Commit graph

1219 commits

Author SHA1 Message Date
Gunther De Wachter
198ea9f16e Fixed crash caused by delayed block registration.
Added Callback section for the Model Registry event to the builder setup.
Moved the State Mapper section to the Model Registry Callback section.
2017-07-06 14:05:54 +02:00
Gunther De Wachter
d8c5e6a5fa Fixed UI background not being drawn.
Mezz removed said displayGuiScreenWithoutClose() so said workaround can be removed.
2017-07-06 08:07:51 +02:00
Gunther De Wachter
fbcf8c4705 Highly incomplete code. First work on porting to 1.12. Still need to rework a LOT of things. 2017-07-06 01:57:19 +02:00
Gunther De Wachter
d67f97cd16 FMLRelaunchLog is deprecated in favour of FMLLog. Small grammatical fixed as well.
They want you to get a logger in the PreInit phase, but seeing as we are a coremod we run before those events take place.
2017-07-04 17:50:10 +02:00
Gunther De Wachter
0e2f8a22a2 Decided to go for a more "separated" TE registration.
This will still make it so addons still get to add custom blocks without having to change too much of the internals.

It still needs thorough testing though. I don't want to change this too much because it ruins older worlds.
2017-07-04 15:40:57 +02:00
Gunther De Wachter
20fc0e136d Fixed more bugs caused by the new mappings. 2017-07-03 09:11:06 +02:00
Gunther De Wachter
7f7495f1df Fixed bug caused by mapping update, not being able to rclick on parts on a certain side. 2017-07-03 08:20:13 +02:00
Gunther De Wachter
e6e858820f Updated forge and added some more stuff from the new mappings. 2017-07-03 07:34:24 +02:00
Gunther De Wachter
4679b0ee61 Forgot to add this file for the Named Inventories fix. 2017-07-03 06:56:03 +02:00
Gunther De Wachter
890eef1803 Update MCP Mappings to stable_32
Some mapping updates are just straight up weird. 20170516 -> isBlockSolid, 20170517 -> causesDownwardCurrent
2017-07-03 06:54:45 +02:00
Gunther De Wachter
780ce89ac3 Internal change to fix Named Inventories. This change will not affect the reobfed version (much). 2017-07-03 05:54:25 +02:00
Gunther De Wachter
e96339dd2b Fix more items and unsafe checks that made items get deleted. 2017-07-02 07:44:21 +02:00
Gunther De Wachter
b67d7eed82 Fixed tools getting deleted when being used in off-hand. 2017-07-02 07:33:16 +02:00
Gunther De Wachter
5ebd8452bf Fixed another crash from the Entropy Manipulator.
I have no words for this one.
2017-07-02 06:57:40 +02:00
Gunther De Wachter
ee774cd3f8 Even more null fixes. 2017-07-02 06:43:33 +02:00
Gunther De Wachter
0a2f90d115 Fixed Entropy Manipulator crash. 2017-07-02 06:17:23 +02:00
Gunther De Wachter
0f86efa3f5 Added workaround for dispenser logic. 2017-07-02 06:05:43 +02:00
Gunther De Wachter
7398af0e1c Add an ease of use tooltip to the creative cell. Displays the items provided/formatted by the cell. 2017-07-02 05:26:37 +02:00
Gunther De Wachter
eb0b304fd9 Even more null fixes. 2017-07-02 04:13:49 +02:00
Gunther De Wachter
c455ee69b8 When not shifting an encoded item pattern item should let the right click through. 2017-07-02 04:11:26 +02:00
Gunther De Wachter
820a6bdbd6 Fixed the ME system not finding any Crafting CPU's.
Might have to rework it a bit later. looks kind of ugly like this.
