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default_theme
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Better port handling connection for GraphEdit
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2021-08-12 09:09:24 +03:00 |
animation.cpp
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Some work on double support
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2021-08-09 17:43:48 -05:00 |
animation.h
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Some work on double support
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2021-08-09 17:43:48 -05:00 |
audio_stream_sample.cpp
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Invert how global_rate_scale value works, and rename it to playback_speed_scale
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2021-08-07 12:32:42 -03:00 |
audio_stream_sample.h
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bit_map.cpp
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Rename instance() ->instantiate() when it's a verb
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2021-06-19 20:49:18 -06:00 |
bit_map.h
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box_shape_3d.cpp
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Re-add extents property to box shapes for compatibility
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2021-06-17 17:10:52 -04:00 |
box_shape_3d.h
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Re-add extents property to box shapes for compatibility
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2021-06-17 17:10:52 -04:00 |
camera_effects.cpp
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Fix editor suffixes and degrees conversion
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2021-06-30 12:38:25 -03:00 |
camera_effects.h
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capsule_shape_2d.cpp
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Improve CapsuleShape2D size clamping
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2021-08-11 21:39:18 +02:00 |
capsule_shape_2d.h
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Make radius & height in CapsuleShape2D independent
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2021-08-11 17:34:27 +02:00 |
capsule_shape_3d.cpp
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Make radius & height in CapsuleShape3D independent
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2021-08-11 14:54:53 -07:00 |
capsule_shape_3d.h
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Make radius & height in CapsuleShape3D independent
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2021-08-11 14:54:53 -07:00 |
circle_shape_2d.cpp
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circle_shape_2d.h
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concave_polygon_shape_2d.cpp
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concave_polygon_shape_2d.h
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concave_polygon_shape_3d.cpp
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concave_polygon_shape_3d.h
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convex_polygon_shape_2d.cpp
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convex_polygon_shape_2d.h
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convex_polygon_shape_3d.cpp
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convex_polygon_shape_3d.h
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curve.cpp
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Some work on double support
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2021-08-09 17:43:48 -05:00 |
curve.h
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Some work on double support
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2021-08-09 17:43:48 -05:00 |
cylinder_shape_3d.cpp
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cylinder_shape_3d.h
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environment.cpp
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Validates set_sdfgi_cascades argument range
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2021-08-02 23:50:59 +08:00 |
environment.h
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font.cpp
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Rename instance() ->instantiate() when it's a verb
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2021-06-19 20:49:18 -06:00 |
font.h
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gradient.cpp
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gradient.h
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height_map_shape_3d.cpp
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Some work on double support
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2021-08-09 17:43:48 -05:00 |
height_map_shape_3d.h
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Some work on double support
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2021-08-09 17:43:48 -05:00 |
immediate_mesh.cpp
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Fix various typos with codespell
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2021-07-25 11:21:51 +02:00 |
immediate_mesh.h
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Deprecate ImmediateGeometry
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2021-06-30 14:14:41 -03:00 |
line_shape_2d.cpp
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line_shape_2d.h
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Make LineShape2D normal point upwards by default
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2021-06-18 09:14:06 -07:00 |
material.cpp
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Use const references where possible for List range iterators
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2021-07-25 12:22:25 +02:00 |
material.h
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Merge pull request #50193 from reduz/fix-command-queue-crash
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2021-07-07 16:36:13 +02:00 |
mesh.cpp
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Enclose unused components in DISABLE_DEPRECATED
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2021-08-10 00:54:24 -04:00 |
mesh.h
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Options to clean/simplify convex hull generated from mesh
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2021-07-07 12:14:12 -07:00 |
mesh_data_tool.cpp
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Some work on double support
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2021-08-09 17:43:48 -05:00 |
mesh_data_tool.h
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Rename Reference to RefCounted
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2021-06-11 18:48:42 +02:00 |
mesh_library.cpp
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Rename Variant TRANSFORM to TRANSFORM3D
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2021-06-03 07:30:01 -04:00 |
mesh_library.h
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
multimesh.cpp
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Add PROPERTY_USAGE_NONE and use it
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2021-06-17 19:10:26 -04:00 |
multimesh.h
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
navigation_mesh.cpp
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Uniformize layer names, script methods and documentation
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2021-08-12 08:06:42 -07:00 |
navigation_mesh.h
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Uniformize layer names, script methods and documentation
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2021-08-12 08:06:42 -07:00 |
packed_scene.cpp
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Use const references where possible for List range iterators
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2021-07-25 12:22:25 +02:00 |
packed_scene.h
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Rename instance() ->instantiate() when it's a verb
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2021-06-19 20:49:18 -06:00 |
particles_material.cpp
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Use real_t and double where appropriate in Particles
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2021-08-12 11:35:31 -05:00 |
particles_material.h
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Use real_t and double where appropriate in Particles
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2021-08-12 11:35:31 -05:00 |
physics_material.cpp
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physics_material.h
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polygon_path_finder.cpp
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Some work on double support
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2021-08-09 17:43:48 -05:00 |
polygon_path_finder.h
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primitive_meshes.cpp
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Make radius & height in CapsuleShape3D independent
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2021-08-11 14:54:53 -07:00 |
primitive_meshes.h
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Make radius & height in CapsuleShape3D independent
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2021-08-11 14:54:53 -07:00 |
rectangle_shape_2d.cpp
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Re-add extents property to box shapes for compatibility
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2021-06-17 17:10:52 -04:00 |
rectangle_shape_2d.h
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Re-add extents property to box shapes for compatibility
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2021-06-17 17:10:52 -04:00 |
resource_format_text.cpp
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Assign embedded text resource path earlier to prevent error on embedded scripts.
