Commit graph

4012 commits

Author SHA1 Message Date
Rémi Verschelde 9716204555
Merge pull request #37712 from stoofin/pattern-bind-warning
Fix unassigned variable warnings for match bindings
2020-04-21 23:04:16 +02:00
Rémi Verschelde 4f03e302a7
Merge pull request #38041 from ThakeeNathees/class-name-check-enhance
GDScript class name existance check enhanced
2020-04-21 16:19:53 +02:00
Rémi Verschelde a5a9bf6a19
Merge pull request #37955 from ThakeeNathees/lin-unsafe-base-know-index-unkonwn
Line marked unsafe when base known and index unkonwn
2020-04-21 16:19:34 +02:00
Rémi Verschelde 9cad835880
Merge pull request #37954 from ThakeeNathees/autocomplete-indexing-native-types
Autocompleting with indexing for builtin types added
2020-04-21 16:19:07 +02:00
Juan Linietsky 5d4dc2d45c Add ability to bind typed arrays to script API
Note: Only replaced 2 instances to test, Node.get_children and TileMap.get_used_cells
Note: Will do a mass replace on later PRs of whathever I can find, but probably need
a tool to grep through doc.
Warning: Mono will break, needs to be fixed (and so do TypeScript and NativeScript, need to ask respective maintainers)
2020-04-21 10:15:40 +02:00
Juan Linietsky ae09b55a19 Exposed RenderingDevice to script API
Also added an easier way to load native GLSL shaders.

Extras:

Had to fix no-cache for subresources in resource loader, it was not properly working, making shaders not properly reload.

Note:

The precommit hooks are broken because they don't seem to support enums from one class being used in another.
Feel free to fix this after merging this PR.
2020-04-20 21:21:58 -03:00
Rémi Verschelde 2cd952bd84 Fix handling of PROPERTY_USAGE_SUBGROUP in DocData and editor
Subgroups were added in #37678 but not properly handled everywhere
where PROPERTY_USAGE_GROUP is.
2020-04-20 17:13:06 +02:00
Rémi Verschelde 0ef8bcac4d DocData: Skip unexposed classes
Properly expose classes that we actually want accessible.
2020-04-20 12:51:10 +02:00
Thakee Nathees 62280c3d47 GDScript class name existance check enhanced 2020-04-20 16:20:36 +05:30
Rémi Verschelde 408fab8442 Mono: Fix include for Android support
This was a typo in #37153.

