Commit graph

4097 commits

Author SHA1 Message Date
Mariam Naiga
d179cbc3c2 Fix cursor color in Label/RTL in editor
Fixes #26246.
2019-04-07 12:57:07 +02:00
Rémi Verschelde
9984ebba17
Merge pull request #27645 from theisegeberg/fix-wav-import-trim
Fix end pops when trimming wav files
2019-04-07 12:49:23 +02:00
Rémi Verschelde
5586e473b5
Merge pull request #27734 from Hendrikto/cleanup
Remove unused imports
2019-04-07 12:38:07 +02:00
Rémi Verschelde
1415dd4e90
Merge pull request #25810 from TheYokai/mixer_improvements
New Nonlinear Audio Bus Fader
2019-04-07 12:17:07 +02:00
Rémi Verschelde
4ff505426b
Merge pull request #27741 from danielkulas/path
Fix "Show in File Manager" option
2019-04-07 12:01:51 +02:00
Rémi Verschelde
03581e49b7
Merge pull request #27151 from vorabrijesh/updated
Changed default shortcut for opening help menu to (Shift + F1)
2019-04-07 11:53:08 +02:00
Chaosus
5fd671b8a7 Major improvements for visual shader system 2019-04-07 08:17:38 +03:00
Eoin O'Neill
b526060d74 New Nonlinear Audio Bus Mixer
This patch changes the audio mixer faders to use a non-linear algorithm
for volume control. The intention is to make Godot's audio faders be
more like those found in professional audio equipment and programs. It
is an exponential equation which intends to counter-act the logarithmic
nature of human hearing. The effect of this is a more usable audio mixer
with more emphasis on the values that make the most difference to the mix.

It also changes the audio level notch widget to be less static and
thus supports changing the scaling factor of the audio faders.
2019-04-06 19:36:24 -07:00
Daniel Kulas
22b861ad97 Fix "Show in File Manager" option 2019-04-06 23:01:59 +02:00
vorabrijesh
f1e4fd3e39 Change Help menu shortcut to Shift+F1: Fixes #3786 2019-04-07 01:45:26 +05:30
Rémi Verschelde
f1dc158ebd
Merge pull request #27602 from YeldhamDev/tileset_emptypoly_crash_fix
Fix crash when using the Tileset Editor when the given shape has no points
2019-04-06 20:51:38 +02:00
Rémi Verschelde
c20c2870a7
Merge pull request #27699 from LATRio/fix_region_editor_margin
Fix TextureRegion margin bug
2019-04-06 20:45:20 +02:00
Timo
1c178da72c
Merge pull request #26609 from nekomatata/shadow_offset
Support for shadow offset in box style
2019-04-06 19:36:57 +02:00
Hendrikto
49a81308c0 Remove unused imports 2019-04-06 18:05:05 +02:00
Rémi Verschelde
0b747f5312
Merge pull request #25995 from lupoDharkael/csv
Add CSV export to profiling data
2019-04-06 13:12:20 +02:00
Rémi Verschelde
b319168db2
Merge pull request #26122 from vixelz/allow-embedding-gdscript-defined-resources
Include global class resources in Resource property inspector
2019-04-06 13:11:00 +02:00
Rémi Verschelde
72be5ddc43
Merge pull request #26650 from YeldhamDev/filesys_tooltips
Small tooltip changes to filesystem-related UI componentes in editor
2019-04-06 13:03:59 +02:00
ShyRed
c218c631f6 Add converters / generators to Sprite
Adds the following menu options to the Sprite editor: "Convert to Mesh2D", "Convert to Polygon2D", "Create CollisionPolygon2D Sibling" and "Create LightOccluder2D Sibling"
2019-04-06 10:48:07 +02:00
Michael Alexsander Silva Dias
9501900e1b Fix crash when using the Tileset Editor when the given shape has no points 2019-04-05 21:32:48 -03:00
Hugo Locurcio
8a1c5a8390
Find the previous match in script editor when pressing Shift + Enter
This allows cycling through matches more efficiently.
2019-04-06 01:20:05 +02:00
Hugo Locurcio
00799fc8c2
Add support for type hints in non-default script editor templates
This also refactors template processing to avoid repetition.

