Commit graph

188 commits

Author SHA1 Message Date
Aidan Brady
c02c53475d Merge branch 'master' of https://github.com/aidancbrady/Mekanism 2013-11-07 16:59:43 -05:00
Aidan Brady
1df2209f25 Use proper obfuscation 2013-11-07 16:59:37 -05:00
Aidan C. Brady
d1089148f9 Don't accept a max over 64 2013-11-07 09:16:11 -05:00
Aidan Brady
daeb09c7fd Fix Energy Cubes up/down render 2013-11-06 22:37:41 -05:00
Aidan Brady
1f59e441b8 Fix a few things 2013-11-06 19:44:52 -05:00
Aidan Brady
44addd9c75 Untested max/min support 2013-11-06 19:32:00 -05:00
Aidan Brady
8fdfe8d1ea Items render smaller 2013-11-06 17:52:30 -05:00
Aidan Brady
51813050b0 Merge branch 'master' of https://github.com/aidancbrady/Mekanism 2013-11-05 20:35:05 -05:00
Aidan Brady
961537a560 Revert to old Crusher texture 2013-11-05 20:35:02 -05:00
Aidan C. Brady
f27381453c Updated BuildCraft API, implemented full-fledged BC energy support, allowed Logistical Transporters to connect to BuildCraft machines, allowed Logistical Transporters to output to double chests, fixed energy leak 2013-11-05 20:07:38 -05:00
Aidan C. Brady
e2e9c791a2 Fix robit render! 2013-11-05 07:49:26 -05:00
Aidan Brady
1ff600b4a9 Added configurable restrictive input colors to all configurable machines, added some dandy sound effects 2013-11-04 21:11:09 -05:00
Aidan Brady
d825154bf6 Fixed Pressurized Tube connection render to Gas Tanks 2013-11-04 16:03:08 -05:00
Aidan C. Brady
99a603549a BioGenerator fancy biofuel render :D 2013-11-04 15:39:49 -05:00
Aidan Brady
01a6174fdb Lots of things! 2013-11-03 16:54:33 -05:00
Aidan Brady
c3fa020561 New Electric Pump model! 2013-11-03 12:07:23 -05:00
Aidan Brady
6d734c26e3 New models and fixes! 2013-11-03 11:38:36 -05:00
Aidan Brady
65012d8427 Fix up inventory insert calculation 2013-11-03 00:14:54 -04:00
Aidan Brady
dcea9fa8f5 Item rendering :D 2013-11-02 21:19:01 -04:00
Aidan Brady
64fe3a21ea Fix typo, start work on fancy Energy Cube rendering :) 2013-11-02 21:07:55 -04:00
Aidan Brady
d1a1e3375a New Metallurgic Infuser model, more efficient active state management 2013-11-02 19:06:56 -04:00
Aidan Brady
2a73dc3332 Gave the Solar Generator a new model 2013-11-02 12:00:29 -04:00
Aidan C. Brady
289a2ee227 Configurable machine output colors 2013-11-02 01:31:32 -04:00
Aidan Brady
799142198a Fixed ridiculous client updates when GUI is open, fancy active sorter rendering, sorter eject sound effect :) 2013-11-01 23:51:10 -04:00
Aidan Brady
8db9c734d7 Sorter no longer requires energy, gave sorter new fancy model, improved the way items retreat from dead ends 2013-11-01 22:36:06 -04:00
Aidan C. Brady
cb30b11d64 Killed the rest of the references 2013-11-01 11:38:33 -04:00
Aidan C. Brady
91a8839203 Deleted Theoretical Elementizer, Weather Orb, and Steve's Stopwatch. They are no longer fitting for Mekanism's goal. 2013-11-01 11:33:00 -04:00
Aidan C. Brady
f0b6799409 Machines eject into transporters. 2013-10-31 14:46:14 -04:00
Aidan C. Brady
a00a557f2b Preload sounds on game startup, immediately fire updateScreen() on OreDict filter calculation, added restriction transporter recipe 2013-10-31 14:26:04 -04:00
Aidan C. Brady
fa92b707c9 Immediately load stacks if new filter calculation performed 2013-10-30 23:54:29 -04:00
Aidan C. Brady
abe549bf13 Started some work on more filter tab information. 2013-10-30 23:48:50 -04:00
Aidan Brady
04d9b3dc68 Some fixes 2013-10-30 20:35:11 -04:00
Aidan C. Brady
656f74983f Lots of progress on ejectors and GUIs 2013-10-30 15:22:43 -04:00
Aidan C. Brady
e155dfd17f Logistical Sorters use energy 2013-10-29 19:17:37 -04:00
Aidan C. Brady
4962dd62b3 Fix silly GUI crash 2013-10-29 18:20:34 -04:00
Aidan C. Brady
9496f7dfa3 Rewrote pathfinder, added in Restrictive Transporters, added option to have null color in filters, added default outputting filter for sorter
whoo!
