godot/editor
Pedro J. Estébanez 9a3a2b03b8 Drop old semaphore implementation
- Removed platform-specific implementations.
- Now all semaphores are in-object, unless they need to be conditionally created.
- Similarly to `Mutex`, provided a dummy implementation for when `NO_THREADS` is defined.
- Similarly to `Mutex`, methods are made `const` for easy use in such contexts.
- Language bindings updated: `wait()` and `post()` are now `void`.
- Language bindings updated: `try_wait()` added.

Bonus:
- Rewritten the `#ifdef` in `mutex.h` to meet the code style.
2020-03-03 13:20:42 +01:00
..
collada Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
debugger Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
doc Update docs and bindings for new integer vector types 2020-02-25 15:27:29 +01:00
fileserver Reimplement Mutex with C++'s <mutex> 2020-02-26 20:40:10 +01:00
icons Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes 2020-03-01 23:00:42 +01:00
import Merge pull request #36388 from AndreaCatania/some_renames 2020-02-28 09:15:38 +01:00
plugins Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes 2020-03-01 23:00:42 +01:00
translations i18n: Sync translations with Weblate 2020-02-19 10:16:45 +01:00
animation_bezier_editor.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
animation_bezier_editor.h Texture refactor 2020-02-11 11:53:26 +01:00
animation_track_editor.cpp Signals: Manually port most of remaining connect_compat uses 2020-02-28 14:24:09 +01:00
animation_track_editor.h Signals: Make callbacks non-const, callable_mp can't handle it 2020-02-23 23:48:44 +01:00
animation_track_editor_plugins.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
animation_track_editor_plugins.h Texture refactor 2020-02-11 11:53:26 +01:00
array_property_edit.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
array_property_edit.h
audio_stream_preview.cpp
audio_stream_preview.h
code_editor.cpp Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes 2020-03-01 23:00:42 +01:00
code_editor.h Texture refactor 2020-02-11 11:53:26 +01:00
connections_dialog.cpp ConnectionsDock: Fix error when parsing CustomCallable connections 2020-02-28 14:32:36 +01:00
connections_dialog.h Signals: Port more uses of connect_compat 2020-02-28 14:24:09 +01:00
create_dialog.cpp Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes 2020-03-01 23:00:42 +01:00
create_dialog.h Signals: Port more uses of connect_compat 2020-02-28 14:24:09 +01:00
dependency_editor.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
dependency_editor.h
dictionary_property_edit.cpp ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits. 2020-02-12 14:24:54 -03:00
dictionary_property_edit.h
editor_about.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
editor_about.h
editor_asset_installer.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
editor_asset_installer.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
editor_atlas_packer.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
editor_atlas_packer.h
editor_audio_buses.cpp Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes 2020-03-01 23:00:42 +01:00
editor_audio_buses.h Texture refactor 2020-02-11 11:53:26 +01:00
editor_autoload_settings.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
editor_autoload_settings.h Improve the AutoLoad editor UX 2020-01-31 11:51:21 +01:00
editor_builders.py
editor_data.cpp Implement undo-redo feature for Parameter Paste in the Inspector 2020-02-29 16:52:12 +05:30
editor_data.h Texture refactor 2020-02-11 11:53:26 +01:00
editor_dir_dialog.cpp Signals: Port more uses of connect_compat 2020-02-28 14:24:09 +01:00
editor_dir_dialog.h Signals: Port more uses of connect_compat 2020-02-28 14:24:09 +01:00
editor_export.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
editor_export.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
editor_feature_profile.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
editor_feature_profile.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
editor_file_dialog.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
editor_file_dialog.h Texture refactor 2020-02-11 11:53:26 +01:00
editor_file_system.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
editor_file_system.h Make file system scan more robust 2020-02-10 09:32:17 +01:00
editor_folding.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
editor_folding.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
editor_fonts.cpp
editor_fonts.h
editor_help.cpp Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes 2020-03-01 23:00:42 +01:00
editor_help.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
editor_help_search.cpp Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes 2020-03-01 23:00:42 +01:00
editor_help_search.h Texture refactor 2020-02-11 11:53:26 +01:00
editor_inspector.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
editor_inspector.h Texture refactor 2020-02-11 11:53:26 +01:00
editor_layouts_dialog.cpp Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes 2020-03-01 23:00:42 +01:00
editor_layouts_dialog.h
editor_log.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
editor_log.h
editor_network_profiler.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
editor_network_profiler.h
editor_node.cpp Signals: Manually port most of remaining connect_compat uses 2020-02-28 14:24:09 +01:00
editor_node.h Reimplement Mutex with C++'s <mutex> 2020-02-26 20:40:10 +01:00
editor_path.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
editor_path.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
editor_plugin.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
editor_plugin.h Texture refactor 2020-02-11 11:53:26 +01:00
editor_plugin_settings.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
editor_plugin_settings.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
editor_profiler.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
