shartte
785e40ce3e
Implemented quartz fixture model ( #34 )
...
* Implemented the actual quartz fixture model.
* Added a custom texture for the metal bits of the quartz fixture.
2016-08-16 15:38:24 +02:00
elix-x
63f426336b
Fixes and cleanup
...
- Compile error fixes (blame @biggles2206). Fixes #53 .
- UVLModelLoader is now cross compatible with vanilla (vanilla can use
uvl parents who have vanilla parents).
- Due to it, now using uvlMarker instead of .uvl.
- General code reformatting and cleanup.
2016-08-15 18:19:33 +02:00
shartte
24ddc0e574
Controller Model ( #33 )
...
* Implemented the controller models (using the UVL model loader to make the lights be fullbright at night).
2016-08-15 10:28:45 +02:00
shartte
a422de6adb
Fixes charger model and adds an appropriate item model. ( #29 )
2016-08-14 13:28:45 +02:00
shartte
7f923d7f25
Added a powered state for the crystal growth accelerator and added corresponding models. ( #39 )
2016-08-14 13:28:03 +02:00
shartte
5a7d099413
Added active state for vibration chamber and corresponding models. ( #40 )
2016-08-14 13:27:36 +02:00
shartte
53fd4de0cc
Added stair blocks. ( #47 )
2016-08-14 13:26:53 +02:00
Thomas Saunders
8882c16cbf
Move AXIS_ORIENTATION into QuartzPillarBlock
2016-08-14 10:17:50 +01:00
Thomas Saunders
f2cceda471
Move AEBaseBlock.AXIS_ORIENTATION to QuartzPillarBlock
...
Move AEBaseBlock.AXIS_ORIENTATION into QuartzPillarBlock since it's used only there
2016-08-13 18:10:23 +01:00
shartte
92b931434e
More item models ( #30 )
...
* Fixed tiny TNT item model.
* Flipped the inscriber north/south and implemented item model.
* Added several item models.
2016-08-11 13:48:36 +02:00
shartte
8ddff3f459
Fixed blocks state <-> meta conversion ( #31 )
...
-Added missing state <-> meta conversion methods to blocks. Fixes #23 .
2016-08-11 11:40:34 +02:00
elix-x
2208083b03
IHasSpecialItemModel
...
IHasSpecialItemModel or IForgetToCommitStuff - #9 ?
2016-08-10 14:42:52 +02:00
elix-x
3d1d2a3468
Fixed stairs & chests rendering
...
-Fixed chests rendering in inventory (kinda).
-Fixed stairs rendering.
From now on, all blocks with multiple states MUST have item model.
Example stair provided (though with incorrect textures).
Relates to #9 .
2016-08-10 12:10:48 +02:00
elix-x
746bca8c40
Updated forge
...
Updated forge.
It had some important fixes & additions.
2016-08-10 12:07:14 +02:00
elix-x
6aeec56dc0
Removed duplicated crafting things
...
Removed duplicated crafting things. For some odd reasons they were using
different blocks and meta at the same time. Probably somebody forgot to
do something while porting 1.7.10 -> 1.8 ;) .
Kinda relates to #9 .
2016-07-25 14:53:14 +02:00
elix-x
d68a7d316c
What was forgotten in dc7ddfe
...
What was forgotten in
dc7ddfe107
.
Closes #24 .
2016-07-23 21:06:17 +02:00
elix-x
dc7ddfe107
Merged stairs feature handler with block's one
...
Merged stairs feature handler with block's one.
Relates to #9 .
2016-07-20 15:49:03 +02:00
elix-x
8c5d85d52a
Merge remote-tracking branch 'origin/1.10-rv3-rendering' into 1.10-rv3-rendering
...
Merge remote-tracking branch 'origin/1.10-rv3-rendering' into
1.10-rv3-rendering
2016-07-12 20:08:36 +02:00
elix-x
7a653675de
Implemented modular TESR
...
-Implemented modular TERS.
-Added ItemRenderable, charger example attached.
2016-07-12 20:03:54 +02:00
dpeter99
4eccb1e770
New Models
...
- Wireless Point
- Tiny TNT
2016-07-11 21:38:40 +02:00
elix-x
524dc52dd6
Moved F2R, added TESRs, fixed culling
...
-Externalized FacingToRotation.
-BlockLightDetector now uses tile based rotations.
-Added TESR methods and TESRs for chests. Can't get it to work in
inventory.
-Fixed rotation bugs involving culling and lighting. Now rotating culled
faces and normals too. Closes #21 .
Relates to #9 , #10 and #20 .
2016-07-11 15:38:54 +02:00
elix-x
d64a63992c
Updated forge
...
Updated forge. Because forge bugs were bothering me.
2016-07-11 15:31:37 +02:00
elix-x
0809ac5625
Implemented automatic rotation
...
Implemented automatic rotation for all tile blocks. You can still use
facing properties in model files, if you want to.
Also, some added some fixes and improvements.
2016-07-05 19:43:51 +02:00
dpeter99
63fb23d1b6
Updated Item models
2016-07-02 17:24:27 +02:00
dpeter99
2e577edc3d
Model Update 1
...
