Commit graph

  • b87b67b17f Fixed the redstone wire controller not connecting to RS wires malte0811 2018-02-09 21:17:14 +0100
  • 8190a4c80e Prevent HV wires from connecting to manual breaker switches The wire changes are on Maven now! malte0811 2018-02-04 17:00:31 +0100
  • 129d8f732a Added textures for the insulated wire coils Fixed incorrect/missing error messages when linking connectors malte0811 2018-02-02 18:08:33 +0100
  • d3508e42fe More TMP commits malte0811 2018-02-02 17:20:53 +0100
  • 6c60b4562b Merge branch 'MC1.12' into mechStuff malte0811 2018-02-01 20:56:12 +0100
  • ced4704b14 Added insulated wires for tin, copper and gold (textures ToDo) Added a recipe for the discharge meter malte0811 2018-01-31 21:51:34 +0100
  • 93fb75a0b0 Adapted to the changes in wiring code for the next IE release malte0811 2018-01-30 21:59:09 +0100
  • ff3c391ac5 Added a discharge meter, a device that can measure the energy in a Marx discharge Also some experimental stuff for wire coils malte0811 2018-01-28 21:29:55 +0100
  • 534f844d0e Build 1.6-24 Changed the default maximum conversion amounts malte0811 2018-01-09 18:26:34 +0100
  • b09745a320 Fixed infinite kinetic energy being produced, closes #22 malte0811 2018-01-09 17:55:25 +0100
  • 58692ceb76 TMP commit malte0811 2017-10-04 17:05:04 +0200
  • b0156b70a0 Build 1.6-23 Panel components have to be shift-clicked to place them in the world malte0811 2017-12-08 20:15:02 +0100
  • 8ff35f0ea4 Revert to the old buffer handling, reopens #18 malte0811 2017-12-08 19:55:02 +0100
  • 37233621bf Fixed things blowing up (see last commit), closes #18 malte0811 2017-12-08 19:29:57 +0100
  • 5b50013f68 Limit the connector buffer to the input power, see #18 This currently causes things to blow up for non-obvious reasons when cables are involved malte0811 2017-12-08 18:30:53 +0100
  • 15cf1010aa Added a recipe for seven-segment displays malte0811 2017-12-08 17:17:15 +0100
  • 14fde279be Added a command to make taking screenshots of Marx generator discharges easier/possible malte0811 2017-11-26 13:52:52 +0100
  • afccf9b677 Coil length crafting works again, see #19 malte0811 2017-11-26 13:37:34 +0100
  • 7bf9561534 Disabled single component panels for non-creative-mode players for BTMMoon btmCustom malte0811 2017-11-17 14:59:02 +0100
  • 2df8bc4f29 Build 1.6-22 Stop using JavaFX vectors as they don't seem to exist in a normal instance malte0811 2017-10-31 17:16:25 +0100
  • d3b84e6823 Panel components update their color as soon as the value is changed in the GUI, rather than on closing the GUI malte0811 2017-10-31 16:44:29 +0100
  • 09161bce5f Added a seven-segment display for control panels malte0811 2017-10-31 16:29:38 +0100
  • e21684818f Possibly fixed a race condition NPE with panel models malte0811 2017-10-29 09:54:34 +0100
  • 6000203141 Fixed panel component raytracing sorting Components can no longer be activated through the back of the panel malte0811 2017-10-28 18:52:45 +0200
  • 543368ad7c Fixed crashes with 2-channel components where the second id is selected, but not the channel malte0811 2017-10-27 21:08:17 +0200
  • a35150f8e7 Possibly fixed a weird crash when placing control panels? malte0811 2017-10-27 18:47:03 +0200
  • f4884d23ba Build 1.6-21 Updated README.md+screenshot Fixed the Marx generator not charging properly off an EU supply Fixed the IE version detection. Stupid Java optimized out the field access to the version String since it's static final malte0811 2017-10-22 19:58:06 +0200
  • 746a5d1b57 Improved rendering of the Marx generator in the manual The mach converter entry isn't duplicated any more malte0811 2017-10-21 21:15:01 +0200
  • 1b9bd041b0 Minor cleanup of the Marx generator disassembly code malte0811 2017-10-20 18:59:27 +0200
  • 59527ba600 Added an auto-splitter for manual entries. Currently just used for the Marx generator entry. malte0811 2017-10-20 17:36:17 +0200
  • a4de0c800d Fixed issues with block breaking (Marx generator) malte0811 2017-10-10 18:42:44 +0200
  • d3b937433d Merge branch 'shaders' into MC1.12 malte0811 2017-10-10 18:34:22 +0200
  • cc14d20595 Added shaders for the Marx generator and the Jacob's ladder malte0811 2017-10-07 16:27:51 +0200
