 2019-05-20 22:36:34 +02:00
Pedro J. Estébanez 4dd9efe757 Fix canvas zoom controls lazy position update
After hiding/showing rulers, zoom controls were kept at the wrong position until an update happened because of other reason.
2019-05-20 22:35:31 +02:00
Gilles Roudiere e875f05c3b Improve the anchors and margin workflow 2019-05-13 18:55:31 +02:00
Rémi Verschelde ae41e35191
Merge pull request #27676 from qarmin/small_fixes_2
Small fixes to static analyzer bugs
2019-05-01 08:19:04 +02:00
Rémi Verschelde 36d4f86ed9
Merge pull request #27707 from Calinou/tweak-message-wording
Improve wording of various messages and make casing more consistent
2019-04-30 11:10:36 +02:00
Sintinium d1fa546dc9 Undo support for locking and grouping for both 2D and 3D 2019-04-26 18:16:59 -05:00
Rémi Verschelde a342131eba
Merge pull request #27673 from qarmin/small_fixes
Small fixes, mostly duplicated code
2019-04-22 12:00:34 +02:00
Hugo Locurcio 0fc0641e7d
Fix rotation offset/snap fields being cut off in Configure Snap dialog 2019-04-22 00:51:48 +02:00
Hugo Locurcio 35a0162167
Improve wording of various messages and make casing more consistent
This also adds the number of selected projects to the confirmation
dialog that appears before removing projects.
2019-04-21 14:37:14 +02:00
Guilherme Felipe d835738045 Small ux improvement 2019-04-20 17:43:23 -03:00
Juan Linietsky 296c74072c Implement autokeying in Animation editor. 2019-04-15 00:49:03 -03:00
qarmin 856a8226a5 Small fixes, mostly dupicated code 2019-04-08 11:03:37 +02:00
Tomasz Chabora 7abd0a3976 Allow panning while moving a node 2019-04-07 16:43:21 +02:00
Rémi Verschelde 945f7f83d3
Merge pull request #27330 from qarmin/fix_bones_not_showing_after_create
Show bones after creating
2019-04-05 16:39:55 +02:00
Rémi Verschelde a61ad365f5
Merge pull request #27677 from akien-mga/Wimplicit-fallthrough
Fix -Wimplicit-fallthrough warnings from GCC 8
2019-04-05 16:12:45 +02:00
Juan Linietsky 19a6a6286a Ability to make CanvasLayers have pseudo 3D depth. 2019-04-05 10:25:51 -03:00
Rémi Verschelde fc370b3feb Fix -Wimplicit-fallthrough warnings from GCC 8
Adds `FALLTHROUGH` macro to specify when a fallthrough is intentional.
Can be replaced by `[[fallthrough]]` if/when we switch to C++17.

The warning is now enabled by default for GCC on `extra` warnings level
(part of GCC's `-Wextra`). It's not enabled in Clang's `-Wextra` yet,
but we could enable it manually once we switch to C++11. There's no
equivalent feature in MSVC for now.

Fixes #26135.
2019-04-05 15:14:53 +02:00
qarmin 8460d0678c Small fixes to static analyzer bugs 2019-04-04 22:00:16 +02:00
Rémi Verschelde d9b9c9f98a
Merge pull request #27567 from Calinou/selection-boxes-use-accent-color
Use the editor theme's accent color for 2D/3D selections and rotations
2019-04-04 17:45:01 +02:00
Hugo Locurcio d59b210aec
Use the editor theme's accent color for 2D/3D selections and rotations 2019-03-31 23:54:46 +02:00
qarmin 1b6e0d04f0 Show bones after creating 2019-03-22 19:14:54 +01:00
qarmin 138698e51f Do not lose focus when moving through scene tree 2019-03-06 12:10:09 +01:00
marxin 8d51618949 Add -Wshadow=local to warnings and fix reported issues.
Fixes #25316.
2019-02-20 19:44:12 +01:00
marxin 7ae160f661 Fix 2 more UBSAN issues (#25217). 2019-02-14 20:47:35 +01:00
Rémi Verschelde c5dcbeb160 Scene: Ensure classes match their header filename
Also drop some unused files.