2017-07-01 09:08:43 +02:00
Gunther De Wachter
7a8499c455 Fixed tools not working due to a change in the onItemUse method fields in ItemStack.java
I will have to fix the dispenser logic. Manually right clicking works.
2017-06-30 19:17:06 +02:00
Gunther De Wachter
76f17ba53c Fixed Network Tool crashing on null ItemStacks. 2017-06-30 18:35:38 +02:00
Gunther De Wachter
16a0872d06 Fixed Crafting Multiblocks not forming. I accidentally used the wrong subclass to define the StorageTiles here. 2017-06-30 18:16:02 +02:00
Gunther De Wachter
49a87f62ce More null's and cosmetic fixes. 2017-06-30 17:30:03 +02:00
Gunther De Wachter
c382ab7300 Made the SkyChestTE's class names more in line with the other ones. 2017-06-30 17:25:02 +02:00
Gunther De Wachter
49a6df5bc7 Fixed up the Tile Entity mess a bit, still need to look at the CableBus stuff a bit though. 2017-06-30 17:22:06 +02:00
Gunther De Wachter
10e050c35b Fixed potential memory leak in the UI code. 2017-06-30 17:17:34 +02:00
Gunther De Wachter
b1e249aad0 Fixed Color Applicator not accepting dyes as valid items 2017-06-29 11:34:39 +02:00
Gunther De Wachter
d3bb71d834 Fixed JEI clearing the search bar. That last commit was pushed a bit too hastily. 2017-06-29 10:40:47 +02:00
Gunther De Wachter
3f7051ec8e Fixed clearing of the search bar when looking at recipes
Why mezz why...
2017-06-29 10:30:14 +02:00
Gunther De Wachter
2f1f19bbb3 Fixed ResourceLocation for the items and seeds. 2017-06-29 06:34:02 +02:00
yueh
4c7f065af3 Fixes #2729: Fix transformer regression introduced during FG downtime. (#2730)
Added a unittest to verify the necessary string returns match the actual
existing classes, in case something screws up the refactoring.
2017-06-29 06:00:23 +02:00
yueh
6c52f31686 Replaces old fluid handlers with the new capability based ones. (#2727)
* Changed ME Chest and P2P tunnels to use fluid capabilities.
* Renamed all occurrences of liquid to fluids.
2017-06-29 05:57:43 +02:00
Gunther De Wachter
3ac7e518b1 Fixed compile error from cherry-picked commit. 2017-06-29 05:47:51 +02:00
yueh
af85a2bf67 Fixes #2713: Call super#onBlockActivated() for wrench interaction. (#2728) 2017-06-29 05:39:31 +02:00
Gunther De Wachter
c4b4a257f3 Removed old ASMIntegration file, the rename didn't get picked up by the cherry-pick 2017-06-29 05:39:11 +02:00
yueh
4eba3bca5b Fixes IDE not correctly cleaning up the list of staged files. 2017-06-29 05:35:50 +02:00
yueh
cd78586910 Fixes #2768: Incorrect return value when charging items via Tesla. (#2771) 2017-06-29 05:26:00 +02:00
Gunther De Wachter
178198b0c6 Fixed render issue with cables/certain blocks on a specific side. 2017-06-29 04:16:35 +02:00
Gunther De Wachter
bdf46a6ee2 Fixed hoppers continuing to insert when they shouldn't into inscribers. Thanks @fscan
Original pull request : #2933
2017-06-28 18:11:11 +02:00
Gunther De Wachter
0be2011645 Fixed blank patterns in the pattern terminal not decreasing when encoding a pattern. 2017-06-28 06:21:11 +02:00
Gunther De Wachter
bce500616c Fixed exception being thrown when placing last item of a stack of parts. 2017-06-28 06:19:17 +02:00
Gunther De Wachter
