Commit graph

1603 commits

Author SHA1 Message Date
aidancbrady
6b73b4153c Fixed misbehaving collision boxes 2016-03-15 19:44:16 -04:00
aidancbrady
ca7fc4aaf4 Formulaic Assemblicators are cool! 2016-03-15 19:30:16 -04:00
aidancbrady
9c8e392638 Loads more work on Formulaic Assemblicators. Seem to be about polished! 2016-03-15 19:07:22 -04:00
aidancbrady
779c2c49e7 Lots of work on Formulaic Assemblicators, still need to do a good bit of polishing 2016-03-15 17:34:17 -04:00
aidancbrady
1dfc35c6dd Fixed a small Digital Miner issue, fixed Adv. Solar Gen model 2016-03-15 00:15:19 -04:00
aidancbrady
a87b088be6 Work on Formulaic Assemblicator, also added some new fancy models from @CyanideX! 2016-03-14 23:57:37 -04:00
aidancbrady
6f4e73d15e Work on Formulaic Assemblicator, many fixes 2016-03-12 11:43:44 -05:00
aidancbrady
f31e32fcf2 More Assemblicator work, added Crafting Formula item 2016-03-06 19:05:34 -05:00
aidancbrady
a247a80d53 Work on Formulaic Assemblicator, got a lot more of the core logic done than I was expecting to 2016-03-06 17:53:16 -05:00
aidancbrady
2db6fde118 EnergyNetwork now only distributes demanded energy to acceptors instead of forcing transfer, should fix interaction issues 2016-03-06 13:51:11 -05:00
aidancbrady
1eff6ad6b8 Ship with CoFH energy API (as well as a few item tidbits). It's about time 2016-03-06 12:42:04 -05:00
aidancbrady
34d55f72ea More fluid container integration, removed dead code 2016-03-06 02:57:32 -05:00
aidancbrady
d332ad49b7 More consolidated fluid container management- I've been meaning to get to this for a long time 2016-03-06 02:15:56 -05:00
aidancbrady
d77de295f2 Modified factory-capable machine side data to match that of factories, allowing for configuration preservation 2016-03-05 19:33:02 -05:00
aidancbrady
b13d8ee1ab Fixed fluid duplication 2016-03-05 18:48:49 -05:00
aidancbrady
13996faacb Better particle rendering, bubbles when scuba tank is active, improved jetpack hover mode to disable when player is grounded 2016-03-05 18:28:52 -05:00
aidancbrady
4e41b46df7 Fix up Bin rendering 2016-03-05 15:18:40 -05:00
aidancbrady
866c76bafe Redesigned Filter Cards to serve as Configuration Cards, fixed inventory interaction bug, fixed Creative Energy Cube bug, added new recipes 2016-03-05 13:17:58 -05:00
aidancbrady
668643e663 Entangloporters work perfectly! 2016-03-04 21:58:13 -05:00
aidancbrady
f8f8dfa737 More work on entangloporters 2016-03-04 13:14:48 -05:00
aidancbrady
c03b712ed2 More work. I'm gonna let the configuration component determine send/receive instead of cluttering the GUI more 2016-03-04 12:07:34 -05:00
aidancbrady
ad15e359ac Work on Quantum Entangloporters. I get the feeling this is gonna be a big project 2016-03-04 11:06:05 -05:00
aidancbrady
cfb0986a48 Added fancy graphs to display boil rate and max boil value of boilers, boiler valves now connect to corresponding tanks of multiblock based on location 2016-03-01 13:37:19 -05:00
aidancbrady
382116b659 Hopefully final build fix 2016-03-01 10:29:43 -05:00
aidancbrady
30fbfc32d6 Another try 2016-03-01 10:26:57 -05:00
aidancbrady
8b9098b350 Another build fix attempt 2016-03-01 10:25:06 -05:00
aidancbrady
4644e75202 Work on boiler stats panel, hopefully fix build 2016-03-01 10:22:24 -05:00
aidancbrady
1071f2fb4d Adjusted numbers, everything is now nice and balanced 2016-02-29 00:31:19 -05:00
aidancbrady
f09010a927 Many more fixes 2016-02-28 19:11:43 -05:00
aidancbrady
7c160cc264 Interface and rendering fixes 2016-02-28 18:11:50 -05:00
aidancbrady
c0f465d0cb Boiler rendering and interface, still yet to do statistics 2016-02-28 16:44:05 -05:00
aidancbrady
2451ac4819 Completed merge 2016-02-28 12:32:36 -05:00
aidancbrady
3d43a96f91 Merge branch 'master' into development
* master:
  Fixed Induction Matrix issue
2016-02-28 12:31:34 -05:00
aidancbrady
9d43e4ab49 Fixed Induction Matrix issue 2016-02-28 12:31:27 -05:00
aidancbrady
155758398c Continued boiler work 2016-02-28 11:52:52 -05:00
aidancbrady
87438dcc7f Boiler work, added heat info tab, worked on polishing heat interactions among machines 2016-02-27 13:32:48 -05:00
aidancbrady
9b9ed0a4c0 Polished resistive heaters, fixed a small bug in the sound system (a bit uncleanly) 2016-02-27 01:27:26 -05:00
aidancbrady
