Rémi Verschelde
af2c742f53
Fix and expose String::strip_escapes(), use it in LineEdit paste
...
Supersedes #27736 .
2019-05-31 15:49:14 +02:00
Tomasz Chabora
9de912caf5
Improvements to incremental search
2019-05-31 14:56:49 +02:00
Rémi Verschelde
7770f8cb7e
Merge pull request #29331 from KoBeWi/animation_time_machine
...
Add track_set_key_time() to Animation
2019-05-31 10:12:37 +02:00
Cheeseness
b06dc6ba8c
Correct typos in RigidBody axis lock documentation
2019-05-31 13:28:30 +10:00
Tomasz Chabora
adcbcf87dd
Add track_set_key_time() to Animation
2019-05-31 00:40:29 +02:00
Rémi Verschelde
c6b96050d0
Merge pull request #29311 from AspenBlack/patch-1
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More accurate description of valid Parents
2019-05-30 16:43:28 +02:00
Aspin
a9ddf2a449
More accurate description of valid Parents
...
I hope this is the right place to edit now.
2019-05-30 20:41:55 +08:00
follower
a3aa98cb88
Improve AudioStreamSample documentation.
...
"Squash" of #27928 .
Wording based on suggestions by @LikeLakers2.
2019-05-31 00:20:33 +12:00
Chaosus
0bc37de744
Added 2D functions to AStar
2019-05-30 07:10:07 +03:00
Rémi Verschelde
e9ca1a1299
Merge pull request #25520 from Zylann/expose_node_custom_aabb
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Exposed custom AABB setter on GeometryInstance
2019-05-29 17:18:17 +02:00
Hugo Locurcio
30474b8215
Improve the PrimitiveMesh-derived class documentations
2019-05-28 20:37:05 +02:00
Rémi Verschelde
0e441e9a1a
Merge pull request #29248 from Cheeseness/camera_project_fix
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Add a depth parameter to Camera::project_position()
2019-05-28 19:25:37 +02:00
Rémi Verschelde
3a365c1fc0
doc: Sync classref with current source
2019-05-28 18:08:13 +02:00
Cheeseness
6fe957de63
Add a depth parameter to Camera::project_position()
2019-05-29 02:04:50 +10:00
Tomasz Chabora
86e4677fb4
Add HSV mode to color picker
2019-05-28 18:00:52 +02:00
Giacom
c00427add3
Added move_toward functions for float, Vector2 and Vector3
2019-05-28 11:39:35 +01:00
Rémi Verschelde
47f00925dc
Merge pull request #28454 from homer666/popup-centered-maxsize
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Add `popup_centered_clamped()` method to Popup
2019-05-28 11:36:41 +02:00
Michael Alexsander Silva Dias
fad0338beb
Make animation editor change tracks positions instead of swapping them
2019-05-27 22:03:26 -03:00
Jummit
ce2c45bde7
add get_camera_rid method
2019-05-27 16:05:27 +02:00
Rémi Verschelde
e8fbb28e20
Merge pull request #29119 from bruvzg/native_icon_support
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Add native window/taskbar icon support for Windows and macOS.
2019-05-27 12:09:42 +02:00
Tomasz Chabora
fbf4135fc1
Add example usage for get_rect()
2019-05-26 15:51:27 +02:00
Michael Alexsander Silva Dias
b3c2305160
Add "GUI skinning" tutorial link to the 'Theme' doc
2019-05-24 17:19:24 -03:00
Rémi Verschelde
01c41c782b
Merge pull request #28796 from clayjohn/GLES2-optimization
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GLES2: Allow Viewports to render directly to screen
2019-05-24 17:31:44 +02:00
Rémi Verschelde
5785b9ae1d
Merge pull request #29055 from cbscribe/kcc_docs_animstate
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[DOCS] Add descriptions to AnimationNodeStateMachine[Playback]
2019-05-24 14:51:06 +02:00
Rémi Verschelde
33239a5ada
Merge pull request #29127 from Xrayez/geometry-delaunay-bind
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Expose 2D Delaunay triangulation in Geometry singleton
2019-05-24 13:27:11 +02:00
bruvzg
2b9ed68d6a
Add native window/taskbar icon support for Windows and macOS.
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Co-authored-by: Markus Törnqvist <mjt@nysv.org>
2019-05-24 14:23:57 +03:00
Chris Bradfield
47b8615a2e
[DOCS] Add descriptions to AnimationNodeStateMachine[Playback]
2019-05-24 12:44:15 +02:00
Rémi Verschelde
c8957295a6
Merge pull request #29146 from seandheffernan/returnFix2
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Change "Return" to "Returns" where necessary in XML documentation
2019-05-24 12:21:12 +02:00
Andrii Doroshenko (Xrayez)
24e9a881c0
Expose 2D Delaunay triangulation in Geometry singleton
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Can be used via scripting as `Geometry.triangulate_delaunay_2d(points)`
The interface is the same as in `Triangulate` library, returning indices
into triangulated points.
2019-05-24 13:10:13 +03:00
Sean Heffernan
426bcc9941
Change "Return" to "Returns" where necessary in XML documentation
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In many of the XML files it had been noted that when the documentation
refers to a return value, both "Return" and "Returns" are used. This
has now been fixed to only say "Returns".
Fixes #28867
2019-05-23 21:11:24 -07:00
WiggleWizard
aebca30c43
Fixed virtual method not showing up in autocomplete and docs
2019-05-23 22:31:02 +01:00
Andrii Doroshenko (Xrayez)
883ef8570a
Expose 2D polygon boolean operations in Geometry singleton
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Clipper 6.4.2 is used internally to perform polypaths clipping, as well
as inflating/deflating polypaths. The following methods were added:
```
Geometry.merge_polygons_2d(poly_a, poly_b) # union
Geometry.clip_polygons_2d(poly_a, poly_b) # difference
Geometry.intersect_polygons_2d(poly_a, poly_b) # intersection
Geometry.exclude_polygons_2d(poly_a, poly_b) # xor
Geometry.clip_polyline_with_polygon_2d(poly_a, poly_b)
Geometry.intersect_polyline_with_polygon_2d(poly_a, poly_b)
Geometry.offset_polygon_2d(polygon, delta) # inflate/deflate
Geometry.offset_polyline_2d(polyline, delta) # returns polygons
// This one helps to implement CSG-like behaviour:
Geometry.transform_points_2d(points, transform)
```
All the methods return an array of polygons/polylines. The resulting
polygons could possibly be holes which could be checked with
`Geometry.is_polygon_clockwise()` which was exposed to scripting as well.
