Aidan C. Brady
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afae26f9b8
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Rendering enhancements! Mechanical Pipes now function better and use the large Transmitter model.
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2013-11-24 15:44:16 -06:00 |
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Aidan C. Brady
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59b945a33f
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Fixed Model3D textures, fixed error spam on world load, fixed Digital Miner breaking blocks on top, general code cleanup
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2013-11-24 12:12:42 -06:00 |
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Aidan C. Brady
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a27582971b
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Neatened up Diversion Transporter code
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2013-11-23 15:01:18 -05:00 |
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pixlepix
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dc1743d517
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Divertion transporter fixes, including name change
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2013-11-23 07:28:01 -05:00 |
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pixlepix
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2ecb10cbca
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Added Logistical Diverter
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2013-11-23 07:28:01 -05:00 |
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Aidan Brady
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890de9446b
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Model positioning fixes! Next is lasers and/or multiblock!
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2013-11-20 21:17:23 -05:00 |
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Aidan Brady
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34f300cf6f
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Begin implementing that sexy model
don’t recommend this build for personal use
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2013-11-20 20:28:06 -05:00 |
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Aidan C. Brady
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995207bcab
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Start work on Miner, make the Bin only eject items when front side is clicked!
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2013-11-18 15:33:14 -05:00 |
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Aidan C. Brady
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3d4625ddb9
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Block-ID & Metadata based machine types, preparing for RI merge
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2013-11-15 14:59:26 -05:00 |
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Aidan C. Brady
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be3063def5
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Minor rendering enhancements
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2013-11-14 08:12:09 -05:00 |
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Aidan C. Brady
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33283f5428
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GL_LIGHTING
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2013-11-14 07:48:18 -05:00 |
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Aidan C. Brady
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c9b5c7b51f
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Some work on rendering, fixed sound error
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2013-11-13 14:59:11 -05:00 |
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Aidan Brady
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4d55db7a73
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Some work on Bin item rendering
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2013-11-12 22:43:06 -05:00 |
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Aidan C. Brady
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1e336047d2
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Bin block-based inventory work
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2013-11-12 19:18:22 -05:00 |
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Aidan C. Brady
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e6ed263aa3
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More bin work! :D
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2013-11-12 18:42:55 -05:00 |
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Aidan C. Brady
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fe0631844b
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Some work on Bins
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2013-11-12 16:45:48 -05:00 |
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Aidan Brady
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1ac243f091
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Work on bins! :)
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2013-11-11 19:27:36 -05:00 |
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Aidan Brady
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daeb09c7fd
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Fix Energy Cubes up/down render
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2013-11-06 22:37:41 -05:00 |
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Aidan Brady
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8fdfe8d1ea
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Items render smaller
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2013-11-06 17:52:30 -05:00 |
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Aidan Brady
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961537a560
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Revert to old Crusher texture
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2013-11-05 20:35:02 -05:00 |
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Aidan Brady
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d825154bf6
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Fixed Pressurized Tube connection render to Gas Tanks
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2013-11-04 16:03:08 -05:00 |
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Aidan C. Brady
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99a603549a
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BioGenerator fancy biofuel render :D
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2013-11-04 15:39:49 -05:00 |
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Aidan Brady
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01a6174fdb
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Lots of things!
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2013-11-03 16:54:33 -05:00 |
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Aidan Brady
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c3fa020561
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New Electric Pump model!
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2013-11-03 12:07:23 -05:00 |
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Aidan Brady
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6d734c26e3
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New models and fixes!
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2013-11-03 11:38:36 -05:00 |
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Aidan Brady
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65012d8427
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Fix up inventory insert calculation
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2013-11-03 00:14:54 -04:00 |
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Aidan Brady
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dcea9fa8f5
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Item rendering :D
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2013-11-02 21:19:01 -04:00 |
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Aidan Brady
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64fe3a21ea
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Fix typo, start work on fancy Energy Cube rendering :)
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2013-11-02 21:07:55 -04:00 |
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Aidan Brady
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d1a1e3375a
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New Metallurgic Infuser model, more efficient active state management
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2013-11-02 19:06:56 -04:00 |
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Aidan Brady
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799142198a
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Fixed ridiculous client updates when GUI is open, fancy active sorter rendering, sorter eject sound effect :)
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2013-11-01 23:51:10 -04:00 |
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Aidan Brady
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8db9c734d7
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Sorter no longer requires energy, gave sorter new fancy model, improved the way items retreat from dead ends
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2013-11-01 22:36:06 -04:00 |
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Aidan C. Brady
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91a8839203
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Deleted Theoretical Elementizer, Weather Orb, and Steve's Stopwatch. They are no longer fitting for Mekanism's goal.
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2013-11-01 11:33:00 -04:00 |
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Aidan C. Brady
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9496f7dfa3
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Rewrote pathfinder, added in Restrictive Transporters, added option to have null color in filters, added default outputting filter for sorter
whoo!
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2013-10-29 18:13:30 -04:00 |
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Aidan C. Brady
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2f3160c986
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Better packet management for Logistical Transporters, smoother-looking item movement
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2013-10-28 14:42:28 -04:00 |
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Aidan Brady
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a63573d80f
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Added transporter recipe, items now drop when necessary
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2013-10-27 19:27:33 -04:00 |
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Aidan C. Brady
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4272c4cb6d
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Fix up custom slot render, got scroll bar working
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2013-10-27 11:44:19 -04:00 |
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Aidan Brady
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0bab44a522
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Fixes, filters technically work now!
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2013-10-26 23:46:39 -04:00 |
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Aidan C. Brady
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3a9a518188
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Major GUI work!
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2013-10-26 13:25:51 -04:00 |
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Aidan Brady
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8bb6b7ac43
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Merge branch 'master' of https://github.com/aidancbrady/Mekanism
Conflicts:
common/mekanism/client/render/tileentity/RenderLogisticalTransporter.java
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2013-10-25 21:36:33 -04:00 |
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Aidan Brady
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b405c42e2f
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Remove useless InventoryNetwork
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2013-10-25 21:34:55 -04:00 |
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Aidan C. Brady
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5a748c5ff6
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More work on the Logistical Sorter!
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2013-10-25 08:51:13 -04:00 |
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Aidan C. Brady
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ab8361f9e8
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Just about finished rendering! :D
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2013-10-23 20:34:33 -04:00 |
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Aidan C. Brady
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9fabab18a3
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Just about done with rendering, next steps are final bug fixes and inventory management implementations
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2013-10-22 21:13:23 -04:00 |
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Aidan C. Brady
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89eda12200
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Got more things working!
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2013-10-22 11:08:28 -04:00 |
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Aidan C. Brady
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c7dcea6a06
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Rendering is partially-functional; I have an idea to make this more efficient, will do later
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2013-10-22 07:54:09 -04:00 |
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Aidan C. Brady
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33c8f960f3
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Some work on rendering, still really incomplete
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2013-10-21 23:46:24 -04:00 |
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Aidan C. Brady
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ed5c30fb0a
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More work, fixing client crashes
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2013-10-21 23:03:54 -04:00 |
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Aidan Brady
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4b82ab6cc1
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Work on transporters, don't use them unless you like buggy item transport pipes that currently do nothing
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2013-10-20 22:47:20 -04:00 |
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Aidan C. Brady
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1b717267f3
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Moved client-sensitive info over to MekanismClient
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2013-10-14 23:36:07 -04:00 |
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Aidan C. Brady
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c0651a9377
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Fixed walkie talkies stacking, they now glow when in on state
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2013-10-14 16:13:32 -04:00 |
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