AlgorithmX2
34abc147bc
Minimum of 3 rows.
2014-04-26 21:54:08 -05:00
AlgorithmX2
eadd67a34c
Merge branch 'master' of https://bitbucket.org/AlgorithmX2/appliedenergistics2 into rv1
2014-04-24 02:14:58 -05:00
AlgorithmX2
27b9d0f4cd
Energy FX is now much more light weight.
2014-04-24 02:13:52 -05:00
AlgorithmX2
07a98270c3
Fixed #0356 - Scrollbar is locked after right click searchbox
2014-04-24 02:13:33 -05:00
AlgorithmX2
e95da25144
Started Work in MAC Gui.
2014-04-24 01:14:26 -05:00
AlgorithmX2
589e2d60d2
Pattern slots now report the output qty as well as the item type, at all times ( not just when shift is held )
2014-04-23 00:30:29 -05:00
AlgorithmX2
94951b4209
Render output of pattern when shift is held.
2014-04-23 00:18:44 -05:00
AlgorithmX2
85f15e7c06
Pattern Renderer ( for shift )
2014-04-22 20:36:26 -05:00
AlgorithmX2
e9759f681e
Merge branch 'master' of https://bitbucket.org/AlgorithmX2/appliedenergistics2 into rv1
2014-04-20 13:53:43 -05:00
AlgorithmX2
2e71a6530e
Added NEI Sync.
2014-04-19 23:35:13 -05:00
AlgorithmX2
cb42ce164c
Move RenderManager interaction to Post Init ( fixes some kind of weird conflict with a key bind mod )
2014-04-19 20:41:43 -05:00
AlgorithmX2
67d46d57d2
Patterns can now be encoded.
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Added a clear button to the Pattern Terminal.
Added description to the Encoded Pattern Item.
2014-04-17 01:15:56 -05:00
AlgorithmX2
f14581edae
Merge branch 'master' of https://bitbucket.org/AlgorithmX2/appliedenergistics2 into rv1
2014-04-16 23:39:03 -05:00
AlgorithmX2
4ee886c6ac
Added Pattern Terminal Crafting.
2014-04-16 23:38:43 -05:00
AlgorithmX2
f5fc2ba18e
Removed Terminal style from Portable Cell Gui.
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Portable Cell now only shows 3 rows now, like it should.
Security Gui now has the proper width.
Fixed bug introduced in #90 to show background behind security terminal slots.
2014-04-16 13:48:03 -05:00
AlgorithmX2
71b5fd4555
Hid View Cells on Portable Cell and ME Chest.
2014-04-16 12:16:21 -05:00
AlgorithmX2
506b7a7129
Merge branch 'master' of https://bitbucket.org/AlgorithmX2/appliedenergistics2 into rv1
2014-04-14 02:39:39 -05:00
AlgorithmX2
922ade793c
Fixed Bug: #0315 - game crashes when ME controller is placed at bedrock level
2014-04-14 02:39:14 -05:00
AlgorithmX2
2de3ab4505
Merge branch 'master' of https://bitbucket.org/AlgorithmX2/appliedenergistics2 into rv1
2014-04-10 22:02:23 -05:00
AlgorithmX2
327c1d4118
Ported FMP Support to 1.7.
2014-04-10 14:52:17 -05:00
AlgorithmX2
d84be03027
Large chunk on the pattern terminal.
2014-04-09 23:51:08 -05:00
AlgorithmX2
7dc251611c
tiny progress...
2014-04-08 21:56:59 -05:00
AlgorithmX2
0cec53eece
More Pattern Terminal Stuff.
2014-04-07 21:25:41 -05:00
AlgorithmX2
85b3a5ef32
Started Work on Pattern Terminal.
2014-04-07 19:43:57 -05:00
AlgorithmX2
13b3555d01
Added Copy Mode to the Cell Workbench.
2014-04-06 18:05:09 -05:00
AlgorithmX2
c73ce116c5
Removed Totally unused class.
2014-04-03 23:31:24 -05:00
AlgorithmX2
59f3c703e2
Separated Textures for many parts.
