Commit graph

82 commits

Author SHA1 Message Date
malte0811
8d98e30b04 More mech MB work
This is getting somewhere!
2018-02-13 19:23:02 +01:00
malte0811
6c60b4562b Merge branch 'MC1.12' into mechStuff 2018-02-01 20:56:12 +01:00
malte0811
93fb75a0b0 Adapted to the changes in wiring code for the next IE release 2018-01-30 21:59:09 +01:00
malte0811
58692ceb76 TMP commit 2018-01-01 20:07:20 +01:00
malte0811
14fde279be Added a command to make taking screenshots of Marx generator discharges easier/possible 2017-11-26 13:52:52 +01:00
malte0811
d3b84e6823 Panel components update their color as soon as the value is changed in the GUI, rather than on closing the GUI 2017-10-31 16:44:29 +01:00
malte0811
09161bce5f Added a seven-segment display for control panels 2017-10-31 16:29:38 +01:00
malte0811
e21684818f Possibly fixed a race condition NPE with panel models 2017-10-29 13:59:27 +01:00
malte0811
746a5d1b57 Improved rendering of the Marx generator in the manual
The mach converter entry isn't duplicated any more
2017-10-21 21:15:01 +02:00
malte0811
59527ba600 Added an auto-splitter for manual entries. Currently just used for the Marx generator entry. 2017-10-20 18:25:53 +02:00
malte0811
cc14d20595 Added shaders for the Marx generator and the Jacob's ladder 2017-10-10 18:31:32 +02:00
malte0811
e9449440fd Build 1.6-20
Fix some Marx crashes on dedicated servers
Fix wires attached to MG's sometimes not rendering
Fix issues with tinnitus when setting volume to 0
2017-09-15 20:03:23 +02:00
malte0811
d5d0dca298 Replace Albedo by Mirage
Fix orientation of the Marx spark gap render
Fix lighting differences between mirrored and normal Marx gens
2017-09-06 21:18:59 +02:00
malte0811
c8c2b5bf88 Lots of small fixes for the Marx generator
Includes mirrored models. TODO: Recalculate normals for default models to fix lighting differences
2017-09-04 22:04:53 +02:00
malte0811
8d4c0fcad2 Merge branch 'marx' into MC1.12 2017-09-04 17:42:50 +02:00
malte0811
ac7d36b5e7 Add documentation on the Marx generator
Add a command to get/set/regenerate the marx energy factor
2017-09-03 20:48:10 +02:00
malte0811
a732ffa6a9 Remove manual entries if IC2 isn't loaded 2017-09-02 18:03:16 +02:00
malte0811
bc1ebc9fa5 Add JEI support for the Marx generator 2017-08-29 21:31:22 +02:00
malte0811
e200185235 Add a separate sound for Marx misfirings
Add a texture for the tinnitus potion effect
2017-08-27 20:27:29 +02:00
malte0811
840869cd08 Fix some bugs&crashes when IC2 isn't installed
Some general cleanup
2017-08-23 22:30:24 +02:00
malte0811
ccc3c7ab12 IC2 is an optional dependency now, probably still buggy
Fix the TE names
2017-08-22 18:33:05 +02:00
malte0811
e003367bf7 Add a second snapping option to the panel creator. This allows snapping the left/right edge or center of a component to one of those of an existing component. 2017-08-21 21:08:30 +02:00
malte0811
f62a13596b Add second-channel support to the Variac, the Panel Meter and the slider 2017-08-18 22:41:33 +02:00
malte0811
a61639052e Fix Marx discharge and spark gap render rotation 2017-08-16 18:28:54 +02:00
malte0811
505464c002 Discharges can fail if the total voltage is too low
Added Albedo compat for the marx generator
2017-08-15 21:37:53 +02:00
malte0811
c18d94899a Change the structure of the Marx generator to not include IC2 blocks
Finish up the texture/model
Fix some bugs where the energy storage goes negative and starts charging the marx to -Infinity V
2017-08-13 18:46:46 +02:00
malte0811
5667768420 Merge branch 'MC1.12' into marx
# Conflicts:
#	build.gradle
#	src/main/java/malte0811/industrialWires/IndustrialWires.java
#	src/main/java/malte0811/industrialWires/blocks/controlpanel/TileEntityPanel.java
#	src/main/java/malte0811/industrialWires/blocks/hv/BlockJacobsLadder.java
#	src/main/java/malte0811/industrialWires/blocks/hv/TileEntityJacobsLadder.java
#	src/main/java/malte0811/industrialWires/client/ClientProxy.java
#	src/main/java/malte0811/industrialWires/client/render/TileRenderJacobsLadder.java
#	src/main/java/malte0811/industrialWires/controlpanel/PanelComponent.java
2017-08-07 22:03:07 +02:00