Co-authored-by: Ignacio Etcheverry <ignalfonsore@gmail.com>
2020-04-18 21:28:51 +02:00
qarmin 559bc3ca87 Change non-existent World to World3D 2020-04-18 11:00:51 +02:00
Thakee Nathees 0780ad2800 line unsafe for indexing with known base type & unkown identifier 2020-04-17 16:52:22 +05:30
Thakee Nathees 3c45377c6e autocompleting with indexing for native types added
Fix: #37768
2020-04-17 12:13:57 +05:30
Umang Kalra b192c7d1ac Fixed the bool _static logic 2020-04-16 21:23:17 +05:30
Nico Mitchell f7cc2b090c Change MATH_POSMOD return type back to INT 2020-04-14 17:23:35 -04:00
Rémi Verschelde 5e5103f460
Merge pull request #37861 from reduz/implement-decals
Implement decals
2020-04-14 17:13:20 +02:00
Juan Linietsky 5944eb6e7f Implement decals
Also implemented decal atlas, so projectors and other stuff can be added.
Sidenote: Had to make RID hashable, so some unrelated includes changed
in order to include it in hashfuncs.h
2020-04-14 11:13:34 -03:00
Rémi Verschelde e0eb9a8ae4
Merge pull request #37826 from nekomatata/direct-body-state-sleep
Fix set_sleep_state in Bullet body direct state
2020-04-14 12:53:20 +02:00
PouleyKetchoupp 30b184cb06 Fix set_sleep_state in Bullet body direct state
It was inverted, it should set the body to be active when sleep is disabled.
2020-04-14 11:39:34 +02:00
Nico Mitchell c2ffaf5b2b Change round return type to float 2020-04-13 13:02:40 -04:00
Rémi Verschelde cfb00d4ed0
Merge pull request #37817 from ThakeeNathees/disconnect-autocomplete
autocomplete for disconnect implemented
2020-04-13 12:07:25 +02:00
Thakee Nathees efe90fce01 autocomplete for disconnect, is_connected implemented 2020-04-13 12:35:06 +05:30
Rudigus 42434a0384 Improve error explanations related to UPNP and UPNPDevice 2020-04-13 02:25:39 -03:00
Rémi Verschelde 28bd664de5
Merge pull request #37542 from swarnimarun/patch_vs_02
Update visualscript graph nodes on visual script variable edit
2020-04-12 11:30:15 +02:00
Yuri Sizov 1ea7295bd2 Improve shortcut formatting in docs 2020-04-10 18:42:11 +03:00
Rémi Verschelde 67f7ba2645
Merge pull request #37395 from ThakeeNathees/collon-equal-parser-bug-fix
`:=` fails on some nodes fix: #37357
2020-04-10 12:36:44 +02:00
Rémi Verschelde d2b85ef642
Merge pull request #37530 from swarnimarun/patch_vs_01
VisualScript support for newly added Variant types
2020-04-10 12:06:38 +02:00
Rémi Verschelde 56bee78b6e
Merge pull request #37629 from lupoDharkael/noise-unref
NoiseTexture: prevent race condition because of Ref::unref()
2020-04-10 11:52:10 +02:00
Rémi Verschelde d41444b0d8
Merge pull request #37693 from lupoDharkael/remove-hint
Remove obsolete enums
2020-04-10 11:47:44 +02:00
Rémi Verschelde 4f5ad0734b
Merge pull request #37467 from HaSa1002/fix-vsproj
fixed modules not beeing added to vsproj
2020-04-09 15:31:58 +02:00
HaSa1002 0b615bb997 fixed modules not beeing added to vsproj 2020-04-09 15:15:52 +02:00
Stoofin 44281f233d Pattern bind counts as assignment
Fixes #34697
2020-04-09 05:01:40 -07:00
Bastiaan Olij afc8c6391c Renaming all ARVR nodes to XR 2020-04-09 15:33:01 +10:00
lupoDharkael 5021dcfcd6 Remove obsolete enums 2020-04-08 20:44:01 +02:00
Rémi Verschelde d89dc5794a
Merge pull request #37644 from JFonS/gizmos_rename
Rename all gizmo classes, using the 4.0 node names.
2020-04-08 10:54:42 +02:00
jfons 3841a64703 Rename all gizmo classes, using the 4.0 node names. 2020-04-07 10:02:18 +02:00
lupoDharkael 1f0f0b8cea NoiseTexture: prevent race condition because of Ref::unref() 2020-04-06 13:22:31 +02:00
Tomasz Chabora c1023157eb Remove Node.get_position_in_parent() 2020-04-06 01:19:20 +02:00
Swarnim Arun 69e485d443 Update vsnodes on editing vs variables 2020-04-03 15:05:51 +05:30
Thakee Nathees 029b34da40 GDScript: Fix type inference for const reference to global class
Fixes #37529.
2020-04-03 12:43:52 +05:30
Ignacio Etcheverry 27ddb27da8 Fix C# bindings after recent breaking changes 2020-04-03 01:38:48 +02:00
Swarnim Arun 971e12d61c VisualScript styling for new Variant Types 2020-04-03 05:07:35 +05:30
Swarnim Arun 1ab7d1cb71 Deconstruct VSNodes for new Variant types 2020-04-02 23:24:18 +05:30
Rémi Verschelde ea7b497065 Replace more occurrences of NULL with nullptr 2020-04-02 14:56:01 +02:00
lupoDharkael 95a1400a2a Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
Rémi Verschelde 5f11e15571
Merge pull request #37504 from qarmin/out_of_bound_cursor
Fix array out of bounds access caused by uninitialised variables
2020-04-02 13:07:55 +02:00
Rafał Mikrut 359bebd8c0 Fix out of bound array access caused by unassigned variable 2020-04-01 19:29:35 +02:00
Rémi Verschelde e53cbba36c
Merge pull request #37484 from Calinou/csharp-verbatim-string-highlight
Remove syntax highlighting for C# verbatim strings due to bugs
2020-04-01 15:10:19 +02:00
Hugo Locurcio 49efd6093e Remove syntax highlighting for C# verbatim strings due to bugs
This closes #32336.
2020-04-01 09:12:47 +02:00
Rémi Verschelde f7b8d0c688
Merge pull request #37456 from ttencate/fix/gdscript_assert_message_docs
Add missing docs for assert message in GDScript
2020-04-01 08:58:57 +02:00
Thomas ten Cate 4c3c73ef9c Add missing docs for assert message in GDScript
Seems like this was overlooked in PR #31142. See also issue #17082.
2020-03-31 19:56:44 +02:00
Rémi Verschelde 8dd58a6157
Merge pull request #37153 from neikeq/mono_ios-4.0
[master] Mono/C#: Add iOS support
2020-03-31 14:17:27 +02:00
Rémi Verschelde 0a2fa4d892 Fix more -Wmaybe-uninitialized warnings with target=release_debug
I have no idea why those don't get triggered in target=debug builds.