2014-04-03 23:31:10 -05:00
AlgorithmX2
697d81d895
Fixed Obfuscation Issue with Guis.
2014-03-29 22:19:15 -05:00
AlgorithmX2
794177b8d2
Fixed Bug: #0260 - Hotbar Keys + Inscriber
2014-03-29 18:36:37 -05:00
AlgorithmX2
14282ff4c3
Fixed Bug: #0250 - meteorite compass bug?
2014-03-29 03:10:52 -05:00
AlgorithmX2
c40c81070c
All Terminals now can be opened in low power / channel state and show dark slots.
2014-03-27 23:31:06 -05:00
AlgorithmX2
a5379c82f8
Fixed Bug: #0246 - Typo
2014-03-27 19:33:35 -05:00
AlgorithmX2
95b1572aa1
Added Small Vs Tall Terminal Display Setting.
2014-03-27 00:14:34 -05:00
AlgorithmX2
643768fd9a
Less Taught.
2014-03-26 23:08:47 -05:00
AlgorithmX2
f571e41198
Fix Z-FIghting.
...
Fix Bounding Box.
2014-03-26 22:57:38 -05:00
AlgorithmX2
b86fb56999
Fixed invalid Orientation.
...
Improved Logging for render mismatch.
2014-03-22 13:27:44 -05:00
AlgorithmX2
c4a7d5b480
Added Rotatable Interfaces.
2014-03-19 22:28:53 -05:00
AlgorithmX2
0e46690c50
Spatial "Sky Render"
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Close File Handles, and attempted to GC the CompassReader.
2014-03-15 14:53:00 -05:00
AlgorithmX2
d4ff8e731d
Added Meteorite Spawn Distance Setting.
...
Added Charged Quartz Spawn Chance.
All GUI's Parts/Tiles support Custom Localization. ( Fixes #0190 )
Added Crafting Recipe for copying Press Plates.
Fixed Bug: #0189 - Particles don't turn off when set to minimal
Fixed Bug: #0176 - Weird Colorization While Mining Parts.
Fixed Bug: #0152 - TPane drops parts as items and does not insert into system.
Fixed Bug: #0140 - Spatial pylon facade renders oddly (Clear)
2014-03-15 01:58:21 -05:00
AlgorithmX2
754d2c25d9
Sided Inventories now properly observe their own rotation.
2014-03-13 21:59:37 -05:00
AlgorithmX2
c77c48092f
Inscriber Render 'done'
2014-03-13 21:29:31 -05:00
AlgorithmX2
a60d5a4cc7
Inscriber is fully functional, just needs textures.
2014-03-12 22:14:55 -05:00
AlgorithmX2
0ed0af3d34
Inscriber Functional, No render.
2014-03-11 22:26:50 -05:00
AlgorithmX2
49fcc7f510
Renamed Inscriber Recipe Type to Inscribe.
...
Missing Icon now supports Items.
Fixed Missing Icons for debug Items.
SkyStone Chests can now be disabled.
More work on Website Recipes.
Removed Unused method in Network Handler.
2014-03-08 21:35:53 -06:00
AlgorithmX2
cd51b00b31
Basic Block/Gui/Tile registertion work for Inscriber is done.
2014-03-07 00:15:54 -06:00
AlgorithmX2
2e9d6641fe
Fixed a bug with shift clicking.
...
Added Quartz Knife Gui.
You can now make name presses with the quartz knife.
Added Inscriber Recipes.
Fixed Bug with Spatial Dim Registrations.
2014-03-06 21:02:15 -06:00
AlgorithmX2
adb03c45c6
Added Current/Max Power to Network Tool.
...
Added Current/Max Power to Spatial IO Port.
Added Required/Efficiency to Spatial IO Port.
Added Power Unit Button / Setting.
Fixed bug with Meteorite and Spatial IO.
Removed Random Logging in Spatial IO.
2014-03-05 23:45:14 -06:00
AlgorithmX2
040e948d8e
Removed Dropped Features.
...
Implemented Spatial Storage.
Fixed bug with ME Chest saying the cell was un-readable.
2014-03-05 01:27:42 -06:00
AlgorithmX2
587803d3fa
Less breaking Shit, More Render Fixes.
