6c60b4562bMerge branch 'MC1.12' into mechStuff
malte0811
2018-02-01 20:56:12 +0100
ced4704b14Added insulated wires for tin, copper and gold (textures ToDo) Added a recipe for the discharge meter
malte0811
2018-01-31 21:51:34 +0100
93fb75a0b0Adapted to the changes in wiring code for the next IE release
malte0811
2018-01-30 21:59:09 +0100
ff3c391ac5Added a discharge meter, a device that can measure the energy in a Marx discharge Also some experimental stuff for wire coils
malte0811
2018-01-28 21:29:55 +0100
534f844d0eBuild 1.6-24 Changed the default maximum conversion amounts
malte0811
2018-01-09 18:26:34 +0100
b09745a320Fixed infinite kinetic energy being produced, closes#22
malte0811
2018-01-09 17:55:25 +0100
b0156b70a0Build 1.6-23 Panel components have to be shift-clicked to place them in the world
malte0811
2017-12-08 20:15:02 +0100
8ff35f0ea4Revert to the old buffer handling, reopens#18
malte0811
2017-12-08 19:55:02 +0100
37233621bfFixed things blowing up (see last commit), closes#18
malte0811
2017-12-08 19:29:57 +0100
5b50013f68Limit the connector buffer to the input power, see #18 This currently causes things to blow up for non-obvious reasons when cables are involved
malte0811
2017-12-08 18:30:53 +0100
15cf1010aaAdded a recipe for seven-segment displays
malte0811
2017-12-08 17:17:15 +0100
14fde279beAdded a command to make taking screenshots of Marx generator discharges easier/possible
malte0811
2017-11-26 13:52:52 +0100
afccf9b677Coil length crafting works again, see #19
malte0811
2017-11-26 13:37:34 +0100
7bf9561534Disabled single component panels for non-creative-mode players for BTMMoon
btmCustom
malte0811
2017-11-17 14:59:02 +0100
2df8bc4f29Build 1.6-22 Stop using JavaFX vectors as they don't seem to exist in a normal instance
malte0811
2017-10-31 17:16:25 +0100
d3b84e6823Panel components update their color as soon as the value is changed in the GUI, rather than on closing the GUI
malte0811
2017-10-31 16:44:29 +0100
09161bce5fAdded a seven-segment display for control panels
malte0811
2017-10-31 16:29:38 +0100
e21684818fPossibly fixed a race condition NPE with panel models
malte0811
2017-10-29 09:54:34 +0100
6000203141Fixed panel component raytracing sorting Components can no longer be activated through the back of the panel
malte0811
2017-10-28 18:52:45 +0200
543368ad7cFixed crashes with 2-channel components where the second id is selected, but not the channel
malte0811
2017-10-27 21:08:17 +0200
a35150f8e7Possibly fixed a weird crash when placing control panels?
malte0811
2017-10-27 18:47:03 +0200
f4884d23baBuild 1.6-21 Updated README.md+screenshot Fixed the Marx generator not charging properly off an EU supply Fixed the IE version detection. Stupid Java optimized out the field access to the version String since it's static final
malte0811
2017-10-22 19:58:06 +0200
746a5d1b57Improved rendering of the Marx generator in the manual The mach converter entry isn't duplicated any more
malte0811
2017-10-21 21:15:01 +0200
1b9bd041b0Minor cleanup of the Marx generator disassembly code
malte0811
2017-10-20 18:59:27 +0200
59527ba600Added an auto-splitter for manual entries. Currently just used for the Marx generator entry.
malte0811
2017-10-20 17:36:17 +0200
d3b937433dMerge branch 'shaders' into MC1.12
malte0811
2017-10-10 18:34:22 +0200
cc14d20595Added shaders for the Marx generator and the Jacob's ladder
malte0811
2017-10-07 16:27:51 +0200
9f6407e300New ear damage distance formula. Manual and reality should match this time!
