godot/core/math
jfons 9e1810695c Auto LOD fixes and improvements
* Fixed LODs for shadow meshes.
* Added a merging step before simplification. This helps with tesselated
  meshes that were previously left untouched. The angle difference at
  wich edges ar considered "hard" can be tweaked as an import setting.
* LODs will now start with the highest decimation possible and keep
  doubling (approximately) the number of triangles from there. This
  makes sure that very low triangle counts are included when possible.
* Given more weight to normal preservation.
* Modified MeshOptimizer to report distance-based error instead of
  including attributes in the reported metrics.
* Added attribute transference between the original mesh and the
  various LODs. Right now only normals are taken into account,
  but it could be expanded to other attributes in the future.
2021-09-27 17:04:56 +02:00
..
a_star.cpp AStar Add error messages 2021-09-03 00:06:23 +02:00
a_star.h Replace BIND_VMETHOD by new GDVIRTUAL syntax 2021-08-22 08:23:58 -03:00
aabb.cpp Construct values only when necessary. 2021-09-23 22:26:07 +05:45
aabb.h Add Get Center Method for Rect2/Rect2i and AABB. 2021-09-21 21:14:17 +05:45
audio_frame.h Make audio bus channels' peak volume consistent 2021-02-02 11:30:32 +01:00
basis.cpp Replace Vector3.to_diagonal_matrix with Basis.from_scale 2021-09-17 10:30:30 -05:00
basis.h Replace Vector3.to_diagonal_matrix with Basis.from_scale 2021-09-17 10:30:30 -05:00
bvh.h Dynamic BVH broadphase in 2D & 3D Godot Physics 2021-05-10 16:28:55 -07:00
bvh_abb.h Dynamic BVH broadphase in 2D & 3D Godot Physics 2021-05-10 16:28:55 -07:00
bvh_cull.inc Dynamic BVH broadphase in 2D & 3D Godot Physics 2021-05-10 16:28:55 -07:00
bvh_debug.inc Dynamic BVH broadphase in 2D & 3D Godot Physics 2021-05-10 16:28:55 -07:00
bvh_integrity.inc Dynamic BVH broadphase in 2D & 3D Godot Physics 2021-05-10 16:28:55 -07:00
bvh_logic.inc BVH - fix stale current_tree in deactivate function [4.x] 2021-05-29 18:03:43 +01:00
bvh_misc.inc Dynamic BVH broadphase in 2D & 3D Godot Physics 2021-05-10 16:28:55 -07:00
bvh_pair.inc Dynamic BVH broadphase in 2D & 3D Godot Physics 2021-05-10 16:28:55 -07:00
bvh_public.inc BVH - fix stale current_tree in deactivate function [4.x] 2021-05-29 18:03:43 +01:00
bvh_refit.inc BVH - fix stale current_tree in deactivate function [4.x] 2021-05-29 18:03:43 +01:00
bvh_split.inc Dynamic BVH broadphase in 2D & 3D Godot Physics 2021-05-10 16:28:55 -07:00
bvh_structs.inc BVH - fix stale current_tree in deactivate function [4.x] 2021-05-29 18:03:43 +01:00
bvh_tree.h BVH - fix stale current_tree in deactivate function [4.x] 2021-05-29 18:03:43 +01:00
camera_matrix.cpp Replace HTTP links with HTTPS for sites with HTTPS versions 2021-08-22 20:13:11 -05:00
camera_matrix.h Rename files and the exposed name for Transform3D 2021-06-03 07:30:01 -04:00
color.cpp Merge pull request #34668 from aaronfranke/to-string 2021-06-13 11:58:24 +02:00
color.h Allow clamping vectors and colors 2021-06-03 12:05:20 -04:00
color_names.inc Rename color constants (alternative) 2021-01-26 19:07:00 +03:00
convex_hull.cpp Fix emitting duplicate edges for convex hulls 2021-08-25 14:18:45 +02:00
convex_hull.h Revert some URLs from the "Replace HTTP URLs with HTTPS" PR 2021-09-13 15:18:35 -05:00
delaunay_2d.h Add Get Center Method for Rect2/Rect2i and AABB. 2021-09-21 21:14:17 +05:45
delaunay_3d.h Use C++ iterators for Lists in many situations 2021-07-23 17:38:28 -04:00
disjoint_set.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
dynamic_bvh.cpp Use the standard C INFINITY and NAN constants directly 2021-07-21 10:41:08 +02:00
