Commit graph

340 commits

Author SHA1 Message Date
Juan Linietsky 89d87294db ability to shrink all images x2 on load
this is for extreme cases when running on devices with very low video
memory, so you can still retain compatibility.
2016-05-04 12:37:07 -03:00
Ignacio Etcheverry 1e752c0120 Fix wrong return and argument types in documentation 2016-05-04 15:35:09 +02:00
Josh Grams a7b4127481 RigidBody2D (add_force, set_inertia): new methods. 2016-04-26 08:15:15 -04:00
Josh Grams ffaced87a6 RigidBody2D: rename apply_impulse(pos) to offset. 2016-04-24 04:36:51 -04:00
Josh Grams f7d31cec38 RigidBody2D: add and bind get_inertia() method.
You can't set this value very well, since it's automatically computed
from the mass and the collision shapes. But since the values are higher
than many people might suspect, so being able to read it helps estimate
the amount of torque you might need to apply.
2016-04-20 20:49:37 -04:00
Rémi Verschelde e07266f6c1 Merge pull request #4273 from bojidar-bg/add-layers-and-masks-to-3d
Port collision and layer masks to 3D
2016-04-12 13:17:26 +02:00
Marc Gilleron d239e6bc0e Fixed #4163 (intersect_shape crashes on results limit) 2016-04-12 02:18:41 +02:00
Bojidar Marinov f7c3d6329c Port collision and layer masks to 3D, fixes #1759
Raycasts now have type_mask and layer_mask. Areas - collision_mask and layer_mask. PhysicsBodies needed only collision_mask.
2016-04-09 22:11:12 +03:00
Rémi Verschelde aec4f57f95 Merge pull request #3528 from SaracenOne/baked_light_realtime_colourize
Ability to colourize baked lighting in real time.
2016-03-15 10:22:09 +01:00
Saracen 24bc7d8db7 Fix 'FLAG_RECEIVE_SHADOWS' flag for GeometryInstances so that turning it off now correctly disables shadows from affecting the instance. 2016-03-12 16:51:17 +00:00
Rémi Verschelde aaad24e6fb Merge pull request #3865 from Marqin/coverity
[Coverity] fixed 11 of 537 potential bugs found by Coverity
2016-03-10 16:15:49 +01:00
Rémi Verschelde b5f873c9d1 Merge pull request #3999 from neikeq/issues_3650_3990
Fix crash when resizing ConcavePolygonShape2D segments
2016-03-10 06:29:20 +01:00
Ignacio Etcheverry 3fc16d4025 Fix crash when resizing ConcavePolygonShape2D segments 2016-03-09 19:52:15 +01:00
Hubert Jarosz 7b07bcaf44
fix six possible "divide by zero" 2016-03-09 00:18:23 +01:00
Hubert Jarosz 4a4f247914
remove trailing whitespace 2016-03-09 00:00:52 +01:00
Saracen 7fecebd8a8 Added extra controls to GeometryInstances to control how they should cast shadows: double-sided and shadows only.
Conflicts:
	servers/visual/visual_server_raster.h
2016-03-07 23:14:14 +00:00
Nuno Donato 2d1de83434 refix particles3d issue, bringing down the amount limit to 1024 2016-02-16 08:56:31 +00:00
Nuno Donato b3fadd66c8 * raised the max amount of particles to match the max number allowed in the inspector (prevents crash) 2016-02-12 11:45:26 +00:00
Saracen de5281c398 Ability to colourize baked lighting in real time. 2016-02-06 18:03:20 +00:00
Juan Linietsky 6d63dda72b Merge pull request #3534 from Biliogadafr/pickable2d
Physics2D: Allow to use 'intersect_point' with not 'Pickable' objects
2016-02-03 08:56:49 -03:00
Rémi Verschelde 7439947e13 Merge pull request #3518 from Ovnuniarchos/3DSoundServerBadReg
Variables SpatialSoundServer and SS pointed to SpatialSound2DServer.