Fixes #37461.
2020-03-31 13:52:42 +02:00
Ignacio Etcheverry 77dd061345 Mono/C#: Add iOS support
Right now, games only work on devices when exported with FullAOT+Interpreter.
There are some issues left that need to addressed for FullAOT alone. Right now,
it's giving issues with the Godot.NativeCalls static constructor.
2020-03-31 09:37:16 +02:00
Ignacio Etcheverry fa08437694 Mono/C#: Fix MinGW build not supporting .lib libraries
MinGW should support both its own format `.a` and MSVC's format `.lib`,
but Mono's module was only using the former. With this change it's now
possible to build with MinGW and link the official Mono for Windows
which is built with MSVC.
2020-03-31 09:37:11 +02:00
Rémi Verschelde f3c74afd28
Merge pull request #37436 from akien-mga/doc-node-renames
doc: Update classref with node renames
2020-03-30 20:32:11 +02:00
Rémi Verschelde f097511b96 Fix another batch of -Wmaybe-uninitialized warnings
And simplify code in CSGShape.
2020-03-30 18:27:36 +02:00
Rémi Verschelde eaaee63b62 doc: Update classref with node renames
A few extra renames for classes which were missed in last week's PRs.
2020-03-30 18:23:02 +02:00
Rémi Verschelde cd4e46ee65 SCons: Format buildsystem files with psf/black
Configured for a max line length of 120 characters.

psf/black is very opinionated and purposely doesn't leave much room for
configuration. The output is mostly OK so that should be fine for us,
but some things worth noting:

- Manually wrapped strings will be reflowed, so by using a line length
  of 120 for the sake of preserving readability for our long command
  calls, it also means that some manually wrapped strings are back on
  the same line and should be manually merged again.

- Code generators using string concatenation extensively look awful,
  since black puts each operand on a single line. We need to refactor
  these generators to use more pythonic string formatting, for which
  many options are available (`%`, `format` or f-strings).

- CI checks and a pre-commit hook will be added to ensure that future
  buildsystem changes are well-formatted.
2020-03-30 09:05:53 +02:00
Thakee Nathees bdd7048cb5 := fails on some nodes fix: #37357 2020-03-29 16:01:54 +05:30
Rémi Verschelde 0ecca1abd0
Merge pull request #37364 from ThakeeNathees/fix-forloop-range-bug-#37358
Fix for loop range bug: #37358
2020-03-28 17:39:36 +01:00
Rémi Verschelde 3f7fa93179
Merge pull request #37362 from reduz/audioserver-memory-cleanup
Remove the audio memory allocator, use regular one instead.
2020-03-28 15:49:48 +01:00
dankan1890 06e8740184 Fixed missed occurrences in #37361 renamings. 2020-03-28 12:37:44 +01:00
Juan Linietsky 16245f2c29 Remove the audio memory allocator, use regular one instead. 2020-03-27 20:36:43 -03:00
Thakee Nathees 0b5bad78c0 Fix for loop range bug: #37358 2020-03-28 02:20:58 +05:30
Juan Linietsky a6f3bc7c69 Renaming of servers for coherency.
VisualServer -> RenderingServer
PhysicsServer -> PhysicsServer3D
Physics2DServer -> PhysicsServer2D
NavigationServer -> NavigationServer3D
Navigation2DServer -> NavigationServer2D