2019-05-22 17:12:39 +03:00
Rémi Verschelde
02bc82f9be
Merge pull request #29022 from mrcdk/preview_generator_fixes
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Add some extra functions to EditorResourcePreviewGenerator
2019-05-22 12:16:32 +02:00
Rémi Verschelde
86f6d08923
doc: Sync classref with current source
2019-05-21 13:27:03 +02:00
Rémi Verschelde
defd960276
Merge pull request #27886 from LeonardMeagher2/obj_to_string
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Allow overriding how scripted objects are converted to strings
2019-05-20 22:37:01 +02:00
Rémi Verschelde
5cc1c7d642
Merge pull request #28985 from rcorre/advance_condition_docs
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Clarify auto_advance.
2019-05-20 18:00:14 +02:00
Rémi Verschelde
f3b8fe47b0
doc: Document default value for PhysicsBody collision layers
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Supersedes #28971 .
Co-authored-by: Mitch Curtis <mitch.curtis@qt.io>
2019-05-20 12:12:27 +02:00
MrCdK
f8a9844d80
Renamed EditorResourcePreviewGenerator.should_generate_small_preview() to generate_small_preview_automatically()
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Added can_generate_small_preview() so the generator uses generate() or generate_from_path() if it returns true
Added can_generate_small_preview() and generate_small_preview_automatically() to the scripting languages
2019-05-20 11:08:39 +02:00
Ryan Roden-Corrent
20168b5fbf
Clarify auto_advance.
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Make the docs more clear about how you can use auto_advance. Calling it
a "variable" is vague, so I updated the docs to clearly state that it
becomes a boolean parameter on the AnimationTree.
Fixes godotengine/godot-docs#2439 .
2019-05-19 17:51:35 -04:00
Rémi Verschelde
e0574e1d98
Fix typos with codespell
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Using codespell 1.15.0.
Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
doubleclick
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2019-05-19 13:10:35 +02:00
Max Hilbrunner
ee5ba3e097
Merge pull request #28366 from iwek7/feature/issue28355/showSpacesInEditor
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Add feature to show spaces in code editor
2019-05-17 20:38:40 +02:00
Max Hilbrunner
c2df3189fa
Merge pull request #28959 from volzhs/doc-editor-plugin-update_overlays
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Add description for EditorPlugin.update_overlays
2019-05-17 17:18:17 +02:00
volzhs
5fe2bf125a
Add description for EditorPlugin.update_overlays
2019-05-17 22:36:40 +09:00
Julian Murgia
b72ba99939
Merge pull request #28950 from YeldhamDev/doc_string_format_link
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Add "String Formatting" tutorial link to the 'String' doc
2019-05-17 09:27:47 +02:00
Michael Alexsander Silva Dias
3197898c88
Add "String Formatting" tutorial link to the 'String' doc
2019-05-16 23:07:52 -03:00
Max Hilbrunner
05cb337f2d
Merge pull request #28587 from Daw11/lanczos
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Implement Lanczos image filter
2019-05-16 23:25:48 +02:00
Rémi Verschelde
996abb83e3
doc: Fix issues found by the parser
2019-05-15 13:00:45 +02:00
Rémi Verschelde
30da18c01a
doc: Sync classref with current source
2019-05-15 12:51:58 +02:00
Hugo Locurcio
1cfa74bf92
Improve the CanvasItem documentation
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This makes it clear that line width and antialiasing in
`draw_multiline()` aren't implemented yet (see #16448 ).
2019-05-14 09:10:00 +02:00
clayjohn
65c211d303
Implement ability to render viewports directly to screen
2019-05-13 15:20:15 -07:00
Rémi Verschelde
647021e864
Merge pull request #28326 from BastiaanOlij/center_heightmap
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Center shape according to logic Bullet applies
2019-05-13 12:58:00 +02:00
hbina085
d02ecd5a18
updated description of Array.shuffle to properly describe that it uses the same common seed at every runtime, thus being reproducible in general
2019-05-11 18:04:47 -04:00
Guilherme Felipe
36e9af4812
Docs: Add tutorials for KinematicBody2D
2019-05-08 13:45:40 -03:00
Ken Paulson
ece6d37eef
Improved the AnimatedSprite docs; added description to speed_scale.
2019-05-07 22:48:39 -04:00
Bastiaan Olij
e4dea0595a
Add transform support to deal with Bullets centering of shapes
2019-05-07 22:43:10 +10:00
Bastiaan Olij
4bb0df7060
Center shape according to logic Bullet applies
2019-05-07 20:44:09 +10:00
Rémi Verschelde
9123db748e
Merge pull request #28330 from BastiaanOlij/improve_multimesh
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Added set_as_bulk_array, fixed transform2D saving and documentation
2019-05-06 09:57:48 +02:00
Daw11
28bff3d1ad
Implement Lanczos image filter
2019-05-05 14:03:56 +02:00
Max Hilbrunner
d8617f237a
Merge pull request #28643 from t-karcher/patch-1
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Update of RigidBody2D class description
2019-05-05 08:36:45 +02:00
lopho
5ce9bfcb4f
Document dictionary erase return value
2019-05-04 21:10:18 +02:00
Leonard Meagher
f7eb426e2e
Allow overriding how scripted objects are converted to strings
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solves #26796
- ADD `String to_string()` method to Object which can be overriden by `String _to_string()` in scripts
- ADD `String to_string(r_valid)` method to ScriptInstance to allow langauges to control how scripted objects are converted to strings
- IMPLEMENT to_string for GDScriptInstance, VisualScriptInstance, and NativeScriptInstance
- ADD Documentation about `Object.to_string` and `Object._to_string`
- Changed `Variant::operator String` to use `obj->to_string()`
2019-05-03 15:06:05 -07:00
Tomasz Chabora
0b8a785539
Make second parameter of substr optional
2019-05-03 19:46:56 +02:00
Thomas Karcher
1170b78e28
Update of RigidBody2D class description
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Added a hint in the RigidBody2D class description regarding the transformation issue mentioned in https://github.com/godotengine/godot/issues/5734
2019-05-03 10:49:54 +02:00
Rémi Verschelde
f1e39e1fc8
Merge pull request #28636 from bojidar-bg/d2426-panel-styles
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Remove unused panelf and panelnc styles
2019-05-03 09:40:11 +02:00
Bojidar Marinov
3d47dad2b1
Remove unused panelf
and panelnc
styles
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Fixes godotengine/godot-docs#2426
2019-05-03 09:44:46 +03:00
lopho
da73bcca6f
Document CollisionObject2D pickable requires collision_layer
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Documents CollisionObject2D mouse_entered, mouse_exited and input_event requiring at least one collision_layer to be set.
