Commit graph

256 commits

Author SHA1 Message Date
Ben Spiers
39509fc133 Fix I goofed. 2014-08-28 03:13:11 +01:00
Ben Spiers
dd3ae67750 Fix some pretty severe plenisher problems that must have gone a while relatively unnoticed. 2014-08-28 03:12:58 +01:00
Ben Spiers
40c06f1004 Fix secondary energy consumption with speed upgrades.
Might make them less efficient with speed upgrades and add a secondary
energy upgrade that mitigates this, like the current energy upgrade.
2014-08-27 02:17:45 +01:00
Aidan C. Brady
6714034771 Fixed RedstoneArsenal dependency 2014-08-24 16:32:20 -04:00
Aidan C. Brady
c364496212 Fixed the evil Bounding Block crash, fixed Dynamic Tank crashing when flowing icon is null 2014-08-24 09:46:38 -04:00
Aidan C. Brady
bbef6aa2b9 A couple crash fixes 2014-08-23 11:07:03 -04:00
Aidan C. Brady
a0622523d1 Added check for 7.0-7.1 Bin crashes 2014-08-20 14:38:11 -04:00
Aidan C. Brady
8c58a9eaed Fixed crash related to OreDictCache 2014-08-19 19:06:50 -04:00
Ben Spiers
6316ec5fd5 Fix the network fix (doEmit was always being called with tryAgain false). 2014-08-19 16:42:38 +01:00
Aidan C. Brady
a8993cb223 Only break Logistical Sorter algorithm when items are actually sent 2014-08-19 08:35:43 -04:00
Ben Spiers
a9191fad32 Fix Dissolution Chamber upgrades.
Closes #1690
2014-08-16 17:22:07 +01:00
Ben Spiers
db3c7863fe Cherry-pick:
Reduce default hydrogen energy density to match old hydrogen generator generation, by popular demand. Add comment to avoid confusion over electrolytic separator usage.
Conflicts:
	src/main/java/mekanism/common/CommonProxy.java
2014-08-15 03:39:16 +01:00
Ben Spiers
7813fad1ab Make redstone-split transmitters join correctly again. Presumably this being broken is why merge() was unused. 2014-08-14 23:30:27 +01:00
Aidan C. Brady
98ee002472 Merge back the network fixes 2014-08-09 13:43:59 -04:00
Aidan C. Brady
a3c6b9dac2 Fixed cable functionality 2014-08-09 13:28:40 -04:00
Aidan C. Brady
ed919fa19a Fixed the no-update issues 2014-08-08 22:08:55 -04:00
Aidan Brady
a0b8ab0331 Quick cleanup 2014-08-08 21:25:59 -04:00
Aidan Brady
4d4926d0df Fixed Dynamic Tanks not updating when being filled with buckets. I knew I missed something. 2014-08-08 21:21:28 -04:00
Ben Spiers
520bf46332 Fix my typo 2014-08-08 21:51:37 +01:00
Ben Spiers
cf18bc45a2 Remove unnecessary entity registrations - registerModEntity does it for us. Pray to any and all applicable supernatural entities that this solves the (EntityLivingBase)EntityBalloon crash 2014-08-08 18:25:47 +01:00
Aidan C. Brady
6ff0a147e4 More fixes 2014-08-08 00:00:33 -04:00
Aidan C. Brady
312c8ef127 Push back those fixes 2014-08-07 23:45:30 -04:00
Aidan C. Brady
12ad58b1f9 Turns out I was sending a ton of packets to the entire player list on the server when it wasn't actually necessary at all, switched to new sendToReceivers() method 2014-08-07 22:48:35 -04:00
Aidan C. Brady
7634c29df9 Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development 2014-08-07 21:33:23 -04:00
Aidan C. Brady
1fd5e498e8 Major packet improvements - trying to get on the good side of server owners. More to come.
Instead of sending to all players in a dimension or within a defined range, packets will now only be sent to players who have the chunk loaded that the packet is being sent from on the server.
2014-08-07 21:33:17 -04:00
Aidan Brady
008afaf359 Merge branch 'master' into development 2014-08-07 12:21:11 -04:00
Ben Spiers
91dbb7fcd6 Add CC IPeripheralProvider to Bounding, EnergyCube and Generator blocks 2014-08-07 17:17:22 +01:00
Ben Spiers
799f49d9b6 Move to Forge block rotation implementation.