Renamed:
- `scene/2d/navigation2d.h` -> `navigation_2d.h`
- `scene/2d/screen_button.h` -> `touch_screen_button.h`
- `scene/3d/scenario_fx.h` -> `world_environment.h`
- `scene/audio/audio_player.h` -> `audio_stream_player.h`
- `scene/resources/bit_mask.h` -> `bit_map.h`
- `scene/resources/color_ramp.h` -> `gradient.h`
- `scene/resources/shape_line_2d.h` -> `line_shape_2d.h`
- `scene/resources/scene_format_text.h` -> `resource_format_text.h`
- `scene/resources/sky_box.h` -> `sky.h`

Dropped:
- `scene/resources/bounds.h`
2019-02-12 17:21:48 +01:00
Rémi Verschelde ba0a4a942e i18n: Sync translation template with current source 2019-02-10 13:19:03 +01:00
Rémi Verschelde 1bed784c9a
Merge pull request #25380 from godotengine/fix_pivot
Fixes the pivot setting with control nodes
2019-01-27 18:20:06 +01:00
Gilles Roudiere d3619f8743 Disables the Layout menu when a Control node is child of a container 2019-01-27 16:36:10 +01:00
Gilles Roudiere 3cfd80b0bf Fixes the pivot setting with control nodes 2019-01-27 15:51:45 +01:00
groud 8676370aa5 Fixes Node2D selection not adapting to editor zoom level 2019-01-24 20:43:11 +01:00
groud 056ea997e5 Displays the pivot all the time and rotate the icon 2019-01-18 19:30:45 +01:00
jlahman b8a524efa3 Fix order of a nullptr test in canvas item editor 2019-01-16 01:11:11 -05:00
groud c48f92e394 Fixes 2D bones selection 2019-01-09 20:55:04 +01:00
Rémi Verschelde b16c309f82 Update copyright statements to 2019
Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
Rémi Verschelde 17c3c64a80 i18n: Sync translation template with current source
Also French translation update and misc fixes to source strings.
2018-12-13 14:47:24 +01:00
Robert Morse bce3599bd7 Fixed an issue with the Path2D plugin editor not supporting the capability to split curves as its toolbar buttons originally advertised. 2018-12-07 08:27:36 -06:00
Michael Alexsander Silva Dias e4d0ecce7a General enhancements to the Polygon2D, TextureRegion, and TileSet editors 2018-12-06 03:29:27 -02:00
groud 60f2e94c08 Fixes drag and drog of image files on scaled nodes 2018-11-16 16:55:28 +01:00
Ibrahn Sahir ed337085cf Fixed various uninitialised member variables in editor plugins. 2018-11-11 17:32:47 +00:00
Rémi Verschelde eef2625ae5
Merge pull request #23059 from groud/change_ci_selection
Allow the Container children selection but don't allow them to move
2018-11-09 10:04:34 +01:00
groud 742a9d9023 Fixes uniform scaling issues (for real this time) 2018-11-06 21:51:48 +01:00
groud c2b6a900fc Fixes uniform scaling weird behavior 2018-11-05 23:31:57 +01:00
groud 0c2ebbe626 Add an overlay on editor to display error messages 2018-10-30 18:53:58 +01:00
groud a05ef683a5 Allow the Container children selection but don't allow them to move 2018-10-30 14:56:55 +01:00
Rémi Verschelde cb30b60de6
Merge pull request #23112 from groud/fix_viewport_not_updating
Fixes viewport scrollbars not updating with plugins
2018-10-19 11:19:49 +02:00
groud ced6f43455 Fixes viewport scrollbars not updating with plugins 2018-10-18 14:06:57 +02:00
Zaven Muradyan b58c46fc9c Add tooltip to skeleton menu button.
Fixes #23008.
2018-10-17 00:53:29 -07:00
Aaron Franke 4f7b33cdcf Remove redundant "== false" code
Some of this code has been re-organized.
f
2018-10-06 16:20:41 -04:00
Rémi Verschelde 540db0a0e7
Merge pull request #22329 from DualMatrix/no_select
Made children of Containers not selectable.
2018-10-02 16:39:00 +02:00
groud dfe81b9840 Place the ruler text vertically 2018-09-27 16:50:40 +02:00
Rémi Verschelde 298a6ad73c
Merge pull request #22290 from groud/add_2dimensional_scale
Add both X and Y scale in the scale editor
2018-09-25 10:25:13 +02:00
groud bad5ec61b1 Add both X and Y scale in the scale editor 2018-09-25 09:50:25 +02:00
Chaosus 943d0a90f5 Added viewport border color setting for canvas item editor 2018-09-24 16:16:40 +03:00
DualMatrix 44e996fdc5 Made children of Containers not selectable.
Made children of Containers not selectable.
2018-09-23 22:26:05 +02:00
Juan Linietsky d9e88bccbe
Merge pull request #22295 from groud/fix_2D_IK
Fixes 2D Inverse Kinematic
2018-09-20 17:55:37 -03:00
groud de01b7941d Fixes 2D IK 2018-09-20 22:33:49 +02:00
Rémi Verschelde 76ca46d1f4
Merge pull request #22225 from groud/fix_draw_on_viewport
Fixes drawing of the 2D plugins on the 3D view
2018-09-20 21:45:16 +02:00
DualMatrix 494354c835 Added ability to hide edit lock and groups in editor view
Added ability to hide edit lock and groups in editor view
2018-09-20 11:35:26 +02:00
groud e1c92e32e6 Fixes selection of toplevel CanvasItems in the editor 2018-09-19 11:05:24 +02:00
groud 5172642c32 Fixes drawing of the 2D plugins on the 3D view 2018-09-18 20:00:07 +02:00
Michael Alexsander Silva Dias 75d5d81b8a Remove unnecessary "OK"s text settings 2018-09-15 21:40:50 -03:00
Chaosus 2fe0365661 Few unifications between canvas_item and spatial editors 2018-09-15 18:44:26 +03:00
Rémi Verschelde d934cbcbc9 Set default CanvasItemEditor zoom shortcut to KEY_EQUAL
At least on en_US QWERTY (and various QWERTY-derived variants)
and fr_FR AZERTY, "+" is an indirect key obtained by pressing
"Shift" + "=", so using "=" in the binding makes it easier to
access.