63335a57c8 Resistive heater is just about done! 2016-02-26 20:44:21 -05:00
aidancbrady
9d55f6cc8a Lots of work on resistive heaters, still mostly unfinished 2016-02-26 19:51:37 -05:00
aidancbrady
baf3ae6f59 Update build number 2016-02-26 14:30:49 -05:00
aidancbrady
d6f6625d83 A bit of work on resistive heaters 2016-02-26 09:28:19 -05:00
aidancbrady
b3143d1abb Thermodynamic Conductors function properly, added Thermal Evaporation Plant integration with heat system 2016-02-24 20:29:50 -05:00
aidancbrady
2d972edf45 Work on boilers 2016-02-24 17:42:12 -05:00
aidancbrady
3c1496740c Tiered Gas Tanks and tiered Fluid Tanks! 2016-02-24 17:01:43 -05:00
aidancbrady
c9f0ed0941 Fix forestry sapling integration 2016-02-20 11:33:45 -05:00
aidancbrady
d72f4b6181 Don't mine fluid blocks 2016-02-20 11:25:38 -05:00
aidancbrady
0f59e722e1 Use Forge handlers for jetpack/scuba tank display bar instead of item damage 2016-02-20 11:07:54 -05:00
aidancbrady
279cccaa9b Merge branch 'development' into v9
* development:
  Fixed chunk boundary acceptor interaction
2016-02-19 18:09:14 -05:00
aidancbrady
7e9aa46fe3 Fixed chunk boundary acceptor interaction 2016-02-19 18:09:03 -05:00
aidancbrady
1ca263813a Compressed resources now provide 8 uses instead of 10 2016-02-18 18:52:17 -05:00
aidancbrady
84da514b54 Rename Solar Evaporation Plant to Thermal Evaporation Plant 2016-02-18 18:37:38 -05:00
aidancbrady
4d60d234f3 Added recipes for boiler crafting elements, lessened copper requirements of Solar Evaporation Plant*
*still need to rename to Thermal Evaporation Plant
2016-02-18 18:15:39 -05:00
aidancbrady
78c0453225 Merge branch 'development' into v9
* development:
  Fixed Digital Miner redstone slot interaction
2016-02-15 20:28:28 -05:00
aidancbrady
cde76479ab Fixed Digital Miner redstone slot interaction 2016-02-15 18:41:23 -05:00
aidancbrady
ff9bbdfde8 More boiler work 2016-02-13 18:59:42 -05:00
aidancbrady
3a2eeac52d Add multiblock creation algorithm for boiler 2016-02-11 19:35:02 -05:00
aidancbrady
e23409e2a5 Move Pressure Disperser to main module; going to be shared by both turbine and boiler 2016-02-10 18:30:16 -05:00
aidancbrady
269cd2b406 Refactored Basic Block to use enum-based block types instead of the messy way things were done before
Also:
- Worked on preliminary boiler code and assets
- Added tooltips to certain basic blocks
Todo: move pressure disperser from generators to main module
2016-02-09 00:28:52 -05:00
aidancbrady
2bea8ac29a Work on Thermodynamic Conductors 2016-02-03 11:08:36 -05:00
aidancbrady
f19a8f9e64 Tooltip auto-scaling! All tooltips now have equal widths, even in different languages. 2016-02-03 00:37:39 -05:00
aidancbrady
22bf688fbd Muffling Upgrades! Mute individual machine volumes. 2016-02-02 22:55:26 -05:00
aidancbrady
203890ca88 Redesigned Solar Evaporation Controller to dynamically update heat instead of the simple linear algorithm used before
- Plant height determines overall rate of temperature change, rate of processing
- Biomes determine base temperature of plants, meaning a desert could process small amounts of brine on its own
- Rate of heat decay exponentially increases as heat increases, meaning large amounts of heat are needed to greatly increase temperature
- System of heat management designed for integration with heat API in near future
2016-02-02 21:39:37 -05:00
aidancbrady
56d3a68199 Added energy tab to more machines 2016-02-01 14:57:58 -07:00
aidancbrady
1a35ed161a Clicking energy info tab will toggle energy unit display type 2016-02-01 14:42:44 -07:00
aidancbrady
7c52d03cb5 Remove some legacy config handling, make all turbine values configurable 2016-01-30 08:46:36 -07:00
aidancbrady
345feedf70 Remove ItemAttacher 2016-01-30 08:19:58 -07:00
aidancbrady
de7bff08d5 Fixed inventory transition 2016-01-29 22:12:51 -07:00
aidancbrady
5aaea55900 Infusing Factories. They're finally here 2016-01-29 21:13:05 -07:00
aidancbrady
88cfee2ab2 Changed Metallurgic Infuser infuse system to use icons for textures 2016-01-29 17:47:41 -07:00
aidancbrady
06dc2227f2 A few ejector fixes 2016-01-28 23:45:22 -07:00
aidancbrady
a22b33a629 Energy Cubes and Gas Tanks now have configurable item inputs and gas/energy outputs, fixed Portable Tank item output 2016-01-29 00:34:50 -05:00
aidancbrady