2016-02-01 11:07:34 +01:00
Biliogadafr e8c5b41dd8 Physics2D: Allow to use 'intersect_point' with objects which is not 'pickable' 2016-02-01 04:30:16 +03:00
Ariel Manzur 0cd8c054a2 thread renaming 2016-01-31 20:23:24 -03:00
Ovnuniarchos 51dfd4a4b5 Variables SpatialSoundServer and SS pointed to SpatialSound2DServer. 2016-01-30 10:36:58 +01:00
Juan Linietsky d01f55a78e Merge pull request #2698 from Faless/add_area_fix
Fix bug in Body(2D)SW::add_area
2016-01-23 23:07:23 -03:00
Ovnuniarchos 8ed13c4df4 set_signed_data now works correctly on pcm8 samples. 2016-01-21 14:40:58 +01:00
Juan Linietsky cb9dfd5d28 avoid crash with empty concavepolygonshape, fixes #3169 2016-01-10 17:25:20 -03:00
Juan Linietsky 1aaf507ffb change intersect_ray function to discriminate pickable objects, fixes #3203 2016-01-10 15:54:57 -03:00
Juan Linietsky 0e71d49ef4 -Fix crash at exit due to unnecesary check in command queue, fixes #2034
-Fix memory corruption due to using wrong singleton in multithreaded physics, fixes #2760
2016-01-04 00:00:33 -03:00
Juan Linietsky 606729fa2d physics state properly returns contact metadata, closes #1979 2016-01-03 20:23:44 -03:00
Juan Linietsky 27c47e09a1 skip the first integration in physics bodies, fixes #2213 2016-01-02 13:28:18 -03:00
Juan Linietsky 0ed864d876 properly removing unprocessed objects from physics islands fixes one way platforms for rigidbodies, closes #2345 2016-01-01 12:13:17 -03:00
Juan Linietsky 199a29b353 Merge pull request #3184 from vnen/update-copyright-2016
Update copyright to 2016 in headers
2016-01-01 11:03:29 -03:00
George Marques 5be9ff7b67 Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
Juan Linietsky 7879efc50b Make both lights and occluders stop working if hidden, fixes #2437 2016-01-01 10:45:24 -03:00
Juan Linietsky 1e65c3c701 remove error print in area collision, should be a valid situation, closes #2463 2015-12-31 11:15:49 -03:00
Rémi Verschelde d4993b74fc Add missing argument names in GDScript bindings
All classes were reviewed apart from VisualServer for which no argument name is documented at all.
While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place).
2015-12-28 02:13:05 +01:00
Rémi Verschelde d1caf2f037 Remove bogus argument in body_get_node 2015-12-28 01:32:12 +01:00
Rémi Verschelde 46eebac3ae Remove bogus argument in sample_get_description
Copy-paste mistake from the setter most likely.
2015-12-28 01:18:37 +01:00
Juan Linietsky acc9db1695 Merge pull request #3071 from Ovnuniarchos/NewAreaCombiners
New and corrected area override modes.
2015-12-22 10:57:39 -03:00
Ariel Manzur 83f2084cb8 testing patch for aligned reads by webp in javascript 2015-12-22 09:19:12 -03:00
Ariel Manzur 1bc91848e3 thread 2015-12-21 10:58:51 -03:00
Juan Linietsky 9bf7adfc1f -another approach to solving the deadlock problem :| 2015-12-21 10:51:27 -03:00
Juan Linietsky 3fe740dac6 Merge branch 'master' of https://github.com/godotengine/godot 2015-12-21 10:26:04 -03:00
Juan Linietsky 49a19f85b8 -different attempt to avod deadlock problem 2015-12-21 10:25:46 -03:00
Ariel Manzur d4ed043968 too early to rename thread 2015-12-21 09:38:44 -03:00
Ariel Manzur 0576e1e28f Merge branch 'master' of https://github.com/godotengine/godot 2015-12-21 09:17:15 -03:00
Ariel Manzur 72a6b137ba audio threads 2015-12-21 09:01:40 -03:00
Ariel Manzur 5e0f43d051 naming the audio thread from within itself 2015-12-18 03:41:44 -03:00
Ariel Manzur 10298b9534 thread set name 2015-12-17 06:24:27 -03:00
Juan Linietsky f2183a5e09 replaced :var by :Variant in documentation, fixes #2897 2015-12-14 08:28:01 -03:00
Ovnuniarchos 89efebbf56 New and corrected are override modes. 2015-12-14 02:56:49 +01:00
Juan Linietsky 428984ec0c -New mask mode for lights, makes using masks MUCH easier. 2015-12-08 20:25:08 -03:00
Juan Linietsky 38ab47d2f9 Merge pull request #2865 from hurikhan/pr_fix_2791
Added additional token checks for the shader if..else.. statement.