Hopefully the configurator should rotate more stuff now and more wrenches should be able to rotate our blocks
2014-08-07 17:17:22 +01:00
Ben Spiers
2ba639f8fc Fix running with Forestry but not BC. 2014-08-07 03:58:01 +01:00
Aidan Brady
78c0cc4c7c Fixed an issue where networks would be forgotten, made shift-M turn jetpack off immediately, simplified network code a bit 2014-08-06 18:25:33 -04:00
Aidan Brady
08914da371 Fixed Electric Pump lag - was able to completely eliminate system of node cleaning while boosting performance immensely 2014-08-06 13:44:59 -04:00
Aidan Brady
20dc1ae28a Bump version to 7.1.0. 2014-08-06 12:51:48 -04:00
Aidan Brady
7c8208026b Merge branch 'master' into development 2014-08-06 12:34:46 -04:00
Aidan Brady
1896a42afa Cleaned up that fix 2014-08-05 22:31:57 -04:00
Ben Spiers
a865a19340 Implement canConnectEnergy so RF cables don't connect when they shouldn't 2014-08-06 02:51:25 +01:00
Aidan C. Brady
7a67fbf7ca Fluidic Plenisher now detects block updates directly below it, and will replace the block if necessary. Will also no longer replace other source blocks. 2014-08-05 21:27:10 -04:00
Aidan C. Brady
12215490f0 Fixed a Digital Miner oversight, fixed Bins losing NBT data and allow Bins to accept items with varying item damage 2014-08-05 20:58:22 -04:00
Aidan C. Brady
87c7d888f5 Merge branch 'master' into development 2014-08-05 16:56:02 -04:00
Aidan C. Brady
ed9db80245 Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development 2014-08-05 16:53:48 -04:00
Aidan C. Brady
27b61e288a Fixed a few bugs 2014-08-05 16:53:40 -04:00
Aidan
92cfc31223 Merge pull request #1625 from jstockwin/development
Fixed some Electric Chest bugs
2014-08-05 16:52:28 -04:00
Ben Spiers
9652b7adf6 Allow top/bottom to interact with charging slot
Might add side configuration and ejectors and stuff later, but fixes #1281. (Sorry it took so long.)
2014-08-04 20:15:10 +01:00
Aidan C. Brady
04987a5626 Merge branch 'master' into development 2014-08-03 02:52:40 -04:00
Ben Spiers
32a52c5f03 Fix the BuildCraft leak quickly
This is already solved in development branches but that commit would pull in a bunch of other stuff as well.
2014-08-03 03:14:17 +01:00
Ben Spiers
9f0e564013 Fix some Server-side packets being sent by the client
Conflicts:
	src/main/java/mekanism/common/tile/TileEntityEnergyCube.java
2014-08-03 02:48:59 +01:00
jstockwin
79ce886df2 Fixed some Electric Chest bugs
Electric Chest was not updating when it was (un)locked, meaning that
mechanical pipes would not (dis)connect and reconnect.

Also noticed that Electric Chest won't accept transporters connecting to
the bottom, which I thought was odd, however it looked intentional so I
left it alone. (..?)

Also made it so electric chests will not open if there is a solid block
above them.
2014-08-03 01:00:16 +01:00
Aidan Brady
7e378dd796 Fixed Atomic Disassembler issue 2014-07-31 18:57:18 -04:00
Aidan Brady
b2e676aabb Fixed an API issue, fixed Robit nametag not updating, fixed Sorter Mod ID filter bugginess 2014-07-31 18:41:27 -04:00
Aidan Brady
269343f9f0 Revert back to the old method of power distribution to fix BuildCraft issues. We shouldn't try to make up for other mods' bugs. 2014-07-31 18:17:03 -04:00
Ben Spiers
59dab7c848 Move StackUtil to api package for not causing errors. 2014-07-31 15:58:02 +01:00
Ben Spiers
c339ee7a18 Merge branch 'master' into development 2014-07-28 17:33:09 +01:00
Ben Spiers
c97464649d Fix trying to use IC2 EnergyNet without IC2 installed. It would never work anyway. 2014-07-28 17:20:31 +01:00
Ben Spiers
d0d660b9d4 Merge branch 'master' into development 2014-07-27 20:45:53 +01:00
Ben Spiers
1d61c3d4e8 Tweak energynet logic a bit to safeguard against overly high tiers of IC2 acceptor and things that implement everything but with only one working.