It doesn't work this way on other layouts like de_DE QWERTZ though,
but since 'script_editor/zoom_in' also uses KEY_EQUAL, setting
the same for consistency.

Fixes #22067.
2018-09-14 21:42:47 +02:00
willnationsdev 5436abefe4 Refactor editor icon retrieval 2018-09-14 09:27:56 -05:00
Rémi Verschelde 1a16dabfb5
Merge pull request #21982 from luzpaz/misc-typos
Misc. typos
2018-09-13 10:59:00 +02:00
luz.paz 08bde5b2de Misc. typos
Found via `codespell -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"`
2018-09-12 21:39:17 -04:00
Rémi Verschelde f98d946cd9
Merge pull request #21934 from groud/add_scale_mode
Add a scale mode to the 2D editor
2018-09-12 14:24:33 +02:00
Rémi Verschelde 1db4b307f9
Merge pull request #21984 from groud/fix_2D_selection
Fix 2D selection
2018-09-12 11:13:36 +02:00
Rémi Verschelde 277b24dfb7 Make core/ includes absolute, remove subfolders from include path
This allows more consistency in the manner we include core headers,
where previously there would be a mix of absolute, relative and
include path-dependent includes.
2018-09-12 09:52:22 +02:00
groud 9dc81e6ca7 Fix 2D selection 2018-09-11 20:58:01 +02:00
groud 2f316bc608 Add a scale mode to the 2D editor 2018-09-11 17:48:57 +02:00
groud 1d83f36a26 Fixes 2D nodes lock not working 2018-09-09 22:17:54 +02:00
Chaosus 66c25d4829 Added possibility to change color of 2d editor grid 2018-08-19 10:04:16 +03:00
Rémi Verschelde 2062d6126d
Merge pull request #20587 from groud/fix_2deditor_scrollable_zone
Fixes bugs on the 2D editor scrollable area
2018-08-13 09:03:34 +02:00
Hugo Locurcio 1368bcfc53
Use a standard "OK" text for confirmation buttons in error dialogs
[ci skip]
2018-08-05 16:49:22 +02:00
groud eb7f4ddcce Fixes bugs on the 2D editor scrollable area 2018-07-30 01:05:13 +02:00
Hein-Pieter van Braam 0e29f7974b Reduce unnecessary COW on Vector by make writing explicit
This commit makes operator[] on Vector const and adds a write proxy to it.  From
now on writes to Vectors need to happen through the .write proxy. So for
instance:

Vector<int> vec;
vec.push_back(10);
std::cout << vec[0] << std::endl;
vec.write[0] = 20;

Failing to use the .write proxy will cause a compilation error.

In addition COWable datatypes can now embed a CowData pointer to their data.
This means that String, CharString, and VMap no longer use or derive from
Vector.