e022c23c8f Fixed crash on startup. Apparently there's still null's lurking in the code. 2017-06-27 20:52:56 +02:00
Gunther De Wachter
61b81fc802 Fix facade recipes. Hopefully the last null check fix. 2017-06-27 20:39:06 +02:00
Gunther De Wachter
b819fe4adb Fixed "Air" tooltip displaying in the interface terminal. More missed null checks. 2017-06-27 18:00:55 +02:00
Gunther De Wachter
66a797dd7c Fixed grindstone not working with crank due to missed null checks. 2017-06-27 17:20:13 +02:00
Gunther De Wachter
99c294e948 More aesthetic and typo fixes. 2017-06-27 04:04:48 +02:00
Gunther De Wachter
6529de911a Code aesthetics and typo fixes. 2017-06-26 16:35:50 +02:00
Gunther De Wachter
650edae902 More ItemStack null changes. 2017-06-26 07:07:04 +02:00
Gunther De Wachter
78904204cf Fixed inscriber not starting due to vanilla changes. 2017-06-26 07:06:19 +02:00
Gunther De Wachter
df7ab00c37 Fixed a null check when the array wasn't initialised yet. I should fix this up in the future though. 2017-06-26 05:43:08 +02:00
Gunther De Wachter
5432decf95 Fix items showing up as craftable when they weren't after taking out the last one. 2017-06-26 05:42:21 +02:00
Gunther De Wachter
da5879b667 First batch of null -> isEmpty() checks.
I most likely still missed a ton of checks...
2017-06-26 05:15:25 +02:00
Gunther De Wachter
370fc49357 Temporary (?) hacky fix to display the craftable items
This is kind of a hackjob IMO but it saves me the trouble of possibly rewriting large portions of either the AE codebase or ASM'ing the vanilla classes.
2017-06-25 18:01:30 +02:00
Gunther De Wachter
c74aaddbd3 Fixed texture issue for the crafting window. 2017-06-24 16:50:26 +02:00
Gunther De Wachter
1a4db4b8d7 Fixed taking items out of the AE system
Same issue as last commit. ItemStacks with a count of 0 get "nullified".
2017-06-24 16:45:28 +02:00
Gunther De Wachter
d77d21858e Fixed manually crafting items
This can hopefully be done in a more sensible fashion later.
2017-06-24 15:51:03 +02:00
Gunther De Wachter
42bfc549be Fixed drawing of items in storage.
An ItemStack count of 0 trips the check for isEmpty and hence doesn't give us the item we want.
2017-06-24 15:01:06 +02:00
Gunther De Wachter
c6bdf845a8 Add a temporary (?) method to register the TileEntities because the Forge method changed from 1.10 to 1.11.2. 2017-06-03 00:53:32 +02:00
Gunther De Wachter
ccc46e77a3 Fix the coremod looking for the wrong minecraft version 2017-06-03 00:01:01 +02:00
Gunther De Wachter
7e45cf0e37 Add the remainder of the WAILA/IC2 disable comments for now while we focus on fixing the core mod 2017-06-02 23:57:57 +02:00
Gunther De Wachter
86dd8193f7 Add/Change some missing code for the 1.11.2 upgrade 2017-06-02 23:55:31 +02:00
yueh
1cde7bc933 Changed to Null ItemStack instead of null. 2016-12-21 20:38:37 +01:00
yueh
ed9e6dd21c Port to 1.11 2016-12-21 20:38:36 +01:00
yueh
589730bfad Fixes #2707: Calculuate the correct AABB for a rotated skychest. 2016-12-17 23:47:42 +01:00
yueh
8700a79ca6 Fixes #2684: Avoid transforming charged quartz when dead. 2016-12-17 23:04:35 +01:00
yueh
a14cf2204d Fixes anchor rendering (#2698)
* Fixes #2680: Use a shorter cable anchor model when blocked by a facade.
* Fixes #2664: Prevent anchors from creating intersection.