2019-05-02 15:43:28 +02:00
Max Hilbrunner
46b6fb83ef
Merge pull request #28542 from Anchakor/master
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Small documentation improvements
2019-05-01 21:45:56 +02:00
miwanczuk
c86b03abd8
Expose TextEdit's drawSpaces feature to GDScript
2019-05-01 11:32:54 +02:00
Jiří Procházka
04b49264f2
Small documentation improvements
2019-05-01 11:11:09 +02:00
Rémi Verschelde
a72552367e
Merge pull request #25453 from nekomatata/button-keep-pressed-option
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Add option to keep button pressed when moving cursor outside while pressing
2019-05-01 10:30:40 +02:00
Aaron Franke
620ec4703f
Make "decimal" functions more consistent
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In GDScript, rename "decimals" to "step_decimals". In C#, add "StepDecimals", but keep the old functionality in a method called "DecimalCount".
2019-04-30 13:49:17 -04:00
Rémi Verschelde
dd2cd06165
Merge pull request #25670 from aqnuep/bake_mode_affect_gi_prove
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Disable GI probe capturing lights with bake mode disabled
2019-04-30 18:33:34 +02:00
Rémi Verschelde
c991379b81
doc: Sync classref with current source
2019-04-30 14:23:59 +02:00
Rémi Verschelde
7e0c97e73b
Merge pull request #27656 from Calinou/doc-lineedit-keybindings
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Document built-in LineEdit keybindings
2019-04-30 11:14:03 +02:00
Rémi Verschelde
6e1b8b07b9
Merge pull request #27805 from Kanabenki/line2d-add-point-idx
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Add optional position argument for add_point in Line2D
2019-04-30 11:02:47 +02:00
Rémi Verschelde
5313ce232d
Merge pull request #27870 from mawenzy/pr_gotoline
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Bind goto_line function for Script Editor
2019-04-30 10:53:23 +02:00
homer666
80e9e93e27
Add Popup::popup_centered_clamped method
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- Also replace redundant duplicate code in editor dialogs with calls to popup_centered_clamped()
2019-04-30 05:35:43 +10:00
Rémi Verschelde
1af18ab235
Merge pull request #28399 from YeldhamDev/textedit_expose_tab_fold
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Expose 'TextEdit's tab drawing and folding to GDScript
2019-04-29 17:04:46 +02:00
Rémi Verschelde
18e88c8563
Merge pull request #18992 from aaronfranke/mono-equal-approx
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[Core] [Mono] Improve and use approximate equality methods
2019-04-29 10:16:46 +02:00
clayjohn
e8858a9a44
changed references to array types in arraymesh doc
2019-04-27 10:45:04 -07:00
Juan Linietsky
11fb4ffbf8
Added docs to AudioStreamPlayer for get_mix_time
2019-04-27 14:11:39 -03:00
Bastiaan Olij
b652fcd241
Added set_as_bulk_array, fixed transform2D saving and documentation to MultiMesh
2019-04-26 20:30:16 +10:00
Aaron Franke
7f7d97f536
[Core] Expose approximate equality methods to GDScript
2019-04-25 13:20:29 -04:00
Max Hilbrunner
4ad22f8148
Merge pull request #28359 from Calinou/doc-improve-projectsettings
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Improve the ProjectSettings documentation
2019-04-25 13:19:32 +02:00
Michael Alexsander Silva Dias
350bcce041
Expose 'TextEdit's tab drawing and folding to GDScript
2019-04-24 12:42:12 -03:00
Hugo Locurcio
436d000066
Improve the ProjectSettings documentation
2019-04-24 13:37:14 +02:00
Rémi Verschelde
ea56d18256
doc: Sync classref with current source
2019-04-24 07:50:14 +02:00
Juan Linietsky
325f6c6581
Added inspector plugin documentation.
...
Fixed plugin bindings.
2019-04-23 16:39:09 -03:00
Daniel Rakos
de33ef2d1b
Disable GI probe capturing lights with bake mode disabled
...
The bake mode property of lights previously didn't affect GI probes.
This change makes the GI probe ignore lights that have their bake mode
set to disabled.
2019-04-23 11:36:36 +02:00
Hein-Pieter van Braam
f2d3d3e679
Merge pull request #24269 from xsellier/feature/master-add-sha256
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Add SHA256 for PoolByteArray
2019-04-23 06:38:03 +03:00
Hein-Pieter van Braam
2779bdf557
Merge pull request #27724 from follower/patch-2
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Add example of loading a font from .ttf file
2019-04-23 06:04:25 +03:00
Rémi Verschelde
886afa9b76
Merge pull request #26868 from NilsIrl/master
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Add Attenuation Model "NO" for AudioStreamPlayer3D
2019-04-22 13:36:07 +02:00
Rémi Verschelde
ab4705a807
Merge pull request #28125 from KoBeWi/code_true_code
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Consistently wrap booleans in [code]
2019-04-22 11:59:16 +02:00
Rémi Verschelde
201cdd358a
Merge pull request #28140 from Daw11/orphan-nodes
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Add a monitor for the orphan nodes
2019-04-22 11:55:15 +02:00
Nils ANDRÉ-CHANG
a1fc73e6d3
Add Attenuation Model "DISABLED" for AudioStreamPlayer3D
2019-04-22 10:34:28 +01:00
Hasan Yusuf Ahmed
8e652a1400
Added minimal documentation for _get_configuration_warning method
...
