Commit graph

171 commits

Author SHA1 Message Date
Calclavia
791c60fd77 Updated UE API 2013-08-25 21:37:11 +08:00
Calclavia
e228e11031 Updated BuildCraft API 2013-08-25 21:36:29 +08:00
micdoodle8
9b356038f9 Fix pressurized tubes not connecting to gas transmitters in external mods. 2013-08-25 01:39:55 -04:00
micdoodle8
8e667efd7b Fix canTransferGas()
Tested and working.
2013-08-25 01:34:45 -04:00
Ben Spiers
0951acf142 Remove the old one. Forgot to save the file... 2013-08-25 02:47:16 +01:00
Ben Spiers
32c32fb106 Move checkTransmissionType to TransmissionType. 2013-08-25 02:41:03 +01:00
Ben Spiers
d18c9645f9 Fix being able to move the electric chest into a different slot using number keys and crashing everything 2013-08-25 02:41:03 +01:00
Ben Spiers
ecd9f29f07 Don't emit fluid from active pipes. 2013-08-25 02:41:03 +01:00
Aidan C. Brady
7a7b398f31 Several bugfixes, overhaul of TileEntity-based upgrade management 2013-08-24 21:22:45 -04:00
Ben Spiers
081e204dbf Pressurized tubes transfer gas 2013-08-23 19:43:10 +01:00
Ben Spiers
8f4b19f87c A slightly surprisingly large number of unused imports 2013-08-23 19:25:26 +01:00
Ben Spiers
6cf89af4b2 Generalise the EnergyMeter. The name may not be entirely accurate any more. 2013-08-23 19:23:08 +01:00
Ben Spiers
2045c26c7d UE update 2013-08-23 04:19:44 +01:00
Ben Spiers
65776e3516 Fix a bit of wonkiness with pipes, etc. 2013-08-23 04:19:01 +01:00
Ben Spiers
486e5aa334 Make dynamic tanks render gaseous fluids by transparency instead of level. 2013-08-22 23:55:06 +01:00
Ben Spiers
f39e3a528d Fix chunk-load handler; make it refresh adjacent loaded chunks as well, to
solve an edge case.
2013-08-22 21:16:28 +01:00
Ben Spiers
67687cd579 I'm an idiot. 2013-08-22 21:16:27 +01:00
Aidan C. Brady
5e379f052a Merge branch 'master' of https://github.com/aidancbrady/Mekanism
Conflicts:
	common/mekanism/api/GasNetwork.java
	common/mekanism/common/EnergyNetwork.java
	common/mekanism/common/FluidNetwork.java
	common/mekanism/common/InventoryNetwork.java
	common/mekanism/common/TileEntityEnergyCube.java
	common/mekanism/generators/common/TileEntityGenerator.java
2013-08-22 14:07:28 -04:00
Aidan C. Brady
5072b20673 Updated IC2 API, modularized energy management 2013-08-22 11:36:31 -04:00
Ben Spiers
d9c94cc0c8 Add missing import 2013-08-21 20:31:54 +01:00
Ben Spiers
e598527656 Fix StackOverflowException on getNetwork. 2013-08-21 20:26:47 +01:00
Ben Spiers
19cea5b35c PowerReceiver can sometimes be null 2013-08-19 21:29:14 +01:00
Ben Spiers
18868398b4 Stop Object3D.getTileEntity() from loading unloaded chunks. 2013-08-19 18:37:36 +01:00
Aidan C. Brady
896daa10e8 Quick fix 2013-08-19 09:45:43 -04:00
Aidan C. Brady
de10fa2d58 Finished new changes, canTransferGas() functionality temporarily severed 2013-08-19 07:55:47 -04:00
Aidan Brady
30f7bfa126 Loads of work on modularization, BROKEN BUILD 2013-08-18 21:32:47 -04:00
Aidan Brady
046cab7880 Base transmitter TileEntity class 2013-08-18 17:04:20 -04:00
Aidan Brady
f64ea42e43 Even more modularization 2013-08-18 16:51:47 -04:00
Aidan Brady
b2f20185e4 Further modularized transmitter networks 2013-08-17 13:32:05 -04:00
Aidan C. Brady
20728eff4f Began work on a more modular approach to networks 2013-08-16 11:56:42 -04:00
Aidan C. Brady
98a436d2f7 Cleanup 2013-08-16 11:50:58 -04:00
Aidan C. Brady
38e772107c Merged NEI module, bumped version 2013-08-14 11:01:44 -04:00
Ben Spiers
2389d3d864 Re-add and update NEI plugin to work again 2013-08-10 20:52:59 +01:00
Aidan Brady
9fae571278 Remove dead code 2013-08-08 13:13:19 -04:00
Aidan Brady
6ce44658ad Merge branch 'master' of https://github.com/aidancbrady/Mekanism
Conflicts:
	common/mekanism/common/EnergyNetwork.java
	common/mekanism/common/ItemBlockEnergyCube.java
	common/mekanism/common/LinkedPowerProvider.java
	common/mekanism/common/TileEntityUniversalCable.java
	common/mekanism/generators/common/TileEntityGenerator.java
2013-08-08 13:11:25 -04:00
Aidan Brady
8996b499e3 Merging with other computer 2013-08-08 13:10:11 -04:00
Aidan Brady
7e167b753a Logistical Transporters now have complete network functionality. Actual item transport is the next step!