2015-12-08 17:09:58 -03:00
Juan Linietsky ff936c6b2e Merge pull request #2868 from akien-mga/pr-fix-can-move-to
Fix can_move_to and rename it for more clarity
2015-12-08 17:09:47 -03:00
Ovnuniarchos 43b2c9c7a4 Areas now calculate their dampenings the same way as their gravity. 2015-12-08 18:45:14 +01:00
Rémi Verschelde 9457211f8f Fix wrong index being used to populate r_results
Regression from f33d9da.
2015-12-04 09:31:01 +01:00
Juan Linietsky 4b1f0afb01 -several fixes to Android to work better on Tegra 3/4 devices, uses 16 bits FBOs so all 2D shader effects should now work in every single Android device. 2015-12-02 11:15:48 -03:00
Fabio Alessandrelli 1231c795de Fix Body (and Body2D) add_area / remove_area when area have multiple shapes 2015-12-02 11:30:48 +01:00
Andrea Chua 67a1c3f136 Bug Fix #2541: Shader language function validation logic
ensures that it finds the correct function to validate.
2015-11-27 21:27:06 +08:00
Rémi Verschelde aa30e01f26 Merge pull request #2752 from SaracenOne/shadow_color
New shader feature: change the colour of shadows on a per-material basis
2015-11-23 11:40:52 +01:00
Rémi Verschelde 2674565cf6 Merge pull request #1931 from Faless/audio_free_rid
Expose AudioServer::free(RID rid) as AudioServer.free_rid(RID rid)
2015-11-23 00:22:15 +01:00
Rémi Verschelde f33d9dab5b Fix can_move_to and rename it for more clarity
Fixes #2416.
The KinematicBody::can_move_to function was likely designed for two behaviours:
 - discrete: check if the body can "teleport" to the destination
 - continuous: check if the direct path to the destination is valid
The continuous behaviour was however not implemented, and the discrete behaviour was broken too due to a wrong call to intersect_shape.

The discrete behaviour has thus been fixed and the function renamed to can_teleport_to for more clarity.
2015-11-22 14:14:07 +01:00
hurikhan 49f4ec2b71 Added additional token checks for the shader if..else.. statement. Fixes issue #2791. 2015-11-22 13:49:58 +08:00
Juan Linietsky d3eb9e8c54 -remove Vector2.atan2() replaced by Vector2.angle(), fixes #2260 2015-11-19 10:41:20 -03:00
Saracen dd00452997 Merge branch 'master' of https://github.com/okamstudio/godot into shadow_color
Conflicts:
	drivers/gles2/shader_compiler_gles2.cpp
2015-11-18 23:18:10 +00:00
Juan Linietsky 0c3386b2ed Merge pull request #2707 from akien-mga/master
Cosmetic fixes to SCons buildsystem
2015-11-18 19:43:28 -03:00
Juan Linietsky f0aeb036d1 Merge pull request #2715 from SaracenOne/shader_fix_and_enhancement
Write to 4-dimensional position access and shader graph code generation fix.
2015-11-18 19:36:47 -03:00
Juan Linietsky e82afd9c50 Merge pull request #2629 from firefly2442/float-to-bool
float to bool variable type, fixes: #2478
2015-11-18 19:17:29 -03:00
Juan Linietsky e8435cc721 Merge pull request #2632 from firefly2442/duplicate-inherited-vars
remove child variable that is duplicated from parent class
2015-11-18 19:16:35 -03:00
Juan Linietsky 61c4c5795f -support for stereo ima-adpcm sample compression & playback
-support for converting samples to ima-adpcm upon export
2015-11-09 00:49:18 -03:00
Saracen c1d19ad258 New shader feature: change the colour of shadows on a per-material basis.