0a135a6936 Loads of changes to Electric Pump, Fluidic Plenisher and Transmitters
- Electric Pumps are now more efficient, upgradable, and have new config options, one of which prevents sucking of water sources (true by default)
- Fluidic Plenishers are now upgradable
- Transmitters can be upgraded by being right-clicked by alloys normally involved in crafting-based upgrading
2016-01-28 20:38:32 -05:00
aidancbrady
b9d064dc06 Cleanup 2016-01-26 08:38:00 -05:00
aidancbrady
b450e7e408 Turbine fixes. They're just about polished 2016-01-26 08:10:36 -05:00
aidancbrady
47b06cd577 More fixes, added recipes for turbine components 2016-01-25 11:58:32 -05:00
aidancbrady
5f23709b0f One last interface fix 2016-01-25 00:30:14 -05:00
aidancbrady
d210f6c47c Interface fixes 2016-01-25 00:29:28 -05:00
aidancbrady
2984bf45a8 Loads of untested work on turbine interface 2016-01-25 00:13:42 -05:00
aidancbrady
afe8969c37 Added energy management to turbine and turbine valves 2016-01-23 00:40:30 -05:00
aidancbrady
769a8fd480 Multiblock protocol works, begin turbine tile code 2016-01-22 23:46:16 -05:00
aidancbrady
c341e6290b Stuff now renders normally 2016-01-22 20:23:20 -05:00
aidancbrady
8e1adc97ea Turbine assets completed, added blocks in-game. Still need to add special effect rendering, but that will come later 2016-01-22 20:08:37 -05:00
aidancbrady
9cbc96a88e Textures for turbine components! Still need to texture turbine structure blocks. 2016-01-22 19:36:39 -05:00
aidancbrady
cfa2c1e4d9 Hopefully finalized multiblock form code, started on bringing the new blocks in-game 2016-01-22 17:46:04 -05:00
aidancbrady
8cab2ebe8c Rename Turbine Rod to Turbine Rotor, work on multiblock form code 2016-01-22 17:22:20 -05:00
aidancbrady
0c025e1033 Structural Glass is now real, started on core turbine multiblock code 2016-01-22 15:41:34 -05:00
aidancbrady
bb9c203fae After some very frustrating fixes, added Rotational Complex (with debug max rotation) and got turbines to properly rotate 2016-01-22 00:04:44 -05:00
aidancbrady
6e9ee32df1 Turbines now render and look fancy, fixed some multiblock code 2016-01-21 20:36:40 -05:00
aidancbrady
51c9ca061c Merge branch 'development' into v9
* development:
  Use apache library
2016-01-19 14:41:25 -05:00
aidancbrady
dc7f5cfc9b Merge branch 'master' into development
* master:
  Use apache library
2016-01-19 14:41:13 -05:00
aidancbrady
bfd32a1c3e Use apache library 2016-01-19 14:41:05 -05:00
aidancbrady
bc57033fb9 Merge branch 'development' into v9
* development:
  Fix a small transporter bug
2016-01-18 17:18:24 -05:00
aidancbrady
17425b998f Merge branch 'master' into development
* master:
  Fix a small transporter bug
2016-01-18 17:18:12 -05:00
aidancbrady
1540cd2230 Fix a small transporter bug 2016-01-18 17:18:05 -05:00
aidancbrady
609ed4e3a1 Turbine Rods and Turbine Blades added in-game, multiblock functionality and interaction complete- still need to finish model and rendering stuff 2016-01-17 17:21:06 -05:00
aidancbrady
4c2b470213 Renamed Wind Turbine to Wind Generator, started work on turbine rods/blades for Industrial Turbine 2016-01-17 15:59:02 -05:00
aidancbrady
66cc62a600 Merge branch 'development' into v9
* development:
  Fixed Metallurgic Infuser slots, added new helper UpdateProtocol methods
2016-01-17 13:59:50 -05:00
aidancbrady
c1c15ae707 Fixed Metallurgic Infuser slots, added new helper UpdateProtocol methods 2016-01-16 11:29:37 -05:00
aidancbrady
e747937760 Fixed Solar Generator desert bonus 2016-01-13 23:40:48 -05:00
aidancbrady
7f21516841 Fixed factory tab lighting 2016-01-13 23:15:58 -05:00
aidancbrady
2a78265419 Changed name of boiler to fix conflicts 2016-01-13 18:02:47 -05:00
aidancbrady
3f158d26da Fixed cable crash 2016-01-13 17:00:25 -05:00
aidancbrady
c03c7e0f7a Fixed Reactor Port not accepting items 2016-01-13 16:21:08 -05:00
aidancbrady
0efbd28c8f Updated Box Blacklist parser to be more intuitive 2016-01-13 16:08:14 -05:00
aidancbrady
e950c645e7 Fixed Solar Evaporation Plant memory leaks 2016-01-13 10:53:16 -05:00
aidancbrady
a8efb3b0de Better Solar Evaporation Plant algorithm- much less CPU intensive and fixes all the weird building bugs 2016-01-13 00:10:13 -05:00
aidancbrady
0961b7e042 Reactors now scale steam and water tank capacity to injection rate 2016-01-12 19:07:29 -05:00