malte0811
2017-10-09 20:26:46 +0200
f33650280eFixed a race condition with Marx generator discharges (probably, as usual with race conditions)
malte0811
2017-10-08 18:39:15 +0200
ab77d28bc9Fixed invisible wires on dedicated servers
malte0811
2017-10-07 18:51:28 +0200
e9449440fdBuild 1.6-20 Fix some Marx crashes on dedicated servers Fix wires attached to MG's sometimes not rendering Fix issues with tinnitus when setting volume to 0
malte0811
2017-09-15 19:36:14 +0200
67562ef296Remove TE's that don't need to tick from the ticking TE list Use IE uranium if IC2 isn't installed
malte0811
2017-09-13 21:32:19 +0200
d5d0dca298Replace Albedo by Mirage Fix orientation of the Marx spark gap render Fix lighting differences between mirrored and normal Marx gens
malte0811
2017-09-06 21:18:59 +0200
c8c2b5bf88Lots of small fixes for the Marx generator Includes mirrored models. TODO: Recalculate normals for default models to fix lighting differences
malte0811
2017-09-04 22:04:53 +0200
8d4c0fcad2Merge branch 'marx' into MC1.12
malte0811
2017-09-04 17:42:50 +0200
bd194462e1Add a note to the MG manual entry that most analog panel components support dual-channel fine control
malte0811
2017-09-04 17:03:43 +0200
ac7d36b5e7Add documentation on the Marx generator Add a command to get/set/regenerate the marx energy factor
marx
malte0811
2017-09-03 20:48:10 +0200
2b3bad1149Add signing info
malte0811
2017-09-02 17:20:57 +0200
e5e400a1faTR doesn't need special wires
noIc2
malte0811
2017-09-01 21:13:23 +0200
685a9058f6Allow CT to remove marx recipes
malte0811
2017-08-29 22:01:51 +0200
bc1ebc9fa5Add JEI support for the Marx generator
malte0811
2017-08-29 21:31:22 +0200
96aa3ec96aAdd CraftTweaker support for the Marx generator
malte0811
2017-08-27 22:45:52 +0200
e200185235Add a separate sound for Marx misfirings Add a texture for the tinnitus potion effect
malte0811
2017-08-27 18:09:58 +0200
840869cd08Fix some bugs&crashes when IC2 isn't installed Some general cleanup
malte0811
2017-08-23 22:30:24 +0200
ccc3c7ab12IC2 is an optional dependency now, probably still buggy Fix the TE names
malte0811
2017-08-22 18:33:05 +0200
e003367bf7Add a second snapping option to the panel creator. This allows snapping the left/right edge or center of a component to one of those of an existing component.
malte0811
2017-08-21 21:04:51 +0200
f62a13596bAdd second-channel support to the Variac, the Panel Meter and the slider
malte0811
2017-08-18 22:41:33 +0200
2f609e9026Add a second RS channel for each voltage signal to allow precise control
malte0811
2017-08-16 21:15:26 +0200
a61639052eFix Marx discharge and spark gap render rotation
malte0811
2017-08-16 18:28:54 +0200
505464c002Discharges can fail if the total voltage is too low Added Albedo compat for the marx generator
malte0811
2017-08-15 21:37:53 +0200
2b2f5ca6c1Replace the ore-specific energy values with one global constant, to make it possible to determine the constant with cheap ores Fix a crash when interacting with the top/bottom side of a HV capacitor
malte0811
2017-08-14 21:56:44 +0200
bf74920482Update changelog and contributing guidelines
malte0811
2017-08-14 18:25:12 +0200
fdacf4129fDon't interact with other TE's in onChunkUnload, closes#12 (Ported from 1.11)
malte0811
2017-08-13 22:14:56 +0200
78e468dec8Don't interact with other TE's in onChunkUnload, closes#12 (back-ported from 1.11)
malte0811
2017-08-13 22:14:56 +0200
baa091b9a4Don't interact with other TE's in onChunkUnload, closes#12
malte0811
2017-08-13 22:14:56 +0200
