malte0811
f4884d23ba
Build 1.6-21
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Updated README.md+screenshot
Fixed the Marx generator not charging properly off an EU supply
Fixed the IE version detection. Stupid Java optimized out the field access to the version String since it's static final
2017-10-22 20:02:41 +02:00
malte0811
1b9bd041b0
Minor cleanup of the Marx generator disassembly code
2017-10-20 18:59:27 +02:00
malte0811
a4de0c800d
Fixed issues with block breaking (Marx generator)
2017-10-10 18:42:44 +02:00
malte0811
d3b937433d
Merge branch 'shaders' into MC1.12
2017-10-10 18:34:22 +02:00
malte0811
cc14d20595
Added shaders for the Marx generator and the Jacob's ladder
2017-10-10 18:31:32 +02:00
malte0811
9f6407e300
New ear damage distance formula. Manual and reality should match this time!
2017-10-09 20:31:01 +02:00
malte0811
f33650280e
Fixed a race condition with Marx generator discharges (probably, as usual with race conditions)
2017-10-08 18:39:15 +02:00
malte0811
ab77d28bc9
Fixed invisible wires on dedicated servers
2017-10-07 18:51:28 +02:00
malte0811
e9449440fd
Build 1.6-20
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Fix some Marx crashes on dedicated servers
Fix wires attached to MG's sometimes not rendering
Fix issues with tinnitus when setting volume to 0
2017-09-15 20:03:23 +02:00
malte0811
67562ef296
Remove TE's that don't need to tick from the ticking TE list
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Use IE uranium if IC2 isn't installed
2017-09-13 21:32:19 +02:00
malte0811
d5d0dca298
Replace Albedo by Mirage
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Fix orientation of the Marx spark gap render
Fix lighting differences between mirrored and normal Marx gens
2017-09-06 21:18:59 +02:00
malte0811
c8c2b5bf88
Lots of small fixes for the Marx generator
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Includes mirrored models. TODO: Recalculate normals for default models to fix lighting differences
2017-09-04 22:04:53 +02:00
malte0811
8d4c0fcad2
Merge branch 'marx' into MC1.12
2017-09-04 17:42:50 +02:00
malte0811
ac7d36b5e7
Add documentation on the Marx generator
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Add a command to get/set/regenerate the marx energy factor
2017-09-03 20:48:10 +02:00
malte0811
bc1ebc9fa5
Add JEI support for the Marx generator
2017-08-29 21:31:22 +02:00
malte0811
96aa3ec96a
Add CraftTweaker support for the Marx generator
2017-08-27 22:45:52 +02:00
malte0811
e200185235
Add a separate sound for Marx misfirings
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Add a texture for the tinnitus potion effect
2017-08-27 20:27:29 +02:00
malte0811
840869cd08
Fix some bugs&crashes when IC2 isn't installed
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Some general cleanup
2017-08-23 22:30:24 +02:00
malte0811
ccc3c7ab12
IC2 is an optional dependency now, probably still buggy
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Fix the TE names
2017-08-22 18:33:05 +02:00
malte0811
2f609e9026
Add a second RS channel for each voltage signal to allow precise control
2017-08-16 21:15:26 +02:00
malte0811
505464c002
Discharges can fail if the total voltage is too low
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Added Albedo compat for the marx generator
2017-08-15 21:37:53 +02:00
malte0811
2b2f5ca6c1
Replace the ore-specific energy values with one global constant, to make it possible to determine the constant with cheap ores
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Fix a crash when interacting with the top/bottom side of a HV capacitor
2017-08-14 21:56:44 +02:00
malte0811
fdacf4129f
Don't interact with other TE's in onChunkUnload, closes #12
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(Ported from 1.11)
2017-08-14 17:38:33 +02:00
malte0811
c18d94899a
Change the structure of the Marx generator to not include IC2 blocks
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Finish up the texture/model
Fix some bugs where the energy storage goes negative and starts charging the marx to -Infinity V
2017-08-13 18:46:46 +02:00
malte0811
5667768420
Merge branch 'MC1.12' into marx
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# Conflicts:
# build.gradle
# src/main/java/malte0811/industrialWires/IndustrialWires.java
# src/main/java/malte0811/industrialWires/blocks/controlpanel/TileEntityPanel.java
# src/main/java/malte0811/industrialWires/blocks/hv/BlockJacobsLadder.java
# src/main/java/malte0811/industrialWires/blocks/hv/TileEntityJacobsLadder.java
# src/main/java/malte0811/industrialWires/client/ClientProxy.java
# src/main/java/malte0811/industrialWires/client/render/TileRenderJacobsLadder.java
# src/main/java/malte0811/industrialWires/controlpanel/PanelComponent.java
2017-08-07 22:03:07 +02:00