Conflicts:
	drivers/gles2/shader_compiler_gles2.cpp
2015-11-08 03:54:55 +00:00
Fabio Alessandrelli 203f069329 Expose AudioServer::free(RID rid) as AudioServer::free_rid(RID rid)
to avoid script error due to collision with Object method free
2015-11-02 17:54:33 +01:00
Saracen b54d96ceba Added ability to write directly to 4-dimensional position vector from within custom vertex shader code. Bugfixes to shader graph code generation concerning xforms. 2015-11-02 16:03:31 +00:00
Rémi Verschelde 399b1b0474 Cosmetic fixes to SCons buildsystem
- Removed trailing spaces
- Made sure all indentation is done using tabs (fixes #39)
- Potentially fixed an identation issue for openssl check
2015-11-01 20:53:26 +01:00
Juan Linietsky 281d6fac1e -some fixes to audio 2015-11-01 01:55:22 -03:00
Juan Linietsky b59c86f6f9 -Ability to debug video memory usage
-Small fix to xml saver (swapping > and <)
2015-10-21 09:50:44 -03:00
firefly2442 bb68dc5210 remove child variable that is duplicated from parent class 2015-10-18 21:45:27 -05:00
firefly2442 4621d30d1b float to bool variable type, fixes: #2478 2015-10-18 19:49:30 -05:00
Juan Linietsky 63033aa646 Merge branch 'master' of https://github.com/okamstudio/godot 2015-10-17 10:30:08 -03:00
Juan Linietsky ab22203791 misc cleanup 2015-10-17 10:29:54 -03:00
Juan Linietsky b217e1417a Merge pull request #2479 from firefly2442/cppcheck-unusedvars
ran cppcheck, found unused variables
2015-10-17 10:25:36 -03:00
Juan Linietsky 652a01f16f Merge pull request #2572 from leezh/clipping-fix
nested clipping of canvas items now works
2015-10-17 09:48:38 -03:00
Juan Linietsky a871fc9112 Merge pull request #2587 from eska014/fix-area2d-mask-matching
Fix Area/Area2D mask matching
2015-10-17 09:47:27 -03:00
Juan Linietsky 426909e26b Merge pull request #2594 from Biliogadafr/PinSoftness
Expose softness parameter of pin joint to the editor.
2015-10-17 09:45:16 -03:00
Juan Linietsky b3cda43a0f Merge branch 'master' of https://github.com/okamstudio/godot
Conflicts:
	platform/windows/detect.py
2015-10-13 01:19:32 -03:00
Biliogadafr 2ffc90d8b4 Expose softness parameter of pin joint to the editor. 2015-10-10 23:28:05 +03:00
eska 375a7a727f Fix 3D Area mask matching 2015-10-10 02:33:26 +02:00
eska 13ff4bde65 Fix Area2D type mask matching 2015-10-09 21:54:16 +02:00
reduz aad2bbdb6f newline fixes 2015-10-08 15:00:40 -03:00
reduz 3514a87b37 fixed uninitialized memory issues in audio code 2015-10-08 14:50:18 -03:00
Zher Huei Lee 7f001a2c76 nested clipping of canvas items now works 2015-10-05 11:50:16 +01:00
Rémi Verschelde 092f84642c Rename voice_set_volume argument to p_volume to avoid confusion
This argument is indeed expected to be a volume on a linear scale (not dB),
typically from 0.0 to 1.0, though it can go higher than 1.0.
2015-09-26 22:43:34 +02:00
Juan Linietsky c858515785 Fixed theora playback. Removed theoraplayer.
Still need to get proper audio output latency in some platforms.
2015-09-26 14:50:42 -03:00
Juan Linietsky 83d9a692be Ability to visually debug geometry visually:
-Visible 2D and 3D Shapes, Polygons, Tile collisions, etc.