This closes #27074.
2019-04-05 23:19:30 +02:00
lupoDharkael
650b698f51 Allow default audio bus layout modification 2019-04-05 17:19:25 +02:00
Rémi Verschelde
e16fc72cef
Merge pull request #26903 from guzzard/polygon-point-hover
Display vertex number when hovering point in collision polygon
2019-04-05 16:50:54 +02:00
Rémi Verschelde
e6979adb1b
Merge pull request #26918 from aqnuep/skeleton_reparenting_fix
Fix skeleton reparenting to also work when the skeleton node is not a bone
2019-04-05 16:48:42 +02:00
Rémi Verschelde
a71d8b561d
Merge pull request #26927 from qarmin/fix_perspective_button_hide
Fix perspective button hide when it actually should be disabled
2019-04-05 16:45:29 +02:00
Rémi Verschelde
769b2ba385
Merge pull request #26930 from qarmin/fix_delete_project_settings_properties
Fix deleting properties after deleting files
2019-04-05 16:44:40 +02:00
Rémi Verschelde
fc081ebe10
Merge pull request #26954 from willnationsdev/refresh
Add a getter for the EditorInspector
2019-04-05 16:41:02 +02:00
Rémi Verschelde
945f7f83d3
Merge pull request #27330 from qarmin/fix_bones_not_showing_after_create
Show bones after creating
2019-04-05 16:39:55 +02:00
Rémi Verschelde
a61ad365f5
Merge pull request #27677 from akien-mga/Wimplicit-fallthrough
Fix -Wimplicit-fallthrough warnings from GCC 8
2019-04-05 16:12:45 +02:00
Rémi Verschelde
696be49728
Merge pull request #27008 from qarmin/fix_toggle_visibility
Fix crash when toggle visibility in SceneTreeDialog
2019-04-05 16:12:27 +02:00
LATRio
f38173fb19 Fix TextureRegion margin bug introduced in #27122 2019-04-05 22:33:53 +09:00
Rémi Verschelde
570fa6a477
Merge pull request #27254 from piyushdagar/fix-animation
Fixes Adding animation to AnimatedSprite doesn't update inspector immmediately #26381
2019-04-05 15:28:28 +02:00
Juan Linietsky
19a6a6286a Ability to make CanvasLayers have pseudo 3D depth. 2019-04-05 10:25:51 -03:00
Rémi Verschelde
a49f3ba5ac
Merge pull request #27401 from Calinou/fix-restart-label-color
Use the "warning" color for the "restart required" label
2019-04-05 15:23:48 +02:00
Rémi Verschelde
63d3a42f82
Merge pull request #27465 from neikeq/road-to-lang-agnostic-docs-is-going-to-be-tough
EditorHelp: Improve enum ref resolving and add constant ref support
2019-04-05 15:19:21 +02:00
Rémi Verschelde
fc370b3feb Fix -Wimplicit-fallthrough warnings from GCC 8
Adds `FALLTHROUGH` macro to specify when a fallthrough is intentional.
Can be replaced by `[[fallthrough]]` if/when we switch to C++17.

The warning is now enabled by default for GCC on `extra` warnings level
(part of GCC's `-Wextra`). It's not enabled in Clang's `-Wextra` yet,
but we could enable it manually once we switch to C++11. There's no
equivalent feature in MSVC for now.

Fixes #26135.
2019-04-05 15:14:53 +02:00
Mariano Javier Suligoy
bfc3ba5af0
Merge pull request #27365 from Byteron/tile_map_negative_offset
TileMap, negative Y and X Offset
2019-04-05 09:24:32 -03:00
Aaron Winter
63e0fd7675 added negative X and negative Y offset to TileMap
clang-format

