Commit graph

153 commits

Author SHA1 Message Date
malte0811
23df4324ec Mechanical MB's disassemble properly now
Started implementing mechanical failure (currently only for flywheels)
Changed the waveforms. This is supposed to be efficient!
2018-02-17 20:37:53 +01:00
malte0811
8d98e30b04 More mech MB work
This is getting somewhere!
2018-02-13 19:23:02 +01:00
malte0811
d3508e42fe More TMP commits 2018-02-02 17:20:53 +01:00
malte0811
6c60b4562b Merge branch 'MC1.12' into mechStuff 2018-02-01 20:56:12 +01:00
malte0811
ced4704b14 Added insulated wires for tin, copper and gold (textures ToDo)
Added a recipe for the discharge meter
2018-01-31 21:51:34 +01:00
malte0811
93fb75a0b0 Adapted to the changes in wiring code for the next IE release 2018-01-30 21:59:09 +01:00
malte0811
ff3c391ac5 Added a discharge meter, a device that can measure the energy in a Marx discharge
Also some experimental stuff for wire coils
2018-01-28 21:30:53 +01:00
malte0811
534f844d0e Build 1.6-24
Changed the default maximum conversion amounts
2018-01-09 18:26:34 +01:00
malte0811
b09745a320 Fixed infinite kinetic energy being produced, closes #22 2018-01-09 17:55:25 +01:00
malte0811
58692ceb76 TMP commit 2018-01-01 20:07:20 +01:00
malte0811
b0156b70a0 Build 1.6-23
Panel components have to be shift-clicked to place them in the world
2017-12-08 20:15:02 +01:00
malte0811
8ff35f0ea4 Revert to the old buffer handling, reopens #18 2017-12-08 19:55:02 +01:00
malte0811
37233621bf Fixed things blowing up (see last commit), closes #18 2017-12-08 19:29:57 +01:00
malte0811
5b50013f68 Limit the connector buffer to the input power, see #18
This currently causes things to blow up for non-obvious reasons when cables are involved
2017-12-08 18:30:53 +01:00
malte0811
15cf1010aa Added a recipe for seven-segment displays 2017-12-08 17:17:15 +01:00
malte0811
14fde279be Added a command to make taking screenshots of Marx generator discharges easier/possible 2017-11-26 13:52:52 +01:00
malte0811
afccf9b677 Coil length crafting works again, see #19 2017-11-26 13:37:34 +01:00
malte0811
2df8bc4f29 Build 1.6-22
Stop using JavaFX vectors as they don't seem to exist in a normal instance
2017-10-31 17:16:25 +01:00
malte0811
d3b84e6823 Panel components update their color as soon as the value is changed in the GUI, rather than on closing the GUI 2017-10-31 16:44:29 +01:00
malte0811
09161bce5f Added a seven-segment display for control panels 2017-10-31 16:29:38 +01:00
malte0811
e21684818f Possibly fixed a race condition NPE with panel models 2017-10-29 13:59:27 +01:00
malte0811
6000203141 Fixed panel component raytracing sorting
Components can no longer be activated through the back of the panel
2017-10-28 18:53:21 +02:00
malte0811
543368ad7c Fixed crashes with 2-channel components where the second id is selected, but not the channel 2017-10-27 21:08:17 +02:00
malte0811
a35150f8e7 Possibly fixed a weird crash when placing control panels? 2017-10-27 18:52:08 +02:00
malte0811
f4884d23ba Build 1.6-21
Updated README.md+screenshot
Fixed the Marx generator not charging properly off an EU supply
Fixed the IE version detection. Stupid Java optimized out the field access to the version String since it's static final
2017-10-22 20:02:41 +02:00
malte0811
746a5d1b57 Improved rendering of the Marx generator in the manual
The mach converter entry isn't duplicated any more
2017-10-21 21:15:01 +02:00
malte0811
1b9bd041b0 Minor cleanup of the Marx generator disassembly code 2017-10-20 18:59:27 +02:00
malte0811
59527ba600 Added an auto-splitter for manual entries. Currently just used for the Marx generator entry. 2017-10-20 18:25:53 +02:00
malte0811
a4de0c800d Fixed issues with block breaking (Marx generator) 2017-10-10 18:42:44 +02:00
malte0811
d3b937433d Merge branch 'shaders' into MC1.12 2017-10-10 18:34:22 +02:00
malte0811
cc14d20595 Added shaders for the Marx generator and the Jacob's ladder 2017-10-10 18:31:32 +02:00
malte0811
9f6407e300 New ear damage distance formula. Manual and reality should match this time! 2017-10-09 20:31:01 +02:00
malte0811
f33650280e Fixed a race condition with Marx generator discharges (probably, as usual with race conditions) 2017-10-08 18:39:15 +02:00
malte0811
ab77d28bc9 Fixed invisible wires on dedicated servers 2017-10-07 18:51:28 +02:00
malte0811
e9449440fd Build 1.6-20
Fix some Marx crashes on dedicated servers
Fix wires attached to MG's sometimes not rendering
Fix issues with tinnitus when setting volume to 0
2017-09-15 20:03:23 +02:00
malte0811
67562ef296 Remove TE's that don't need to tick from the ticking TE list
Use IE uranium if IC2 isn't installed
2017-09-13 21:32:19 +02:00
malte0811
d5d0dca298 Replace Albedo by Mirage
Fix orientation of the Marx spark gap render
Fix lighting differences between mirrored and normal Marx gens
2017-09-06 21:18:59 +02:00
malte0811
c8c2b5bf88 Lots of small fixes for the Marx generator
Includes mirrored models. TODO: Recalculate normals for default models to fix lighting differences
2017-09-04 22:04:53 +02:00
malte0811
8d4c0fcad2 Merge branch 'marx' into MC1.12 2017-09-04 17:42:50 +02:00
malte0811
bd194462e1 Add a note to the MG manual entry that most analog panel components support dual-channel fine control 2017-09-04 17:03:43 +02:00
malte0811
ac7d36b5e7 Add documentation on the Marx generator
Add a command to get/set/regenerate the marx energy factor
2017-09-03 20:48:10 +02:00
malte0811
a732ffa6a9 Remove manual entries if IC2 isn't loaded 2017-09-02 18:03:16 +02:00
malte0811
2b3bad1149 Add signing info 2017-09-02 17:20:57 +02:00
malte0811
e5e400a1fa TR doesn't need special wires 2017-09-01 21:13:23 +02:00
malte0811
685a9058f6 Allow CT to remove marx recipes 2017-08-29 22:01:51 +02:00
malte0811
bc1ebc9fa5 Add JEI support for the Marx generator 2017-08-29 21:31:22 +02:00
malte0811
96aa3ec96a Add CraftTweaker support for the Marx generator 2017-08-27 22:45:52 +02:00
malte0811
e200185235 Add a separate sound for Marx misfirings
Add a texture for the tinnitus potion effect
2017-08-27 20:27:29 +02:00
malte0811
840869cd08 Fix some bugs&crashes when IC2 isn't installed
Some general cleanup
2017-08-23 22:30:24 +02:00
malte0811
ccc3c7ab12 IC2 is an optional dependency now, probably still buggy
Fix the TE names
2017-08-22 18:33:05 +02:00