_ALWAYS_INLINE_ and _FORCE_INLINE_ are now equivalent for debug and non-debug
builds. This is a lot faster for Vector in the editor and while running tests.
The reason why this difference used to exist is because force-inlined methods
used to give a bad debugging experience. After extensive testing with modern
compilers this is no longer the case.
2018-07-26 00:54:16 +02:00
Max Hilbrunner 9f82368d40
Merge pull request #19475 from YeldhamDev/animplayer_cosmetic
Minor changes to the AnimationPlayer editor
2018-07-05 04:25:04 +02:00
Max Hilbrunner b21c1f64cd
Merge pull request #18634 from groud/fix_control_child_of_node2d
Fixes the bad calculation of margin & anchors when child of Node2D
2018-07-03 18:06:15 +02:00
Michael Alexsander Silva Dias 02181292b8 Minor changes to the AnimationPlayer editor. 2018-06-30 00:12:05 -03:00
Guilherme Felipe 7c52824504 Remove shortcut conflict 2018-06-18 16:24:01 -03:00
groud 71cea6b515 Fixes a crash on draw_hover 2018-06-12 11:01:24 +02:00
groud 4d78e16bc1 Fixes the bad calculation of margin & anchors when child of Node2D 2018-06-07 21:25:15 +02:00
Juan Linietsky b659fd6d74 Entirely new (and much improved) animation editor. 2018-06-07 12:52:00 -03:00
Michael Alexsander Silva Dias 589f18a374 Minor changes to the Scene and Canvas editors' tooltips. 2018-05-29 13:21:26 -03:00
volzhs 6a28bfe09c Don't draw bones if it's not visible 2018-05-25 13:01:15 +09:00
Gilles Roudiere 0021df3da3 Bring back 2D bone selection 2018-05-15 15:18:46 +02:00
Gilles Roudiere e614789882 Fixes hovered Nodes2D display in the editor (remove duplicates) 2018-05-15 09:37:23 +02:00
groud 7331ca6f63 Fixes some 2d bones display problems 2018-05-05 15:45:26 +02:00
groud 3962862ea3 Fixes several selection problems in the 2D editor 2018-05-05 11:50:23 +02:00
Juan Linietsky af9a6202eb Fix bone refresh logic, closes #18564 2018-05-04 18:11:28 -03:00
Juan Linietsky bf561c4946 Made bone handling for actual Bone2D a special case. Make custom bones appear like a custom (less important) option now. 2018-05-04 16:46:32 -03:00
Juan Linietsky e68cbec1fa Make bones have more contrast with outline 2018-05-04 11:54:21 -03:00
groud 845a898f37 Fixes locks and groups on 2d editor 2018-05-02 10:37:37 +02:00
Rémi Verschelde de97339a2d
Merge pull request #18291 from akien-mga/coverity-uninitialized-scalar-var
Fix Coverity reports of uninitialized scalar variable
2018-05-01 19:14:07 +02:00
Rémi Verschelde e1ef2f538f
Merge pull request #18380 from groud/fix_spacebar_panning
Fixes 2d editor panning not working
2018-05-01 08:56:13 +02:00
Max Hilbrunner f274c8b74b
Merge pull request #18381 from groud/fix_hard_to_select_node2d
Fixes hard to select Node2D
2018-04-30 18:58:27 +02:00
Gilles Roudiere 8dcd39c3c4 Adds shortcuts for zooming in the 2D editor 2018-04-26 10:28:56 +02:00
groud e8a4c4fa4c Fixes hard to select Node2D 2018-04-23 19:48:15 +02:00
groud 9c5a44aeee Fixes 2d editor panning not working 2018-04-23 19:34:03 +02:00
Rémi Verschelde bf7ca623a6 Fix Coverity reports of uninitialized scalar variable
Fixes most current reports on Coverity Scan of uninitialized scalar
variable (CWE-457): https://cwe.mitre.org/data/definitions/457.html

These happen most of the time (in our code) when instanciating structs
without a constructor (or with an incomplete one), and later returning
the instance. This is sometimes intended though, as some parameters are
only used in some situations and should not be double-initialized for
performance reasons (e.g. `constant` in ShaderLanguage::Token).
2018-04-19 15:20:45 +02:00
Juan Linietsky 1d15c5d726
Merge pull request #17502 from groud/2Deditor_rect
Remove the rect surrounding 2D nodes in 2D editor when it's not pertinent
2018-04-13 10:21:44 -03:00
Juan Linietsky 7dedb22f0b
Merge pull request #17809 from RandomShaper/menu-item-on-release
Improve popup menus usability
2018-04-07 16:22:00 -03:00
Pedro J. Estébanez 259ed1d400 Improve popup menus usability
It seems that popups were intended to "grab" the mouse click that triggered them, but their intent was being lost. This commit does the necessary changes to let it happen and updates items that were trying to get advantage of it, because the semantics of `Control::grab_click_focus()` have changed a bit. Namely, it must be called **before** showing the modal.

This allows to popup a menu and activate an item in it in a single click-point-release cycle, instead of having to click once to open the menu and once more to pick an item.

This ability is extended even to context menus activated with the RMB (or any other mouse button, for that matter). The editor benefits from this in the context menu of the tree dock, which has been patched to opt-in for this feature.

This improves UX a bit by saving unnecessary clicks.