added negative X and negative Y offset to TileMap
2019-04-05 10:37:35 +02:00
Mariano Javier Suligoy
1ab9b86a21
Merge pull request #27500 from samdze/master
Allow TileMap to override set_cell behaviour while using TileMap editor
2019-04-04 23:17:29 -03:00
Mariano Javier Suligoy
60fbbba398
Merge pull request #27201 from siddharth952/issue1
Fixed Tileset Editor bug related to polygon size
2019-04-04 23:09:50 -03:00
Mariano Javier Suligoy
a6e9af7222
Merge pull request #27122 from LATRio/fix_texture_region_zoom
Fix zooming in TextureRegion
2019-04-04 23:09:25 -03:00
Rémi Verschelde
6d27226134
Merge pull request #27469 from Calinou/text-selection-use-accent-color
Use the accent color to highlight selected text
2019-04-04 18:27:54 +02:00
Rémi Verschelde
d9b9c9f98a
Merge pull request #27567 from Calinou/selection-boxes-use-accent-color
Use the editor theme's accent color for 2D/3D selections and rotations
2019-04-04 17:45:01 +02:00
Theis Egeberg
26cc521d55 -Added trim limit constant at top of file, defining at which db trimming should occur (moved from being in the code itself)
-Added fade out frames constant at top of file, defining how many frames should have fade out applied (to avoid pops at the end of trim)
-Rewrote parts of the trimming logic to use an average of volume across all channels instead of any particular channel
-Added fade-out to trimming
2019-04-04 16:37:58 +02:00
Angeloss
40acc3ecdc Fix: Keep custom tracks option now keeps animation loop property and value track update mode.
(cherry picked from commit 589c5698a0)
2019-04-03 16:59:34 +02:00
Rémi Verschelde
de54ee975d
Merge pull request #27238 from ShyRed/cpu2dmask
Add Emission Mask to CPUParticle2D
2019-04-03 09:13:14 +02:00
Rémi Verschelde
612a109b81
Merge pull request #27228 from Kanabenki/preserve-binds-change-node
Preserve extra arguments for connected signals when changing node type
2019-04-02 11:30:45 +02:00
Samuele Zolfanelli
a6f5cf7de7 Allow TileMap to override set_cell behaviour while using TileMap editor 2019-04-01 13:03:35 +02:00
Rémi Verschelde
c54835a23b
Merge pull request #25676 from willnationsdev/fix-inherited-icons
Fix inherited icons for script classes
2019-04-01 12:21:08 +02:00
Rémi Verschelde
9347142484
Merge pull request #26701 from qarmin/do_not_lost_focus
Do not lose focus when moving through scene tree
2019-04-01 11:57:46 +02:00
Rémi Verschelde
9bef886fa3
Merge pull request #27117 from Faless/editor/asset_lib_image_error
Enabled logging of failed image download.
2019-04-01 11:03:03 +02:00
Rémi Verschelde
3c797248d0
Merge pull request #26970 from KoBeWi/custom_node_is_now_other_node
Changed 'Custom Node' to 'Other Node' to be less confusing
2019-04-01 10:13:27 +02:00
Hugo Locurcio
d59b210aec
Use the editor theme's accent color for 2D/3D selections and rotations 2019-03-31 23:54:46 +02:00
Ignacio Etcheverry
c8aa85189a EditorHelp, makerst: Improve enum ref resolving and constant ref support
Enum reference resolving will now search in the @GlobalScope if no class is specified and the enum cannot be resolved in the current class.
Added support for constant references in EditorHelp, e.g.: [constant KEY_ENTER] or [constant Control.FOCUS_CLICK]. It supports enum constants (the enum name must not be included).
2019-03-29 23:40:31 +01:00
Rémi Verschelde
472c8a7ba1 i18n: Sync translations with Weblate
Also sync translation template.
2019-03-28 10:38:58 +01:00
lupoDharkael
2c68ce930c Add CSV export to profiling data 2019-03-28 08:42:29 +01:00
Hugo Locurcio
9ba6738719
Use the accent color to highlight selected text
This makes selections easier to see, while making them fit better
within the editor theme.

This closes #22552.
2019-03-27 22:12:41 +01:00
Siddharth
fcd39a506a Update tile_set_editor_plugin.cpp 2019-03-27 22:50:52 +05:30
Siddharth
ba2b09b034 Revert "Updated tile_set_editor_plugin.cpp And area.cpp# This is a combination of 2 commits."
This reverts commit 2d995372d8.
2019-03-27 22:49:19 +05:30
Rémi Verschelde
167d02ef61
Merge pull request #27388 from KidRigger/master
Prevents crash on loading unrecognized resources.
2019-03-27 17:22:27 +01:00
Rémi Verschelde
37969e71e4
Merge pull request #27383 from SpechtMagnus/master
TileMap: Fixed unfinished max_lines draw handling for freeze/crash avoidance.
2019-03-27 17:20:56 +01:00
Rémi Verschelde
9d7343a1a3
Merge pull request #27182 from goodyttoor/gltf_order
Fix order of transformation in GLTF import
2019-03-27 17:06:50 +01:00
Michael Alexsander Silva Dias
d819ad6f78 Small tooltip changes to filesystem-related UI componentes in editor 2019-03-27 01:50:50 -03:00
Juan Linietsky
6574c557c9 Add a "Request Docs" button to code editor. 2019-03-26 16:36:19 -07:00
Tomasz Chabora
c0da243f04 Allow to drop folders onto editor 2019-03-26 13:33:38 +01:00
Hugo Locurcio
cca1fab1c4
Use the "warning" color for the "restart required" label
This makes the color match the warning icon placed besides the label.
2019-03-25 14:04:31 +01:00
Anish
8ee31ace34 Prevents crash on loading unrecognized resources.
Editor crashes on trying to load resources with no loaders.
Simple check on the resource loader prevents using a null
resource loader.