  • 9f6407e300 New ear damage distance formula. Manual and reality should match this time! malte0811 2017-10-09 20:26:46 +0200
  • f33650280e Fixed a race condition with Marx generator discharges (probably, as usual with race conditions) malte0811 2017-10-08 18:39:15 +0200
  • ab77d28bc9 Fixed invisible wires on dedicated servers malte0811 2017-10-07 18:51:28 +0200
  • e9449440fd Build 1.6-20 Fix some Marx crashes on dedicated servers Fix wires attached to MG's sometimes not rendering Fix issues with tinnitus when setting volume to 0 malte0811 2017-09-15 19:36:14 +0200
  • 67562ef296 Remove TE's that don't need to tick from the ticking TE list Use IE uranium if IC2 isn't installed malte0811 2017-09-13 21:32:19 +0200
  • d5d0dca298 Replace Albedo by Mirage Fix orientation of the Marx spark gap render Fix lighting differences between mirrored and normal Marx gens malte0811 2017-09-06 21:18:59 +0200
  • c8c2b5bf88 Lots of small fixes for the Marx generator Includes mirrored models. TODO: Recalculate normals for default models to fix lighting differences malte0811 2017-09-04 22:04:53 +0200
  • 8d4c0fcad2 Merge branch 'marx' into MC1.12 malte0811 2017-09-04 17:42:50 +0200
  • bd194462e1 Add a note to the MG manual entry that most analog panel components support dual-channel fine control malte0811 2017-09-04 17:03:43 +0200
  • ac7d36b5e7 Add documentation on the Marx generator Add a command to get/set/regenerate the marx energy factor marx malte0811 2017-09-03 20:48:10 +0200
  • a732ffa6a9 Remove manual entries if IC2 isn't loaded malte0811 2017-09-02 18:03:16 +0200
  • 2b3bad1149 Add signing info malte0811 2017-09-02 17:20:57 +0200
  • e5e400a1fa TR doesn't need special wires noIc2 malte0811 2017-09-01 21:13:23 +0200
  • 685a9058f6 Allow CT to remove marx recipes malte0811 2017-08-29 22:01:51 +0200
  • bc1ebc9fa5 Add JEI support for the Marx generator malte0811 2017-08-29 21:31:22 +0200
  • 96aa3ec96a Add CraftTweaker support for the Marx generator malte0811 2017-08-27 22:45:52 +0200
  • e200185235 Add a separate sound for Marx misfirings Add a texture for the tinnitus potion effect malte0811 2017-08-27 18:09:58 +0200
  • 840869cd08 Fix some bugs&crashes when IC2 isn't installed Some general cleanup malte0811 2017-08-23 22:30:24 +0200
  • ccc3c7ab12 IC2 is an optional dependency now, probably still buggy Fix the TE names malte0811 2017-08-22 18:33:05 +0200
  • e003367bf7 Add a second snapping option to the panel creator. This allows snapping the left/right edge or center of a component to one of those of an existing component. malte0811 2017-08-21 21:04:51 +0200
  • f62a13596b Add second-channel support to the Variac, the Panel Meter and the slider malte0811 2017-08-18 22:41:33 +0200
  • 2f609e9026 Add a second RS channel for each voltage signal to allow precise control malte0811 2017-08-16 21:15:26 +0200
  • a61639052e Fix Marx discharge and spark gap render rotation malte0811 2017-08-16 18:28:54 +0200
  • 505464c002 Discharges can fail if the total voltage is too low Added Albedo compat for the marx generator malte0811 2017-08-15 21:37:53 +0200
  • 2b2f5ca6c1 Replace the ore-specific energy values with one global constant, to make it possible to determine the constant with cheap ores Fix a crash when interacting with the top/bottom side of a HV capacitor malte0811 2017-08-14 21:56:44 +0200
  • e500ba0a7c Build 1.4-19 MC1.11 malte0811 2017-08-14 18:52:33 +0200
  • 405172da7a Build 1.4-18 MC1.10 malte0811 2017-08-14 18:37:05 +0200
  • bf74920482 Update changelog and contributing guidelines malte0811 2017-08-14 18:25:12 +0200
  • fdacf4129f Don't interact with other TE's in onChunkUnload, closes #12 (Ported from 1.11) malte0811 2017-08-13 22:14:56 +0200
  • 78e468dec8 Don't interact with other TE's in onChunkUnload, closes #12 (back-ported from 1.11) malte0811 2017-08-13 22:14:56 +0200
  • baa091b9a4 Don't interact with other TE's in onChunkUnload, closes #12 malte0811 2017-08-13 22:14:56 +0200
  • c18d94899a Change the structure of the Marx generator to not include IC2 blocks Finish up the texture/model Fix some bugs where the energy storage goes negative and starts charging the marx to -Infinity V malte0811 2017-08-13 18:46:46 +0200
  • ea2355de28 Fix lighted buttons and toggle switches resetting on chunk reloads malte0811 2017-08-10 21:58:05 +0200
