Commit graph

120 commits

Author SHA1 Message Date
malte0811
58692ceb76 TMP commit 2018-01-01 20:07:20 +01:00
malte0811
e9449440fd Build 1.6-20
Fix some Marx crashes on dedicated servers
Fix wires attached to MG's sometimes not rendering
Fix issues with tinnitus when setting volume to 0
2017-09-15 20:03:23 +02:00
malte0811
67562ef296 Remove TE's that don't need to tick from the ticking TE list
Use IE uranium if IC2 isn't installed
2017-09-13 21:32:19 +02:00
malte0811
d5d0dca298 Replace Albedo by Mirage
Fix orientation of the Marx spark gap render
Fix lighting differences between mirrored and normal Marx gens
2017-09-06 21:18:59 +02:00
malte0811
c8c2b5bf88 Lots of small fixes for the Marx generator
Includes mirrored models. TODO: Recalculate normals for default models to fix lighting differences
2017-09-04 22:04:53 +02:00
malte0811
8d4c0fcad2 Merge branch 'marx' into MC1.12 2017-09-04 17:42:50 +02:00
malte0811
bd194462e1 Add a note to the MG manual entry that most analog panel components support dual-channel fine control 2017-09-04 17:03:43 +02:00
malte0811
ac7d36b5e7 Add documentation on the Marx generator
Add a command to get/set/regenerate the marx energy factor
2017-09-03 20:48:10 +02:00
malte0811
a732ffa6a9 Remove manual entries if IC2 isn't loaded 2017-09-02 18:03:16 +02:00
malte0811
2b3bad1149 Add signing info 2017-09-02 17:20:57 +02:00
malte0811
e5e400a1fa TR doesn't need special wires 2017-09-01 21:13:23 +02:00
malte0811
685a9058f6 Allow CT to remove marx recipes 2017-08-29 22:01:51 +02:00
malte0811
bc1ebc9fa5 Add JEI support for the Marx generator 2017-08-29 21:31:22 +02:00
malte0811
96aa3ec96a Add CraftTweaker support for the Marx generator 2017-08-27 22:45:52 +02:00
malte0811
e200185235 Add a separate sound for Marx misfirings
Add a texture for the tinnitus potion effect
2017-08-27 20:27:29 +02:00
malte0811
840869cd08 Fix some bugs&crashes when IC2 isn't installed
Some general cleanup
2017-08-23 22:30:24 +02:00
malte0811
ccc3c7ab12 IC2 is an optional dependency now, probably still buggy
Fix the TE names
2017-08-22 18:33:05 +02:00
malte0811
e003367bf7 Add a second snapping option to the panel creator. This allows snapping the left/right edge or center of a component to one of those of an existing component. 2017-08-21 21:08:30 +02:00
malte0811
f62a13596b Add second-channel support to the Variac, the Panel Meter and the slider 2017-08-18 22:41:33 +02:00
malte0811
2f609e9026 Add a second RS channel for each voltage signal to allow precise control 2017-08-16 21:15:26 +02:00
malte0811
a61639052e Fix Marx discharge and spark gap render rotation 2017-08-16 18:28:54 +02:00
malte0811
505464c002 Discharges can fail if the total voltage is too low
Added Albedo compat for the marx generator
2017-08-15 21:37:53 +02:00
malte0811
2b2f5ca6c1 Replace the ore-specific energy values with one global constant, to make it possible to determine the constant with cheap ores
Fix a crash when interacting with the top/bottom side of a HV capacitor
2017-08-14 21:56:44 +02:00
malte0811
bf74920482 Update changelog and contributing guidelines 2017-08-14 18:25:12 +02:00
malte0811
fdacf4129f Don't interact with other TE's in onChunkUnload, closes #12
(Ported from 1.11)
2017-08-14 17:38:33 +02:00
malte0811
c18d94899a Change the structure of the Marx generator to not include IC2 blocks
Finish up the texture/model
Fix some bugs where the energy storage goes negative and starts charging the marx to -Infinity V
2017-08-13 18:46:46 +02:00
malte0811
ea2355de28 Fix lighted buttons and toggle switches resetting on chunk reloads 2017-08-10 21:58:05 +02:00
malte0811
5667768420 Merge branch 'MC1.12' into marx