Fixes: #27385
2019-03-25 02:32:21 +05:30
Magnus Specht
601acdf0e1 Fixed unfinished max_lines handling for crash avoidance. 2019-03-24 19:17:02 +01:00
Siddharth
13ead635d9 Merge branch 'master' of https://github.com/godotengine/godot into issue1 2019-03-23 20:09:08 +05:30
Siddharth
2d995372d8 Updated tile_set_editor_plugin.cpp And area.cpp# This is a combination of 2 commits.
Updated tile_set_editor_plugin.cpp And area.cpp

Updated with clang-format

Updated tile_set_editor_plugin.cpp And area.cpp
2019-03-23 20:03:59 +05:30
qarmin
1b6e0d04f0 Show bones after creating 2019-03-22 19:14:54 +01:00
Pedro J. Estébanez
9c3ddf05cb Revert accidental commits
This reverts commit fb37284c02.
This reverts commit 4db0f51b9a.
2019-03-20 21:43:55 +01:00
Pedro J. Estébanez
4db0f51b9a Create live view dock [wip] 2019-03-20 20:44:43 +01:00
piyushdagar
d86d7981cc Fixes Adding animation to AnimatedSprite doesn't update inspector immediately 2019-03-20 09:08:39 +05:30
ShyRed
dcd268e183 Add Emission Mask to CPUParticle2D
Add ability to load emission masks to CPUParticle2D.
2019-03-19 17:28:57 +01:00
PouleyKetchoupp
8346d90c5e Properly handle different border widths in rounded corner aa
Note: removed (unused and not implemented) support for multiple border colors
2019-03-19 11:51:32 +01:00
Kanabenki
a1e7febbb3 Keep binds for connected signals when changing node type 2019-03-19 10:21:52 +01:00
Vivatchai Kaveeta
32dd9c67c6 Fix order of transformation in GLTF import
From the gltf 2 spec, the order is R  * S. Previously we did S * R, which broke some mesh with non-uniform scale.

Fix #23356, Fix #14725
2019-03-18 03:08:46 +07:00
Paulb23
6f6d4a6c2e Fix script editor attempting to set current line to -1 on script open 2019-03-17 20:02:05 +00:00
Timo Schwarzer
7a0dfc04aa
Allow whitespaces in warning-ignore comments 2019-03-17 18:42:59 +01:00
Will Nations
2d106eb715 Fix inherited icons for script classes 2019-03-17 00:04:15 -05:00
LATRio
22030d4cc4 Fixing zooming in TextureRegion
Fixes #20710
2019-03-17 10:37:58 +09:00
Rémi Verschelde
df7d3708c5
Merge pull request #27145 from YeldhamDev/editfilediag_favrm_remove
Remove unused 'fav_rm' ToolButton in EditorFileDialog
2019-03-16 17:07:15 -07:00
Michael Alexsander Silva Dias
579fffd97e Remove unused 'fav_rm' ToolButton in EditorFileDialog 2019-03-16 20:30:06 -03:00
Rémi Verschelde
3f631c2567
Merge pull request #27130 from akien-mga/editor-theme-hint-typo
Fix misplaced hint for interface/theme/accent_color
2019-03-16 14:26:45 -07:00
qarmin
4cee053f7c Fix deleting properties after deleting files 2019-03-16 22:05:24 +01:00
Rémi Verschelde
e5a310cd38
Merge pull request #25782 from hsandt/feature/fix-toggle-comment-indent
Feature/fix toggle comment indent
2019-03-16 11:17:47 -07:00
Rémi Verschelde
43f147b5aa
Merge pull request #26308 from bojidar-bg/11722-meshlibrary-transforms
Consider StaticBody and NavMesh position when converting to a MeshLibrary
2019-03-16 11:15:15 -07:00
Rémi Verschelde
c1fae20400
Merge pull request #26706 from YeldhamDev/multinode_scriptclear_fix
Fix clearing scripts while multiple nodes are selected
2019-03-16 11:09:40 -07:00
Rémi Verschelde
8965ff90ca
Merge pull request #26919 from jabcross/master
Implement source lookup for class_name defined classes
2019-03-16 11:06:34 -07:00
Rémi Verschelde
ffd115dd6f
Merge pull request #26935 from qarmin/show_class_name_icon_in_tabs
Show in tabs custom class icons
2019-03-16 11:04:03 -07:00
Rémi Verschelde
b17c8c0396 Fix misplaced hint for interface/theme/accent_color
Supersedes #26992.
2019-03-16 11:00:32 -07:00
Rémi Verschelde
06ebf4c3ad
Merge pull request #27123 from bojidar-bg/27113-rename-action
Fix renaming actions in the Project settings
2019-03-16 10:55:01 -07:00
Rémi Verschelde
18fa1846ea
Merge pull request #27115 from Janglee123/master
Fix toggling snap mode while transforming the Spatial object
2019-03-16 10:54:44 -07:00
Bojidar Marinov
699a3957ce
Fix renaming actions in the Project settings
Fixes #27113, a regression from 6daed7d122
2019-03-16 16:28:03 +02:00
Fabio Alessandrelli
37c0ac1d6d Enabled logging of failed image download. 2019-03-16 10:58:07 +01:00
janglee123
05446e8b53 fixed toggelling snap mode while transforming 2019-03-16 13:45:39 +05:30
Michael Alexsander Silva Dias
ebabb0ea65 Make bottom panel only try to hide editors when they're visible 2019-03-16 03:39:49 -03:00
Rémi Verschelde
cad371dd85
Merge pull request #26945 from shartte/allow-fewer-viewports-in-editor-state
Be more tolerant about under-defined spatial viewport state
2019-03-13 20:11:24 +01:00
qarmin
2bc6ad670b Fix toggle visibility in SceneTreeDialog 2019-03-13 11:19:51 +01:00
Rémi Verschelde
04b04555d1 i18n: Sync translations with Weblate 2019-03-12 16:57:43 +01:00
Tomasz Chabora
c1ce5b87b4 Changed 'Custom Node' to 'Other Node' to be less confusing 2019-03-12 16:12:14 +01:00
Sebastian Hartte
7bab7fd777 Don't crash when the saved editor state contains fewer viewports than currently supported. 2019-03-12 12:17:17 +01:00
Will Nations
c1b247e4d5 Add EditorInspector getter. Update Sub-Inspectors. 2019-03-12 02:15:15 -05:00
Rémi Verschelde
6d86450a83
Merge pull request #26941 from JFonS/add_gizmos_priority
Add priority to gizmos and fix small issues
2019-03-12 01:19:39 +01:00
JFonS
2658e5d03d Add priority to gizmos and fix small issues
User defined gizmos will haave higher preference than editor gizmos by
default. Also fixed some inconsistencies in the gizmos menu when using
custom gizmos.
2019-03-12 00:30:50 +01:00
qarmin
825a870f06 Show in tabs non default class icons 2019-03-11 22:54:23 +01:00
qarmin
2e5b6b5bde Fix perspective button hide when it should be actually disabled 2019-03-11 18:10:00 +01:00
Pedro Ciambra
e8fe174616 Implement source lookup for class_name defined classes
Previous to this, classes defined with class_name had no
behavior when ctrl-clicked in the editor.