aidancbrady
0e1a08474c Removed test recipe registration 2016-01-12 18:48:35 -05:00
aidancbrady
9b3969f1ff Shapeless Mekanism Recipes, IMC crafting recipe integration, fixed removal of machine recipes 2016-01-12 18:41:15 -05:00
aidancbrady
ab5fe0c819 Fixed IMC recipe deletion 2016-01-11 21:13:36 -05:00
aidancbrady
0b984148b4 Fixed blocks not being harvested by items with one damage level 2016-01-11 21:00:32 -05:00
aidancbrady
a72e043947 WAILA bounding block support 2016-01-11 20:55:16 -05:00
aidancbrady
72193075ab More efficient transporter tree searching 2016-01-11 20:45:13 -05:00
aidancbrady
b6306d0779 More sound fixes 2016-01-09 13:37:37 -05:00
aidancbrady
4d65942f11 Server hotfix 2016-01-09 10:07:22 -05:00
aidancbrady
99fc98faf5 Fixed HolidayManager 2016-01-08 12:24:27 -05:00
aidancbrady
faf63dfebc Updated readme, improved Electric Pump calculation 2016-01-08 00:40:37 -05:00
aidancbrady
7016268cbc Better redstone support, fixed fuse sound 2016-01-05 20:35:42 -05:00
aidancbrady
8728531f77 Add short parsing to PacketHandler 2016-01-05 15:35:36 -05:00
aidancbrady
f9681a9942 Quick lib fix 2016-01-04 18:13:46 -05:00
aidancbrady
08eb8be841 A few necessary library additions 2016-01-04 00:33:00 -05:00
aidancbrady
11574e9454 Fixed Reactor Logic Adapter double parse, thanks @habnabit 2015-12-31 15:06:11 -05:00
aidancbrady
3ff2ede090 Updated Electrolytic Separator internals to support redstone control 2015-12-31 14:55:49 -05:00
aidancbrady
bd3bc4402f Fix Metallurgic Infuser upgrade slot conflict 2015-12-31 14:25:26 -05:00
aidancbrady
a71b6bda01 Adjustable Flamethrower modes - combat, heat, and inferno 2015-11-28 08:58:26 -07:00
aidancbrady
f88a97697f Fixed Gas Tank comparator support 2015-11-27 23:29:55 -07:00
aidancbrady
21fa9fdb26 Cleaned up computer integration 2015-11-27 23:19:29 -07:00
aidancbrady
c2006d5e70 Computer integration fixes 2015-11-27 23:04:43 -07:00
aidancbrady
a4ab830e79 Cleanup, added Redstone Logic Adapter OC support 2015-11-27 22:04:39 -07:00
aidancbrady
fbd692b4e0 Fixed transporter tier calculations 2015-11-27 12:30:49 -07:00
aidancbrady
f5c48f60e6 Teleport now specifies orientation, closes #2977 2015-11-27 10:41:45 -07:00
aidancbrady
6466463a63 Bumped version 2015-11-26 15:44:42 -07:00
aidancbrady
2b785c95f3 Transmitters now intelligently maintain buffers when transmitter nodes are destroyed 2015-11-26 15:41:22 -07:00
aidancbrady
b248cf4b07 Fixed fluid/gas duplication 2015-11-26 14:40:46 -07:00
aidancbrady
f6154e2cb3 Fixed sorter not behaving nicely with double chests 2015-11-26 13:39:46 -07:00
aidancbrady
de839808d7 Improved chemical machines side config 2015-11-26 10:39:36 -07:00
aidancbrady
a14b0d77ad Fixed Induction Matrix computer integration 2015-11-25 10:34:49 -07:00
aidancbrady
2640cbd50b Fixed injection rate integration 2015-11-25 10:26:50 -07:00
aidancbrady
79483d1fa7 Merge branch 'master' into development 2015-11-25 10:10:04 -07:00
aidancbrady
650224bdd8 Fixed Solar Evaporation Controller crash 2015-11-25 10:09:48 -07:00
aidancbrady
40f7373819 Fixed a small crash 2015-11-25 08:48:05 -07:00
aidancbrady
ef6d62294d Cleanup 2015-11-25 08:43:08 -07:00
aidancbrady
57eaa5d154 Fixed a small bin issue 2015-11-20 10:41:36 -05:00
Tim Stableford
ef62f57836 Fix for CC peripherals always throwing error. 2015-11-06 18:31:27 +00:00
Shadowfacts
4e87e281c9 Force the player's experience to sync when changing dimensions
(Thank you, @Gebatzens)

Fixes #2943

Also add misc IDEA files to .gitignore
2015-09-06 13:23:19 -04:00
Ben Spiers
4040a57a16 Oops 2015-07-28 18:53:29 +01:00
Ben Spiers
9a3f0ae633 Version Number Update: 8.1.7 2015-07-28 18:46:00 +01:00
Ben Spiers
51f1c68f05 Fix Sided Inventories with the logistical sorter 2015-07-28 18:26:17 +01:00
Ben Spiers
c9f51bd970 Update some MekanismUtils functions to use Coord4D 2015-07-28 04:58:04 +01:00
Yip Rui Fung
9cb67fa054 Fix StackSearcher using variable side before initializing it. Fixes #2844 2015-07-26 15:24:59 +08:00
Yip Rui Fung
4bf799e37d Fix AE2 P2P registration. 2015-07-25 10:20:06 +08:00
Yip Rui Fung
766f0d5302 Fix bin crash when interacting with empty hand. 2015-07-25 08:59:25 +08:00
ruifung
d9cc8fe157 Register transmitter items with AE2 P2P
So the respective transmitters can be used to attune a AE2 P2P bus.