(cherry picked from commit 0eeb1a7d0d
)
2019-04-19 13:01:17 +02:00
Rémi Verschelde
b29df348e2
Merge pull request #28192 from akien-mga/doc-unused-demos
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doc: Drop unused <demos> tag, sync classref
2019-04-19 12:50:42 +02:00
Rémi Verschelde
268b520703
doc: Sync classref with current source
2019-04-19 11:21:09 +02:00
Rémi Verschelde
6af69f851a
doc: Drop unused <demos> tag
2019-04-19 11:03:46 +02:00
Daw11
04d0371648
Add a monitor for the orphan nodes
...
- Allow the user to keep track of the nodes that might leak
- Possible fix for #27103
2019-04-17 23:13:16 +02:00
Soham Kar
aa8b2f4448
Fixed copy&paste error #28117
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Changed "left to right" in VSplitContainer to "top to bottom".
2019-04-17 22:51:51 +05:30
Tomasz Chabora
b0846f60c9
Consistently wrap booleans in [code]
2019-04-17 17:13:00 +02:00
mawenzy
d87021de93
Bind goto_line function for Script Editor #9153
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- added doc for ScriptEditor:goto_line
2019-04-16 17:32:10 +02:00
Max Hilbrunner
7a0c086e45
Merge pull request #27762 from rcorre/anim_docs
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AnimationNode* docs
2019-04-16 15:47:47 +02:00
Max Hilbrunner
73713b6d3f
Merge pull request #27937 from KoBeWi/sliderdocs
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Added some documentation for Slider
2019-04-16 15:31:50 +02:00
Max Hilbrunner
93fcde8388
Merge pull request #27953 from siddharth952/v_scroll_speed
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Fixes documentation of v_scroll_speed and wrap_enabled
2019-04-16 15:27:49 +02:00
Rémi Verschelde
3fc1f7dfbe
doc: Add note about VisibilityNotifier.is_on_screen after instantiation
...
Fixes #9430 .
2019-04-15 17:10:33 +02:00
Rémi Verschelde
09e94aa087
doc: Sync classref with current source
2019-04-15 14:49:41 +02:00
Siddharth
3f2aac5e0a
fixes #25707 documentation of v_scroll_speed
...
Fixes #25707
Update TextEdit.xml
2019-04-12 20:20:20 +05:30
Michael Alexsander Silva Dias
70499faff8
Document String's 'is_valid_filename()'
2019-04-11 21:48:40 -03:00
Tomasz Chabora
de4877e1fc
Added some documentation for Slider
2019-04-11 22:17:26 +02:00
Ryan Roden-Corrent
584288a32c
Fill out some of the AnimationNode docs.
...
The API docs for various animation nodes are pretty empty, yet the
tutorial at
https://docs.godotengine.org/en/latest/tutorials/animation/animation_tree.html
contains some details.
These details should be included in the API docs so looking up a
particular class actually provides some information rather than
requiring the user to hunt for a different tutorial.
This also links the AnimationTree tutorial and demo in the docs.
I've found the TPS demo to be the best resource so far for learning
how to use the AnimationTree. This should be easy to find if someone
looks up the AnimationTree API docs.
Finally, this fixes a param typo in AnimationNodeStateMachine.
2019-04-09 10:49:21 -04:00
Rémi Verschelde
70a009833b
Merge pull request #27561 from KoBeWi/get_frame_doc
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Document SceneTree.get_frame() and persistent in add_to_group()
2019-04-09 12:10:48 +02:00
Rémi Verschelde
e3b26b0d68
Merge pull request #27591 from toasteater/doc/rng-impl-notes
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Improve RandomNumberGenerator docs.
2019-04-09 10:28:44 +02:00
Rémi Verschelde
3cf2bdbd84
Merge pull request #27506 from Chaosus/astar
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Added functions to AStar for disable/enable points to effectivly create obstacles
2019-04-08 12:19:51 +02:00
Rémi Verschelde
7f3373d79f
Merge pull request #27452 from Chaosus/direction_to
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Added method to retrieve a direction vector from one point to another
2019-04-08 12:00:54 +02:00
Kanabenki
714953b3ac
Add optional position argument for add_point in Line2D
2019-04-08 11:29:13 +02:00
Yuri Roubinsky
136fec72d4
Merge pull request #27802 from Chaosus/fix_smoothstep_docs
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Fix smooth_step to smoothstep in docs
2019-04-08 11:26:35 +03:00
Chaosus
d725e4e6c0
Fix smooth_step to smoothstep docs
2019-04-08 11:24:30 +03:00
Rémi Verschelde
4c10b1da7d
Merge pull request #27698 from YeldhamDev/doc_tilemap_setcell_override
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Document TileMap's new 'set_cell' internal override capability
2019-04-08 10:15:14 +02:00
Rémi Verschelde
d211aff777
Merge pull request #27231 from Chaosus/smoothstep
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Added smoothstep built-in function
2019-04-08 10:03:42 +02:00
Chaosus
cc71fb2308
Added functions to AStar for disable/enable points
2019-04-08 09:28:03 +03:00
Chaosus
514a3fb96a
Added smoothstep built-in function
2019-04-07 14:11:26 +03:00
Rémi Verschelde
f4f244ed4e
Merge pull request #27156 from BastiaanOlij/add_height_map_shape
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Added height map shape that implement heightmap collision shape
2019-04-07 11:10:21 +02:00
Rémi Verschelde
35f06eb437
Merge pull request #25630 from BastiaanOlij/arvr_positional_mesh
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Added a mesh interface to the arvr positional trackers
2019-04-07 11:09:21 +02:00
Yuri Roubinsky
134be5c728
Merge pull request #27043 from Chaosus/randfn
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Added gaussian distribution function to RNG
2019-04-07 08:32:04 +03:00
Timo
1c178da72c
Merge pull request #26609 from nekomatata/shadow_offset
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Support for shadow offset in box style
2019-04-06 19:36:57 +02:00
Rémi Verschelde
cc3e660d7e
Merge pull request #26715 from shartte/patch-1
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Clarify encoding used for text by the File class
2019-04-06 17:33:48 +02:00
Rémi Verschelde
2db0613fb0
Merge pull request #25624 from nekomatata/texture-rect-flip
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Add ability to flip TextureRect horizontally or vertically
2019-04-06 13:15:01 +02:00
shartte
d1c095b30a
Clarify encoding used for text by the File class
2019-04-06 12:39:58 +02:00
follower
c89cc44a5e
Add example of loading a font from .ttf file
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As this is a multi-step process it would be nice to have this documented.