malte0811
c53b09b6ce
Merge branch 'MC1.12' into marx
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# Conflicts:
# build.gradle
# src/main/java/malte0811/industrialWires/IndustrialWires.java
# src/main/java/malte0811/industrialWires/blocks/controlpanel/TileEntityPanel.java
# src/main/java/malte0811/industrialWires/blocks/hv/BlockJacobsLadder.java
# src/main/java/malte0811/industrialWires/blocks/hv/TileEntityJacobsLadder.java
# src/main/java/malte0811/industrialWires/client/ClientProxy.java
# src/main/java/malte0811/industrialWires/client/render/TileRenderJacobsLadder.java
# src/main/java/malte0811/industrialWires/controlpanel/PanelComponent.java
2017-08-06 18:15:08 +02:00
malte0811
5911b6a49e
Build 1.5-15
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Fixed an issue with control panels on servers
2017-07-13 18:13:06 +02:00
malte0811
1def161870
Single-component panels are complete, just docs and probably bugfixes to do
2017-07-13 09:23:41 +02:00
malte0811
92b00f199c
Started adding single-component panel blocks. Very WIP
2017-07-12 20:20:11 +02:00
malte0811
107196ed1b
One more fix for connecting panels using connectors after the panel and the controller have been placed
2017-07-10 20:50:16 +02:00
malte0811
6f6edab7b1
IW's items show up in the creative search now
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Coil length crafting now leaves the correct coil behind if the length is over the maximum
2017-07-10 20:30:18 +02:00
malte0811
9ee44021bc
Update to 1.12: Recipes
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The recipe book is quite inconsistent about NBT...
2017-07-10 17:59:43 +02:00
malte0811
d0472b45b9
Update to 1.12: Everything except recipes done. Probably quite buggy
2017-07-09 18:10:06 +02:00
malte0811
292c150466
Possibly improved transformation performance, closes #10
2017-07-03 21:08:39 +02:00
malte0811
f8f2de930e
Fixed panels not updating when a connection via panel connectors is broken or placed
2017-07-03 20:38:31 +02:00
malte0811
b716c23e3d
Added a way to create tilted panels in-game (no recipe yet)
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Panels are no longer created from machine casings, but from unfinished panels
2017-06-30 21:04:43 +02:00
malte0811
15674f7ae3
Added tilted panels. Currently they can only be created by editing the panels NBT data
2017-06-28 21:41:50 +02:00
malte0811
cbac269e04
Updated mappings to match the ones used by IE
2017-06-25 18:34:10 +02:00
malte0811
d68eb801c3
Started implementing ore processing
2017-06-25 18:00:48 +02:00
malte0811
9ae4bad8b6
Misc Marx stuff:
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-The bottom cap charges faster now
-Tinnitus can be replaced by damage or nausea in the config file
-If the first cap is charged higher than the charging voltage it will only be discharged if the yellow signal is 0
-Improved handling of low stored power
2017-06-23 17:40:49 +02:00
malte0811
5f8ef84e0f
Merge branch 'MC1.11' into marx
2017-06-23 17:33:13 +02:00
malte0811
e9a2ade95a
Allowed multiple components on the same panel network to modify the same RS signal
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Cleaned up RS output code for panel components
Removed IC2's maven from build.gradle, since it is currently offline
2017-06-17 17:22:44 +02:00
malte0811
143311aecf
Effects of Marx discharges on entities:
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Damage for thos close to the discharge, tinnitus for those further out
Also added a nice bang for discharges (it is from a cap bank rather than a Marx though)
2017-06-16 22:04:30 +02:00
malte0811
d65621a0b5
Redstone control, other misc Marx generator details
2017-06-09 11:37:23 +02:00
malte0811
206c1170f1
Merge branch 'MC1.11' into marx
2017-06-05 17:23:18 +02:00
malte0811
963755af78
Wire connections and bounding boxes for the Marx generator
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Some misc stuff
2017-06-03 21:06:25 +02:00
malte0811
d4bed0d324
Added a render for the Marx generator
2017-06-02 17:57:17 +02:00
malte0811
5a80b2626b
Marx generator. It forms and breaks
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Models for mirrored marx generators are broken
The IC2 cables drop as items due to missing IC2 API methods
2017-06-01 11:44:07 +02:00
malte0811
b9f5a8a9f8
Added (analog) panel meters
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Fixed locks breaking the model cache
Ported the fix for #7
2017-05-27 17:02:18 +02:00
malte0811
6a2ce4685b
Finished up the lock switch, just missing textures now
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Added a recipe to copy settings from one panel component to another
Some internal changes
2017-05-19 17:45:30 +02:00