Please tell me if I'm missing anything on the mekanism side.
2015-07-23 18:23:56 +08:00
Ben Spiers
53d8522d42 Make a change to prevent networks leaking on chunk unload.
It seems to have fixed the broken pipe issue as well, please test.
2015-07-21 20:45:06 +01:00
aidancbrady
7323a13e09 Support for custom localizations, closes #2626 2015-07-20 18:48:45 -07:00
aidancbrady
9a9f77af87 Fixed a few balloon issues 2015-07-20 14:26:55 -07:00
aidancbrady
c7fe1f86eb Cleaner CC support with a separate peripheral handler 2015-07-20 12:28:18 -07:00
aidancbrady
728e497dd1 Forgot about generators! 2015-07-20 11:58:03 -07:00
aidancbrady
ee709cc202 New computer integration for the rest of Mekanism machinery 2015-07-20 11:43:49 -07:00
aidancbrady
a94c13edc7 Implement new computer framework in primary machines 2015-07-20 11:09:44 -07:00
aidancbrady
a062ea5e9e Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development 2015-07-20 10:53:18 -07:00
aidancbrady
d39536d89c Cool new factory textures (thanks @Radviger), also a (temporarily unused) OC layer. Does this look good @Vexatos? 2015-07-20 10:53:12 -07:00
Ben Spiers
41492f5d28 Add a FakePlayer op commands. 2015-07-19 23:31:56 +01:00
Ben Spiers
74939083c8 Fix frame mods moving Teleporters with fake worlds
If there is no ChunkProvider, the block can't be unloaded.
2015-07-19 13:40:03 +01:00
aidancbrady
2c88357477 Merge branches 'development' and 'development' of https://github.com/aidancbrady/Mekanism into development 2015-07-18 23:57:58 -07:00
aidancbrady
6ab72698dc Finally made my IDEA workspace happy, assets weren't being recognized for some reason 2015-07-18 23:57:50 -07:00
Ben Spiers
d5f5565694 Make the logistical sorter skip unplaceable stacks
Java could really do with generators/yield semantics.
2015-07-19 01:16:46 +01:00
Ben Spiers
d994f18117 Fix Railcraft engine compatibility.
For some reason they're not IEnergyProviders.
2015-07-18 21:53:19 +01:00
Ben Spiers
3d34b8c83f Make it actually possible to watch transmitter log
Don't know how/when that broke.
2015-07-18 21:50:42 +01:00
aidancbrady
a2fb334833 IMC-based recipe removal. Wiki is updated as well :) 2015-07-14 15:59:55 -07:00
aidancbrady
a1eb8306ee Defined redstone connections for Redstone Logic Adapters, closes #2808 2015-07-14 15:43:23 -07:00
aidancbrady
6bda8addcb Accept power from ForgeDirection.UNKNOWN 2015-07-14 14:30:51 -07:00
aidancbrady
7799afed53 Go ahead and bump Forge to latest recommended, 1291 is looking too old 2015-07-14 14:22:27 -07:00
Aidan
b743618186 Merge pull request #2805 from halvors/fix/get-pick-block
Update getPickBlock() to use the new non-deprecated version.
2015-07-08 09:28:44 -07:00
Halvor Lyche Strandvoll
037e1e553f Update getPickBlock() to use the new non-deprecated version. 2015-07-08 12:34:02 +02:00
aidancbrady
e9fb7f164c Fix statistics render 2015-07-06 13:58:48 -07:00
aidancbrady
87b7b838f0 Induction Matrix now caps input based on provider transfer cap, displays input rate data in both main and stats interfaces 2015-07-06 13:55:40 -07:00
aidancbrady
b01f31a65e Added framework for restricted EIM input, improved & cleaned up CC integration 2015-07-06 13:38:08 -07:00
aidancbrady
1edec150c6 Reactor injection rate now rounds down to nearest even integer 2015-07-06 13:26:26 -07:00
aidancbrady
274b6d1477 Update copyright, minor cleanup 2015-07-06 11:26:48 -07:00
aidancbrady
cdd76c5edd Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development 2015-07-06 08:47:07 -07:00
aidancbrady
19ccc2c025 Added CC integration to Laser Amplifiers 2015-07-06 08:44:43 -07:00
Aidan
6b90802f8f Merge pull request #2789 from halvors/development
Added the default transparent greyed out background to GuiScreen's.
2015-07-02 08:15:38 -07:00
Aidan
2eeee08cf2 Merge pull request #2793 from tterrag1098/master
Maintain java 6 source compatability in API classes
2015-07-01 23:09:14 -07:00
Halvor Lyche Strandvoll
bb6273cf86 Replaced spaces with tabs in GuiPasswordEnter and GuiPasswordModify. 2015-07-02 07:21:58 +02:00
Halvor Lyche Strandvoll
37b011c327 Added the default transparent greyed out background to GuiScreen's.