Replaced the simple List<ResourceLocation> for the static models with a
new container also indicating a solid part, which can be used to prevent
the creation of an intersection.
2016-12-14 22:37:10 +01:00
yueh
8bed7f223e TheOneProbe integration (#2696)
Displayed information is equal to current the WAILA integration.

Added a preInit stage to IIntegrationModule.
Added a factory method to IntegrationType to avoid touching
IntegrationNode for every new integration.

Fixes #2650
2016-12-14 22:36:40 +01:00
yueh
db85419702 Restructured registry packages (#2703)
Moved larger registries together with their related classes instead of putting unrelated classes into the same package.
2016-12-14 22:35:52 +01:00
yueh
fb79fd284d Replaced Watcher using Collection with a more fitting interface (#2693)
Replaced the watchers for energy, storage and crafting with a more fitting interface compared to a common collection.

Fixes #229
2016-12-14 18:30:49 +01:00
yueh
a3c85b4a59 Fixes #2699: Do not trust the stackSize in case of internal changes.
An external inventory might change the stacksize of the slot we currently
are extracting from. Thus we have to cache the initial stackSize for a later
calculation of the extracted amount per slot.
As other inventories might NOT change the stacksize after a modification,
we can not use the stack reaching 0 as conditions to break.
2016-12-14 11:25:49 +01:00
yueh
a2b20f1d67 Fixes #2689: Do not pass our own blockstate to the adjacent block. 2016-12-08 21:29:46 +01:00
yueh
86908b1ae6 Fixes #2647: Prevent crafting status from crashing due to missing network. 2016-12-08 13:07:25 +01:00
dshadowwolf
6bf52b0b0f Fixes constant reequip animation on portable cells/terminals (#2690)
Fix for portable cell and wireless terminal going into re-equip animations when GUI is open.
2016-12-08 12:34:41 +01:00
yueh
eb1e86cacb Refactored GrinderRegistry. (#2644)
* Refactored GrinderRegistry.

Changed IGrinderRegistry#getRecipes to return an unmodifiable collection.
Added a way to remove recipes explicitly instead the internal list.
Added a cache to lookup recipes instead of iterating a list.

Renamed IGrinderEntry to IGrinderRecipe
Made IGrindRecipe immutable for easy caching.

Improved GrinderLogging and Exception Handling
JEI Workaround as it expects a List instead Collection.

* Added blacklist of explicit oredict names for the grindstone.