2019-04-06 23:06:08 +13:00
Michael Alexsander Silva Dias
c8d0c61d91
Document TileMap's new 'set_cell' internal override capability
2019-04-05 12:40:57 -03:00
K. S. Ernest (iFire) Lee
e3ef7f214a
Add Open Asset Import Library to Godot.
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FBX support and MMD (pmx) support.
Normals, Albedo, Metallic, and Roughness through Arnold 5 Materials for Maya FBX.
Maya FBX Stingray PBS support.
Importing FBX static meshes work.
Importing FBX animations is a work in progress.
Supports FBX 4 bone influence animations.
Supports FBX blend shapes.
MMDs do not have an associated animation import yet.
Sponsored by IMVU Inc.
2019-04-05 07:17:52 -07:00
Chaosus
55f3bd97a2
Added direction_to method to vectors
2019-04-05 17:09:57 +03:00
Rémi Verschelde
9d4093a21d
Merge pull request #27153 from YeldhamDev/animsprite_backwards
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Make AnimatedSprite able to play backwards
2019-04-05 15:47:30 +02:00
Rémi Verschelde
434b73bc57
Merge pull request #27240 from Chaosus/clear_line_points
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Added method to clear all points in Line2D
2019-04-05 15:44:14 +02:00
Rémi Verschelde
b2fcb40522
Merge pull request #27233 from Chaosus/tween_signal
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Added signal for Tween emitted at full completion
2019-04-05 15:42:18 +02:00
Rémi Verschelde
63d3a42f82
Merge pull request #27465 from neikeq/road-to-lang-agnostic-docs-is-going-to-be-tough
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EditorHelp: Improve enum ref resolving and add constant ref support
2019-04-05 15:19:21 +02:00
Mariano Javier Suligoy
bfc3ba5af0
Merge pull request #27365 from Byteron/tile_map_negative_offset
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TileMap, negative Y and X Offset
2019-04-05 09:24:32 -03:00
Aaron Winter
63e0fd7675
added negative X and negative Y offset to TileMap
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clang-format
added negative X and negative Y offset to TileMap
2019-04-05 10:37:35 +02:00
Michael Alexsander Silva Dias
61cbb1f6bb
Add option to enable autowrapping for label inside 'AcceptDialog'
2019-04-04 17:51:48 -03:00
Hugo Locurcio
9b86233e32
Document built-in LineEdit keybindings
2019-04-04 00:44:21 +02:00
Juan Linietsky
ed3586afa1
Add documentation about nested YSort nodes.
2019-04-03 11:42:42 -03:00
PouleyKetchoupp
66d3a8a11e
Updated StyleBoxFlat documentation
2019-04-03 15:27:48 +02:00
PouleyKetchoupp
43bd28bc14
Option for BaseButton to keep button down when moving the pointer outside while pressed
2019-04-03 14:19:33 +02:00
PouleyKetchoupp
8b84638322
Add ability to flip TextureRect horizontally or vertically
2019-04-03 13:05:29 +02:00
Chaosus
a19e99aacb
Added signal for Tween emitted at completion
2019-04-03 10:35:26 +03:00
toasteater
ae1393acae
Improve RandomNumberGenerator docs.
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Clarified behavior of a few methods. Added implementation notes so
that developers not familiar with RNGs are alerted to common pitfalls.
2019-04-02 22:42:49 +08:00
Rémi Verschelde
e3bd84fa57
Merge pull request #27485 from Faless/io/encode_decode_safety_pr
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Safer encode/decode variant.
2019-04-01 17:00:40 +02:00
Fabio Alessandrelli
393e62b98a
Add object encoding param to serialization methods
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Network peers get_var/put_var
File get_var/store_var
GDScript/Mono/VisualScript bytes2var/var2bytes
Add MultiplayerAPI.allow_object_decoding member which deprecates PacketPeer.allow_object_decoding.
Break ABI compatibaility (API compatibility for GDNative).
2019-04-01 15:53:19 +02:00
Fabio Alessandrelli
53ab3a1ba9
Multiplayer API now respects allow_object_decoding
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Add doc about allow_object_decoding in PacketPeer
2019-04-01 15:53:08 +02:00
Rémi Verschelde
39c868171e
doc: Bump version to 3.2
2019-04-01 12:33:56 +02:00
Rémi Verschelde
b32fe4af61
doc: Fix formatting bug from #27429
2019-04-01 12:25:13 +02:00
Tomasz Chabora
1e9128238e
Document SceneTree.get_frame() and persistent in add_to_group
2019-03-31 21:17:50 +02:00
Ignacio Etcheverry
d80bc5cbba
ClassRef: Replace [code]CurrentClass[/code] with [CurrentClass]
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Modified makerst to generate code tags for these to avoid hyperlinks to the same class.
2019-03-29 23:47:35 +01:00
Ignacio Etcheverry
c8aa85189a
EditorHelp, makerst: Improve enum ref resolving and constant ref support
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Enum reference resolving will now search in the @GlobalScope if no class is specified and the enum cannot be resolved in the current class.