Fixes #26882
2019-03-11 12:52:17 -03:00
Daniel Rakos
1cf7ca87ce Fix skeleton reparenting to also work when the skeleton node is not a bone
Existing code only did the reparenting when the parent node was a bone. This
change fixes that, plus the reparenting code itself, which used the index of
the skin instead of the skin index itself to address the skeleton array.
2019-03-11 16:26:45 +01:00
Anish
d6e4a08c61 Prevents a Null Reference in deleting Animations.
A null Animation would cause a crash by accessing restricted memory.
Solved by checking if the animation track is null before using the
animation.

Fixes: #26829
2019-03-11 17:04:02 +05:30
Martin Wallin
ed06ed38fb Display vertex number when hovering point in collision polygon 2019-03-11 10:42:55 +01:00
Rémi Verschelde
43184375b2 i18n: Sync translation template with current source 2019-03-10 11:04:59 +01:00
Rémi Verschelde
9a2fdef1fa i18n: Sync translations with Weblate 2019-03-10 11:03:26 +01:00
Rémi Verschelde
03664e26c5
Merge pull request #26687 from QbieShay/hang_server_build_fix
Removed the resource preview thread from the server build
2019-03-09 22:59:24 +01:00
Rémi Verschelde
0d728123c6
Merge pull request #26818 from vnen/class_name-inheritance
Allow class_name scripts to have nested inheritance
2019-03-09 14:27:43 +01:00
George Marques
25f9aee005
Allow class_name scripts to have nested inheritance 2019-03-09 00:47:27 -03:00
Juan Linietsky
95c6d9caba Fix crash in texture previeer, closes #26749, probably others 2019-03-08 14:18:12 -03:00
Rémi Verschelde
a38bf5287a
Merge pull request #26781 from YeldhamDev/editfilediag_favdir_fix
Fix "Favorite" button not being toggled when navigating to a faved folder manually
2019-03-08 08:26:55 +01:00
qarmin
8c4051819e Fix error when trying to enter to folder/node directly via address bar 2019-03-08 06:15:42 +01:00
Michael Alexsander Silva Dias
ec1c879746 Fix "Favorite" button not being toggled when navigating to a faved folder manually 2019-03-07 21:48:12 -03:00
Juan Linietsky
9af7fa193f Do not annoy unrelated textures with texture editor. 2019-03-07 13:54:05 -03:00
Rémi Verschelde
b38f44e177
Merge pull request #26758 from qarmin/fix_error_dragging_empty_script_editor
Fix error when dragging empty script list in Script Editor
2019-03-07 17:40:42 +01:00
Juan Linietsky
b376273f1b Force inspector to clean up on delete, fixes crash. 2019-03-07 12:39:53 -03:00
Juan Linietsky
6cb841edcb Ensure ETC2 textures are ALSO compressed to Po2 when have mipmaps. Fixes #26733 2019-03-07 12:16:20 -03:00
qarmin
7837276597 Fix error when dragging empty script list in Script Editor 2019-03-07 16:09:02 +01:00
Rémi Verschelde
2f2fa8db69
Merge pull request #26722 from MarianoGnu/fix_24238
TileSetEditor: Don't draw invalid occlusion shapes. Fixes #24238
2019-03-06 20:58:05 +01:00
Mariano Suligoy
6c08f4ea4e TileSetEditor: Don't draw invalid occlusion shapes. Fixes #24238 2019-03-06 15:31:16 -03:00
Michael Alexsander Silva Dias
73aaf06be7 Cleanup relationship line coding after 5f079e2 2019-03-06 14:33:26 -03:00
Juan Linietsky
6eac688952 Don't hide/show top editor if they did not change, fixes #26644 2019-03-06 12:42:01 -03:00
Juan Linietsky
5f079e2ef9 -Make tileset and meshlibrary edit in a separate inspector, fixes #26671
