Commit graph

2419 commits

Author SHA1 Message Date
Thomas Saunders f2cceda471 Move AEBaseBlock.AXIS_ORIENTATION to QuartzPillarBlock
Move AEBaseBlock.AXIS_ORIENTATION into QuartzPillarBlock since it's used only there
2016-08-13 18:10:23 +01:00
elix-x 2208083b03 IHasSpecialItemModel
IHasSpecialItemModel or IForgetToCommitStuff - #9?
2016-08-10 14:42:52 +02:00
elix-x 3d1d2a3468 Fixed stairs & chests rendering
-Fixed chests rendering in inventory (kinda).
-Fixed stairs rendering.
From now on, all blocks with multiple states MUST have item model.
Example stair provided (though with incorrect textures).
Relates to #9.
2016-08-10 12:10:48 +02:00
elix-x 746bca8c40 Updated forge
Updated forge.
It had some important fixes & additions.
2016-08-10 12:07:14 +02:00
elix-x 6aeec56dc0 Removed duplicated crafting things
Removed duplicated crafting things. For some odd reasons they were using
different blocks and meta at the same time. Probably somebody forgot to
do something while porting 1.7.10 -> 1.8 ;) .
Kinda relates to #9.
2016-07-25 14:53:14 +02:00
elix-x d68a7d316c What was forgotten in dc7ddfe
What was forgotten in
dc7ddfe107.
Closes #24.
2016-07-23 21:06:17 +02:00
elix-x dc7ddfe107 Merged stairs feature handler with block's one
Merged stairs feature handler with block's one.
Relates to #9.
2016-07-20 15:49:03 +02:00
elix-x 8c5d85d52a Merge remote-tracking branch 'origin/1.10-rv3-rendering' into 1.10-rv3-rendering
Merge remote-tracking branch 'origin/1.10-rv3-rendering' into
1.10-rv3-rendering
2016-07-12 20:08:36 +02:00
elix-x 7a653675de Implemented modular TESR
-Implemented modular TERS.
-Added ItemRenderable, charger example attached.
2016-07-12 20:03:54 +02:00
dpeter99 4eccb1e770 New Models
- Wireless Point
- Tiny TNT
2016-07-11 21:38:40 +02:00
elix-x 524dc52dd6 Moved F2R, added TESRs, fixed culling
-Externalized FacingToRotation.
-BlockLightDetector now uses tile based rotations.
-Added TESR methods and TESRs for chests. Can't get it to work in
inventory.
-Fixed rotation bugs involving culling and lighting. Now rotating culled
faces and normals too. Closes #21.
Relates to #9, #10 and #20.
2016-07-11 15:38:54 +02:00
elix-x d64a63992c Updated forge
Updated forge. Because forge bugs were bothering me.
2016-07-11 15:31:37 +02:00
elix-x 0809ac5625 Implemented automatic rotation
Implemented automatic rotation for all tile blocks. You can still use
facing properties in model files, if you want to.

Also, some added some fixes and improvements.
2016-07-05 19:43:51 +02:00
dpeter99 63fb23d1b6 Updated Item models 2016-07-02 17:24:27 +02:00
dpeter99 2e577edc3d Model Update 1
- Removed textures
- Readded needed ones
- Added models, blockstates
- ChargedQuartzOreBlock
- ChiseledQuartzBlock
- FluixBlock
- QuartzBlock
- QuartzGlassBlock
- QuartzOreBlock
- QuartzPillarBlock
- SkyStoneBlock.BLOCK
- SkyStoneBlock.BRICK
- SkyStoneBlock.SMALL_BRICK
- SkyStoneBlock.STONE
- tile.BlockCellWorkBench
- tile.BlockCharger
- tile.BlockCondenser
- tile.BlockCreativeEnergyCell
- tile.BlockDenseEnergyCell
- tile.BlockDrive
- tile.BlockEnergyAcceptor
- tile.BlockEnergyCell
- tile.BlockGrinder
- tile.BlockInscriber
- tile.BlockIOPort
- tile.BlockSecurity
- tile.BlockSpatialIOPort
2016-07-02 17:21:51 +02:00
elix-x 9f96b86938 Enabled block states ignoring properties
Enabled block states ignoring. File with same name as block state, but
with .ignore.json extension. Although it's json extension, it is NOT IN
JSON FORMAT!!! Each line is name of property to ignore. Refers to #10.
2016-07-01 20:19:10 +02:00
elix-x e24d166f6a Passing rotations to models
Implemented passing of rotations to models. Removed unused unlisted
properties. Included dummy grinder model. Found bugs that have to be
fixed.
Referencing #10.
2016-06-30 15:51:42 +02:00
elix-x 0be0635a8f Fixed item models.
Fixed all item models. Changed parent to "item/generated" and removed
display rotations as now they're done automatically.
Marks off ~all items in #9.
2016-06-30 14:17:22 +02:00
elix-x a2cad01c01 Moved UVLModelLoader to appeng
Moved UVLModelLoader to appeng. It's working and does not belong to test
anymore. Also updated obf reflection names.
2016-06-30 12:52:10 +02:00
elix-x d98f1e8dc3 Updated minecraft to 1.10.2
Updated minecraft to 1.10.2.
2016-06-30 12:39:39 +02:00
elix-x f1aab0f8ef Implemented models loading
Implemented models loading.
Closes #8.
2016-06-29 18:56:33 +02:00
elix-x 571db6b48b Fixed blocks & items registration
Fixed blocks & items registration to use new methods.
2016-06-29 16:00:04 +02:00
John Hannan 4c4bdff55c Merge PR #7 from MoreThanHidden/1.10-rv3-rendering - Particle Texture Atlas Added
Merge PR #7 from MoreThanHidden/1.10-rv3-rendering - Particle Texture Atlas Added.
Closes #6.
2016-06-29 15:30:08 +02:00
elix-x 03aa59521c Removed old rendering system
Removed old rendering system. Some parts may be left over, but they
won't affect testing.
1.10-R todo tag marks things to do with rendering.
2016-06-29 12:22:18 +02:00
elix-x 92753a432a Update forge to semi-stable version
Update forge to semi-stable version.
2016-06-28 20:39:39 +02:00
elix-x 84cfd4c9fc Created and tested UVLLoader
Created and tested UVLLoader. Yes, it may not conform to code standarts,
but this will be fixed later.
2016-06-28 15:24:38 +02:00
elix-x b7b5d2590c Code updated to 1.10
Code updated to 1.10. NOT 1.9.4 COMPATIBLE!!!
2016-06-25 11:00:17 +02:00
elix-x 44c86849b8 Updated workspace to 1.10
Updated workspace to 1.10. Had to update forge gradle, because of not
updated MCP.
2016-06-25 10:51:58 +02:00
elix-x 8acee98b8f Third update pass (3/?)
Last (?) update pass. AE2 can be launched and used (?) in game.