malte0811
c53b09b6ce Merge branch 'MC1.12' into marx
# Conflicts:
#	build.gradle
#	src/main/java/malte0811/industrialWires/IndustrialWires.java
#	src/main/java/malte0811/industrialWires/blocks/controlpanel/TileEntityPanel.java
#	src/main/java/malte0811/industrialWires/blocks/hv/BlockJacobsLadder.java
#	src/main/java/malte0811/industrialWires/blocks/hv/TileEntityJacobsLadder.java
#	src/main/java/malte0811/industrialWires/client/ClientProxy.java
#	src/main/java/malte0811/industrialWires/client/render/TileRenderJacobsLadder.java
#	src/main/java/malte0811/industrialWires/controlpanel/PanelComponent.java
2017-08-06 18:15:08 +02:00
malte0811
1a304e169e Fixed GUI backgrounds not being darkened and item tooltips not showing in the Panel Creator GUI 2017-07-14 16:52:19 +02:00
malte0811
74c0115102 Added documentation on the key ring and fixed some bugs with it 2017-07-13 17:53:05 +02:00
malte0811
d0472b45b9 Update to 1.12: Everything except recipes done. Probably quite buggy 2017-07-09 18:10:06 +02:00
malte0811
7dc33fb296 Finished up tilted panels:
-Some Bugfixes
-Added recipes and documentation
2017-07-02 20:37:47 +02:00
malte0811
b716c23e3d Added a way to create tilted panels in-game (no recipe yet)
Panels are no longer created from machine casings, but from unfinished panels
2017-06-30 21:04:43 +02:00
malte0811
15674f7ae3 Added tilted panels. Currently they can only be created by editing the panels NBT data 2017-06-28 21:41:50 +02:00
malte0811
cbac269e04 Updated mappings to match the ones used by IE 2017-06-25 18:34:10 +02:00
malte0811
9ae4bad8b6 Misc Marx stuff:
-The bottom cap charges faster now
-Tinnitus can be replaced by damage or nausea in the config file
-If the first cap is charged higher than the charging voltage it will only be discharged if the yellow signal is 0
-Improved handling of low stored power
2017-06-23 17:40:49 +02:00
malte0811
143311aecf Effects of Marx discharges on entities:
Damage for thos close to the discharge, tinnitus for those further out
Also added a nice bang for discharges (it is from a cap bank rather than a Marx though)
2017-06-16 22:04:30 +02:00
malte0811
d65621a0b5 Redstone control, other misc Marx generator details 2017-06-09 11:37:23 +02:00
malte0811
206c1170f1 Merge branch 'MC1.11' into marx 2017-06-05 17:23:18 +02:00
malte0811
963755af78 Wire connections and bounding boxes for the Marx generator
Some misc stuff
2017-06-03 21:06:25 +02:00
malte0811
d4bed0d324 Added a render for the Marx generator 2017-06-02 17:57:17 +02:00
malte0811
5a80b2626b Marx generator. It forms and breaks
Models for mirrored marx generators are broken
The IC2 cables drop as items due to missing IC2 API methods
2017-06-01 11:44:07 +02:00
malte0811
b9f5a8a9f8 Added (analog) panel meters
Fixed locks breaking the model cache
Ported the fix for #7
2017-05-27 17:02:18 +02:00
malte0811
695679caa2 Added textures for the key+lock switch
Renaming a key to an empty name returns it to its unnamed state
2017-05-20 17:14:43 +02:00
malte0811
6a2ce4685b Finished up the lock switch, just missing textures now
Added a recipe to copy settings from one panel component to another
Some internal changes
2017-05-19 17:45:30 +02:00
malte0811
5165d55218 Started adding locks for panels 2017-05-18 18:13:08 +02:00
malte0811
23c1afc44b Glowing components like the indicator light actuall glow in the dark now
Some bugfixes
Complete code reformatting
2017-05-11 16:39:20 +02:00
malte0811
06d8ddfff9 Merge remote-tracking branch 'origin/master' into MC1.11 2017-05-10 17:56:23 +02:00
malte0811
01c2e58409 Updated to MC 1.11, part 1
Compiles and runs, but probably doesn't really work yet
2017-05-10 17:56:05 +02:00
malte0811
7eecdea794 Build 1.4-8
Added the missing textures
Fixed a few minor bugs
2017-05-10 13:20:00 +02:00