Added support for constant references in EditorHelp, e.g.: [constant KEY_ENTER] or [constant Control.FOCUS_CLICK]. It supports enum constants (the enum name must not be included).
2019-03-29 23:40:31 +01:00
Rémi Verschelde
174b19f768
Merge pull request #27461 from avencherus/atan2-doc
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Corrects small typo in atan2() documentation.
2019-03-27 17:26:53 +01:00
Rémi Verschelde
a8beb6a1a5
Merge pull request #27429 from cbscribe/kcc_classref_fixes
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[DOC] Physics[2D]DirectBodyState updates
2019-03-27 17:25:12 +01:00
Jared
9838c4df7c
Corrects small typo in atan2() documentation.
2019-03-27 18:13:37 +02:00
Chris Bradfield
bb2e6e3ed2
[DOC] Physics[2D]DirectBodyState updates
2019-03-25 21:20:52 -07:00
Tomasz Chabora
0e93714ff7
Better documentation for some move_and_slide parameters
2019-03-23 15:06:50 +01:00
Chaosus
61b22beeae
Added method to clear all points in Line2D
2019-03-19 20:32:10 +03:00
Bastiaan Olij
8627f1515b
Added height map shape that implement heightmap collision shape
2019-03-17 20:55:40 +11:00
Michael Alexsander Silva Dias
4a2c433028
Make AnimatedSprite able to play backwards
2019-03-17 04:03:23 -03:00
Chaosus
5f137925dc
Added normally distributed generation function to RNG
2019-03-17 08:09:46 +03:00
Rémi Verschelde
d8a6b4ee67
Merge pull request #27109 from homer666/docs-particles2d-tutorial
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[DOCS] Add tutorial link to Particles2D
2019-03-16 10:45:28 -07:00
Rémi Verschelde
92d317a0b0
Merge pull request #27031 from cbscribe/kcc_classref_minor_updates
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[DOCS] minor classref updates
2019-03-16 10:40:17 -07:00
homer666
bc8aa32593
[DOCS] Add tutorial link to Particles2D
2019-03-16 12:02:21 +11:00
Chris Bradfield
454b701e76
[DOCS] minor classref updates
2019-03-14 11:36:12 -07:00
Rémi Verschelde
775e74e0d4
Merge pull request #26484 from Andrettin/Configurable-Tooltip-Offset
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Make the Tooltip Position Offset Configurable
2019-03-13 20:12:22 +01:00
Rémi Verschelde
e065bb5c3b
Merge pull request #27000 from clayjohn/multimesh_doc
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[DOC] Linked various tutorials in the classref
2019-03-13 20:08:49 +01:00
clayjohn
67446ff733
linked tutorials in the classref
2019-03-12 22:48:18 -07:00
Rémi Verschelde
51f6138cb3
doc: Sync classref with current source
2019-03-12 17:03:35 +01:00
merumelu
db8f26c8e5
AudioStreamSample: Don't crash when writing to file fails
2019-03-12 15:51:07 +01:00
Rémi Verschelde
61771ad39b
doc: Fix style for vararg in makerst
2019-03-10 11:31:27 +01:00
DESKTOP-3H3MR3A\eloisa
b22cf46fdb
Request Android record permission when needed
2019-03-08 12:38:36 -03:00
Rémi Verschelde
c74bf2e6b1
Define android/modules globally so it appears in Project Settings
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Until now people had to add it manually to project.godot to load custom modules.
2019-03-07 11:25:58 +01:00
Rémi Verschelde
8f5d9b6391
doc: Sync classref with current source
2019-03-07 10:54:42 +01:00
Rémi Verschelde
b4d5c1ab5b
Merge pull request #26633 from akien-mga/driver-fallback-etc
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Disable driver fallback to GLES2 by default
2019-03-06 00:57:49 +01:00
Rémi Verschelde
b0f782a0e3
Disable driver fallback to GLES2 by default
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GLES2 is not designed to be a drop-in replacement for the GLES3 backend,
so the fallback mode has to be used knowingly. It *can* make sense for
simple projects which make sure to handle the differences between both
rendering backends, but most users should stick to one supported backend.
By making it opt-in, we can now use this parameter to define whether to
export ETC textures to Android and iOS when using GLES3 + Fallback.
When using GLES3 without Fallback on Android, set the proper min GLES
version in the AndroidManifest.
Also made the option boolean and renamed it for clarity and to avoid
conflict with the previous String option (which would always evaluate as
"true" otherwise).
Fixes #26569 .
2019-03-05 16:36:46 +01:00
Michael Alexsander Silva Dias
1b4228cb48
Remove "TODO" instances in the docs
2019-03-05 11:02:44 -03:00
Juan Linietsky
5cfedd46ce
Further clarify docs for #26545
2019-03-04 09:53:02 -03:00
psuhas77
52125af7a0
mentioned possible use of property:component syntax
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Referencing #26466 , added possible use of property:component syntax for functions like interpolate_property, follow_property,etc.. in the class description.
2019-03-03 01:26:54 +05:30
Andrettin
30c07c1ae1
Made the tooltip position offset configurable
2019-03-02 12:11:42 +01:00
Rémi Verschelde
df2491c253
Merge pull request #26354 from Pobega/elaborate-manual-animation-quirks
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docs: Elaborate AnimationPlayer manual advancing
2019-02-27 21:42:08 +01:00
Michael Pobega
ffa22c9273
Elaborate AnimationPlayer manual advancing
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Elaborate the difference between AnimationPlayer::advance and
AnimationPlayer::seek, specifically how intermediary events are handled for
each.
From the docs it is unclear that AnimationPlayer::advance is more of a
'fast-forward', playing each event (including function calls) between the two
points.
2019-02-27 15:34:23 -05:00
nuke
cab790a49d
Update ScrollContainer description to be less ambiguous.
2019-02-27 12:24:56 -05:00
Ryan Roden-Corrent
b1c221d5ab
Clarify how to use MultiMesh.set_instance_color.
