malte0811
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f33650280e
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Fixed a race condition with Marx generator discharges (probably, as usual with race conditions)
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2017-10-08 18:39:15 +02:00 |
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malte0811
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ab77d28bc9
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Fixed invisible wires on dedicated servers
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2017-10-07 18:51:28 +02:00 |
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malte0811
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e9449440fd
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Build 1.6-20
Fix some Marx crashes on dedicated servers
Fix wires attached to MG's sometimes not rendering
Fix issues with tinnitus when setting volume to 0
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2017-09-15 20:03:23 +02:00 |
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malte0811
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67562ef296
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Remove TE's that don't need to tick from the ticking TE list
Use IE uranium if IC2 isn't installed
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2017-09-13 21:32:19 +02:00 |
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malte0811
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d5d0dca298
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Replace Albedo by Mirage
Fix orientation of the Marx spark gap render
Fix lighting differences between mirrored and normal Marx gens
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2017-09-06 21:18:59 +02:00 |
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malte0811
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c8c2b5bf88
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Lots of small fixes for the Marx generator
Includes mirrored models. TODO: Recalculate normals for default models to fix lighting differences
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2017-09-04 22:04:53 +02:00 |
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malte0811
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8d4c0fcad2
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Merge branch 'marx' into MC1.12
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2017-09-04 17:42:50 +02:00 |
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malte0811
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bd194462e1
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Add a note to the MG manual entry that most analog panel components support dual-channel fine control
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2017-09-04 17:03:43 +02:00 |
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malte0811
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ac7d36b5e7
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Add documentation on the Marx generator
Add a command to get/set/regenerate the marx energy factor
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2017-09-03 20:48:10 +02:00 |
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malte0811
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a732ffa6a9
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Remove manual entries if IC2 isn't loaded
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2017-09-02 18:03:16 +02:00 |
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malte0811
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2b3bad1149
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Add signing info
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2017-09-02 17:20:57 +02:00 |
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malte0811
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e5e400a1fa
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TR doesn't need special wires
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2017-09-01 21:13:23 +02:00 |
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malte0811
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685a9058f6
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Allow CT to remove marx recipes
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2017-08-29 22:01:51 +02:00 |
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malte0811
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bc1ebc9fa5
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Add JEI support for the Marx generator
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2017-08-29 21:31:22 +02:00 |
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malte0811
|
96aa3ec96a
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Add CraftTweaker support for the Marx generator
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2017-08-27 22:45:52 +02:00 |
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malte0811
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e200185235
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Add a separate sound for Marx misfirings
Add a texture for the tinnitus potion effect
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2017-08-27 20:27:29 +02:00 |
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malte0811
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840869cd08
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Fix some bugs&crashes when IC2 isn't installed
Some general cleanup
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2017-08-23 22:30:24 +02:00 |
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malte0811
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ccc3c7ab12
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IC2 is an optional dependency now, probably still buggy
Fix the TE names
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2017-08-22 18:33:05 +02:00 |
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malte0811
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e003367bf7
|
Add a second snapping option to the panel creator. This allows snapping the left/right edge or center of a component to one of those of an existing component.
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2017-08-21 21:08:30 +02:00 |
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malte0811
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f62a13596b
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Add second-channel support to the Variac, the Panel Meter and the slider
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2017-08-18 22:41:33 +02:00 |
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malte0811
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2f609e9026
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Add a second RS channel for each voltage signal to allow precise control
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2017-08-16 21:15:26 +02:00 |
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malte0811
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a61639052e
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Fix Marx discharge and spark gap render rotation
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2017-08-16 18:28:54 +02:00 |
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malte0811
