Commit graph

194 commits

Author SHA1 Message Date
Sebastian Hartte 202dff3a96 Fixes #2376: Implemented coloring on color applicator. 2016-10-14 00:08:42 +02:00
Sebastian Hartte e82641760b Implemented Biometric Card Hash display. 2016-10-12 23:55:08 +02:00
Sebastian Hartte 5de15d5b2c Fixes #2423 2016-10-09 19:48:47 +02:00
Sebastian Hartte 3f6607028d Fixes #2432: New model for wireless access point which includes status indicators, correct model rotation, and lit/unlit torch variants. 2016-10-09 19:43:01 +02:00
Sebastian Hartte 0b261aac24 Fixes #2427: Don't render security station UI on top of the block when it's offline. 2016-10-08 13:32:17 +02:00
Sebastian Hartte 8df692053a Added JEI integration (#2436). 2016-10-08 13:06:21 +02:00
Sebastian Hartte 04e4fd10a5 Fixes lumen paintball recipes.
Fixes flux stairs.
Fixes anything that requires a wrench (network tool) or cutting knife (cable anchors).
2016-10-05 00:51:27 +02:00
Sebastian Hartte 2e2bb12671 Fixes #2375: Recipes should now work. Definitely needs more fine-tuning. 2016-10-04 00:38:58 +02:00
Sebastian Hartte 9b51d54403 Fixes #2415: Renaming remaining items/blocks. 2016-10-03 23:06:57 +02:00
Sebastian Hartte de4acb6098 Fixes #2416: Removes an unused model and fixes breaking particles. 2016-10-03 20:04:12 +02:00
Sebastian Hartte 21f4d5e6b6 Added the "rainbow" effect to molecular assemblers. 2016-10-03 12:57:06 +02:00
Sebastian Hartte 6933173957 Fixes #2407 2016-10-03 03:00:58 +02:00
Sebastian Hartte 044a9f3b8e Fixes #2379: Changed texture of smooth sky stone chest to remove z-fighting between the overlapping parts. Added block-state files for both chests to fix both loading error logs and add a particle texture.
Fixed small alignment issue for the knob in the item model.
Fixed orientation issue of the chest (this only fixes north/south).
2016-10-03 02:52:32 +02:00
Sebastian Hartte 18ea568e2a Fixes #2398 by switching to use of the auto rotation 2016-10-02 13:31:37 +02:00
Sebastian Hartte 84ac312ba9 Fixed translations for items and blocks. 2016-10-01 16:08:27 +02:00
yueh 2e7efb3660 Added missing newlines 2016-09-17 16:57:09 +02:00
yueh 329d34f8e5 Fixes light blue and gray cables due to renaming 2016-09-17 16:38:12 +02:00
Sebastian Hartte 5b6ed0cfd0 First pass of implementing rendering for crafting cubes (#7) 2016-09-12 01:11:38 +02:00
Sebastian Hartte f35a951b09 Restored original replicator card texture. 2016-09-10 18:39:19 +02:00
Sebastian Hartte 73b9e83b9f Added block models for debug blocks. Fixes #6. 2016-09-10 17:36:33 +02:00
Sebastian Hartte 3403e47b02 Fixes vibrant quartz glass using the wrong model.
Fixes matrix frame not having a model (the block is transparent though).
Don't register an item model for the invalid part anymore.
Make variant registration for items more explicit.
This fixes #5
2016-09-10 13:19:21 +02:00
Sebastian Hartte 418e44390d Added models for debug items. Fixes #4. 2016-09-10 11:09:31 +02:00
Sebastian Hartte 1c93cc8f15 Fix locked monitor textures. 2016-09-10 01:01:47 +02:00
Sebastian Hartte 7e027da804 Reimplemented cable and parts rendering. 2016-09-10 00:56:28 +02:00
Sebastian Hartte 0b756708d4 Improvements on the item model for facades, disabled 3d in gui to improve lighting. 2016-08-28 13:25:31 +02:00
Sebastian Hartte 5313d61490 Added item models for facades. 2016-08-28 12:10:40 +02:00
Sebastian Hartte 77cb3d8b92 Added light detector item and block model. 2016-08-27 18:45:25 +02:00
Sebastian Hartte 81984b3ad7 Implemented ME chest item + block model. 2016-08-27 18:12:54 +02:00
Sebastian Hartte 5465527ea0 Added item texture and default block texture for molecular assembler (no "active" version yet). 2016-08-27 14:18:47 +02:00
Sebastian Hartte 974b910acc Added item models for all crafting multiblock parts. (And their block counterpart textures). 2016-08-27 13:38:11 +02:00
Sebastian Hartte 154f9d9ebb Added spatial pylon item model (and textures for connected texture blocks). 2016-08-27 13:23:45 +02:00
Sebastian Hartte cafacc8dd4 Initial models (block/item) for QNB (no multi-block yet). 2016-08-27 13:16:27 +02:00
Sebastian Hartte 77dff3ab32 Implemented crank TESR.
Fixed crash bug in model rotator if state wasn't set.
2016-08-27 13:05:41 +02:00
Sebastian Hartte f0ee7939a2 Implemented item models for all cable bus parts (except facades). 2016-08-27 12:23:08 +02:00
Sebastian Hartte cb9185fb3f Implemented crafting terminal and illuminated panels item models. 2016-08-27 10:50:54 +02:00
Sebastian Hartte 63a311f601 Interesting enough, in 1.7, everything that derives from AbstractPartDisplay swaps the dark / medium variants of the front texture. 2016-08-27 10:39:43 +02:00
Sebastian Hartte 730f5c5d6d Added conversion monitor item model. 2016-08-27 10:30:41 +02:00
Sebastian Hartte bff03d695b Annihilation plane model. 2016-08-27 10:10:26 +02:00
Sebastian Hartte b42300a4da Fixes glass cable Z-fighting by making connection points not overlap the center point, as well as removing the unnecessary north/south faces. 2016-08-27 00:10:06 +02:00
Sebastian Hartte 1246eb8bdf Improved cable item models to be closer in line with AE had in 1.7.
Added cable anchors.
2016-08-26 23:33:49 +02:00
Sebastian Hartte b62d3ec139 Slight style fix for controller models that also fixes a bunch of startup warnings due to self-referential particle textures. 2016-08-26 23:33:36 +02:00
Sebastian Hartte 71a88aa668 Implemented item models for cables. 2016-08-26 19:07:15 +02:00
Sebastian Hartte a5398240a0 Removed unused test files. 2016-08-26 17:02:17 +02:00
Sebastian Hartte 0ab4309c52 Fixes controller item model. Apparently item models dont like using a multipart blockstate file. 2016-08-26 16:59:54 +02:00
Sebastian Hartte 9fe692c9bd Fixes broken controller rendering. 2016-08-26 16:55:01 +02:00
Sebastian Hartte b28d468935 Implemented security station rendering. 2016-08-26 13:59:59 +02:00
Sebastian Hartte f3e10b1851 Implemented drive models. Fixed issues with the UVL model loader using a null model loader (and thus crashing). 2016-08-26 13:46:52 +02:00
Sebastian Hartte 576923a2f2 Implemented the sky compass. 2016-08-26 13:07:37 +02:00
Sebastian Hartte d1ccb126b6 Fixed issues with interface file names. 2016-08-26 13:07:12 +02:00
Sebastian Hartte c6b9926d7f Restored glass model that implements the uv shift.
Added a way to register built-in models to support this.
2016-08-26 12:42:21 +02:00