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Just calling set_instance_color will do nothing unless you have set
color_format and vertex_color_use_as_albedo. This is really confusing,
and I only discovered my error by finding godotengine/godot#10217 from
another confused user.
The docs should call out these requirements.
2019-02-26 21:41:22 -05:00
Rémi Verschelde
88a36e20cb
doc: Sync classref with current source
2019-02-25 11:22:41 +01:00
Rémi Verschelde
51bd516a07
doc: Fix wrong tag
2019-02-25 11:17:56 +01:00
Chris Bradfield
08c3a2241d
[DOCS] Minor classref updates.
2019-02-24 20:30:26 -08:00
Hein-Pieter van Braam
9bfc491384
Merge pull request #25683 from wombatstampede/patch-1
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Update CPUParticles.xml
2019-02-23 00:36:04 +01:00
Rémi Verschelde
8b9ec8bc88
Document that ViewportTexture is flipped on Y
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Fixes #26141 .
2019-02-22 15:11:32 +01:00
Michael Alexsander Silva Dias
5dc4893f2e
Add descriptions for the 'MergeMode's in 'UndoRedo' docs
2019-02-21 11:07:41 -03:00
Rémi Verschelde
b39e1df704
Fix VariantWriter overflow on 64-bit int
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Integers in Godot are signed 64-bit ints (int64_t), but var2str used
int behind the scenes and would thus overflow after 2^31.
Also properly documented the actual bounds of int and the behaviour
when overflowing them.
2019-02-21 11:24:00 +01:00
Rémi Verschelde
5d815a5526
Merge pull request #26087 from akien-mga/settings-per-pixel-transparency
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ProjectSettings: fix category for per pixel transparency settings
2019-02-20 16:28:24 +01:00
Pieter-Jan Briers
d7ae3b8b61
Improve documentation for StyleBox.
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I want to just say that the terms used by style boxes are all over the place and quite confusing.
It's even worse internally.
2019-02-20 15:51:07 +01:00
Rémi Verschelde
e7018e4017
ProjectSettings: fix category for per pixel transparency settings
2019-02-20 14:45:02 +01:00
Rémi Verschelde
d1f68e2eaf
Add tooltip for in-editor FPS display in 3D viewport
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Also enhance Control/Label documentation about tooltips and mouse filter,
as it took me a while to understand why Labels didn't show tooltips.
Closes #26082 .
2019-02-20 12:16:22 +01:00
Joseph Catrambone
ec94370053
Add warnings to docs for methods that return copies, not refs.
2019-02-19 20:03:40 -08:00
Rémi Verschelde
7c8fbd892c
Merge pull request #25971 from akien-mga/version-hex
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Add hex-encoded version number to Engine singleton for easy comparisons
2019-02-18 13:51:38 +01:00
Rémi Verschelde
4e0eb752c2
doc: Fix style issues
2019-02-18 09:45:10 +01:00
Rémi Verschelde
1ffd1bc8f3
doc: Sync classref with current source
2019-02-18 09:35:29 +01:00
Michael Alexsander Silva Dias
8cc3ae11da
Small improvements to the Resource doc
2019-02-17 10:37:23 -03:00
Rémi Verschelde
2e6501d879
Add hex-encoded version number to Engine singleton for easy comparisons
2019-02-17 13:38:52 +01:00
Juan Linietsky
1aa7e22b67
Clear up eof_reached function, fixes #16919
2019-02-17 09:05:32 -03:00
Rémi Verschelde
44d24e8b78
Merge pull request #25952 from pbrunet/fix/rand
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Fix typo for randd and randf
2019-02-16 22:05:23 +01:00
Pierrick Brunet
3b6d05db3e
Fix typo for randd and randf
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* And improve documentation according to issue #25938
2019-02-16 21:05:18 +01:00
Rémi Verschelde
7a79eee523
Expose OS::get_current_video_driver to scripting languages
2019-02-16 14:41:07 +01:00
Rémi Verschelde
325efb60b7
Merge pull request #25776 from luizcarlos1405/master
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Fixes some AnimationPlayer bugs
2019-02-13 20:34:35 +01:00
Rémi Verschelde
b340b7e804
Merge pull request #25422 from azagaya/optionbutton
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Fix docs about item_selected and item_focused . Fixes #25273
2019-02-13 20:31:53 +01:00
Luiz
06a0a29711
Fix some AnimationPlayer bugs and update documentation
2019-02-13 14:40:22 -03:00
Rémi Verschelde
5fc86026ca
Fix typos with codespell
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Using codespell 1.14.0.
Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
doubleclick
lod
nd
numer
que
te
unselect
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2019-02-13 09:23:29 +01:00
MidZik
ee77cba83e
Clarified TileMap get_cell method behavior.
2019-02-12 22:44:39 -06:00
azagaya
7051685a77
Fixes differences between docs and item_selected and item_focused signals in optionbutton
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Description in docs about item_selected and item_focused signals in optionbutton is fixed to match the real behaviour. Also, get_item_index function is added.
2019-02-11 08:52:09 -03:00
Rémi Verschelde
6607c3c1c7
Merge pull request #25428 from GlaDos28/master
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[DOCS] Added warnings about Dictionary element erasure while iterating over it
2019-02-10 21:40:29 +01:00
Evgeny Savelyev
5594b08e90
added warnings about Dictionary element erasure while iterating over it
2019-02-10 23:28:22 +03:00
Rémi Verschelde
f614f15506
doc: Misc formatting fixes
2019-02-10 13:30:48 +01:00
Rémi Verschelde
74932b905e
doc: Sync classref with current source
2019-02-10 13:01:03 +01:00
Rémi Verschelde
2975f6e3c4
Merge pull request #25412 from toger5/Doc_impulse_fore
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[DOCS] rephrased impulse
2019-02-10 12:56:12 +01:00
Rémi Verschelde
3b3bb8c578
Merge pull request #25728 from clayjohn/doc_multimesh
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[DOC] Filled in MultiMesh doc
2019-02-10 11:36:21 +01:00
clayjohn
975c3fd157
filled in multimesh doc
2019-02-09 11:47:25 -08:00
Rémi Verschelde
b462fdf1cb
Merge pull request #25685 from Calinou/doc-improve-resourcepreloader
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Improve the ResourcePreloader documentation
2019-02-09 12:45:27 +01:00
Rémi Verschelde
0e377f348c
Merge pull request #25517 from Zylann/doc_expression
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Explain how to use Expression inputs
2019-02-08 11:55:06 +01:00
Rémi Verschelde
39d6dbbb9f
Merge pull request #25506 from homer666/docs-update-cast-motion
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[DOCS] Update PhysicsDirectSpaceState.cast_motion
2019-02-08 11:19:35 +01:00
Hugo Locurcio
4b51e8a975
Improve the ResourcePreloader documentation
2019-02-07 17:00:16 +01:00
wombatstampede
d18b89707c
Update CPUParticles.xml
...