Added the default transparent greyed out background to the
GuiPasswordEnter and GuiPasswordModify GuiScreen's.
2015-07-01 15:47:11 +02:00
aidancbrady
e86df43477 Configurable gas storage capacities for flamethrower, jetpack & scuba tank 2015-06-30 15:01:14 -07:00
aidancbrady
8fb0209a11 Added new crusher BioFuel recipes 2015-06-30 14:54:04 -07:00
tterrag1098
d85dfd4f31 Maintain java 6 source compatability in API classes 2015-06-30 00:48:05 -04:00
aidancbrady
77db81bcf0 Added fake player readout, closes #2771 2015-06-29 10:45:39 -07:00
aidancbrady
d879ffc066 Fixed FuelHandler crash 2015-06-29 10:30:52 -07:00
aidancbrady
7607a135ce Bump version to 8.1.6 2015-06-23 15:20:03 -07:00
aidancbrady
7a538cb76e Added clay/brick convenience recipe 2015-06-23 15:18:10 -07:00
aidancbrady
13f27b6732 Electrolytic Separators are now super server friendly 2015-06-17 16:29:25 -04:00
aidancbrady
43b71cb8cc Attempt another Dynamic Tank fix 2015-06-17 15:54:01 -04:00
aidancbrady
6bdbb41b2d Attempt a packet log check 2015-06-17 15:30:52 -04:00
aidancbrady
ace9dec4df Better packet logging, specifically for the more CPU intensive packets 2015-06-17 15:17:09 -04:00
aidancbrady
838ad33756 Packet logging 2015-06-17 15:04:07 -04:00
aidancbrady
c67bbde36a Fixed Balloon render on player entities 2015-06-17 13:53:30 -04:00
aidancbrady
b9f80c0365 Dynamic Tanks are now server friendly, closes #2690 2015-06-17 13:26:47 -04:00
aidancbrady
81511d3800 Doubled base Solar Evaporation Plant processing rate and added config property, double check transporter paths to prevent bad calculations 2015-06-16 20:42:46 -04:00
aidancbrady
42ce42aee2 Moved debug reference to MekanismAPI, fixed RC recipe 2015-06-15 12:39:48 -04:00
aidancbrady
96034259ac Lowered Solar Evaporation Plant heat loss 2015-06-13 21:26:26 -04:00
aidancbrady
26409dd0b3 Fixed reactor blocks not dropping 2015-06-13 16:08:47 -04:00
aidancbrady
a382280be5 Don't spam console with transmitter logs unless debug is on 2015-06-13 14:55:36 -04:00
aidancbrady
b2be7ffe42 Fixed Universal Cable IC2 interaction, Solar Evaporation Plants now cool down half as fast as they did previously, also continue to operate with internal heat at night 2015-06-13 12:39:23 -04:00
aidancbrady
ebe48abd84 Crash fix 2015-06-13 11:39:09 -04:00
aidancbrady
462c5a91b0 Fixed gauge render 2015-06-11 20:09:47 -04:00
aidancbrady
aec238dde5 Version bump, improved Rotary Condensentrator crafting recipe, made Solar Evaporation Controller use new gauge standards 2015-06-11 19:59:19 -04:00
aidancbrady
e12dd2597c Hopefully fix a small DM issue 2015-06-06 20:47:12 -04:00
aidancbrady
03727deda8 Reactor Logic Adapter now is solid 2015-06-05 11:59:30 -04:00
aidancbrady
3df1750f82 Stacked Electric Chests can now open 2015-06-05 10:08:15 -04:00
aidancbrady
f5979e26bc Fixed Purification Chamber issue 2015-06-05 09:56:21 -04:00
aidancbrady
55407e43a9 Added a config entry allowing operators to bypass restrictions 2015-06-05 09:47:59 -04:00
aidancbrady
08de0ba743 Fixed a small inventory bug 2015-06-04 01:17:49 -04:00
aidancbrady
374a7e95b5 Reactor Frames and Ports are now solid 2015-05-31 00:02:15 -04:00
aidancbrady
3cd05489d9 Bump version to 8.1.4 2015-05-29 23:19:43 -04:00
aidancbrady
6b765d27e7 Fixed inject usage of Chemical Dissolution Chamber 2015-05-28 16:48:58 -04:00
aidancbrady
c2f7735115 Fixed a Bin issue 2015-05-28 16:43:01 -04:00
aidancbrady
1b41d04b93 Prevent bins from stacking 2015-05-28 16:39:57 -04:00
aidancbrady
18c0159680 Removed CLR buttons from chemical processing machines in favor of new gauge dropper functionality 2015-05-28 16:34:25 -04:00
aidancbrady
917430bf5c You can now dump any tank by shift-clicking its gauge with a gauge dropper 2015-05-28 16:27:06 -04:00
aidancbrady
b6264891f1 Fixed a small Gas Generator crash 2015-05-28 16:22:00 -04:00
aidancbrady
f95bfbb600 Fix console spam, we don't really need that anyway 2015-05-28 10:32:05 -04:00
aidancbrady
95565b38c3 Added Heavy Water Bucket! 2015-05-23 11:59:43 -04:00
aidancbrady
654bce3c7d Fixed advanced machine item input logic 2015-05-23 11:44:19 -04:00