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2021-08-10 05:42:35 +01:00 |
resource_format_text.h
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Implement Resource UIDs
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2021-07-24 09:16:52 -03:00 |
SCsub
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segment_shape_2d.cpp
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segment_shape_2d.h
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shader.cpp
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Preserve original name in shader params cache
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2021-08-05 18:31:08 -05:00 |
shader.h
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shape_2d.cpp
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shape_2d.h
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shape_3d.cpp
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
shape_3d.h
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
skeleton_modification_2d.cpp
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Fixed crash on calling set_editor_draw without properly setup
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2021-06-12 21:30:36 +02:00 |
skeleton_modification_2d.h
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New and improved IK system for Skeleton2D
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2021-06-05 15:19:51 -04:00 |
skeleton_modification_2d_ccdik.cpp
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New and improved IK system for Skeleton2D
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2021-06-05 15:19:51 -04:00 |
skeleton_modification_2d_ccdik.h
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New and improved IK system for Skeleton2D
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2021-06-05 15:19:51 -04:00 |
skeleton_modification_2d_fabrik.cpp
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New and improved IK system for Skeleton2D
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2021-06-05 15:19:51 -04:00 |
skeleton_modification_2d_fabrik.h
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New and improved IK system for Skeleton2D
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2021-06-05 15:19:51 -04:00 |
skeleton_modification_2d_jiggle.cpp
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New and improved IK system for Skeleton2D
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2021-06-05 15:19:51 -04:00 |
skeleton_modification_2d_jiggle.h
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New and improved IK system for Skeleton2D
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2021-06-05 15:19:51 -04:00 |
skeleton_modification_2d_lookat.cpp
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New and improved IK system for Skeleton2D
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2021-06-05 15:19:51 -04:00 |
skeleton_modification_2d_lookat.h
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New and improved IK system for Skeleton2D
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2021-06-05 15:19:51 -04:00 |
skeleton_modification_2d_physicalbones.cpp
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New and improved IK system for Skeleton2D
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2021-06-05 15:19:51 -04:00 |
skeleton_modification_2d_physicalbones.h
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New and improved IK system for Skeleton2D
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2021-06-05 15:19:51 -04:00 |
skeleton_modification_2d_stackholder.cpp
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New and improved IK system for Skeleton2D
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2021-06-05 15:19:51 -04:00 |
skeleton_modification_2d_stackholder.h
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New and improved IK system for Skeleton2D
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2021-06-05 15:19:51 -04:00 |
skeleton_modification_2d_twoboneik.cpp
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New and improved IK system for Skeleton2D
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2021-06-05 15:19:51 -04:00 |
skeleton_modification_2d_twoboneik.h
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New and improved IK system for Skeleton2D
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2021-06-05 15:19:51 -04:00 |
skeleton_modification_stack_2d.cpp
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Validate parameter of SkeletonModificationStack2D::add_modification
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2021-06-13 14:07:01 +08:00 |
skeleton_modification_stack_2d.h
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New and improved IK system for Skeleton2D
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2021-06-05 15:19:51 -04:00 |
skin.cpp
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Rename Variant TRANSFORM to TRANSFORM3D
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2021-06-03 07:30:01 -04:00 |
skin.h
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Rename Transform to Transform3D in core
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2021-06-03 07:30:01 -04:00 |
sky.cpp
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sky.h
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sky_material.cpp
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Make Sky initialize shaders only once
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2021-07-21 09:23:51 -03:00 |
sky_material.h
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Make Sky initialize shaders only once
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2021-07-21 09:23:51 -03:00 |
sphere_shape_3d.cpp
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sphere_shape_3d.h
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sprite_frames.cpp
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Use doubles for time in many other places
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2021-08-09 14:05:42 -05:00 |
sprite_frames.h
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Use doubles for time in many other places