Also fixed various network bugs. :)
2013-08-06 01:40:41 -04:00
Aidan Brady
fe9cd85564 Work on Logistical Transporter 2013-08-05 23:58:44 -04:00
Aidan Brady
96b192efef General rendering improvements
*Faster gas rendering in Pressurized Tube.
*Lava now glows when in Dynamic Tank.
*Mechanical Pipes won't visually connect to Dynamic Valves when not part of a multiblock structure.
*Fixed energy cube GUI "Inventory" text color, fixed energy cube GUI energy scale bar.
2013-08-05 18:58:24 -04:00
Aidan Brady
2553bb40c1 Minor Electric Pump container fix, cleanup 2013-08-05 03:55:17 -04:00
Aidan Brady
7f45043dec Minor dynamic tank logic fix 2013-08-04 03:33:40 -04:00
Aidan Brady
aa69ba4bdf Fix cast 2013-08-03 23:59:24 -04:00
Aidan Brady
ffd2588a63 Merge branch 'master' of https://github.com/aidancbrady/Mekanism 2013-08-03 23:02:31 -04:00
Aidan Brady
3fd76dcacc Began work on Logistical Transporter - item transport :) 2013-08-03 23:02:06 -04:00
Ben Spiers
befd4ad4e2 I need to stop leaving those in. 2013-08-04 02:07:57 +01:00
Ben Spiers
472050e296 So apparently kilojoules are the base unit now. OK. 2013-08-04 01:58:56 +01:00
Ben Spiers
49fc056c8c My approach to Universal Cables rendering power. They render with
transparency proportional to the base 10 log of power, to compensate
for the wide range of power that can be transmitted, and minimise client
update packets.
2013-08-04 01:58:56 +01:00
Ben Spiers
8ee17b2a03 Bring other network types up to speed with EnergyNetwork 2013-08-04 01:58:56 +01:00
Ben Spiers
837689a061 Transmitter Network Interface 2013-08-04 01:58:56 +01:00
Aidan Brady
503c4eb0b5 Merge branch 'master' of https://github.com/aidancbrady/Mekanism 2013-08-02 03:16:56 -04:00
Aidan Brady
47c36f1f38 Added redstone control to machines, generators, Energy Cubes and Gas Tanks; fixed Heat Generator NBT bug
Also - cleanup! Closes #214.
2013-08-02 03:16:38 -04:00
Ben Spiers
534234abb2 Should fix robit crash when placed on non-chargepad tileEntities 2013-08-01 23:49:38 +01:00
Ben Spiers
f48997a793 Merge branch 'master' of github.com:aidancbrady/Mekanism
Conflicts:
	common/mekanism/client/ModelRendererSelectiveFace.java
2013-08-01 23:30:59 +01:00
Ben Spiers
0d99b90922 Add a nullcheck that was crashing someone. 2013-08-01 23:15:02 +01:00
Ben Spiers
04e7fdcf23 Make the transmitters' internal renders look a bit nicer (hopefully also a bit
faster). Framework is in place to change transparency of energy in cables
but the client-side ones don't know what they're doing yet.
2013-08-01 23:14:26 +01:00
Ben Spiers
c642792cb6 Use DisplayInteger to abstract away some GL11 calls 2013-08-01 23:03:43 +01:00
Aidan Brady
55bde8a4b9 There is now a configurable delay between state updates, closes #177 2013-08-01 12:07:03 -04:00
Aidan Brady
9e51cdd4bc Fixed Energy Cube/Generator UE energy outputting 2013-08-01 11:23:07 -04:00
Aidan Brady
773f40717c Minor Robit AI enhancements 2013-08-01 01:28:27 -04:00
Aidan Brady
768f76e364 Fixed Robit crashing, added EnergyMeter recipe to master 2013-08-01 01:01:39 -04:00
Aidan Brady
ec42d430df Fixed Forestry integration 2013-08-01 00:50:18 -04:00
Aidan Brady
333896bcac Merge branch 'master' of https://github.com/aidancbrady/Mekanism
Conflicts:
	common/mekanism/client/ModelBoxSelectiveFace.java
	common/mekanism/client/ModelRendererSelectiveFace.java
2013-08-01 00:08:45 -04:00
Aidan Brady
d56eed2204 Cleanups! 2013-07-31 23:54:08 -04:00
Ben Spiers
260b9ed62f Stop the new renderer from just creating infinite new displaylists. 2013-08-01 03:14:57 +01:00
Aidan Brady
7bbcc1c178 Merge branch 'master' of https://github.com/aidancbrady/Mekanism 2013-07-31 21:20:50 -04:00
Aidan Brady
4c50c442d1 Better BC item integration, javadocs, cleanup 2013-07-31 21:20:12 -04:00
Ben Spiers
415360a293 Fix factory guis 2013-08-01 00:04:00 +01:00
Ben Spiers
1b64d077e4 @Aidancbrady, why did osmium armour think it's made of diamond? I've
changed it because it was messing with the textures.