2014-03-04 21:56:20 -06:00
AlgorithmX2
929efa5597
Added 4 View Cell Slots.
...
Multiple View Cells now sum together to allow more customization.
View Cells are now protected by Build Security.
Meteorite Compass now renders correctly in other peoples hands.
2014-03-04 21:12:23 -06:00
AlgorithmX2
4536189042
Added Sky Stone Dust.
...
Added View Cell.
Configure View Cell in Cell Workbench.
View Cell Can Filter Terminals by being inserted into the Side Slot.
2014-03-04 01:52:07 -06:00
AlgorithmX2
792249f8fd
Added Sky Stone Tracking.
...
Added Meteorite Compass Block / Item.
Added Meteorite Spawner Debug Item.
Some Refactoring.
2014-03-02 02:35:11 -06:00
AlgorithmX2
fb6bb1a964
Fix bug with Sky Stone Block Chest not rendering Block Version After World Re-Load.
2014-03-01 01:39:46 -06:00
AlgorithmX2
27b30588a6
Add Sky stone, Block, Brick, Small Brick, and Sky Stone Block Chest.
...
Add All Sky Stone Crafting Recipes.
2014-02-28 21:45:30 -06:00
AlgorithmX2
d32137a336
Added Sky Rock.
...
Added Sky Chest.
2014-02-28 02:12:00 -06:00
AlgorithmX2
9f0f84a93f
Added Sort By Inventory Tweaks.
...
NEI and Invtweaks options are now hidden without the supporting mod.
2014-02-27 01:10:11 -06:00
AlgorithmX2
b219c950f4
Added clear button to crafting terminal.
2014-02-26 22:47:06 -06:00
AlgorithmX2
076ddd548f
Added Space Clicking in AE Inventories.
2014-02-26 21:56:00 -06:00
AlgorithmX2
a71c1ee08c
Catch Weird Crash.
2014-02-24 11:27:26 -06:00
AlgorithmX2
1a75097e84
Removed Block Definitions for MAC Parts.
...
Removed Options For MAC and Crafting.
Added Options for Crafting with Quartz Growth and Fluix Reaction.
EU Tunnels Re-Added ( Limit 1 per block. )
Adjusted naming/categorization of various features.
Added "sparkle" effect to seeds that are "growing"
2014-02-23 16:50:53 -06:00
AlgorithmX2
5e0bf9c5b9
Fix Crash When using Debug Blocks.
...
Register Quartz/Fluix Blocks with BC Facades.
2014-02-23 14:06:07 -06:00
AlgorithmX2
e94b0bbe60
Re-Enabled IC2 API.
...
Relocated Entity Package.
Removed Blank Patterns Item.
2014-02-22 19:28:52 -06:00
AlgorithmX2
302a41ac76
Added Crystal Growth Accelerator.
...
Fixed Missing Textures.
2014-02-22 16:14:43 -06:00
AlgorithmX2
cf6b0986fc
Fortify ItemLists.
2014-02-21 14:36:40 -06:00
AlgorithmX2
eb15bd3a68
Added Energy Watcher API
...
Added Event to Recalculate Channel Requirements for a Node.
Level Emitter can now output redstone based on network energy levels.
Level Emitter's entry field can now hold longs ( text box supports up o trillions )
2014-02-21 00:10:38 -06:00
AlgorithmX2
921c681b47
Buses now render properly in Item Frames.
...
Fixed Issue with Storage Monitor Renders.
Fixed a render glitch on formation/annihilation entity form.
2014-02-19 22:20:38 -06:00
AlgorithmX2
85b053f6b5
Fixed Bug: #0161 - Missing Formation Plane Priority Screen Back Button.
2014-02-18 11:44:45 -06:00
AlgorithmX2
da8677b70a
Formation Plane Added.
2014-02-17 23:51:31 -06:00
AlgorithmX2
646dafcc99
Moved Sorting Config Into the World.
2014-02-16 18:50:25 -06:00
AlgorithmX2
02f2eb00bd
Network tool is now powered by black magic.
2014-02-16 15:28:50 -06:00
AlgorithmX2
ca738e6065
Standard and Auto Search Settings.