It took me some hours of trying and wondering and one question with a very helpful answer in the facebook group to figure out that the color_ramp gradient actually modifies the vertex color of the particle mesh (but NOT the albedo). After knowing this enabling vertex_color_use_as_albedo in the SpatialMaterial led to success.
I hope adding this little hint:
"Each particle's vertex color will vary along this [GradientTexture]."
Might help other people which stumble upon this...
2019-02-07 16:12:38 +01:00
Bastiaan Olij
005fb62284
Added a mesh interface to the arvr positional trackers
2019-02-06 21:03:43 +11:00
Daniel Rakos
6df53e0401
MeshLibrary export improvements
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- From now materials assigned to the MeshInstance (not the Mesh) get exported
into the MeshLibrary when such materials exist. This enables workflows where
the MeshLibrary is exported from an imported scene (e.g. GLTF) where the
materials assigned to the Mesh (not the MeshInstance) get overwritten on
re-import, thus can't use editor set materials in the exported MeshLibrary
unless they are assigned to the MeshInstance whose materials get saved with
the inherited scene thus persist across re-imports.
- When appending to an existing MeshLibrary only generate previews for newly
added or modified meshes.
- During preview generation transform camera and lights instead of the mesh
and use the source MeshInstance's transform for the mesh to avoid weird
previews being generated for meshes with a position dependent material
(e.g. when using triplanar mapping).
- Adjust the camera angle and light directions used in mesh preview generation
for better results.
2019-02-03 22:48:35 +01:00
Marc Gilleron
5b378f408c
Exposed custom AABB setter on GeometryInstance
2019-02-01 12:01:19 +01:00
Marc Gilleron
08ea2aedd2
Explain how to use Expression inputs
2019-01-31 15:52:17 +01:00
homer666
07e27cd197
[DOCS] Update PhysicsDirectSpaceState.cast_motion
2019-01-31 20:39:40 +11:00
toger5
ef99f034b4
[DOCS] rephrase impulse
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- improove coordinate system explanation
- define usecase
2019-01-29 13:05:20 +01:00
Kyle Szklenski
fb61080812
Fix non-compiling typo in Expression.xml example
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Slight typo in Expression.xml prevented compilation when copy/pasted.
2019-01-28 16:38:13 -05:00
Rémi Verschelde
cc0842f9a6
Prevent upscaled SVG from exceeding Image bounds
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Also expose Image MAX_WIDTH and MAX_HEIGHT.
Fixes #24455 .
2019-01-28 16:00:15 +01:00
Rémi Verschelde
2ad6212a3f
Merge pull request #25372 from JFonS/add_gizmo_docs
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Minor fixes and documentation for Spatial Gizmos
2019-01-27 19:06:42 +01:00
JFonS
e90fb5b0ab
Minor fixes and documentation for Spatial Gizmos
2019-01-27 18:40:01 +01:00
Rémi Verschelde
17b2b17471
Document AnimatedTexture and bind MAX_FRAMES constant
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Closes #24935 .
2019-01-27 13:11:57 +01:00
Rémi Verschelde
433b8ee526
doc: Sync classref with current source
2019-01-26 22:21:53 +01:00
Rémi Verschelde
33d8c19999
doc: Add caveat for File.file_exists for imported resources
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Fixes #25347 .
2019-01-26 20:25:36 +01:00
danboo
aca6e5f4b7
Update Control.xml
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The mouse_filter documentation was biased towards button click events, so add more mention of its impact on mouse_entered and mouse_exited signals as well.
2019-01-21 21:39:06 -09:00
Demiu
a0640f799b
Docs: Fix TileMap::world_to_map description
2019-01-19 15:23:49 +01:00
Rémi Verschelde
7f9209781c
Merge pull request #25059 from TheCoderNextdoor/TheCoderNextdoor-patch-1
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doc: Add missing descriptions to Particles2D
2019-01-19 10:18:58 +01:00
Aditya Banerjee
ead285bc7c
Added missing descriptions to Particles2D
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Missing descriptions of property: normal_map, fract_delta, fixed_fps and method: restart(), capture_rect() of Particles2D were added
2019-01-19 06:17:39 +05:30
Aaron Franke
763353692b
Improve docs for KinematicBody linear_velocity, fixes #23927
2019-01-18 17:48:16 -05:00
Rémi Verschelde
7ae4cb7f7d
Merge pull request #25093 from akien-mga/lerp-returns-variant
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GDScript: Fix return value of "lerp" builtin
2019-01-18 12:32:23 +01:00
Rémi Verschelde
d024979e84
GDScript: Fix return value of "lerp" builtin
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Fixes #25082 , fixes #24709 .
2019-01-18 10:47:04 +01:00
M. Huri
3b9b684179
[Docs] Fixed a typing glitch in ARVRServer.xml
2019-01-18 14:07:33 +07:00
Chris Bradfield
725eb9de8c
DOCS: correction to move_and_slide description
2019-01-16 13:26:17 -08:00
Rémi Verschelde
07e2046980
Merge pull request #24924 from danilo2205/rename-oriented-path-follow
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Merge OrientedPathFollow into PathFollow
2019-01-16 19:24:44 +01:00