2013-07-31 23:34:39 +01:00
Ben Spiers
7c71adc9d2 Well, I don't know why the old way was broken but it's fixed now. 2013-07-31 23:34:39 +01:00
Ben Spiers
423db88959 Transmitter rendering improvements.
Now uses a new, slightly modified ModelRenderer and ModelBox I adapted
to be able to selectively render faces. Also we can now turn off back-face
culling without any xyz-fighting.
2013-07-31 23:34:38 +01:00
Aidan Brady
0b5d188cd7 More ratio fixes, Electric Chest GUI now has energy tooltip 2013-07-31 17:00:30 -04:00
Aidan Brady
fc964ad8db Cleanups, fixed UE ratios 2013-07-31 16:44:53 -04:00
Aidan Brady
1953e16b5a Merge branch 'master' of https://github.com/aidancbrady/Mekanism
Conflicts:
	common/mekanism/common/TileEntityUniversalCable.java
2013-07-31 11:59:49 -04:00
Aidan Brady
c389f5bd34 Updated to new BuildCraft API, Universal Cable BuildCraft support temporarily broken. 2013-07-31 11:54:58 -04:00
Ben Spiers
248a976593 Possible hotfix for optifine crash 2013-07-31 03:31:37 +01:00
Ben Spiers
60d9ac6d01 Oops. 2013-07-29 23:17:52 +01:00
Ben Spiers
b3909b7e6e Add debug info to EnergyMeter 2013-07-29 22:52:31 +01:00
Ben Spiers
30ca7d82d6 Add ability to manually force-fix a network using a configurator 2013-07-29 22:48:12 +01:00
Ben Spiers
b01cf3b8f7 Make it so that /mk is always available in SSP 2013-07-29 21:38:10 +01:00
Ben Spiers
18519b5fa6 Fix the EnergyNetwork memory leak. 2013-07-29 21:30:43 +01:00
Ben Spiers
c2c031ef2a Clean up a bit of unnecessary logic 2013-07-29 21:06:01 +01:00
Ben Spiers
735b281341 Fix a little derp in getPower() 2013-07-29 21:03:31 +01:00
Ben Spiers
6a562117b6 Fix ArrayIndexOutOfBoundsException in Electric Chest when attached to AE import buses and presumably other things. 2013-07-29 21:02:36 +01:00
Aidan Brady
db5588ddb9 Fixed StackOverflowException with MFR, fixed incorrect UE charging values 2013-07-27 19:32:46 -04:00
Aidan Brady
dedb2ebdcf Fixed ControlCircuit recipe bug 2013-07-27 12:01:08 -04:00
Aidan Brady
db8725e1a4 Merge branch 'master' of https://github.com/aidancbrady/Mekanism 2013-07-26 18:16:28 -04:00
Aidan Brady
5d26f8e229 Updated to new UE, not done with complete implementation 2013-07-26 18:16:21 -04:00
Ben Spiers
734835e695 Hopefully prevent potential (race condition?) NPE in osmium compressor. 2013-07-24 21:05:41 +01:00
Aidan Brady
13400fdc3d Bumped version to 5.5.7 2013-07-20 12:35:37 -04:00
Aidan Brady
cd53a8b4db Re-commit Dynamic Tank fix 2013-07-20 12:17:58 -04:00
Aidan Brady
26e86c8eee Merge branch 'master' of https://github.com/aidancbrady/Mekanism
Conflicts:
	common/mekanism/client/RenderMechanicalPipe.java
	common/mekanism/common/BlockBasic.java
2013-07-20 12:15:34 -04:00
Aidan Brady
cfc5dff445 First 1.6 push, still work to be done 2013-07-20 12:10:14 -04:00
Ben Spiers
ec9d74fe1a Hopefully solve all the rendering-based memory leaks 2013-07-19 19:59:01 +01:00
Ben Spiers
14c56c6041 Fix infinite liquid dupe bug. 2013-07-18 02:25:02 +01:00
Ben Spiers
92c3cb6811 Fix Mechanical Pipe non-vanilla liquid rendering. Closes #186 2013-07-17 20:01:16 +01:00
Aidan Brady
1b039bce4b Tiny cleanup 2013-07-08 18:58:26 -04:00
Aidan Brady
3f8deb946a Re-enabled face culling, re-fixed getPickBlock() 2013-07-08 18:52:03 -04:00
Ben Spiers
745f7d1f44 Hopefully re-fix #152 2013-07-08 23:38:53 +01:00
Ben Spiers
e50701da02 Hopefully fix NPE with Immibis' microblocks and avoid issue #152 recurring 2013-07-08 23:03:02 +01:00
Ben Spiers
73627f675a Make transmitters drop when shift-wrenched, like TE conduits 2013-07-08 20:47:10 +01:00