aidancbrady
4613dcb55f Implemented BuildCraft style of dummy player, integrated with BlockEvent.BreakEvent in Digital Miner and Laser logic 2015-05-23 11:36:53 -04:00
aidancbrady
384bf643e0 Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development 2015-05-22 13:06:51 -04:00
aidancbrady
fa71836e0d Fixed bad cast, fixed tubes and pipes losing capacity after world load 2015-05-22 13:06:46 -04:00
tterrag1098
b70c0e015f Remove hard dep on unnecessarily new forge version 2015-05-13 17:18:21 -04:00
aidancbrady
0b04665055 Another fluid tank fix 2015-05-11 10:42:58 -04:00
aidancbrady
1377ec88e8 Fixed circuit OreDict implementation 2015-05-10 19:45:09 -04:00
aidancbrady
6a25667b20 Added property to prevent world damage by flamethrowers & lasers 2015-05-10 19:33:28 -04:00
aidancbrady
909e80ff77 Fixed a transporter crash, don't scale Electrolytic Separator energy usage 2015-05-10 19:20:36 -04:00
aidancbrady
9ffc1bdff3 Localization fixes, part 1 2015-05-10 19:04:42 -04:00
aidancbrady
0c2707cd05 Made sparkle animation less cpu intensive 2015-05-09 18:47:34 -04:00
aidancbrady
1c8c12ee88 Fixed a small Dynamic Tank bug 2015-05-09 18:12:41 -04:00
aidancbrady
c62e27d5fd Configurable armored jetpack resistance values, quadrupled brine production rate of SE plants 2015-05-06 08:34:04 -04:00
aidancbrady
09ba6fd8b4 Fixed block rotations 2015-05-05 10:57:34 -04:00
aidancbrady
3185f1bf22 Bumped version to 8.1.3 2015-05-05 10:45:59 -04:00
aidancbrady
a32d6f4953 A few fixes 2015-04-28 08:24:54 -07:00
aidancbrady
33ff01b436 Fixed transporters 2015-04-27 11:09:20 -07:00
aidancbrady
281836fc4a Revert "Oops, forgot to update the miner inventory slots"
This reverts commit 93a1789053.
2015-04-26 19:41:10 -07:00
aidancbrady
c839ce5697 Revert "Changes to GUI's for more flexibility & consistancy"
This reverts commit 61406c2b2d.
2015-04-26 19:41:03 -07:00
aidancbrady
2cbcaf0a3b Added Podzol recipe 2015-04-26 19:39:02 -07:00
aidancbrady
abce650fd4 Maybe fix bad transporters 2015-04-26 12:44:46 -07:00
aidancbrady
b44f7a999b Fixed Digital Miner starting on world load 2015-04-26 12:24:49 -07:00
Aidan Brady
8030b0e057 Fixed icons, bumped Mekanism version to 8.1.2, bumped Forge to 1395, updated CB libraries 2015-04-25 13:14:10 -07:00
TehStoneMan
f8d6993f0f Merge remote-tracking branch 'upstream/development' into development 2015-04-24 11:02:08 +10:00
TehStoneMan
93a1789053 Oops, forgot to update the miner inventory slots 2015-04-24 10:58:38 +10:00
TehStoneMan
61406c2b2d Changes to GUI's for more flexibility & consistancy
First stage of changing GUI's to add flexibility to elements, and
consistancy of visual design. Not all devices have been updated yet.
2015-04-24 00:14:03 +10:00
RAWRwins254
746ed3f5d7 Fixing NPE from EnergyAcceptorWrapper.java not handling ticks that aren't related to a TileEntity. 2015-04-23 01:46:04 -05:00
Ben Spiers
5baf4605e0 Fix FluidStack now being amount-specific in its hashCode() method. 2015-04-17 18:29:57 +01:00
Ben Spiers
e6ee804686 Update forge again. 2015-04-17 18:27:41 +01:00
Ben Spiers
0919a82484 Merge branch 'master' into development 2015-04-17 18:01:03 +01:00
Ben Spiers
d8c26c3ed0 Hopefully fix some RF problems with pseudo-acceptors. 2015-04-17 17:44:02 +01:00
emperor06
447e81c1be Added ComputerCraft support to Induction Matrix. 2015-04-16 17:35:48 +02:00
Aidan C. Brady
308233720c Temporary fix for multiple buffer type merges 2015-04-15 12:52:07 -04:00
Aidan C. Brady
2c53ce6956 Configurator's "empty" mode now only works on Mekanism container blocks 2015-04-15 12:44:52 -04:00
Aidan C. Brady
425f0c27c3 Prevent crash when creating EnergyAcceptorWrapper 2015-04-14 10:55:38 -04:00
Aidan C. Brady
33f19cf895 Fixed a crash 2015-04-13 08:43:08 -04:00
Aidan C. Brady
9d76df996c Tiny cleanup 2015-04-13 08:19:36 -04:00
Aidan C. Brady
c61e4c116b Cleanup 2015-04-12 17:19:32 -04:00
Aidan C. Brady
da661af41c Merge branch 'master' of https://github.com/aidancbrady/Mekanism 2015-04-12 17:16:21 -04:00
Aidan C. Brady
f89f3c1aaa Fixed hash code assignment 2015-04-12 17:16:16 -04:00
Ben Spiers
03e45cc401 Back to Forge 1291.