-Made relationship lines appear based on theme settings, not previous hack
-Fix drawing of relationship lines (was broken)
-Fix double initialization of theme settings
2019-03-06 12:12:42 -03:00
Rémi Verschelde
4d099e901b
Merge pull request #26705 from volzhs/fix-export
Fix directory check when exporting project
2019-03-06 15:31:42 +01:00
Juan Linietsky
9b5c6f539b Safer way to update animation if changed, fixes #26670 2019-03-06 10:22:38 -03:00
Michael Alexsander Silva Dias
d3042d162d Fix clearing scripts while multiple nodes are selected 2019-03-06 09:58:47 -03:00
Juan Linietsky
4dd99701b0 Fix how settings change, closes #26692 2019-03-06 09:25:19 -03:00
volzhs
8920bb8c1b Fix directory check when exporting project
Fix #26702
2019-03-06 21:20:18 +09:00
Rémi Verschelde
3916a53522
Merge pull request #22716 from Chaosus/update_theme
Make theme changing no longer requires restart to be fully applied
2019-03-06 12:36:54 +01:00
qarmin
138698e51f Do not lose focus when moving through scene tree 2019-03-06 12:10:09 +01:00
Ilaria Cislaghi
65b11d7517 Removed the resource preview thread from the server build 2019-03-06 09:30:15 +01:00
Rémi Verschelde
2940475c71
Merge pull request #26673 from willnationsdev/fix-inspector-plugin
Fix inspector plugin
2019-03-06 01:14:48 +01:00
Rémi Verschelde
b4d5c1ab5b
Merge pull request #26633 from akien-mga/driver-fallback-etc
Disable driver fallback to GLES2 by default
2019-03-06 00:57:49 +01:00
Will Nations
27f9780cc6 Fix crash on exit when removing EditorInspectorPlugins 2019-03-06 00:14:42 +01:00
Rémi Verschelde
2e79ec973f
Merge pull request #26626 from rluders/misleading-error-message-export
Fixing misleading error message when trying to export
2019-03-05 22:55:16 +01:00
Rémi Verschelde
88355b2719
Merge pull request #26655 from merumelu/assetlib-video-overlay
AssetLib: convert video thumbnails to RGBA8
2019-03-05 21:53:54 +01:00
Rémi Verschelde
a11d8954db
Merge pull request #26643 from KoBeWi/readd_script_with_no_reselect
Fix attaching script after removing one
2019-03-05 21:50:57 +01:00
Ricardo Lüders
3fdbdd8380 Fixes misleading error message when trying to export
This patch fixes the misleading error message when users
try to "export all" into an invalid destination path.

Closes #26539
2019-03-05 21:32:52 +01:00
merumelu
e4b20a9a51 AssetLib: convert video thumbnails to RGBA
Image::blend_rect only works with images that have the same format.
2019-03-05 21:02:56 +01:00
Michael Alexsander Silva Dias
20b479aaef Fix FileSystem dock's item view button starting with the wrong icon 2019-03-05 15:05:53 -03:00
Rémi Verschelde
f43ee4aff8
Merge pull request #26639 from YeldhamDev/tileeditor_coordnav_disable
Disable coord navigation buttons in TileSet editor when no texture is selected
2019-03-05 16:59:05 +01:00
Rémi Verschelde
ae24258842
Merge pull request #26622 from pyrophone/TilesetPreviewFix
Fixed Tileset preview stretching textures
2019-03-05 16:57:21 +01:00
Rémi Verschelde
b0f782a0e3 Disable driver fallback to GLES2 by default
GLES2 is not designed to be a drop-in replacement for the GLES3 backend,
so the fallback mode has to be used knowingly. It *can* make sense for
simple projects which make sure to handle the differences between both
rendering backends, but most users should stick to one supported backend.