This can be used should the automatic recipe generation create unintended
loopholes.
2016-12-02 23:47:50 +01:00
yueh
c405e725b2 Fixes #2667: Use new IC2 item names for P2P attunement. 2016-12-02 22:16:29 +01:00
yueh
d377af9a69 Fixes #2675: Set fullBlock correctly afterwards.
Reduces the visibility of some methods as these should be access through the public methods of Block or the overridden ones.
Removes now useless getCheckedSubBlocks.
2016-12-02 22:15:56 +01:00
yueh
12dbd17320 Fixes #2666: Restore inventory after powerloss and still avoid dupes. 2016-12-01 16:17:46 +01:00
yueh
5028c8025b Fixes #2669: Missing particle texture for pylons. 2016-12-01 10:56:01 +01:00
yueh
d11d6e754f Fixes #2655, #2276: Two dupe bugs related to network storage handling
* Fixes #2655: Actually remove an ICellContainer before updating the list.
* Fixes #2276: Apply tracker changes in the correct order.
2016-11-26 14:09:30 +01:00
yueh
887339f7b8 Removed ASMTweaker and replaced it with AT. (#2636)
Added appeng_at.cfg and updated build.gradle to correctly include the AT when building.
Deleted the now useless ASMTweaker.
Moved the coremod from package transformer to coremod as a better matching name.
Updated the old 1.7.10 code using reflection to drop it where forge or vanilla now exposes that functionality directly.
2016-11-26 14:08:10 +01:00
yueh
a665200c31 Refactored AEConfig (#2633)
Added a singleton getter instead the public field.
Reduced all fields to private.
Replaced field access with getters.
Added setters where necessary (Dimension/Biome Registration)
Added config options to disable more features.
Splitted Enum name from the config key.
Changed FacadeConfig and Networkhandler similar to AEConfig.init().
2016-11-26 14:07:34 +01:00
yueh
4eeb554dcb Fixes #2623: Network Tool not removing facades with shift rightlick. 2016-11-15 22:48:16 +01:00
yueh
3eae4a7d19 Fixes #2626: Subtract the correct amount from the remaining amount. 2016-11-15 22:14:17 +01:00
yueh
6c91e852ec Fixes #2608: Handle scrollbar on mouseclicks not during rendering. 2016-11-13 13:16:08 +01:00
yueh
52f516299b Fixes #2605: Formation plane now using the correct offset position. 2016-11-13 12:41:39 +01:00
yueh
c74166b02a Restrict ItemHandlerAdaptor to not exceed the stacksize of a slot. (#2595) 2016-11-13 11:33:31 +01:00
yueh
fc834036a0 Prevent hard to reproducable stacktraces from being swallowed. 2016-11-10 12:16:39 +01:00
yueh
f96f7d82c5 Fixes #2544: NetworkTool now returns PASS for shift+right click on parts. 2016-11-10 11:55:13 +01:00
yueh
c592f54a77 Fixes #2599: Missing instanceof EntityPlayerMP test. 2016-11-09 15:46:10 +01:00
yueh
89609a83ea Fixes #2593: Subtract the extracted not already gathered amount. 2016-11-07 13:33:11 +01:00
Sebastian Hartte
e67969f52f Fixes #2566: Update packet deserialization was broken when parts were present that were not a grid host. 2016-11-07 00:44:53 +01:00
Sebastian Hartte
32a0496bc2 Fixes facade stilts sometimes being rendered using the facade texture's tint. 2016-11-07 00:17:24 +01:00
Sebastian Hartte
6df311c11a AE now accepts power via the legacy RF API (i.e. from Immersive Engineering). 2016-11-06 23:02:22 +01:00
Sebastian Hartte
2e23b92763 Added charging items via IC2 API. 2016-11-06 22:43:30 +01:00
Sebastian Hartte
41a029ffb4 Added item charging via legacy RF API. 2016-11-06 22:22:49 +01:00
Sebastian Hartte
9c8f914f42 Added CoFH Energy API. 2016-11-06 22:22:34 +01:00