-Visible Navmesh and Navpoly
-Visible collision contacts for 2D and 3D as a red point
-Customizable colors in project settings
2015-09-20 13:03:46 -03:00
firefly2442 afbb6c064c ran cppcheck, found unused variables 2015-09-16 15:35:30 -05:00
romulox_x e5730c1c7c fixed server breaking error in previous splash screen commit 2015-09-12 19:15:02 -07:00
steve b0e5031f1f ios now displays splash screen between launch image and main scene, instead of a black screen 2015-09-10 15:01:02 -07:00
Juan Linietsky 9741374617 Rewrite of the AudioStream API
-Fixes long-standing issues regarding to playing a single stream multiple times simultanteously
-Fixes wrong-looping, starting, caching, etc. Issues resulting from bad original design
-Allows more interesting kinds of streams (stream graphs with streams inside streams!) in the future
2015-09-09 18:50:52 -03:00
Juan Linietsky b0aa49accb merged some stuff for okam 2015-09-03 23:24:55 -03:00
Juan Linietsky 2d8866574d Added gravity scale, and linear/angular damp override to 3D physics. 2015-08-30 18:57:17 -03:00
Juan Linietsky 4613a3f2c0 small fixes 2015-06-30 11:59:00 -03:00
romulox_x 85e49d4e75 added support for mirrored repeat texture wrapping 2015-06-25 14:51:21 -07:00
Juan Linietsky 52308aba68 ability to change shadow color in light2d 2015-06-24 18:15:43 -03:00
Juan Linietsky 74081cdaaa Merge pull request #2090 from volzhs/pmr_virtual
fix register Physics2DTestMotionResult not virtual
2015-06-22 23:54:24 -03:00
volzhs 839d69502c fix register Physics2DTestMotionResult 2015-06-15 08:57:14 +09:00
Juan Linietsky 89300b70e7 added ability for Area (3D) to detect other areas 2015-06-12 15:52:21 -03:00
Juan Linietsky 9e479065f5 new space shooter demo
ortho camera sort fix, closes #2063
2015-06-11 10:00:48 -03:00
Juan Linietsky 5064cc5006 Merge pull request #1932 from Faless/gravity_distance_full
Calculate gravity based on distance from body to gravity point
2015-06-07 00:25:37 -03:00
Juan Linietsky b524b40fdc -fixed many memory initialization issues
-fixed deadlock on previews thread
-fixed compilation errors on unix
2015-06-06 22:06:58 -03:00
Juan Linietsky f62961aba3 -fix bug in animation editor
-fix crash bug in physics motion, closes #1993
2015-05-27 17:30:50 -03:00
Juan Linietsky b1b7826ea7 oops, previous commit was not working
it is working now
2015-05-26 01:30:36 -03:00
Juan Linietsky 9df77d2765 ability to run 2D physics in a thread
also, 2D physics is now thread safe too.
see physics_2d/thread_model
2015-05-26 01:06:05 -03:00
Juan Linietsky 1e50677594 fixes on sample importing 2015-05-19 23:37:04 -03:00
Juan Linietsky e323cc0505 -Rename unexisting by nonexistant, closes #1940
-Added function to retrieve list of actions fron InputMap
2015-05-18 10:20:54 -03:00
Fabio Alessandrelli 590afbcac4 Calculate gravity based on distance from body to gravity point (2D) 2015-05-18 01:32:26 +00:00
Fabio Alessandrelli 473c7222f5 Calculate gravity based on distance from body to gravity point 2015-05-18 01:30:43 +00:00
Juan Linietsky bbe9a37f1d sleeping property now should work properly, fixes #1892 2015-05-16 17:54:36 -03:00
Juan Linietsky 32b1b472af -improved one-way collision handling in both dynamic and character bodies for 2D, fixes #1854 2015-05-10 19:24:09 -03:00
ehriche 897a1aade5 optional formal changes 2015-05-06 01:22:31 +02:00
ehriche 670d77813f PhysicsServerSW::body_is_shape_set_as_trigger - missing return statement 2015-05-06 00:41:41 +02:00
Juan Linietsky e7aa37fe75 improved kinematic motion, improved demos for kinematic motion 2015-05-03 22:37:10 -03:00
Juan Linietsky 767f71a35e -Made one way collision work with 2D physics (rigidbody) 2015-05-03 18:18:21 -03:00
Juan Linietsky af06843982 -new collision layer & mask system for 2D, for more flexible collision masking 2015-05-03 16:47:21 -03:00
Juan Linietsky 4804462ee0 -Fixes from source code analyzizer, closes #1768 2015-05-01 10:44:08 -03:00
Juan Linietsky 5c6b31c024 -fixed broken lighting in release version of godot for isometric light demo, fixes #1697 2015-04-30 11:34:24 -03:00
Juan Linietsky 0adca0a7c9 -made normalmaps easier in 2D, fixes #1467 2015-04-27 08:11:54 -03:00
Juan Linietsky 3bcb930e8a properly wake up bodies when a parameter changes, fixes #1740 2015-04-26 16:20:00 -03:00
Juan Linietsky 81f36b768d fixes crash related to empty concavecollisionshape, fixes #1709 2015-04-26 13:03:01 -03:00
Juan Linietsky 972af0b0cb -Fixed shader commets, /* */ works well and crash is solved, fixes #1711 2015-04-26 12:34:42 -03:00
Juan Linietsky ec00cd5c41 -Resolved light clipping issue due to wrong global rect cache, fixes #1722 2015-04-25 10:32:34 -03:00
Juan Linietsky f971ae32e1 casting line into physics on negative space now works properly, fixes #1726 2015-04-24 22:41:31 -03:00
Juan Linietsky 59154cccf9 -Changed Godot exit to be clean.