From now on, `PopupMenu` always grabs the click and also invalidates the first button release unless the mouse has moved (that's what `set_invalidate_click_until_motion()` was doing and now it's removed), so there is no longer the need of doing both things at every point a pop-up menu is shown.
2018-04-07 01:06:02 +02:00
Gilles Roudiere a724f34ef3 Displays node icon on hover 2018-04-03 23:56:37 +02:00
Gilles Roudiere 0251b08afa Display nodes without rect's position 2018-04-03 22:04:19 +02:00
Gilles Roudiere 72ed1e4244 Remove the selection rect for nodes that do not require it 2018-04-03 22:04:19 +02:00
Gilles Roudiere 6435894275 Fixes issues with selectable children and locks 2018-04-03 21:31:15 +02:00
Gilles Roudiere 4b4ed9b724
Merge pull request #17785 from Rubonnek/simplify-canvas-item-logic
Simplify CanvasItemEditor anchor drag logic
2018-03-28 11:56:29 +02:00
Chaosus 9a6b4a3f11 Enable snapping in 2D when control key pressed 2018-03-28 10:07:21 +03:00
Wilson E. Alvarez bc9ef5461b
Simplify CanvasItemEditor anchor drag logic 2018-03-26 14:30:51 -04:00
Gilles Roudiere 038de54b1f Fixes scrollbars in Canvas Item Editor 2018-03-17 12:18:33 +01:00
Rémi Verschelde fcd81c9627
Merge pull request #17172 from StateOff/add_show_axis_options
Add "Show Origin" and "Show Viewport" options to 2D Editor Viewport
2018-03-13 12:53:11 +01:00
Ranoller 2aae6fc2ec
FIX to broken item select list (zoom and RMB)
FIX to #17346. Compiled and tested.
2018-03-07 21:39:55 +01:00
Bernhard Liebl ced694e9cd In CanvasItemEditor, prioritize selected items 2018-03-05 19:09:59 +01:00
Blazej Floch 934498d37a Add "Show Origin" and "Show Viewport" options to 2D Editor Viewport 2018-03-02 21:27:32 -05:00
luz.paz 612ab4bbc6 Fix typos with codespell
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt`
Whitelist consists of:
```
ang
doubleclick
lod
nd
que
te
unselect
```
2018-02-21 19:46:06 +01:00
Rémi Verschelde b93d6a001b
Merge pull request #16566 from groud/gui_input_rework
2D Editor GUI input rework
2018-02-19 20:05:35 +01:00
Gilles Roudiere 8dad41e395 2D editor GUI input rework. Changes are:
- The input handling is done into several distinct functions, and the
  code is more consistent.
- The actions' history is more precise ("Edited CanvasItem"
  is now "Rotated CanvasItem","Moved CanvasItem",etc...)
- Fixed a little bug about input key events not forwarded correctly to plugins
- IK is followed by default when you move a bone node, the alt-key allow
  you to move it normally
2018-02-16 10:14:52 +01:00
George Marques da69a06253
Add a function to remove controls from containers
Closes #5968
2018-02-13 19:35:10 -02:00
Michael Alexsander Silva Dias b507eeddcc Capitalized "View" menu options. 2018-02-02 17:27:57 -02:00
volzhs 48611afb80 Rotate Control node with respecting pivot offset 2018-01-24 15:44:28 +09:00
Rémi Verschelde 9f479f096c Fix typos in code and docs with codespell
Using v1.11.0 from https://github.com/lucasdemarchi/codespell
2018-01-18 22:01:42 +01:00
Gilles Roudiere b06c6602c8 Changes the keep_margin parameter to true by default, so that people are not suprised that set_anchor changes the margins values 2018-01-15 10:37:13 +01:00
Blazej Floch 9d4afdc372 - Fixes #15470 "Crash on drag and drop scene file on empty scene"
- New: Allows for multiple files to be dragged over
- Added error when multiple nodes are dropped in scene **without** scene root
  - Removed TTR: "This operation requires a single selected node.", "I see.."
  - Introduces TTR: "Can not instaniate multiple nodes without root."
- Fixes "Can't add_child, already got a parent" error
- Reduced multiple resource loading by casting
- Make sure to not _show_resource_type_selector if only PackedScenes are being dropped
2018-01-09 23:16:47 -05:00
Bernhard Liebl 6c6a0fe840 Fix crash due to stale refs to node selection lists 2018-01-07 09:57:28 +01:00
Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
volzhs 1876999b3a Fix get_edited_scene_root error at starting editor
Fix #15300
2018-01-05 03:55:43 +09:00
Rémi Verschelde f9f6f250e6
Merge pull request #15191 from Jerome67000/z_renaming
renames "z" Node2D property to "z_index"
2018-01-04 00:41:45 +01:00
