AlgorithmX2
e94b0bbe60
Re-Enabled IC2 API.
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Relocated Entity Package.
Removed Blank Patterns Item.
2014-02-22 19:28:52 -06:00
AlgorithmX2
302a41ac76
Added Crystal Growth Accelerator.
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Fixed Missing Textures.
2014-02-22 16:14:43 -06:00
AlgorithmX2
921c681b47
Buses now render properly in Item Frames.
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Fixed Issue with Storage Monitor Renders.
Fixed a render glitch on formation/annihilation entity form.
2014-02-19 22:20:38 -06:00
AlgorithmX2
0c24d0ef76
Improve Lighting cache.
2014-02-16 02:27:28 -06:00
AlgorithmX2
644217baf5
Cache Lighting Data.
2014-02-15 00:30:06 -06:00
AlgorithmX2
5361416f57
Fixed Some Derpy Rendering.
2014-02-13 23:31:26 -06:00
AlgorithmX2
07b1bb8473
Added Annihilation Plane.
2014-02-13 22:27:15 -06:00
AlgorithmX2
bceff8e902
Reset all rotations when rendering.
2014-02-13 20:26:32 -06:00
AlgorithmX2
22c575f06a
Facades now render the correct texture on each side.
2014-02-12 23:33:27 -06:00
AlgorithmX2
2080df115b
Facades in hand now render better.
2014-02-11 23:42:55 -06:00
AlgorithmX2
16886b2ac7
Moved First Person render for parts closer to the center.
2014-02-11 20:44:23 -06:00
AlgorithmX2
ea9dead394
Anti Transparent Block Attempt 2?
2014-02-11 20:31:27 -06:00
AlgorithmX2
c329288e77
Revenge of the Flat Lighting
2014-02-11 20:01:01 -06:00
AlgorithmX2
bc9cc1b9f3
Fixed Flat Lighting.
2014-02-09 18:27:14 -06:00
AlgorithmX2
1d523bdbcb
Fixed Ghostly Renders.
2014-02-09 18:27:01 -06:00
AlgorithmX2
d5aefbe055
Fixed minor render glitch with ME Chest.
2014-02-09 01:56:42 -06:00
AlgorithmX2
5f8570abdc
Rename Configuration to AE Config
2014-02-08 23:08:27 -06:00
AlgorithmX2
d50c7f6312
Ported to 1.7
2014-02-08 19:34:52 -06:00
AlgorithmX2
b57804be06
Removed Localization Stuff.
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Added Logging Option.
Logging of Exceptions is now done via AELogger
2014-02-07 14:37:22 -06:00
AlgorithmX2
e436dca760
Fixed bug with Energy Inject/Extract Averages.
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SideOnly All the things.
Pulled Rendering for CableContainers out into a Proxy.
2014-02-06 23:51:19 -06:00
AlgorithmX2
f295669e6e
TESR should use less CPU when no-op.
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onInventoryChange for FZ.
Networks without batteries can store up to 1000 AE.
Fixed a bug that cause energy to spiral out of control and go infinite.
Fixed a crash with storage buses and fluids.
2014-02-05 22:36:10 -06:00
AlgorithmX2
8460cffd6c
Allow Visual/Non Visual Boxes to differ for Custom Collsion / Buses.
2014-01-31 11:11:50 -06:00
AlgorithmX2
1b6455421e
Particle Settings
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Grinder Fix.
2014-01-29 20:47:55 -06:00
AlgorithmX2
bdc48457ec
Missing Files :(
2014-01-28 23:28:39 -06:00
AlgorithmX2
699e82a889
Fixed World Unload Crash.
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Fixed render crashes for items that are not available.
Parts now load properly.
2014-01-28 16:30:14 -06:00
AlgorithmX2
9a64980443
Build Script Update.
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FMP Fixes
Optional Interfaces for BC
Optional Interfaces for IC2
Removed UE Api on Items
Proxied Effect for C-CQuartz
2014-01-28 11:29:17 -06:00
AlgorithmX2
0f75db5e80
Pretty much all of security minus the gui.
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and all the stuff I did that i forgot to comment.
2014-01-26 22:00:36 -06:00
AlgorithmX2
5a6cd05e20
Gui/Priority Tab/Storage work.
2014-01-26 00:44:50 -06:00
AlgorithmX2
86e11d6e3f
Colored Item Definitions
2014-01-24 10:30:57 -06:00
AlgorithmX2
42424f80c8
Refactoring API stuff
2014-01-23 13:02:48 -06:00
AlgorithmX2
834e9c04c5
Err too much.
2014-01-20 10:41:37 -06:00
AlgorithmX2
1f3cddb2eb
Rendering Fixes / Performance.
2014-01-01 03:00:13 -06:00
algorithmx2
e9acdcbee2
AE2 First Commit, the dawn of 1.7 hast arrived.
2013-12-27 16:59:59 -06:00