Turns out I do silly things when I'm tired...
2015-04-12 03:38:33 +01:00
Ben Spiers
866abf5c8d Fix build. 2015-04-12 00:38:28 +01:00
Ben Spiers
c23aafee9f Should fix the NPE in updateTransmitterOnSide. 2015-04-12 00:19:49 +01:00
Ben Spiers
13221b5bf3 Remove some unused methods. 2015-04-12 00:12:18 +01:00
Ben Spiers
d73eed2865 Fix the draining issue 2015-04-12 00:09:35 +01:00
Ben Spiers
17e1cea25a Possible fix for EnergyNet weirdness. 2015-04-11 14:27:21 +01:00
Ben Spiers
420e1619e6 Clean up some TransporterPathfinder stuff. 2015-04-10 23:55:59 +01:00
Ben Spiers
7b4404a973 Remove an unused parameter. 2015-04-10 23:55:59 +01:00
Ben Spiers
91d323ccdd Maybe fix negative buffer issues . 2015-04-10 23:55:59 +01:00
Ben Spiers
05508b598a Fix non-overworld dimensions. 2015-04-10 19:21:34 +01:00
Ben Spiers
5b558065fc Might fix the NPE in FluidNetwork that @NitroxydeX was experiencing 2015-04-10 18:54:38 +01:00
Ben Spiers
468abefe17 Fix NPE on creating networks. 2015-04-10 18:39:27 +01:00
Ben Spiers
cb95cfeedd Fix ITubeConnection acceptors that aren't IGasHandler 2015-04-10 18:39:06 +01:00
Aidan C. Brady
5fec517a6d Crash fix 2015-04-10 08:34:02 -04:00
Aidan C. Brady
174509444b Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development 2015-04-10 08:24:34 -04:00
Aidan C. Brady
a03ef85f4c Fixed compile, bumped version to 8.1.1 2015-04-10 08:24:28 -04:00
Ben Spiers
94189a4f61 Fix Transporters with multipart. 2015-04-09 02:39:23 +01:00
Ben Spiers
4ca9456de8 Use path score to sort paths, not length. 2015-04-09 02:39:23 +01:00
Ben Spiers
36f0607d5e Prioritise faster paths, by making cost inversely proportional to speed. 2015-04-09 02:39:23 +01:00
Aidan C. Brady
068e4b58a7 Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development 2015-04-07 10:42:50 -04:00
Aidan C. Brady
12ebfe6745 ThreadSparkle is now operated in main client thread time - new safety checks will prevent serious lag anyway 2015-04-07 10:41:17 -04:00
Ben Spiers
4a2dde8f87 Fix API, put back some methods that GC uses, optimise imports in API. 2015-04-06 18:53:16 +01:00
Aidan C. Brady
034d732e15 A bit more tidying 2015-04-06 11:10:57 -04:00
Aidan C. Brady
ec7b0555c9 Cleanup 2015-04-06 11:08:57 -04:00
Aidan
841e358ce0 Merge pull request #2478 from aidancbrady/networkRefactor
Network Refactor
2015-04-06 11:00:45 -04:00
Aidan C. Brady
a61974a681 Cleanup 2015-04-06 10:12:59 -04:00
Ben Spiers
1997054bad Merge branch 'development' into networkRefactor 2015-04-06 04:36:11 +01:00
Ben Spiers
f4a6fb8274 Do some things I TODOed earlier 2015-04-06 04:32:47 +01:00
Ben Spiers
d70595ad84 Fix a last few issues, and stop leaking networks on the client 2015-04-06 04:11:08 +01:00
TehStoneMan
f74acdfca6 Updated Digital Miner GUI
Updates to the Digital Miner config GUI to match changes to Logistical
Sorter GUI
2015-04-06 11:38:21 +10:00
Ben Spiers
c13b3b240f Fix some bugs with LogiTransporters 2015-04-06 02:18:45 +01:00
Ben Spiers
16ce88f09a Restore some client-side network stuff. More fixes 2015-04-06 01:29:07 +01:00
TehStoneMan
87bb257147 Merge remote-tracking branch 'upstream/development' into development 2015-04-06 08:32:36 +10:00
Aidan C. Brady
cbb8cbc0b0 Added a null check - this may fix some other issues 2015-04-05 13:02:57 -04:00
TehStoneMan
293b8c08f1 Sorting buttons now work
Got the sorting buttons to work. Clicking on the arrow buttons on a
filter panel will now move that filter up or down in the filter list.
Without having made any changed to how filters are processed, filters
higher in the list will naturally be processed before later filters,
thereby making it like a priority system.
For example, if an item matches two filters, the higher priority filter
will take that item before the lower filter, in that way seperating a
specific item from a broader (wildcard) specified filter.
2015-04-05 23:03:56 +10:00