Rendering system changed again and again - rendering is NOT working, to
be rewritten and CAN be done a lot simpler.
2016-06-21 16:36:15 +02:00
elix-x 05aa6972c4 Second update pass (2/3) - 82 -> 0 errors
Second update pass which fixes all compile errors. Some parts may have
aftermath effect, hence why 3rd pass will check those maked with
"aftermath".
Errors: 82 -> 0. Mod can be launched.
2016-06-21 11:03:10 +02:00
elix-x 5498eb6d7c First update pass (1/3) - ~1400 -> 82 errors
This is first update pass, which is mainly import reorganization, name
fixes, etc... Although some parts of second were done where changes
aren't important.
Errors: ~1400 -> 82.
2016-06-19 14:43:27 +02:00
elix-x d9725a7d9b Updated API to 1.9.4
Updated API to 1.9.4. All compile errors are fixed in APENG-API.
2016-06-17 12:54:13 +02:00
elix-x 2918a1110b Updated workspace to 1.9.4
Updated workspace to 1.9.4.
2016-06-17 12:46:55 +02:00
thatsIch a4cf557b65 Update to Forge 11.15.1.1855 2016-04-27 13:08:13 +02:00
Kasama a122f939e0 Updated pt_BR.lang to match latest en_US 2016-04-27 13:07:06 +02:00
thatsIch 57771d3a81 Update to Forge 11.15.1.1747 to get access to capabilities 2016-02-16 22:43:19 +01:00
thatsIch 69e41e283d Remove old sourceJar artifact since its apparently provided 2016-02-16 22:25:31 +01:00
thatsIch 98bded8653 Use new 1.8 minecraft.coreMod attribute to let it automatically add to the manifest and runconfiguration 2016-02-16 22:24:49 +01:00
thatsIch 0c61a316ed Can generate javadocs again using gradle 2016-02-16 22:08:55 +01:00
thatsIch f3374ba509 Exclude javadocs to remove compile issues of minecraft related classes 2016-02-16 21:22:55 +01:00
thatsIch ca21da1421 Improve javadoc of the model generator 2016-02-16 21:09:43 +01:00
thatsIch aff3941729 Make the project buildable with gradlew build by externalizing the model generator and expose it as an interface 2016-02-16 21:06:59 +01:00
thatsIch 8383715892 Re-add JUnit 2016-02-16 21:00:12 +01:00
thatsIch 78a3cf90ee Update Gradle from 2.7 to 2.11 2016-02-16 20:08:11 +01:00
thatsIch 372d2a8386 Reduce script loading time by excluding non important parts regarding external dependencies or mods 2016-02-16 19:54:28 +01:00
thatsIch 169624f45e Prioritize JCenter over Maven Central for dependency resolution 2016-02-16 19:51:33 +01:00
yueh 89a0f12dc4 Updated to minecraft 1.8.9 2016-01-10 01:58:42 +01:00
JJN fdfc373181 fixed #2090
fixed #2090
2016-01-09 23:24:03 +01:00
Adaptivity fdd16d8876 Ore Dictionary support for recipes
Added missing changes to oredict.recipe
2016-01-09 23:23:50 +01:00
Florian Nücke cff5e7b388 Reworked computer P2P tunnel to use events, and cleaned up reconnection, fixes #2087.
Just `onTunnelNetworkChange` with tickable is apparently less exhaustive, and less stable. This now avoids issues with network splits and reconnects not being handled in some cases. Also simplified reconnection; there was some duplicate logic in there, with a missing validity check which potentially led to invalid connections.
2016-01-09 23:23:02 +01:00