  • 5667768420 Merge branch 'MC1.12' into marx malte0811 2017-08-07 22:03:07 +0200
  • c53b09b6ce Merge branch 'MC1.12' into marx malte0811 2017-08-06 18:15:08 +0200
  • a42a662a06 Build 15-17 malte0811 2017-08-04 19:18:12 +0200
  • 2b8263308f Build 1.4-16 malte0811 2017-08-04 19:11:22 +0200
  • 20cd180757 Added documentation on the key ring and fixed some bugs with it Backported other fixes from 1.12 malte0811 2017-07-13 17:53:05 +0200
  • 78bc37771a Fixed labels breaking the model cache and on dedicated servers, closes #10 (back-port from 1.11) malte0811 2017-07-04 18:16:13 +0200
  • 6ca8ca5a0a One more fix for connecting panels using connectors after the panel and the controller have been placed (back-port from 1.12 via 1.11) malte0811 2017-07-10 20:50:16 +0200
  • 6c66ce648a Fixed panels not updating when a connection via panel connectors is broken or placed (back-port from 1.11) malte0811 2017-07-03 20:38:31 +0200
  • 7a5edfa825 Fixed a CME when chunk rendering is multithreaded, see #10 (back-port from 1.11) malte0811 2017-07-03 19:46:18 +0200
  • b1a1b4e62a Allowed multiple components on the same panel network to modify the same RS signal Cleaned up RS output code for panel components (Back-port from 1.11) malte0811 2017-06-17 17:22:44 +0200
  • 9b9d3edc40 Added documentation on the key ring and fixed some bugs with it Backported other fixes from 1.12 malte0811 2017-07-13 17:53:05 +0200
  • f8f53d2434 One more fix for connecting panels using connectors after the panel and the controller have been placed malte0811 2017-07-10 20:50:16 +0200
  • 1a304e169e Fixed GUI backgrounds not being darkened and item tooltips not showing in the Panel Creator GUI malte0811 2017-07-14 16:52:19 +0200
  • 5911b6a49e Build 1.5-15 Fixed an issue with control panels on servers malte0811 2017-07-13 18:13:06 +0200
  • 74c0115102 Added documentation on the key ring and fixed some bugs with it singleCompPanels malte0811 2017-07-13 17:53:05 +0200
  • 304c5e50a6 Added documentation on single-component panels malte0811 2017-07-13 17:14:37 +0200
  • 1def161870 Single-component panels are complete, just docs and probably bugfixes to do malte0811 2017-07-13 09:22:20 +0200
  • 92b00f199c Started adding single-component panel blocks. Very WIP malte0811 2017-07-03 17:06:47 +0200
  • 2d06c96e46 Build 1.5-14 malte0811 2017-07-10 21:13:37 +0200
  • 107196ed1b One more fix for connecting panels using connectors after the panel and the controller have been placed malte0811 2017-07-10 20:50:16 +0200
  • 6f6edab7b1 IW's items show up in the creative search now Coil length crafting now leaves the correct coil behind if the length is over the maximum malte0811 2017-07-10 20:30:18 +0200
  • 9ee44021bc Update to 1.12: Recipes The recipe book is quite inconsistent about NBT... malte0811 2017-07-10 17:59:43 +0200
  • d0472b45b9 Update to 1.12: Everything except recipes done. Probably quite buggy malte0811 2017-07-09 18:10:06 +0200
  • f97bec3d44 Fixed changelog formatting malte0811 2017-07-04 18:17:27 +0200
  • 0a772758ae Build 1.5-13 Fixed labels breaking the model cache and on dedicated servers, closes #10 malte0811 2017-07-04 18:16:13 +0200
  • b6ef962f6f Build 1.5-12 malte0811 2017-07-03 21:33:59 +0200
  • 292c150466 Possibly improved transformation performance, closes #10 malte0811 2017-07-03 21:08:39 +0200
  • f8f2de930e Fixed panels not updating when a connection via panel connectors is broken or placed malte0811 2017-07-03 20:38:31 +0200
  • 6a1081f47c Fixed a CME when chunk rendering is multithreaded, see #10 malte0811 2017-07-03 19:46:18 +0200
  • 7dc33fb296 Finished up tilted panels: -Some Bugfixes -Added recipes and documentation tiltedPanels malte0811 2017-07-02 20:37:47 +0200
  • b716c23e3d Added a way to create tilted panels in-game (no recipe yet) Panels are no longer created from machine casings, but from unfinished panels malte0811 2017-06-30 21:04:02 +0200
  • 15674f7ae3 Added tilted panels. Currently they can only be created by editing the panels NBT data malte0811 2017-06-27 16:15:45 +0200
  • cbac269e04 Updated mappings to match the ones used by IE malte0811 2017-06-25 18:34:10 +0200
  • d68eb801c3 Started implementing ore processing malte0811 2017-06-25 18:00:48 +0200