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2021-08-09 14:05:42 -05:00 |
style_box.cpp
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Use real_t and double where appropriate in Particles
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2021-08-12 11:35:31 -05:00 |
style_box.h
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Use real_t and double where appropriate in Particles
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2021-08-12 11:35:31 -05:00 |
surface_tool.cpp
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Fix crash when number of indices to optimize is not a multiple of 3
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2021-08-02 23:07:18 +08:00 |
surface_tool.h
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Rename Reference to RefCounted
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2021-06-11 18:48:42 +02:00 |
syntax_highlighter.cpp
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Use const references where possible for List range iterators
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2021-07-25 12:22:25 +02:00 |
syntax_highlighter.h
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text_file.cpp
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Core: Move DirAccess and FileAccess to core/io
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2021-06-11 14:52:39 +02:00 |
text_file.h
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text_line.cpp
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Merge pull request #51178 from Geometror/layout-options-textline-textparagraph
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2021-08-11 07:51:57 +02:00 |
text_line.h
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Merge pull request #51178 from Geometror/layout-options-textline-textparagraph
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2021-08-11 07:51:57 +02:00 |
text_paragraph.cpp
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Merge pull request #51178 from Geometror/layout-options-textline-textparagraph
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2021-08-11 07:51:57 +02:00 |
text_paragraph.h
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Merge pull request #51178 from Geometror/layout-options-textline-textparagraph
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2021-08-11 07:51:57 +02:00 |
texture.cpp
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Fix a crash when trying to load a WebP StreamTexture2D
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2021-07-29 16:05:03 +03:00 |
texture.h
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Rename Curve3Texture to CurveXYZTexture
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2021-07-14 00:30:58 +02:00 |
theme.cpp
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Use const references where possible for List range iterators
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2021-07-25 12:22:25 +02:00 |
theme.h
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Add type variations to Theme
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2021-07-13 02:26:28 +03:00 |
tile_set.cpp
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Merge pull request #51185 from timothyqiu/tile-data-enum-range
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2021-08-02 17:20:44 +02:00 |
tile_set.h
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Implements TileMap layers and move TileSetPlugins's functions to the TileMap node instead
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2021-08-02 13:54:39 +02:00 |
video_stream.h
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visual_shader.cpp
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Fix printing error about unsupported modifier on TransformUniform
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2021-08-12 19:40:45 +03:00 |
visual_shader.h
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Makes dictionary instead of string for visual shader version
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2021-08-02 21:34:19 +03:00 |
visual_shader_nodes.cpp
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Fix printing error about unsupported modifier on TransformUniform
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2021-08-12 19:40:45 +03:00 |
visual_shader_nodes.h
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Rename Curve3Texture to CurveXYZTexture
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2021-07-14 00:30:58 +02:00 |
visual_shader_particle_nodes.cpp
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Use C++11 raw literals for shader code to improve readability
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2021-07-19 08:19:50 +02:00 |
visual_shader_particle_nodes.h
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Continuation of work on visual particles system
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2021-06-07 20:33:17 +03:00 |
visual_shader_sdf_nodes.cpp
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Use C++11 raw literals for shader code to improve readability
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2021-07-19 08:19:50 +02:00 |
visual_shader_sdf_nodes.h
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world_2d.cpp
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Add PROPERTY_USAGE_NONE and use it
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2021-06-17 19:10:26 -04:00 |
world_2d.h
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Rename VisibilityNotifierXD to VisibleOnScreenNotifierXD
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2021-06-16 22:01:39 -03:00 |
world_3d.cpp
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Add PROPERTY_USAGE_NONE and use it
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2021-06-17 19:10:26 -04:00 |
world_3d.h
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Rename VisibilityNotifierXD to VisibleOnScreenNotifierXD
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2021-06-16 22:01:39 -03:00 |
world_margin_shape_3d.cpp
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world_margin_shape_3d.h
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