yueh
77bb28ded6 Fixes #2585: Hide WAILA data when it cannot be retrieved. (#2586) 2016-11-06 20:28:36 +01:00
shartte
0e7981d717 Cleaning Up Mod Integrations (#2581)
* Cleaned up unused Mod integrations other than for mods that are likely to be integrated soon.
* Introduced an easier Facade class to access mod integration abstractions (called Integrations).
* Removed the link between IntegrationType and integration abstraction. Integrations are now explicitly instantiated inside of IntegrationNode.
2016-11-06 20:23:14 +01:00
Sebastian Hartte
fbb0c05c7f Fixes #2577: Use the item stacks color handler to color tinted quads of the block model. 2016-11-06 03:35:56 +01:00
Sebastian Hartte
efa0ab7e4e Fixes #2582: Right-Clicking with a Storage Cell would prevent further interaction even if the storage cell wasn't being disassembled. 2016-11-06 02:17:25 +01:00
yueh
70fe5189e0 Followup #2556, #2579: Prevent negative stacksizes. 2016-11-05 23:38:57 +01:00
Sebastian Hartte
3a8d6d0bcd Simplified handling of rotations inside getCapability() for TileInscriber. 2016-11-05 23:33:24 +01:00
yueh
7ac817e9ae Fixes #2556, #2579: Restore old click behaviour. 2016-11-05 23:28:27 +01:00
Sebastian Hartte
0ceb4765a2 Fixes #2580: The inscriber's rotation is not taken into account when returning the IItemHandler capability. 2016-11-05 23:27:52 +01:00
yueh
5328627d7a Fixes #2575: Removed ITickable from AEBaseTile
Removed TileEventType.TICK, use ITickable when really needed.
The few tiles needing to tick and are not a grid tile now implement ITickable.
Charger is no longer implementing ITickable.
2016-11-05 21:43:49 +01:00
yueh
fe1a67ffaa Reduced drive update rate. (#2574)
Limits drive updates to modulate.
Code cleanup of the TileDrive.
2016-11-05 19:28:09 +01:00
shartte
4253d659f1 Add Config to Remove Crashing Items from Storage Cells (#2573)
Added a configuration option to enable players to recover their world if any of their items in storage cause crashes on load.
2016-11-05 13:50:54 +01:00
Sebastian Hartte
b3560aaa00 Fixes #2571: Only call getDurabilityForDisplay if the item is damageable. 2016-11-05 12:58:15 +01:00
yueh
005392911d Fixed DriverWatcher constantly calling blinkCell instead when changed. 2016-11-05 00:11:02 +01:00
Sebastian Hartte
7f02562e0c Fixes sidedness issues when starting up the server. 2016-11-04 21:02:10 +01:00
yueh
84bc00fa20 Fixes #2567: Use heightmap for very low sea levels. 2016-11-04 16:13:27 +01:00
Sebastian Hartte
c1483d87c7 Fixes #2549: A block being rendered in the translucent layer will cause the item renderer to completely disable depth-writing causing silly looking models when held in hand. 2016-11-04 11:51:24 +01:00
shartte
f5e4a202cb Layers and IC2 Tunnel (#2565)
* Re-Activated the IC2 layers to implement an IC2 P2P tunnel.
2016-11-04 11:20:56 +01:00
yueh
6f15c2921a Fixes #2561: Do not use unchecked casts for IContainerListener. 2016-11-04 09:40:21 +01:00
DeadSix27
d891e5da15 Made memory card messages more clearly. (#2511)
* Made Memory card messages more clearly and easier to understand for newcomers.
2016-11-04 09:31:52 +01:00
Alexey Krainev
6607c8cd2f Updated russion translation (#2552)
* Added "P2P Waila Text"
* Changed "NEI to JEI"
2016-11-04 09:29:25 +01:00
yueh
1e20086799 Extracts item comparison from Platform into their own helper. (#2555)
* Extracts item comparison from Platform into their own helper.