2013-10-29 18:13:30 -04:00
Aidan Brady
001ce431dc Scrolling :)
Next is adding something similar to RP's "restriction tube!"
2013-10-28 21:08:37 -04:00
Aidan C. Brady
2f3160c986 Better packet management for Logistical Transporters, smoother-looking item movement 2013-10-28 14:42:28 -04:00
Aidan C. Brady
d8a4ecb986 Don't launch VoiceClient unless VoiceServerEnabled is set to true 2013-10-28 07:16:22 -04:00
Aidan Brady
a63573d80f Added transporter recipe, items now drop when necessary 2013-10-27 19:27:33 -04:00
Aidan C. Brady
cb555e90a6 Filters are now editable by GUI! 2013-10-27 18:24:16 -04:00
Aidan C. Brady
a500d0f592 Edit/delete filter packets 2013-10-27 17:47:17 -04:00
Aidan C. Brady
5e7c01c1af Client/server GUI communication logistics 2013-10-27 17:29:34 -04:00
Aidan C. Brady
f60106f0e9 Filter panel buttons render! 2013-10-27 15:00:22 -04:00
Aidan C. Brady
4272c4cb6d Fix up custom slot render, got scroll bar working 2013-10-27 11:44:19 -04:00
Aidan Brady
340ccd1e87 Slightly better packet management, removed Control Panel 2013-10-27 00:08:39 -04:00
Aidan Brady
f4ced367cd Add option to disable voice server 2013-10-26 23:55:11 -04:00
Aidan Brady
0bab44a522 Fixes, filters technically work now! 2013-10-26 23:46:39 -04:00
Aidan Brady
9b378f1fff Merge branch 'master' of https://github.com/aidancbrady/Mekanism 2013-10-26 23:23:14 -04:00
Aidan Brady
3dab655328 Fix possible NPE 2013-10-26 23:23:11 -04:00
Aidan C. Brady
4a042cfdc2 Some work on networking logistics of GUI 2013-10-26 20:23:38 -04:00
Aidan C. Brady
a8d6386bb5 GUIs are cool :D 2013-10-26 19:04:33 -04:00
Aidan C. Brady
3a9a518188 Major GUI work! 2013-10-26 13:25:51 -04:00
Aidan Brady
51f24f058a Worked on that GUI, I think I've got down how this is gonna work 2013-10-26 00:02:57 -04:00
Aidan Brady
8bb6b7ac43 Merge branch 'master' of https://github.com/aidancbrady/Mekanism
Conflicts:
	common/mekanism/client/render/tileentity/RenderLogisticalTransporter.java
2013-10-25 21:36:33 -04:00
Aidan Brady
b405c42e2f Remove useless InventoryNetwork 2013-10-25 21:34:55 -04:00
Aidan C. Brady
b8935f8f7a Started on sorter GUI! 2013-10-25 18:08:13 -04:00
Aidan C. Brady
5a748c5ff6 More work on the Logistical Sorter! 2013-10-25 08:51:13 -04:00
Aidan C. Brady
51289b82c2 Made base code for Logistical Sorter, this may end up being more complex than the transporters themselves. 2013-10-25 00:23:38 -04:00
Aidan C. Brady
609d9c5d17 Fixed server connection issue! 2013-10-24 17:14:09 -04:00
Aidan C. Brady
61f8a06d48 Fixed pathfinding, hopefully fixed crash and build failure 2013-10-24 11:38:23 -04:00
Aidan C. Brady
ab8361f9e8 Just about finished rendering! :D 2013-10-23 20:34:33 -04:00
Aidan C. Brady
9fabab18a3 Just about done with rendering, next steps are final bug fixes and inventory management implementations 2013-10-22 21:13:23 -04:00
Aidan C. Brady
89eda12200 Got more things working! 2013-10-22 11:08:28 -04:00
Aidan C. Brady
c7dcea6a06 Rendering is partially-functional; I have an idea to make this more efficient, will do later 2013-10-22 07:54:09 -04:00
Aidan C. Brady
33c8f960f3 Some work on rendering, still really incomplete 2013-10-21 23:46:24 -04:00
Aidan C. Brady
ed5c30fb0a More work, fixing client crashes 2013-10-21 23:03:54 -04:00
Aidan Brady