c18d94899aChange the structure of the Marx generator to not include IC2 blocks Finish up the texture/model Fix some bugs where the energy storage goes negative and starts charging the marx to -Infinity V
malte0811
2017-08-13 18:46:46 +0200
ea2355de28Fix lighted buttons and toggle switches resetting on chunk reloads
malte0811
2017-08-10 21:58:05 +0200
5667768420Merge branch 'MC1.12' into marx
malte0811
2017-08-07 22:03:07 +0200
c53b09b6ceMerge branch 'MC1.12' into marx
malte0811
2017-08-06 18:15:08 +0200
20cd180757Added documentation on the key ring and fixed some bugs with it Backported other fixes from 1.12
malte0811
2017-07-13 17:53:05 +0200
78bc37771aFixed labels breaking the model cache and on dedicated servers, closes#10 (back-port from 1.11)
malte0811
2017-07-04 18:16:13 +0200
6ca8ca5a0aOne more fix for connecting panels using connectors after the panel and the controller have been placed (back-port from 1.12 via 1.11)
malte0811
2017-07-10 20:50:16 +0200
6c66ce648aFixed panels not updating when a connection via panel connectors is broken or placed (back-port from 1.11)
malte0811
2017-07-03 20:38:31 +0200
7a5edfa825Fixed a CME when chunk rendering is multithreaded, see #10 (back-port from 1.11)
malte0811
2017-07-03 19:46:18 +0200
b1a1b4e62aAllowed multiple components on the same panel network to modify the same RS signal Cleaned up RS output code for panel components (Back-port from 1.11)
malte0811
2017-06-17 17:22:44 +0200
9b9d3edc40Added documentation on the key ring and fixed some bugs with it Backported other fixes from 1.12
malte0811
2017-07-13 17:53:05 +0200
f8f53d2434One more fix for connecting panels using connectors after the panel and the controller have been placed
malte0811
2017-07-10 20:50:16 +0200
1a304e169eFixed GUI backgrounds not being darkened and item tooltips not showing in the Panel Creator GUI
malte0811
2017-07-14 16:52:19 +0200
5911b6a49eBuild 1.5-15 Fixed an issue with control panels on servers
malte0811
2017-07-13 18:13:06 +0200
74c0115102Added documentation on the key ring and fixed some bugs with it
singleCompPanels
malte0811
2017-07-13 17:53:05 +0200
304c5e50a6Added documentation on single-component panels
malte0811
2017-07-13 17:14:37 +0200
1def161870Single-component panels are complete, just docs and probably bugfixes to do
malte0811
2017-07-13 09:22:20 +0200
107196ed1bOne more fix for connecting panels using connectors after the panel and the controller have been placed
malte0811
2017-07-10 20:50:16 +0200
6f6edab7b1IW's items show up in the creative search now Coil length crafting now leaves the correct coil behind if the length is over the maximum
malte0811
2017-07-10 20:30:18 +0200
9ee44021bcUpdate to 1.12: Recipes The recipe book is quite inconsistent about NBT...
malte0811
2017-07-10 17:59:43 +0200
f8f2de930eFixed panels not updating when a connection via panel connectors is broken or placed
malte0811
2017-07-03 20:38:31 +0200
6a1081f47cFixed a CME when chunk rendering is multithreaded, see #10
malte0811
2017-07-03 19:46:18 +0200
7dc33fb296Finished up tilted panels: -Some Bugfixes -Added recipes and documentation
tiltedPanels
malte0811
2017-07-02 20:37:47 +0200
b716c23e3dAdded a way to create tilted panels in-game (no recipe yet) Panels are no longer created from machine casings, but from unfinished panels
malte0811
2017-06-30 21:04:02 +0200
15674f7ae3Added tilted panels. Currently they can only be created by editing the panels NBT data
malte0811
2017-06-27 16:15:45 +0200
cbac269e04Updated mappings to match the ones used by IE
malte0811
2017-06-25 18:34:10 +0200