2014-02-16 03:09:20 -06:00
AlgorithmX2
0c24d0ef76
Improve Lighting cache.
2014-02-16 02:27:28 -06:00
AlgorithmX2
12d3d4e548
Hide "Passive Drain" for items with no idle drain.
2014-02-16 01:33:49 -06:00
AlgorithmX2
e3890b4b11
Item Counts now appear in tooltips for ME Slots.
2014-02-15 22:44:35 -06:00
AlgorithmX2
644217baf5
Cache Lighting Data.
2014-02-15 00:30:06 -06:00
AlgorithmX2
5361416f57
Fixed Some Derpy Rendering.
2014-02-13 23:31:26 -06:00
AlgorithmX2
c3cf81b03f
Particles Rules now have greater effect.
2014-02-13 23:31:02 -06:00
AlgorithmX2
07b1bb8473
Added Annihilation Plane.
2014-02-13 22:27:15 -06:00
AlgorithmX2
bceff8e902
Reset all rotations when rendering.
2014-02-13 20:26:32 -06:00
AlgorithmX2
22c575f06a
Facades now render the correct texture on each side.
2014-02-12 23:33:27 -06:00
AlgorithmX2
0a3474291c
Fixed red on upgrade slots.
2014-02-12 21:42:48 -06:00
AlgorithmX2
2080df115b
Facades in hand now render better.
2014-02-11 23:42:55 -06:00
AlgorithmX2
7f35b2ab07
Fixed Installable Upgrade Limit Bug.
2014-02-11 23:26:19 -06:00
AlgorithmX2
16886b2ac7
Moved First Person render for parts closer to the center.
2014-02-11 20:44:23 -06:00
AlgorithmX2
ea9dead394
Anti Transparent Block Attempt 2?
2014-02-11 20:31:27 -06:00
AlgorithmX2
c329288e77
Revenge of the Flat Lighting
2014-02-11 20:01:01 -06:00
AlgorithmX2
9513e7c99d
CoreMod Stuff.
2014-02-11 03:04:59 -06:00
AlgorithmX2
74ce7156c4
Add Core Mod to Enable AE Slots ( Temporary? )
2014-02-11 02:39:15 -06:00
AlgorithmX2
bc9cc1b9f3
Fixed Flat Lighting.
2014-02-09 18:27:14 -06:00
AlgorithmX2
1d523bdbcb
Fixed Ghostly Renders.
2014-02-09 18:27:01 -06:00
AlgorithmX2
2286be4998
Removed some textures for now.
2014-02-09 12:35:06 -06:00
AlgorithmX2
d5aefbe055
Fixed minor render glitch with ME Chest.
2014-02-09 01:56:42 -06:00
AlgorithmX2
5f8570abdc
Rename Configuration to AE Config
2014-02-08 23:08:27 -06:00
AlgorithmX2
d50c7f6312
Ported to 1.7
2014-02-08 19:34:52 -06:00
AlgorithmX2
b57804be06
Removed Localization Stuff.
...
Added Logging Option.
Logging of Exceptions is now done via AELogger
2014-02-07 14:37:22 -06:00
AlgorithmX2
e436dca760
Fixed bug with Energy Inject/Extract Averages.
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SideOnly All the things.
Pulled Rendering for CableContainers out into a Proxy.
2014-02-06 23:51:19 -06:00
AlgorithmX2
4b14fc7f10
No more lower cases!
2014-02-06 20:44:37 -06:00
AlgorithmX2
c3549e483c
Fixed Bug with Terminal Scroll Bar and Searching.
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Switched to Reactive Packet size protection.
2014-02-06 10:57:01 -06:00
AlgorithmX2
084d45530d
Removed Sort By in security terminal.
2014-02-05 23:08:05 -06:00
AlgorithmX2
f295669e6e
TESR should use less CPU when no-op.
...
onInventoryChange for FZ.
Networks without batteries can store up to 1000 AE.
Fixed a bug that cause energy to spiral out of control and go infinite.
Fixed a crash with storage buses and fluids.
2014-02-05 22:36:10 -06:00