Also renamed corresponding files.
2020-03-27 15:21:27 -03:00
Rémi Verschelde d1acbbce7f Rename more 2D and 3D nodes to follow convention
Rename editor plugins to match the new node names.
2020-03-27 16:26:34 +01:00
Juan Linietsky eaae4b6408 Renamed 2D and 3D nodes to make their types explicit
Fixes #30736.
2020-03-27 14:54:04 +01:00
Rémi Verschelde f725bd99f4 Fix some -Wmaybe-uninitialized warnings
Namely:
```
modules/basis_universal/register_types.cpp: In function 'Ref<Image> basis_universal_unpacker(const Vector<unsigned char>&)':
modules/basis_universal/register_types.cpp:266:15: warning: 'imgfmt' may be used uninitialized in this function [-Wmaybe-uninitialized]
  266 |  image->create(info.m_width, info.m_height, info.m_total_levels > 1, imgfmt, gpudata);
      |  ~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
modules/basis_universal/register_types.cpp:255:39: warning: 'format' may be used uninitialized in this function [-Wmaybe-uninitialized]
  255 |    bool ret = tr.transcode_image_level(ptr, size, 0, i, dst + ofs, level.m_total_blocks - i, format);
      |               ~~~~~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
```

```
servers/visual_server.cpp: In member function 'Error VisualServer::_surface_set_data(Array, uint32_t, uint32_t*, uint32_t, Vector<unsigned char>&, int, Vector<unsigned char>&, int, AABB&, Vector<AABB>&)':
servers/visual_server.cpp:636:15: warning: 'iw' may be used uninitialized in this function [-Wmaybe-uninitialized]
  636 |       copymem(&iw[i * 2], &v, 2);
      |               ^
```

```
core/image.cpp: In member function 'Error Image::generate_mipmap_roughness(Image::RoughnessChannel, const Ref<Image>&)':
core/image.cpp:1683:11: warning: 'roughness' may be used uninitialized in this function [-Wmaybe-uninitialized]
 1683 |     float roughness;
      |           ^~~~~~~~~
```
2020-03-27 14:33:06 +01:00
Martin Liska c554677c95
Fix various -Wmaybe-uninitialized (#37352). 2020-03-27 13:57:20 +01:00
Thomas ten Cate 23a8a8c667 Revert "Allow parameters passed to GDScript functions to be nulled"
This reverts commit f0efc7521e.

Fixes #37312.
2020-03-26 17:02:28 +01:00
Mateo Kuruk Miccino f387b9b4f4 Multiple changes to DisplayServerX11
- Travis: Change x11 to linuxbsd
- SCons: Change x11 plataform to linuxbsd
- Plugins: Remove ; to avoid fallthrough warning
- DisplayServerX11: Implement set_icon
- DisplayServerX11: Fix X11 bug when a window was erased from windows
  map, all the changes from that erased windows are sending to the main
  window
- DisplayServerX11: Reorder create_window commands
- DisplayServerX11: Change every Size2 to Size2i and Rect2 to Rect2i
  where it belongs

+ More X11 fixes which have been integrated directly back into reduz's
original commits while rebasing the branch.
2020-03-26 15:49:54 +01:00
Juan Linietsky 441f1a5fe9 Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
Juan Linietsky 4758057f20 Working multiple window support, including editor 2020-03-26 15:49:40 +01:00
Juan Linietsky 8e6960a69e Refactored input, goes all via windows now.
Also renamed Input to InputFilter because all it does is filter events.
2020-03-26 15:49:39 +01:00
Juan Linietsky 9e08742de8 Added a Window node, and made it the scene root.
Still a lot of work to do.
2020-03-26 15:49:38 +01:00
Juan Linietsky f8a79a97c7 Effective DisplayServer separation, rename X11 -> LinuxBSD 2020-03-26 15:49:34 +01:00
Juan Linietsky 4396e98834 Refactored Input, create DisplayServer and DisplayServerX11 2020-03-26 15:49:32 +01:00
Rémi Verschelde 3d2dd79ecd SCons: Drop support for Python 2
We now require SCons 3.0+ (first version with Python 3 support),
and we set min required Python 3 version to 3.5 (3.4 and earlier are
EOL).
2020-03-25 15:25:37 +01:00
Tom Evans 8dc8833782 Mark assert lines as safe in gdscript
Now calling _reduce_node_type with debugging enabled to determine
if assert line is safe. Part of doing this required the assert line
to be stored away. Now the AssertNode line is being correctly set.
Newlines are now marked safe always
2020-03-25 08:42:04 -05:00
Rémi Verschelde cfd84625f0 Move DocData and Collada out of their subfolders
Now that the unused DocDump was removed, the `editor/doc` subfolder is
redundant.