# Conflicts:
#	build.gradle
#	src/main/java/malte0811/industrialWires/IndustrialWires.java
#	src/main/java/malte0811/industrialWires/blocks/controlpanel/TileEntityPanel.java
#	src/main/java/malte0811/industrialWires/blocks/hv/BlockJacobsLadder.java
#	src/main/java/malte0811/industrialWires/blocks/hv/TileEntityJacobsLadder.java
#	src/main/java/malte0811/industrialWires/client/ClientProxy.java
#	src/main/java/malte0811/industrialWires/client/render/TileRenderJacobsLadder.java
#	src/main/java/malte0811/industrialWires/controlpanel/PanelComponent.java
2017-08-07 22:03:07 +02:00
malte0811
c53b09b6ce Merge branch 'MC1.12' into marx
# Conflicts:
#	build.gradle
#	src/main/java/malte0811/industrialWires/IndustrialWires.java
#	src/main/java/malte0811/industrialWires/blocks/controlpanel/TileEntityPanel.java
#	src/main/java/malte0811/industrialWires/blocks/hv/BlockJacobsLadder.java
#	src/main/java/malte0811/industrialWires/blocks/hv/TileEntityJacobsLadder.java
#	src/main/java/malte0811/industrialWires/client/ClientProxy.java
#	src/main/java/malte0811/industrialWires/client/render/TileRenderJacobsLadder.java
#	src/main/java/malte0811/industrialWires/controlpanel/PanelComponent.java
2017-08-06 18:15:08 +02:00
malte0811
1a304e169e Fixed GUI backgrounds not being darkened and item tooltips not showing in the Panel Creator GUI 2017-07-14 16:52:19 +02:00
malte0811
5911b6a49e Build 1.5-15
Fixed an issue with control panels on servers
2017-07-13 18:13:06 +02:00
malte0811
74c0115102 Added documentation on the key ring and fixed some bugs with it 2017-07-13 17:53:05 +02:00
malte0811
304c5e50a6 Added documentation on single-component panels 2017-07-13 17:14:37 +02:00
malte0811
1def161870 Single-component panels are complete, just docs and probably bugfixes to do 2017-07-13 09:23:41 +02:00
malte0811
92b00f199c Started adding single-component panel blocks. Very WIP 2017-07-12 20:20:11 +02:00
malte0811
2d06c96e46 Build 1.5-14 2017-07-10 21:13:37 +02:00
malte0811
107196ed1b One more fix for connecting panels using connectors after the panel and the controller have been placed 2017-07-10 20:50:16 +02:00
malte0811
6f6edab7b1 IW's items show up in the creative search now
Coil length crafting now leaves the correct coil behind if the length is over the maximum
2017-07-10 20:30:18 +02:00
malte0811
9ee44021bc Update to 1.12: Recipes
The recipe book is quite inconsistent about NBT...
2017-07-10 17:59:43 +02:00
malte0811
d0472b45b9 Update to 1.12: Everything except recipes done. Probably quite buggy 2017-07-09 18:10:06 +02:00
malte0811
f97bec3d44 Fixed changelog formatting 2017-07-04 18:17:27 +02:00
malte0811
0a772758ae Build 1.5-13
Fixed labels breaking the model cache and on dedicated servers, closes #10
2017-07-04 18:16:13 +02:00
malte0811
b6ef962f6f Build 1.5-12 2017-07-03 21:33:59 +02:00
malte0811
292c150466 Possibly improved transformation performance, closes #10 2017-07-03 21:08:39 +02:00
malte0811
f8f2de930e Fixed panels not updating when a connection via panel connectors is broken or placed 2017-07-03 20:38:31 +02:00
malte0811
6a1081f47c Fixed a CME when chunk rendering is multithreaded, see #10 2017-07-03 19:46:18 +02:00
malte0811
7dc33fb296 Finished up tilted panels:
-Some Bugfixes
-Added recipes and documentation
2017-07-02 20:37:47 +02:00
malte0811
b716c23e3d Added a way to create tilted panels in-game (no recipe yet)
Panels are no longer created from machine casings, but from unfinished panels
2017-06-30 21:04:43 +02:00
malte0811
15674f7ae3 Added tilted panels. Currently they can only be created by editing the panels NBT data 2017-06-28 21:41:50 +02:00
malte0811
cbac269e04 Updated mappings to match the ones used by IE 2017-06-25 18:34:10 +02:00