Jerome67000 42ae3525a3 #15078 renamed "z" -> "z_index" property in Node2D 2018-01-03 13:02:26 +01:00
Rémi Verschelde 8cf9269cdb
Merge pull request #15225 from volzhs/lock-group-invisible-node
Fix lock or group with invisible node
2018-01-03 12:35:12 +01:00
Rémi Verschelde 459ee51338
Merge pull request #15093 from poke1024/canvas-editor-select
More exact picking for canvas editor
2018-01-03 11:15:28 +01:00
Rémi Verschelde b50a9114b1 Update copyright statements to 2018
Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
volzhs 108b4a37b0 Fix lock or group with invisible node
Fix #15205
2018-01-01 02:18:39 +09:00
Bernhard Liebl 8505871a87 More exact picking for canvas editor 2017-12-27 20:24:58 +01:00
Gilles Roudiere b8c849205c Fix 2D editor checkboxes with a new project 2017-12-26 16:39:58 +01:00
Rémi Verschelde 3068ccc8e6
Merge pull request #14913 from poke1024/tooltip-shortcut-names
Consistent display of shortcut names in tooltips
2017-12-21 22:47:50 +01:00
poke1024 22d87f20fa Consistent display of shortcut names in tooltips 2017-12-21 20:17:30 +01:00
volzhs ec139d8522 Fix blurry after zooming 2017-12-21 00:39:02 +09:00
Dmitry Koteroff cd43188734 Fixed #14503 2017-12-11 02:43:27 +03:00
volzhs 81a79e0c0e Fix get_edited_scene_root error at starting editor 2017-12-10 08:01:00 +09:00
Rémi Verschelde 59657d6823
Merge pull request #14448 from groud/fix_checkboxes_update
Fixes the checkboxes update in canvas item editor
2017-12-09 19:04:27 +01:00
Rémi Verschelde 20a566d63a
Merge pull request #13166 from Krakean/change_addrootifnone_v2
When drag'n'drop, automatically create dragged resource as a root node if you haven't any yet (v2)
2017-12-09 16:42:25 +01:00
Gilles Roudiere e1de1b62ee Fixes the checkboxes update 2017-12-09 15:25:20 +01:00
Rémi Verschelde 13c2ff9320 Style: Apply new clang-format 5.0 style to all files 2017-12-07 08:02:00 +01:00
Gilles Roudiere 7b02f5591d Moves the guides colors to editor settings 2017-12-05 21:44:52 +01:00
Gilles Roudiere 03c1b6be23 Fix a little mistake in a setting name (rulers->guides) 2017-12-05 10:45:27 +01:00
Rémi Verschelde 1702a19bf0
Merge pull request #13959 from groud/editable_rulers_colors
Makes editable the guides color
2017-12-05 09:23:52 +01:00
Gilles Roudiere c2a7d186bd Make rulers on by default 2017-12-04 15:39:12 +01:00
Gilles Roudiere 6c32629758 Makes editable the rulers color 2017-12-03 18:57:49 +09:00
Pedro J. Estébanez 3f31925b18 Universalize draw-over API for EditorPlugins
- Now it is usable from both `CanvasItem` and `Spatial` editors.
- `EditorPlugin` API changes:
 - `forward_draw_over_canvas()` becomes `forward_draw_over_viewport()`.
 - `update_canvas()` becomes `update_overlays()`, which now triggers the update of every overlay on top of any 2D or 3D viewports present. Also now it returns the number of such viewports, which is useful whenever you need to know the number of draw-over calls you'll get.
 - New: `[set/is]_force_draw_over_forwarding_enabled()` to force overlaying regardless it handles the current object type, in a similar fashion as `[set/is]_input_event_forwarding_always_enabled`. This kind of overlay is also on top of those for regular handled node types.
 - New: `forward_force_draw_over_canvas()`, which is the callback that gets called for plugins that enable forced overlaying.
2017-11-24 21:24:15 +01:00
Dmitry Koteroff 3cca09d96a When drag'n'drop (lets say, picture in 2D mode), automatically create dragged resource as a root node if you haven't any yet. 2017-11-22 05:28:02 +03:00
Bernhard Liebl 80ad8afc85 Native pan and zoom for macOS 2017-11-21 09:11:39 +01:00
Ricardo Maes 77f21b63e9 Add simple spacebar panning setting for 2D editor 2017-11-20 22:53:14 +01:00
Gilles Roudiere 8d1f2b1857 Rework the canvas_item API for further improves to the canvas item editor 2017-11-19 13:36:31 +01:00
Rémi Verschelde b0f10c6643
Merge pull request #12855 from Hinsbart/remove_preview
Remove preview when closing "change default type" dialog.
2017-11-12 21:03:42 +01:00
Andreas Haas 58fafea485
Remove preview when closing "change default type" dialog. 2017-11-12 10:50:32 +01:00
Daniel J. Ramirez 592ee82010 Fixed theme update and some widgets. 2017-11-11 11:58:30 -06:00