Renamed methods to be more more fitting for the actual comparison.
Added documentation about each methods behaviour.
2016-11-04 09:27:52 +01:00
Sebastian Hartte
f85ab7ddc2 Fixes Macerator recipes when IC2 integration is enabled. 2016-11-02 23:45:22 +01:00
Sebastian Hartte
c3700737c3 Re-enables this IF-branch for ore dictionary tokens in the recipe files, which was inactive due to the recipe files all using lower-case verbs. 2016-11-02 23:34:04 +01:00
Sebastian Hartte
2f8013a49b Fixes registration of recipes when one of the recipes throws an unexpected unchecked exception during registration. Before, the registration would simply cancel and not log any errors in this case. Fixes issues with outdated IC2 integration (Macerator recipes) causing certain recipes to become non-functional. 2016-11-02 23:32:20 +01:00
Sebastian Hartte
af54883fd3 Fixes #2558: Make Sky Stone Chest TESR more robust against odd world state, as Vanilla also does. 2016-11-02 20:44:50 +01:00
thatsIch
223a210d49 Replaced reference to FMLCommonHandler EventBus through MinecraftForge.EVENT_BUS due to deprecation notice 2016-11-02 14:22:00 +01:00
thatsIch
c133e4f0ef Removed tickhandler registration from FMLCommonHandler EventBus since they same to MinecraftForge.EVENT_BUS 2016-11-02 14:14:51 +01:00
Sebastian Hartte
2fe5a3cef8 Fixes #2557: Made facades much more robust when rendering. Facades now use string ids for the base item in NBT again to avoid issues when loading worlds with a different Item ID registry mapping. In addition, we don't store the Block metadata instead of the Item Damage anymore, since when reading a facade back in, we were using that block metadata as the item damage, which is technically incorrect. 2016-11-02 01:43:01 +01:00
yueh
a3c33d5323 Fixed typo in prioritylist. 2016-11-01 16:15:05 +01:00
yueh
e927c27b85 Fixes #2554: Extract identical item not any equal one. 2016-11-01 15:51:38 +01:00
yueh
d7d99c5e7e Fixes #2551: Prevent chunk rebuilds when drive is unchanged. 2016-11-01 11:22:35 +01:00
yueh
b6d3be41e1 Fixes #2542: Prevent memory card from opening a GUI
Some additional cleanup of AEBaseTileBlock#onBlockActivated()
2016-11-01 10:29:46 +01:00
Sebastian Hartte
071ee83b7a Fixes #2548: Disable item.csv export on the server side, because we're unable to access creative tab information on the server. 2016-11-01 01:39:42 +01:00
Sebastian Hartte
dfe7a29c92 Fixes #2546: When touching an annihilation plane horizontally, use the middle of the entities bounding box on the y-axis to determine whether it is touching the annihilation plane side or not. Otherwise entities did not get picked up when they were *exactly* on the same y-level as the annihilation plane. 2016-11-01 01:05:16 +01:00
Sebastian Hartte
2b02dc19c0 Fixes #2547: Crystal growing and forming fluix crystals was not possible on top of an annihilation plane (or any block with a not-quite-full bounding box), because the crystals thought they were not in water. Fixed by using the center of the crystal bounding box to determine water-status, instead of the bottom center. 2016-11-01 01:03:59 +01:00
shartte
5db7fc8e8c Show P2P-Tunnel Link Status on WAILA (#2545)
Implemented QoL improvement for P2P tunnels by showing their link status via WAILA.
2016-10-31 23:55:14 +01:00
Sebastian Hartte
c7eb696d60 Further improves robustness of facades. 2016-10-30 23:42:14 +01:00
Sebastian Hartte
4f53f5910b Fixes #2536: Mark host for save when placing facades. 2016-10-30 15:29:51 +01:00
Sebastian Hartte
971fc3d243 Fixes #2533 and #2531: Slight overhaul to how Facades store the associated item and retrieve the sprite. 2016-10-30 15:19:48 +01:00
Sebastian Hartte
c2b5a58dd2 Fixes #2532: Work around bug in Forge lighting pipeline and UnpackedBakedQuad. 2016-10-30 13:15:42 +01:00
Sebastian Hartte
53c32cc296 #2527: Implements charging of tools via RF (Forge Energy) and Tesla. Tested with Tesla Essentials and EnderIO. 2016-10-30 02:38:20 +02:00
Sebastian Hartte
89299cdb3c Fixes #2525: Light P2P Tunnels not using the correct source for the light value. 2016-10-30 01:41:24 +02:00
Sebastian Hartte
2972f0ddc8 Fixes #2528: World light level not being updated when light-level of cable bus changed after removing parts. 2016-10-30 01:41:03 +02:00
Sebastian Hartte
bd97a6edd5 Fixes #2525: Break particles for all attachments of a cable bus. 2016-10-29 19:44:10 +02:00
Sebastian Hartte
6b90c70755 Fixes #2526: Using 5-bit for 0-32 is not sufficient. Rewrote packet for syncing cables to clients to use an easier to deal with format while still saving space in the normal case (2 sides connected to a cable). 2016-10-29 18:06:10 +02:00
Sebastian Hartte
1832be3118 Removed unused methods. 2016-10-29 18:02:08 +02:00
yueh
a9c5019554 Fixes #2530: Use ItemListIgnoreCrafting to ignore craftable items.
Wraps the internal inventory into an ItemListIgnoreCrafting to hide
craftable items from it. As the ItemLists will always create a copy of the
actual stack before changing them, it will not affect any itemstack stored
elsewhere.
2016-10-29 17:54:35 +02:00
Sebastian Hartte
3c7d91b73e Fixes #2529: Forgot to call superclass method for onBlockExploded for tiny tnt. 2016-10-29 11:52:06 +02:00
Sebastian Hartte
ee0bfb9a3a Fixed slab blockstate variants. 2016-10-29 01:35:06 +02:00
Sebastian Hartte
c23f11d8a1 Removed Pneumaticraft References since there is no 1.10 port and it has been inactive since March. 2016-10-28 23:06:52 +02:00
Sebastian Hartte
f598fb3cc4 Fixes an issue when starting without IC2 being enabled. 2016-10-28 22:58:19 +02:00
Sebastian Hartte
6e6e51dc20 Separated TileEntity and External Power Sink arguments to IC2 to emphasize that they don't necessarily need to be the same, and that a tile entity is required for IC2. 2016-10-28 22:58:19 +02:00