Should fix AE2 EU P2P tunnel support.
2014-07-27 20:45:13 +01:00
Aidan C. Brady
ab34edc46a Finished off new system of sustained data 2014-07-26 18:44:24 -04:00
Aidan C. Brady
94c3a6aa60 Started work on a new system of managing sustained data 2014-07-26 18:16:00 -04:00
Aidan C. Brady
7ac7fbc5cc Sustained gas and fluid support for Chemical Washer, Chemical Crystallizer and Chemical Infuser 2014-07-26 17:59:43 -04:00
Aidan C. Brady
ba289ced25 Added sustained fluid and gas tanks to PRC and Electrolytic Separator, fixed Gas Generator losing energy when being picked up 2014-07-26 17:37:25 -04:00
Aidan C. Brady
bb8985b6f8 Fixed a few energy transfer issues 2014-07-23 13:49:42 -04:00
Aidan C. Brady
2b5bb53bc6 Fixed a few recipe issues 2014-07-23 13:43:12 -04:00
Aidan C. Brady
0864e1061a Merge a few more fixes 2014-07-21 16:45:08 -04:00
Aidan C. Brady
27056da3e4 Merge back a few bug fixes 2014-07-21 16:41:27 -04:00
Aidan C. Brady
cfeb08a8ee Fixed Gas Mask OP-ness, added config option to let creative mode override the Electric Chest, fixed Gas Generator crash 2014-07-16 23:53:00 -04:00
Aidan C. Brady
de1e264c68 Merge branch 'master' into development 2014-07-14 17:15:11 -04:00
Aidan C. Brady
146d974479 Fixed Teleporter localization, fixed balloons placing on non-solid sides, added AE processing recipes, improve tele porter efficiency 2014-07-14 17:14:32 -04:00
Ben Spiers
c009940140 Fix Railcraft Dependency
This is such a pain.
2014-07-14 20:47:45 +01:00
Aidan C. Brady
a24bd2e7ad A bit of work on teleporter localization. There's something weird going on, though. 2014-07-14 12:57:57 -04:00
Aidan C. Brady
1094475344 Fixed teleporter crash, fixed asset issue 2014-07-13 23:52:17 -04:00
Aidan C. Brady
17f8fa11da Implemented robit crash fix 2014-07-13 23:34:01 -04:00
Ben Spiers
c560bdc2e1 Fix a different, unrelated OreDict issue. 2014-07-13 19:53:41 +01:00
Ben Spiers
3e3bf2c25c Fix Iron Dust smelting issue. Close #1478 2014-07-13 19:53:41 +01:00
Ben Spiers
4bea4c62fd Remove stray @Method
Should fix #1500
2014-07-13 05:06:57 +01:00
Aidan C. Brady
c223eabb95 Fixed Combiner NEI texture, fixed Cardboard Box not working 2014-07-12 22:52:13 -04:00
Ben Spiers
0758ad752b Fix un-checked MFR API usage 2014-07-12 21:04:33 +01:00
Aidan C. Brady
79f27e9d11 Merge branch 'master' of https://github.com/aidancbrady/Mekanism 2014-07-12 16:02:32 -04:00
Aidan C. Brady
369eb012af Fixed Portable Tank transfer issue, fixed inventories not being sustained, fixed Logistical Transporter crash 2014-07-12 16:02:21 -04:00
Ben Spiers
a8bfe29c8e Depend on EnderIO and ExtraUtilities
If this doesn't fix it I don't know what will
2014-07-12 19:03:17 +01:00
Ben Spiers
f095cbd3fd Fix the BuildCraft API dependency
Hopefully fix some issues.
2014-07-12 18:46:43 +01:00
Aidan C. Brady
390f0b06bc Force Mekanism to load after FMP 2014-07-12 12:59:44 -04:00
Aidan C. Brady
6095f6e062 Fixed the evil mac sound bug by increasing the sampling rate and doubling the buffer size to two bytes. Also removed printlns. 2014-07-11 16:07:58 -04:00
Aidan C. Brady
177372e9fe Rewrote idle path calculations of Logistical Transporters!