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505464c002
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Discharges can fail if the total voltage is too low
Added Albedo compat for the marx generator
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2017-08-15 21:37:53 +02:00 |
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malte0811
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2b2f5ca6c1
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Replace the ore-specific energy values with one global constant, to make it possible to determine the constant with cheap ores
Fix a crash when interacting with the top/bottom side of a HV capacitor
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2017-08-14 21:56:44 +02:00 |
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malte0811
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bf74920482
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Update changelog and contributing guidelines
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2017-08-14 18:25:12 +02:00 |
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malte0811
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fdacf4129f
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Don't interact with other TE's in onChunkUnload, closes #12
(Ported from 1.11)
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2017-08-14 17:38:33 +02:00 |
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malte0811
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c18d94899a
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Change the structure of the Marx generator to not include IC2 blocks
Finish up the texture/model
Fix some bugs where the energy storage goes negative and starts charging the marx to -Infinity V
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2017-08-13 18:46:46 +02:00 |
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malte0811
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ea2355de28
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Fix lighted buttons and toggle switches resetting on chunk reloads
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2017-08-10 21:58:05 +02:00 |
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malte0811
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5667768420
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Merge branch 'MC1.12' into marx
# Conflicts:
# build.gradle
# src/main/java/malte0811/industrialWires/IndustrialWires.java
# src/main/java/malte0811/industrialWires/blocks/controlpanel/TileEntityPanel.java
# src/main/java/malte0811/industrialWires/blocks/hv/BlockJacobsLadder.java
# src/main/java/malte0811/industrialWires/blocks/hv/TileEntityJacobsLadder.java
# src/main/java/malte0811/industrialWires/client/ClientProxy.java
# src/main/java/malte0811/industrialWires/client/render/TileRenderJacobsLadder.java
# src/main/java/malte0811/industrialWires/controlpanel/PanelComponent.java
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2017-08-07 22:03:07 +02:00 |
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malte0811
|
c53b09b6ce
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Merge branch 'MC1.12' into marx
# Conflicts:
# build.gradle
# src/main/java/malte0811/industrialWires/IndustrialWires.java
# src/main/java/malte0811/industrialWires/blocks/controlpanel/TileEntityPanel.java
# src/main/java/malte0811/industrialWires/blocks/hv/BlockJacobsLadder.java
# src/main/java/malte0811/industrialWires/blocks/hv/TileEntityJacobsLadder.java
# src/main/java/malte0811/industrialWires/client/ClientProxy.java
# src/main/java/malte0811/industrialWires/client/render/TileRenderJacobsLadder.java
# src/main/java/malte0811/industrialWires/controlpanel/PanelComponent.java
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2017-08-06 18:15:08 +02:00 |
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malte0811
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1a304e169e
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Fixed GUI backgrounds not being darkened and item tooltips not showing in the Panel Creator GUI
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2017-07-14 16:52:19 +02:00 |
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malte0811
|
5911b6a49e
|
Build 1.5-15
Fixed an issue with control panels on servers
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2017-07-13 18:13:06 +02:00 |
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malte0811
|
74c0115102
|
Added documentation on the key ring and fixed some bugs with it
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2017-07-13 17:53:05 +02:00 |
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malte0811
|
304c5e50a6
|
Added documentation on single-component panels
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2017-07-13 17:14:37 +02:00 |
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malte0811
|
1def161870
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Single-component panels are complete, just docs and probably bugfixes to do
|
2017-07-13 09:23:41 +02:00 |
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malte0811
|
92b00f199c
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Started adding single-component panel blocks. Very WIP
|
2017-07-12 20:20:11 +02:00 |
|
malte0811
|
2d06c96e46
|
Build 1.5-14
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2017-07-10 21:13:37 +02:00 |
|
malte0811
|
107196ed1b
|
One more fix for connecting panels using connectors after the panel and the controller have been placed
|
2017-07-10 20:50:16 +02:00 |
|
malte0811
|
6f6edab7b1
|
IW's items show up in the creative search now
Coil length crafting now leaves the correct coil behind if the length is over the maximum
|
2017-07-10 20:30:18 +02:00 |
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malte0811
|
9ee44021bc
|
Update to 1.12: Recipes
The recipe book is quite inconsistent about NBT...
|
2017-07-10 17:59:43 +02:00 |
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malte0811
|
d0472b45b9
|
Update to 1.12: Everything except recipes done. Probably quite buggy
|
2017-07-09 18:10:06 +02:00 |
|
malte0811
|
f97bec3d44
|
Fixed changelog formatting
|
2017-07-04 18:17:27 +02:00 |
|
malte0811
|
0a772758ae
|
Build 1.5-13
Fixed labels breaking the model cache and on dedicated servers, closes #10
|
2017-07-04 18:16:13 +02:00 |
|
malte0811
|
b6ef962f6f
|
Build 1.5-12
|
2017-07-03 21:33:59 +02:00 |
|
malte0811
|
292c150466
|
Possibly improved transformation performance, closes #10
|
2017-07-03 21:08:39 +02:00 |
|
malte0811
|
f8f2de930e
|
Fixed panels not updating when a connection via panel connectors is broken or placed
|
2017-07-03 20:38:31 +02:00 |
|
malte0811
|
6a1081f47c
|
Fixed a CME when chunk rendering is multithreaded, see #10
|
2017-07-03 19:46:18 +02:00 |
|
malte0811
|
7dc33fb296
|
Finished up tilted panels:
-Some Bugfixes
-Added recipes and documentation
|
2017-07-02 20:37:47 +02:00 |
|
malte0811
|
b716c23e3d
|
Added a way to create tilted panels in-game (no recipe yet)
Panels are no longer created from machine casings, but from unfinished panels
|
2017-06-30 21:04:43 +02:00 |
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malte0811
|
15674f7ae3
|
Added tilted panels. Currently they can only be created by editing the panels NBT data
|
2017-06-28 21:41:50 +02:00 |
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