-Added more debug information on memory cleanliness on exit (if run with -v)
-Fixed several memory leaks, fixes #1731, fixes #755
2015-04-20 19:38:02 -03:00
Juan Linietsky 28c4afeb57 -Rewritten KinematicBody2D::move to MUCH more efficient code.
-KinematicBody2D::move now properly recognizes collision exceptions and masks, fixes #1649
-Removed object type masking for KinematicBody2D
-Added a test_motion() function to RigidBody2D, allowing simlar behavior to KinematicBody2D::move there.
2015-04-19 20:50:55 -03:00
Juan Linietsky 170a9349d2 Merge branch 'master' of https://github.com/okamstudio/godot 2015-04-18 16:18:59 -03:00
Juan Linietsky 4661a6e126 -try to avoid errors when path using ".." is present in script include, fixes #1703 2015-04-18 16:17:33 -03:00
Juan Linietsky f92a1fd646 Merge pull request #1691 from Faless/area_combine_2d
Implement Area2D space_override_mode = COMBINE
2015-04-18 14:44:59 -03:00
Juan Linietsky fdaa2920eb Updated copyright year in all headers 2015-04-18 14:38:54 -03:00
Fabio Alessandrelli e1bfbcfd42 Fix operator definition for AreaCMP 2015-04-14 16:46:52 +00:00
Fabio Alessandrelli bad445066c Implement Area2D space_override_mode combine 2015-04-14 16:33:52 +00:00
Juan Linietsky 3e20391bf6 -Changed bootsplash option to use a file, fixes #1539
-Added OS.get_splash_tick_msec() to query when splash appeared
2015-04-12 17:55:01 -03:00
Juan Linietsky d148a03848 -Fixes bug in ShaderGraph material, when uniform property is not used, fixes #1634 and #1610 2015-04-09 00:29:21 -03:00
Juan Linietsky 219fce737c Merge pull request #1564 from Faless/area_combine-1
Implement combine mode for area
2015-04-07 20:21:11 -03:00
Juan Linietsky 9fa1698c74 Changes to Light
-=-=-=-=-=-=-=-=

-Changed material unshaded property for an enum, which supports light-only shading
-Added a "Mix" shading mode, useful for using lights as masks
-Added energy parameter to Light2D
2015-04-03 01:43:37 -03:00
Juan Linietsky 68e42f53ba Beta1 Attempt #1
-=-==-=-=-=-=-=-

-Small fixes in canvas item light shader
-Fixed compilation in server target
-Export for Android makes 32 bits display as default
-changed version to 1.1beta1
2015-04-02 12:59:23 -03:00
Juan Linietsky 7fc4059b13 read depth fixes 2015-03-31 17:57:16 -03:00
Fabio Alessandrelli 600bae34bd Re-sort Area array during integration step 2015-03-24 18:46:26 +00:00
Fabio Alessandrelli 18a1403fcf Implement combine mode for area 2015-03-24 18:46:26 +00:00
Fabio Alessandrelli 4b3b5eba86 Use Vector for storing areas 2015-03-24 18:46:26 +00:00
Juan Linietsky e9f94ce8d2 fix area center of gravity 2015-03-22 15:11:36 -03:00