dynamic_bvh.h Revert some URLs from the "Replace HTTP URLs with HTTPS" PR 2021-09-13 15:18:35 -05:00
expression.cpp Use the standard C INFINITY and NAN constants directly 2021-07-21 10:41:08 +02:00
expression.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
face3.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
face3.h Fix various typos with codespell 2021-07-25 11:21:51 +02:00
geometry_2d.cpp Core: Drop custom copymem/zeromem defines 2021-04-27 16:26:27 +02:00
geometry_2d.h Fix segment intersection consistency in Geometry2D 2021-08-25 18:17:52 -07:00
geometry_3d.cpp Fix unchecked array access in build_*_planes 2021-02-22 16:32:51 +01:00
geometry_3d.h Fix various typos with codespell 2021-07-25 11:21:51 +02:00
math_defs.h [Text Server] Improve object (image/table) inline alignment. 2021-08-08 22:35:47 +03:00
math_fieldwise.cpp Rename Quat to Quaternion 2021-06-04 18:14:32 +01:00
math_fieldwise.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
math_funcs.cpp Remove obsolete "dectime" method 2021-07-30 16:41:28 -05:00
math_funcs.h Remove obsolete "dectime" method 2021-07-30 16:41:28 -05:00
octree.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
plane.cpp Reformat structure string operators 2021-06-11 10:53:20 -04:00
plane.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
quaternion.cpp Add Quaternion angle_to method 2021-06-17 23:57:00 -04:00
quaternion.h Add Quaternion angle_to method 2021-06-17 23:57:00 -04:00
quick_hull.cpp Use const references where possible for List range iterators 2021-07-25 12:22:25 +02:00
quick_hull.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
random_number_generator.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
random_number_generator.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
random_pcg.cpp Cast Unix time to uint in the randomize function 2021-05-03 11:08:39 -03:00
random_pcg.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
rect2.cpp Reformat structure string operators 2021-06-11 10:53:20 -04:00
rect2.h Add Get Center Method for Rect2/Rect2i and AABB. 2021-09-21 21:14:17 +05:45
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
static_raycaster.cpp Auto LOD fixes and improvements 2021-09-27 17:04:56 +02:00
static_raycaster.h Auto LOD fixes and improvements 2021-09-27 17:04:56 +02:00
transform_2d.cpp Expose get_skew for transform2d and add new constructor 2021-09-19 17:10:05 +02:00
transform_2d.h Expose get_skew for transform2d and add new constructor 2021-09-19 17:10:05 +02:00
transform_3d.cpp Move code for looking_at to Basis 2021-08-01 12:49:02 -05:00
transform_3d.h Replace HTTP links with HTTPS for sites with HTTPS versions 2021-08-22 20:13:11 -05:00
triangle_mesh.cpp Add Get Center Method for Rect2/Rect2i and AABB. 2021-09-21 21:14:17 +05:45
triangle_mesh.h Clean convex hull decomposition code 2021-09-14 17:14:06 -07:00
triangulate.cpp Fixes small typos and grammar correction 2021-03-12 19:05:16 +05:30
triangulate.h Replace HTTP links with HTTPS for sites with HTTPS versions 2021-08-22 20:13:11 -05:00
vector2.cpp Add Vector2.from_angle() method 2021-08-31 01:53:58 +02:00
vector2.h Add Vector2.from_angle() method 2021-08-31 01:53:58 +02:00
vector3.cpp Replace Vector3.to_diagonal_matrix with Basis.from_scale 2021-09-17 10:30:30 -05:00
vector3.h Replace Vector3.to_diagonal_matrix with Basis.from_scale 2021-09-17 10:30:30 -05:00
vector3i.cpp Add constant to vector function parameters that don't actually modify their input. 2021-08-15 16:45:37 +02:00
vector3i.h Add constant to vector function parameters that don't actually modify their input. 2021-08-15 16:45:37 +02:00