Similarly, there's no reason for Collada to have a subfolder for itself
when glTF or OBJ don't.
2020-03-24 09:56:04 +01:00
Rémi Verschelde cbbe0743a9
Merge pull request #37219 from RajatGoswami/missing-include-guards
Adding missing include guards to header files identified by LGTM
2020-03-23 11:17:24 +01:00
Rajat Goswami 2ecf928ae3 Adding missing include guards to header files identified by LGTM.
This addresses the issue godotengine/godot#37143
2020-03-23 04:52:36 -04:00
Thakee Nathees d2664a0ff1 autocomplete for load() function implemented 2020-03-22 22:21:34 +05:30
Rémi Verschelde 7acdf74a6a
Merge pull request #37210 from van800/fix-36995
Fix warning: Property not found: mono/editor/editor_path_optional
2020-03-22 09:34:47 +01:00
Aaron Franke 7dbe8b65ae
Make file formatting comply with POSIX and Unix standards
UTF-8, LF, no BOM, and newlines at the end of files
2020-03-21 17:41:03 -04:00
Ivan.Shakhov 05946be2f1 Fix warning: Property not found: mono/editor/editor_path_optional (#36995) 2020-03-21 15:33:14 +01:00
Marcel Admiraal 9bd305bfe2 Fix CSG vertex normal calculation. 2020-03-19 11:13:35 +00:00
Rémi Verschelde 194d2ccb72
Merge pull request #37116 from neikeq/issue-12917
Sync csproj when files are changed from the Godot FileSystem dock
2020-03-18 16:07:49 +01:00
Ignacio Roldán Etcheverry 97efd33ada
Merge pull request #37145 from neikeq/issue-37128
C#: Fix uses of old Configuration names
2020-03-18 15:36:12 +01:00
Rémi Verschelde 4663625d11
Merge pull request #37112 from Xrayez/mono-generate-help
Generate command line help text for the `mono` module
2020-03-18 15:32:08 +01:00
Ignacio Etcheverry 40f8de4c1e Sync csproj when files are changed from the Godot FileSystem dock 2020-03-18 15:06:41 +01:00
Ignacio Etcheverry 66c0b7ce98 C#: Fix uses of old Configuration names 2020-03-18 14:50:49 +01:00
Rémi Verschelde 70e12d8615
Merge pull request #37139 from akien-mga/opus-vorbis-drop-audiostream-code
opus/vorbis: Remove dead code not used since 3.0
2020-03-18 14:42:13 +01:00
Ignacio Roldán Etcheverry f62fc10bb6
Merge pull request #37131 from van800/master
fix RiderPathLocator - searching for toolbox on Mac
2020-03-18 14:25:02 +01:00
Rémi Verschelde 7f6b62cef0 opus/vorbis: Remove dead code not used since 3.0
Since the new audio system in 3.0 we switched the OGG support to
stb_vorbis, and the Opus stream support was disabled as incompatible
(see #7496).

We still build the libraries as they are needed by the theora and webm
modules, but we don't need any Godot code apart from `register_types`.

Fixes #7496.
2020-03-18 12:41:21 +01:00
Ivan.Shakhov dc16b8742a fix RiderPathLocator - searching for toolbox on Mac 2020-03-18 09:23:29 +01:00
Ignacio Roldán Etcheverry ed298f5982
Merge pull request #36756 from aaronfranke/mono-vec2i3i
[Mono] Add Vector2i and Vector3i
2020-03-18 02:23:03 +01:00
Aaron Franke 9b322d46d3
[Mono] Marshaling for Vector2i, Vector3i, and Rect2i 2020-03-17 18:03:28 -04:00
Aaron Franke 22ba912d90
[Mono] Add Vector2i, Vector3i, and Rect2i
These have conversion operators between their non-integer equivalents. Vector2i to Vector2 is implicit, while Vector2 to Vector2i is explicit. All conversion code is done in the integer files, so Vector2.cs contains no reference to Vector2i etc.
2020-03-17 18:03:28 -04:00