By making it opt-in, we can now use this parameter to define whether to
export ETC textures to Android and iOS when using GLES3 + Fallback.

When using GLES3 without Fallback on Android, set the proper min GLES
version in the AndroidManifest.

Also made the option boolean and renamed it for clarity and to avoid
conflict with the previous String option (which would always evaluate as
"true" otherwise).

Fixes #26569.
2019-03-05 16:36:46 +01:00
Tomasz Chabora
63a2475f0f Allow to attach script when there's no 'selected node', but selection exists 2019-03-05 16:28:39 +01:00
Gio Aleman
4cf197fa48 Fixed Tileset preview stretching textures 2019-03-05 09:53:08 -05:00
Michael Alexsander Silva Dias
9b52ad5caf Disable coord navigation buttons in TileSet editor when no texture is selected 2019-03-05 11:22:44 -03:00
Michael Alexsander Silva Dias
a292d1fefb Fix general issues with filesystem-related UI components in the editor 2019-03-05 10:12:06 -03:00
Andrii Doroshenko (Xrayez)
a4e6e2f342 Ensure to disable freelook when leaving spatial editor
Fixes and prevents the problem with mouse getting stuck in MOUSE_MODE_CAPTURED when switching to canvas item editor plugin by any means other than manually (with mouse).
2019-03-05 12:42:25 +02:00
Rémi Verschelde
3aff78f532
Merge pull request #26599 from MarianoGnu/fix_25817
TileSetEditor: Expose to the user OneWayCollision+Margin properties.
2019-03-05 00:19:48 +01:00
Rémi Verschelde
0952522e8b
Merge pull request #26612 from akien-mga/mkdir-system-data-path
Fix creating editor data, config and cache paths
2019-03-04 23:52:11 +01:00
Juan Linietsky
5b77aa6bea Ensure shader is not set if code did not change 2019-03-04 19:39:06 -03:00
Rémi Verschelde
c0050d9295 Fix creating editor data, config and cache paths
We used to abort if the system-specific data folder (e.g. `~/.local`
or `%APPDATA%`) is missing, but the next code chunk actually creates
it with `make_dir_recursive` if missing.

Fixes #26598.
2019-03-04 23:29:22 +01:00
Rémi Verschelde
26c1d1aec8
Merge pull request #26587 from KoBeWi/undo_visibility_AABB
Add UndoRedo for Generate Visibility AABB (Particles)
2019-03-04 21:54:51 +01:00
Rémi Verschelde
9efbddfee1
Merge pull request #26607 from ptrojahn/translationescape
Unescape translations in CSV importer
2019-03-04 21:54:29 +01:00
Juan Linietsky
21289c6fea Some clean up to previous commit. 2019-03-04 17:11:49 -03:00
Paul Trojahn
aa465f076f Unescape translations in CSV importer
Fixes #25361
2019-03-04 21:07:58 +01:00
Tomasz Chabora
4599e98341 Add UndoRedo for Generate AABB (Particles) 2019-03-04 21:00:56 +01:00
Juan Linietsky
472c94ce3e Remove the "Open Editor" button, it will open automatically. 2019-03-04 16:50:21 -03:00
Juan Linietsky
53bec9deeb Fix and restore text, material and mesh previewers. 2019-03-04 15:53:18 -03:00
Mariano Suligoy
33406131c1 TileSetEditor: Expose to the user OneWayCollision+Margin properties. Fixes #25817. 2019-03-04 14:10:31 -03:00
Rémi Verschelde
878950db16
Merge pull request #26590 from Chaosus/fix_sprite_region_crash
Fix editor crash when converting sprite to 2D mesh
2019-03-04 16:58:39 +01:00
Chaosus
8b5e070ec7 Fix editor crash when converting sprite to 2D mesh 2019-03-04 17:37:38 +03:00
Juan Linietsky
e653c79ef7 Better warnings when resources can't be saved. Fixes #26531 2019-03-04 11:06:49 -03:00
xDGameStudios
d2f73d4a27 Add UndoRedo on Generate Visibility Rect (Particles2D) 2019-03-04 12:49:32 +00:00
Juan Linietsky
a1e73dcc94 Add support for event accumlation (off by default, on for editor), fixes #26536 2019-03-03 19:53:13 -03:00
will
7a88002992 New shortcuts for the editor menu items 2019-03-03 15:24:58 -06:00
Juan Linietsky
8b4c4d9b2f Implement a more coherent (and way less hack) way to block animation updates, fixes #24618 2019-03-03 17:57:16 -03:00
Rémi Verschelde
9357d691a2
Merge pull request #26496 from MadEqua/fix-filesystem-dock-icon
Fix grid view button icon not showing on filesystem dock.
2019-03-03 19:58:48 +01:00
Juan Linietsky
2f32a75d2e Skeletons can now choose between using local or world coords for processing, fixes #26468 2019-03-03 12:24:00 -03:00
Bruno Lourenço
ed7534a6aa Fix grid view button icon not showing on filesystem dock. 2019-03-03 15:02:51 +00:00
Rémi Verschelde
af6217e1b1
Merge pull request #26523 from akien-mga/export-etc-check
Improve VRAM texture compression checks for mobile/web
2019-03-03 14:12:03 +01:00
Rémi Verschelde
86f4fabd46
Merge pull request #26446 from QbieShay/root_node_from_escn
Importer for scenes only overrides the base Node if differently specified by the user
2019-03-03 13:51:09 +01:00
Rémi Verschelde
9d002442b2 Improve VRAM texture compression checks for mobile/web
For HTML5, we need to support S3TC if running on desktop,
and ETC or ETC2 for mobile, so make this explicit.