letheed 482e07af7e Unify degree members and properties 2017-11-10 12:52:07 +01:00
scorched 1d99f93a7a Fix compilation on Visual Studio 2013 again. 2017-11-01 23:47:05 +03:00
Rémi Verschelde a6ddc5a9a4
Merge pull request #12363 from groud/implement_guides
Implement 2D editor guides
2017-10-30 22:58:46 +01:00
Gilles Roudiere 32502a4b68 Fixes keybord directionnal keys not moving nodes in the 2D editor 2017-10-29 22:00:03 +01:00
Gilles Roudiere 06a4e2e3ad Implement guides 2017-10-24 22:32:00 +02:00
Indah Sylvia 79dda1350d Finished transition of Patch9Rect to NinePatchRect 2017-10-24 13:01:45 +07:00
Rémi Verschelde 99c8a8c7b1 Merge pull request #11401 from SaracenOne/snapped_drag
Added snapping to spatial drag and drop.
2017-10-22 12:06:00 +02:00
scorched 3ba5ee42c3 Fix compilation on Visual Studio 2013 (#10219). 2017-10-20 12:55:22 +02:00
Gilles Roudiere fc02605b49 Fixes snapping and replaces the _draw_canvas by forward_canvas_draw 2017-10-18 00:01:59 +02:00
Daniel J. Ramirez 9001ba26aa Added and improved some missing icons, plus some other visual fixes. 2017-10-13 16:39:17 -05:00
Daniel J. Ramirez dbc37afcd9 Added and improved some icons, plus some other minor visual fixes. 2017-10-12 14:43:11 -05:00
Rémi Verschelde 1cb4fc1510 Merge pull request #11846 from gabrielformiga/fix-ik-bone-drag
Fix IK Bone Drag on Viewport
2017-10-09 12:30:56 +02:00
Rémi Verschelde 3151b08c48 Merge pull request #11821 from groud/margins_preset_menu
Replaces (and extends) the anchor menu to a Layout one
2017-10-09 12:21:57 +02:00
Gilles Roudiere a25d70ab31 Extends the anchors menu to a presets 2017-10-05 21:53:36 +02:00
Gabriel f931093812 Fix IK Bone Drag on Viewport 2017-10-04 21:58:13 -03:00
Gilles Roudiere 3f279d2a3e Fixes the pre drag rect not drawn correctly 2017-10-03 22:44:34 +02:00
Andreas Haas 5303efb2fa Merge pull request #11659 from AndreaCatania/prephysics
Renamed fixed_process to physics_process
2017-10-02 23:10:36 +02:00
Poommetee Ketson 980e78749b Merge pull request #11743 from groud/zoom_button_fix
Fix zoom button not zooming on the screen center
2017-10-02 23:42:43 +07:00
Gabriel 24249a2c4d Fix bones draw on viewport 2017-10-01 16:00:44 -03:00
Gilles Roudiere a0fb178b58 Fix zoom button not zooming on the screen center 2017-10-01 11:30:38 +02:00
Poommetee Ketson f058fa660d Merge pull request #11720 from ISylvox/EnhanceExperience-onUsing-DragNDropAssetTo2DViewport
Rename Patch9Rect into NinePatchRect on "Drag & Drop Asset to 2D Viewport" Feature
2017-09-30 22:28:25 +07:00
AndreaCatania 4537977d6d Renamed fixed_process to physics_process 2017-09-30 16:19:07 +02:00
Gilles Roudiere c9e1bff93f Fixes node2D not lockable/groupable 2017-09-30 15:30:51 +02:00
Indah Sylvia 1f30bcb264 Renamed Patch9Rect (which was expected to be renamed to NinePacthRect) into NinePatchRect on "drag & drop asset to 2D viewport" feature. 2017-09-30 20:18:58 +07:00
Rémi Verschelde f577efd47e Merge pull request #11424 from groud/control_node_presets
Implements set_margins_preset(...)
2017-09-26 00:11:46 +02:00
Poommetee Ketson dcc759fbbc 2DEditor: fix duplicated 'id_pressed' connection 2017-09-25 23:15:54 +07:00
Gilles Roudiere 05bb8e0c10 Remove set_area_as_parent_rect and replace it by set_anchors_and_margins_preset(PRESET_WIDE) 2017-09-22 11:39:44 +02:00
Rémi Verschelde 779426d2df Merge pull request #11477 from djrm/pr_visuals
Improved a lot of icons, and some style fixes
2017-09-22 09:28:10 +02:00
Gilles Roudiere 56a80625e5 Fixes the rulers text drawn outside the viewport_base 2017-09-22 09:18:04 +02:00
Daniel J. Ramirez 29d3ecf29a Improved a lot of icons, and some style fixes 2017-09-21 15:55:07 -05:00
Gilles Roudiere e2145bc960 Fix godot spraying errors about a null check 2017-09-21 21:59:38 +02:00
Rémi Verschelde 82f13288dd Merge pull request #11453 from djrm/pr_visuals
Visual tweaks.
2017-09-21 10:51:06 +02:00
Daniel J. Ramirez 00755ff2c0 Visual tweaks.
Updated icons
Updated some color
2017-09-20 19:29:52 -05:00
Marcelo Fernandez 1a8b324545 Add missing NULL checks on CanvasItemEditor 2017-09-20 16:28:16 -03:00
letheed 5ad9be4c24 Rename pos to position in user facing methods and variables
Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:

* pos -> position
* rot -> rotation
* loc -> location

C++ variables are left as is.
2017-09-20 13:11:10 +02:00
SaracenOne 2e22c07f42 Added snapping to spatial drag and drop. 2017-09-20 01:54:01 +01:00
Rémi Verschelde 01e4d2672c Merge pull request #11327 from SaracenOne/drag_meshes
Drag and drop for meshes directly.
2017-09-19 23:38:10 +02:00
SaracenOne a3b3886029 Drag and drop for meshes directly and fix drop restriction for non-Texture objects in canvas editor. 2017-09-18 22:50:05 +01:00
Gilles Roudiere b5f29fe073 Add some options and reorganize the 2D editor menus. Makes available forced snapping. 2017-09-18 23:20:18 +02:00
Gilles Roudiere ee61d5d04b Implement smart snapping. Fixes a bug with anchors single-axis move (when they were rotated). 2017-09-17 23:22:13 +02:00
Gilles Roudiere a6f577a9f2 Avoid grid step to go below zero 2017-09-17 23:19:05 +02:00
Gilles Roudiere 7c24a26bc2 Use shift to move anchors on a single axis 2017-09-17 23:19:05 +02:00
Gilles Roudiere bf6d7add01 Implement shortcuts to multiply/divide the grid step 2017-09-17 23:19:05 +02:00
Gilles Roudiere fc52a74ffc Fusion the lock/unlock and the group/ungroup buttons 2017-09-17 23:19:05 +02:00
Gilles Roudiere 975f7eeec3 Adds keyboards shortcuts 2017-09-17 23:19:05 +02:00
Gilles Roudiere 335688ce78 Implements rulers 2017-09-17 23:19:05 +02:00
Gilles Roudiere 72e0a68a81 Fixes axis badly displayed with high zooming values 2017-09-17 23:04:30 +02:00
Gilles Roudiere 71b45614fd Split some functions to make the code more readable (maybe at the price of a neglibile performance loss) 2017-09-17 23:04:30 +02:00
Gilles Roudiere f48b76fd8d Make the shortcuts for setting the pivot editable 2017-09-17 23:04:30 +02:00
Gilles Roudiere 69091d4035 Display draggable anchors only if the parent is not a container 2017-09-17 23:04:30 +02:00
Gilles Roudiere 100c788884 Display width and height when dragging a node side 2017-09-17 23:04:30 +02:00
Gilles Roudiere ad1028471c Draw a ghost rect when dragging nodes if it's rotated/scaled 2017-09-17 23:04:30 +02:00
Gilles Roudiere dbc4dbdec1 Displays margins values when moving the node 2017-09-17 23:04:30 +02:00
poke1024 d9b68c5f5d adds display of old bounding box as suggested by Zephilinox in issue #10936 2017-09-14 17:46:24 +02:00
poke1024 9ba92f5baa sprite selection rectangle updates again (fixes issue 10936)
sprite selection rectangle was not updating in real time when dragging or rotating sprites; undoing translation/rotation changes did not update sprite rectangles either.
2017-09-14 07:12:50 +02:00
Rémi Verschelde cf941fdc35 Merge pull request #11026 from hpvb/fix-assign-in-if
Remove assignment and declarations in if statements
2017-09-12 11:57:49 +02:00
Hein-Pieter van Braam 8230bf0a2f Remove assignment and declarations in if statements
After discussing with @reduz and @akien-mga it was decided that we do
not allow assignments or declarations in if statements. This PR removes
the instances of this I could find by automated means.
2017-09-08 14:59:15 +02:00
Hein-Pieter van Braam 67a706fc1b Fix various assorted warnings
Fix various warnings that don't have enough instances to merit
individual commits. Also fixes a potential bug in audio_server.cpp.
2017-09-08 14:57:48 +02:00
Juan Linietsky 1eeda0f32f Restored auto snapping of controls to pixels, fixes #10847 and probably several more issues. Made it optional in the project settings but defaults to true. 2017-09-07 11:22:07 -03:00
Rémi Verschelde 7f262e484a Merge pull request #10907 from SaracenOne/spatial_edit_drag
Added support for drag and drop in spatial editor.
2017-09-04 23:05:31 +02:00
Poommetee Ketson fd68c3b68f 2DEditor: enhance viewport cursor shape 2017-09-04 11:36:12 +07:00
SaracenOne d3cb8d12ff Added support for drag and drop in spatial editor. 2017-09-03 05:00:23 +01:00