Firstly, stacks will no longer will remember their home locations after a single failed home routing calculation.  More importantly, instead of recursively pathfinding the furthest transporter from a stack's current location, the stack will randomly select a direction to start traveling. Once it reaches the end of a line of transporters, it will attempt to recalculate a path to an inventory.  If it is unsuccessful, it will simply pick another direction to start traveling and the process will repeat.  This keeps the previous behavior, but does it much less CPU-intensively.
2014-07-11 14:52:55 -04:00
Aidan C. Brady
4ba9afb369 Updated recipes to be more consistent. This was about all I wanted to accomplish for v7...either I make Gas Cells tomorrow or I push the release. 2014-07-11 01:45:44 -04:00
Aidan C. Brady
ee00c5a22b Chemical Dissolution Chamber now can accept upgrades 2014-07-11 00:42:06 -04:00
Aidan C. Brady
60b226600f Fixes galore! 2014-07-11 00:34:05 -04:00
Aidan C. Brady
77d3469f61 Fix a few GUI bugs 2014-07-10 23:06:35 -04:00
Aidan C. Brady
171c9767e0 Chemical Crystallizer now accepts upgrades 2014-07-10 22:40:20 -04:00
Aidan C. Brady
65a8633441 Gave Chemical Oxidizer and PRC upgrade systems, fixed Chemical Oxidizer and Electrolytic Separator NEI modules 2014-07-10 22:28:04 -04:00
Aidan C. Brady
7198704363 Fixed a crash! 2014-07-10 18:13:56 -04:00
Aidan C. Brady
fc878661d5 Implemented new container edit modes in Portable Tank and Dynamic Tank, still need to set up IFluidContainerItem integration with the Dynamic Tank 2014-07-10 18:08:53 -04:00
Aidan C. Brady
12f3ef8665 Lay out the foundation for container edit modes. Also changed the way Dynamic Tank caches work - they are now much more modular and will remember their multiblock inventories on world reload. 2014-07-10 17:51:26 -04:00
Aidan C. Brady
1f9782d1c7 Added logic to allow fluid-accepting machines to use IFluidContainerItem fluids 2014-07-10 16:24:55 -04:00
Aidan C. Brady
95b6ac8be1 Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development 2014-07-10 13:35:37 -04:00
Aidan C. Brady
fc138c57c2 Portable Tank now serves as a FluidContainerItem, now I just need to get fluid-accepting machines to recognize them 2014-07-10 13:30:58 -04:00
Ben Spiers
cd10bc88c8 Updates for changed IC2 API. Not sure if I'll be able to use @Optional with the new non-legacy BC MJ API as it uses Annotations instead of interfaces. 2014-07-10 16:53:01 +01:00
Aidan C. Brady
9dc1c1d1c6 Work on a more consistent tier system. Added Reinforced Alloy, renamed Atomic Core to Atomic Alloy, and changed the recipe of the Atomic Alloy to use multiple levels of Metallurgic Infuser processing. The Reinforced Alloy is in between. 2014-07-09 23:52:01 -04:00
Aidan C. Brady
23adf9ad24 Added Salt Blocks - generates similarly to clay. Added tooltips for config GUI. Added option to regenerate ores, as this is now a thing. Also...began implementing different tiers of control circuits. 2014-07-09 22:06:36 -04:00
Aidan C. Brady
63970a29ea Upgraded gas item recipe integration greatly, should make things much smoother. 2014-07-09 17:05:33 -04:00
Aidan C. Brady
377fff30ca We don't really need getLocation(), instead using Coord4D.get() with the getTile() method. 2014-07-09 15:37:43 -04:00
Aidan C. Brady
ee87d8cef5 Transmitter code cleanup - killed the now-unused merge() method and separated data handlers from ITransmitterNetwork itself. Also added new pipe textures. 2014-07-09 15:31:57 -04:00
Aidan C. Brady
f405a9e2f0 Fixed transmitter recipes to more reasonable options. 2014-07-09 02:15:28 -04:00