4b82ab6cc1 Work on transporters, don't use them unless you like buggy item transport pipes that currently do nothing 2013-10-20 22:47:20 -04:00
Aidan C. Brady
5b44e0f409 Synchronized network code, should be thread safe. 2013-10-20 00:04:11 -04:00
Aidan C. Brady
e150df8743 Fixed NEI, fixed TNT dupe 2013-10-19 12:55:21 -04:00
Aidan C. Brady
8c51e4dd25 Fixed possible VoiceInput crash 2013-10-19 12:35:55 -04:00
Aidan Brady
61d046b518 Hopefully fixed walkie talkies 2013-10-18 20:05:47 -04:00
Aidan Brady
d8a806ebab Debugging walkie talkies, don't use this build unless you like console spam 2013-10-18 19:09:08 -04:00
Aidan C. Brady
0350eef398 Minor changes 2013-10-18 07:33:27 -04:00
Aidan C. Brady
1b717267f3 Moved client-sensitive info over to MekanismClient 2013-10-14 23:36:07 -04:00
Aidan C. Brady
c0651a9377 Fixed walkie talkies stacking, they now glow when in on state 2013-10-14 16:13:32 -04:00
Aidan C. Brady
15cba39b30 Fixed capes :) 2013-10-14 15:54:10 -04:00
Aidan C. Brady
9d94e55ece Hopefully fixed crash 2013-10-14 14:59:48 -04:00
Aidan C. Brady
fb2be7df86 More cleanups, now to update to forge build 931 2013-10-14 14:25:04 -04:00
Aidan C. Brady
5dbfd15a0e Cleaned up code 2013-10-14 14:08:15 -04:00
Aidan C. Brady
0feba0d9b3 Fixed key handler, added complete keybind support, added proper error messages, more work on walkie talkies. 2013-10-14 13:27:38 -04:00
Aidan C. Brady
cafe2a7dfb Much more server work 2013-10-14 12:44:07 -04:00
Aidan C. Brady
fbedc1915f More core work 2013-10-13 23:27:49 -04:00
Aidan C. Brady
34f1053354 The beginnings of a voice server 2013-10-13 22:50:21 -04:00
Aidan C. Brady
0d7b2414ce Walkie Talkie foundation! :D 2013-10-13 12:31:26 -04:00
Ben Spiers
3c73914337 Merge branch 'master' of github.com:aidancbrady/Mekanism 2013-10-12 15:39:01 +01:00
Aidan C. Brady
9735363dc1 Update IC2 API, minor enhancements and fixes 2013-10-08 18:06:25 -04:00
Aidan C. Brady
155978aefd Forgot to commit change! 2013-10-08 17:47:45 -04:00
Aidan C. Brady
bf1150e2cb Fixed minor GUI issues, recipe type interface is now a GuiElement
Oh, I'm not dead btw
2013-10-08 17:47:03 -04:00
Ben Spiers
e05479a909 Update every applicable API, remove some unused imports 2013-09-30 22:37:16 +01:00
Ben Spiers
a4222a86f0 Update obf
Conflicts:
	common/mekanism/client/render/tileentity/RenderUniversalCable.java
2013-09-28 03:06:41 +01:00
Aidan C. Brady
a73bf9e9d4 Necessary null check 2013-08-29 13:03:32 -04:00
Aidan C. Brady
86b8499bb5 A bit more organizing, nothing API related 2013-08-26 18:57:08 -04:00
Aidan C. Brady
6af0b1abd7 Screw it, package organization (sorry, that's an API update) 2013-08-26 18:49:32 -04:00
Aidan C. Brady
13a47bbc96 Final changes in upgrade GUI modularization, will work on factory recipe type GUI modularization next 2013-08-26 18:28:55 -04:00
Aidan Brady
08fda4cdd5 Upgrade refactoring, CURRENTLY BROKEN 2013-08-25 20:54:34 -04:00
Aidan Brady
7f1b3d60f9 Tiny cleanup 2013-08-25 12:35:12 -04:00
Aidan C. Brady
7a7b398f31 Several bugfixes, overhaul of TileEntity-based upgrade management 2013-08-24 21:22:45 -04:00
Ben Spiers
8f4b19f87c A slightly surprisingly large number of unused imports 2013-08-23 19:25:26 +01:00
Ben Spiers
486e5aa334 Make dynamic tanks render gaseous fluids by transparency instead of level. 2013-08-22 23:55:06 +01:00