- Removed textures
- Readded needed ones
- Added models, blockstates
- ChargedQuartzOreBlock
- ChiseledQuartzBlock
- FluixBlock
- QuartzBlock
- QuartzGlassBlock
- QuartzOreBlock
- QuartzPillarBlock
- SkyStoneBlock.BLOCK
- SkyStoneBlock.BRICK
- SkyStoneBlock.SMALL_BRICK
- SkyStoneBlock.STONE
- tile.BlockCellWorkBench
- tile.BlockCharger
- tile.BlockCondenser
- tile.BlockCreativeEnergyCell
- tile.BlockDenseEnergyCell
- tile.BlockDrive
- tile.BlockEnergyAcceptor
- tile.BlockEnergyCell
- tile.BlockGrinder
- tile.BlockInscriber
- tile.BlockIOPort
- tile.BlockSecurity
- tile.BlockSpatialIOPort
2016-07-02 17:21:51 +02:00
elix-x
9f96b86938
Enabled block states ignoring properties
...
Enabled block states ignoring. File with same name as block state, but
with .ignore.json extension. Although it's json extension, it is NOT IN
JSON FORMAT!!! Each line is name of property to ignore. Refers to #10 .
2016-07-01 20:19:10 +02:00
elix-x
e24d166f6a
Passing rotations to models
...
Implemented passing of rotations to models. Removed unused unlisted
properties. Included dummy grinder model. Found bugs that have to be
fixed.
Referencing #10 .
2016-06-30 15:51:42 +02:00
elix-x
0be0635a8f
Fixed item models.
...
Fixed all item models. Changed parent to "item/generated" and removed
display rotations as now they're done automatically.
Marks off ~all items in #9 .
2016-06-30 14:17:22 +02:00
elix-x
a2cad01c01
Moved UVLModelLoader to appeng
...
Moved UVLModelLoader to appeng. It's working and does not belong to test
anymore. Also updated obf reflection names.
2016-06-30 12:52:10 +02:00
elix-x
d98f1e8dc3
Updated minecraft to 1.10.2
...
Updated minecraft to 1.10.2.
2016-06-30 12:39:39 +02:00
elix-x
f1aab0f8ef
Implemented models loading
...
Implemented models loading.
Closes #8 .
2016-06-29 18:56:33 +02:00
elix-x
571db6b48b
Fixed blocks & items registration
...
Fixed blocks & items registration to use new methods.
2016-06-29 16:00:04 +02:00
John Hannan
4c4bdff55c
Merge PR #7 from MoreThanHidden/1.10-rv3-rendering - Particle Texture Atlas Added
...
Merge PR #7 from MoreThanHidden/1.10-rv3-rendering - Particle Texture Atlas Added.
Closes #6 .
2016-06-29 15:30:08 +02:00
elix-x
03aa59521c
Removed old rendering system
...
Removed old rendering system. Some parts may be left over, but they
won't affect testing.
1.10-R todo tag marks things to do with rendering.
2016-06-29 12:22:18 +02:00
elix-x
92753a432a
Update forge to semi-stable version
...
Update forge to semi-stable version.
2016-06-28 20:39:39 +02:00
elix-x
84cfd4c9fc
Created and tested UVLLoader
...
Created and tested UVLLoader. Yes, it may not conform to code standarts,
but this will be fixed later.
2016-06-28 15:24:38 +02:00
elix-x
b7b5d2590c
Code updated to 1.10
...
Code updated to 1.10. NOT 1.9.4 COMPATIBLE!!!
2016-06-25 11:00:17 +02:00
elix-x
44c86849b8
Updated workspace to 1.10
...
Updated workspace to 1.10. Had to update forge gradle, because of not
updated MCP.
2016-06-25 10:51:58 +02:00
elix-x
8acee98b8f
Third update pass (3/?)
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Last (?) update pass. AE2 can be launched and used (?) in game.
Rendering system changed again and again - rendering is NOT working, to
be rewritten and CAN be done a lot simpler.
2016-06-21 16:36:15 +02:00
elix-x
05aa6972c4
Second update pass (2/3) - 82 -> 0 errors
...
Second update pass which fixes all compile errors. Some parts may have
aftermath effect, hence why 3rd pass will check those maked with
"aftermath".
Errors: 82 -> 0. Mod can be launched.
2016-06-21 11:03:10 +02:00
elix-x
5498eb6d7c
First update pass (1/3) - ~1400 -> 82 errors
...
This is first update pass, which is mainly import reorganization, name
fixes, etc... Although some parts of second were done where changes
aren't important.
Errors: ~1400 -> 82.
2016-06-19 14:43:27 +02:00
elix-x
d9725a7d9b
Updated API to 1.9.4
...
Updated API to 1.9.4. All compile errors are fixed in APENG-API.
2016-06-17 12:54:13 +02:00
elix-x
2918a1110b
Updated workspace to 1.9.4
...
Updated workspace to 1.9.4.
2016-06-17 12:46:55 +02:00
thatsIch
a4cf557b65
Update to Forge 11.15.1.1855
2016-04-27 13:08:13 +02:00
Kasama
a122f939e0
Updated pt_BR.lang to match latest en_US
2016-04-27 13:07:06 +02:00
thatsIch
57771d3a81
Update to Forge 11.15.1.1747 to get access to capabilities
2016-02-16 22:43:19 +01:00
thatsIch
69e41e283d
Remove old sourceJar artifact since its apparently provided
2016-02-16 22:25:31 +01:00
thatsIch
98bded8653
Use new 1.8 minecraft.coreMod attribute to let it automatically add to the manifest and runconfiguration
2016-02-16 22:24:49 +01:00
thatsIch
0c61a316ed
Can generate javadocs again using gradle
2016-02-16 22:08:55 +01:00
thatsIch
f3374ba509
Exclude javadocs to remove compile issues of minecraft related classes
2016-02-16 21:22:55 +01:00