editor_profiler.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
editor_properties.cpp Signals: Manually port most of remaining connect_compat uses 2020-02-28 14:24:09 +01:00
editor_properties.h Added StringName as a variant type. 2020-02-21 14:25:29 +01:00
editor_properties_array_dict.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
editor_properties_array_dict.h
editor_resource_preview.cpp Drop old semaphore implementation 2020-03-03 13:20:42 +01:00
editor_resource_preview.h Drop old semaphore implementation 2020-03-03 13:20:42 +01:00
editor_run.cpp Huge Debugger/EditorDebugger refactor. 2020-02-21 11:12:03 +01:00
editor_run.h Huge Debugger/EditorDebugger refactor. 2020-02-21 11:12:03 +01:00
editor_run_native.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
editor_run_native.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
editor_run_script.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
editor_run_script.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
editor_scale.cpp
editor_scale.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
editor_sectioned_inspector.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
editor_sectioned_inspector.h
editor_settings.cpp Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes 2020-03-01 23:00:42 +01:00
editor_settings.h
editor_spin_slider.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
editor_spin_slider.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
editor_sub_scene.cpp Signals: Port more uses of connect_compat 2020-02-28 14:24:09 +01:00
editor_sub_scene.h Signals: Port more uses of connect_compat 2020-02-28 14:24:09 +01:00
editor_themes.cpp Remove extra margin in the top of the debugger 2020-02-22 18:41:22 -03:00
editor_themes.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
editor_vcs_interface.cpp Add do..while(0) wrappers to macros without one. 2020-02-05 11:19:12 +01:00
editor_vcs_interface.h
editor_visual_profiler.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
editor_visual_profiler.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
export_template_manager.cpp Fix android template install validation. 2020-03-02 10:53:05 -05:00
export_template_manager.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
file_type_cache.cpp
file_type_cache.h
filesystem_dock.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
filesystem_dock.h Signals: Make callbacks non-const, callable_mp can't handle it 2020-02-23 23:48:44 +01:00
find_in_files.cpp Signals: Manually port most of remaining connect_compat uses 2020-02-28 14:24:09 +01:00
find_in_files.h Merge pull request #36077 from pycbouh/repeat-search-in-files 2020-02-27 20:19:55 +01:00
groups_editor.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
groups_editor.h
import_dock.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
import_dock.h Fix multiple issues with the "Import" dock 2020-02-13 23:08:05 -03:00
inspector_dock.cpp Implement undo-redo feature for Parameter Paste in the Inspector 2020-02-29 16:52:12 +05:30
inspector_dock.h Signals: Make callbacks non-const, callable_mp can't handle it 2020-02-23 23:48:44 +01:00
multi_node_edit.cpp
multi_node_edit.h
node_dock.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
node_dock.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
pane_drag.cpp Texture refactor 2020-02-11 11:53:26 +01:00
pane_drag.h
plugin_config_dialog.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
plugin_config_dialog.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
progress_dialog.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
progress_dialog.h
project_export.cpp Signals: Port more uses of connect_compat 2020-02-28 14:24:09 +01:00
project_export.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
project_manager.cpp Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes 2020-03-01 23:00:42 +01:00
project_manager.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
project_settings_editor.cpp Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes 2020-03-01 23:00:42 +01:00
project_settings_editor.h Rename scancode to keycode. 2020-02-25 12:30:33 +02:00
property_editor.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
property_editor.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
property_selector.cpp Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes 2020-03-01 23:00:42 +01:00
property_selector.h Signals: Port more uses of connect_compat 2020-02-28 14:24:09 +01:00
pvrtc_compress.cpp Texture refactor 2020-02-11 11:53:26 +01:00
pvrtc_compress.h
quick_open.cpp Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes 2020-03-01 23:00:42 +01:00
quick_open.h Texture refactor 2020-02-11 11:53:26 +01:00
register_exporters.h
rename_dialog.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
rename_dialog.h Improve the batch rename dialog 2020-01-19 22:37:56 +01:00
reparent_dialog.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
reparent_dialog.h
run_settings_dialog.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
run_settings_dialog.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_tree_dock.cpp Signals: Fix signals error prints for the new signal system 2020-02-28 14:24:09 +01:00
scene_tree_dock.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_tree_editor.cpp Signals: Manually port most of remaining connect_compat uses 2020-02-28 14:24:09 +01:00
scene_tree_editor.h
script_create_dialog.cpp Signals: Port connect calls to use callable_mp 2020-02-28 14:24:09 +01:00
script_create_dialog.h Add option to disable loading scripts in ScriptCreateDialog 2020-01-09 13:09:23 -03:00
SCsub Huge Debugger/EditorDebugger refactor. 2020-02-21 11:12:03 +01:00
settings_config_dialog.cpp Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes 2020-03-01 23:00:42 +01:00
settings_config_dialog.h
spatial_editor_gizmos.cpp Renamed PlaneShape to WorldMarginShape 2020-02-27 17:45:16 +01:00
spatial_editor_gizmos.h GIProbes working. 2020-02-11 12:03:20 +01:00