Add logic to check for ETC2 support on GLES3,
and remove incorrect ETC feature for GLES3 on Android.

Fix ETC check invalidating templates on HTML5.
Fixes #26476.
2019-03-03 13:24:08 +01:00
Rémi Verschelde
c0e1c66e3d
Merge pull request #26385 from MarianoGnu/tileset_editor
TileSetEditor: Improvements and fixes
2019-03-03 11:24:16 +01:00
Mariano Suligoy
7b933d70a8 TileSetEditor: Allow to toggle Convex/Concave collisions. Alternative fix to #24003 2019-03-02 19:40:56 -03:00
Rémi Verschelde
4bd9135eee
Merge pull request #26482 from ptrojahn/missingpreview
Fix preview in file dialog
2019-03-02 19:04:13 +01:00
Paul Trojahn
6e865d1e11 Fix preview in file dialog
If the preview is already cached, queue_ressource_preview calls
_thumbnail_done immediately, so preview_waiting is never set to false
again. The progress wheel isn't rendered, because the WaitPreview icons
don't exist. This should probably be Progress.
Fixes #25749
2019-03-02 13:43:29 +01:00
Ilaria Cislaghi
b6fe7a794d Importer for scenes only overrides the base Node if differently specified by the user 2019-03-02 13:31:11 +01:00
Juan Linietsky
abbca3b3cc Flush stuff pending on visual server thread when exiting, fixes #24669 2019-03-01 16:34:03 -03:00
Rémi Verschelde
856c36cb89
Merge pull request #26451 from ptrojahn/modified
Fix misleading modified status of scenes
2019-03-01 20:20:50 +01:00
Juan Linietsky
3f681b0681 Clean up blend shape support in GLES2 and GLES3. 2019-03-01 16:01:44 -03:00
Paul Trojahn
f3d94cc752 Fix misleading modified status of scenes
If a scene is instanced in another scene, any changes to the first
triggers _clear_undo_history in EditorNode::set_current_scene, which
increments the version in UndoRedo::clear_history. This results in a
modified status. Passing false to clear_history fixes this issue.
Fixes #25942
2019-03-01 18:27:37 +01:00
Rémi Verschelde
3c59604061 i18n: Sync translation template with current source 2019-03-01 13:04:23 +01:00
Rémi Verschelde
4c8db607fb i18n: Sync translations with Weblate 2019-03-01 13:01:50 +01:00
Rémi Verschelde
e7dd05fed8
Merge pull request #26419 from SeleckyErik/errors-tab-bug
Fixed Errors Tab Indexing Bug in the Debugger
2019-03-01 12:07:31 +01:00
Chaosus
7bb449ae70 Updates error label font in status bar 2019-03-01 11:48:36 +03:00
Mariano Suligoy
65084a70fd Allow to change selection of collision shapes added to the same tile. Fixes #26369. 2019-02-28 22:45:16 -03:00
Mariano Suligoy
33be8b0701 Allow to change selection around all tiles on the texture without clicking on them. Fixes #25203. Fixes #22077 2019-02-28 20:48:34 -03:00
Erik
3f9ba2bd14 Fixed Errors Tab Indexing Bug in the Debugger
FIxed bug with Errors tab in the Debugger using wrong index in the
tab container.

Also removed unused variable that was probably left behind.
2019-02-28 22:12:14 +01:00
Rémi Verschelde
38bfd2fda6
Merge pull request #26383 from neikeq/issue-26302
Sanitize file paths before extracting export templates
2019-02-28 12:36:49 +01:00
Rémi Verschelde
a4b687bdab
Merge pull request #26386 from YeldhamDev/tileset_editor_dynamic_workspace
Make TileSet editor's workspace change size according to region changes
2019-02-28 09:49:05 +01:00
Rémi Verschelde
41708eb821
Merge pull request #26335 from ericrybick/26247
Fix project_settings entry creation for global scripts.
2019-02-28 09:34:50 +01:00