Aidan C. Brady
69a411813e
Started work on a Digital Miner visual render thing. For some reason it's culling all oceans.
2014-07-21 01:10:53 -04:00
Aidan C. Brady
7e525e10c6
Fixed a few recipes, also started work on Digital Miner visual
2014-07-20 23:29:35 -04:00
Aidan C. Brady
c1b317dcde
Added in warning for missing stacks. Onto visual Digital Miner range rendering!
2014-07-20 21:20:45 -04:00
Aidan C. Brady
2b817e28cd
Fixed an issue with Bins, also fixed a small GUI issue with the new filter system
2014-07-20 20:30:35 -04:00
Aidan C. Brady
de86e0b2a2
Finished off the filtering system! Also added new "fuzzy mode" to ItemStack filters in order to ignore metadata checks.
2014-07-20 20:19:01 -04:00
Aidan C. Brady
4adb6de83d
Fix a few bugs
2014-07-20 16:16:09 -04:00
Aidan C. Brady
fe177d20c7
Filter-based replacing works! Now to get the require system to work and the warning system set up.
2014-07-20 16:06:47 -04:00
Aidan C. Brady
ad505cf882
More work! Networking is just about complete, and all filter creation and edit GUIs now have replace stack slots and replace required buttons.
2014-07-20 15:45:44 -04:00
Aidan C. Brady
ddc499c9fe
More work on Digital Miner filter system, also fixed a little memory leak
2014-07-20 15:27:35 -04:00
Aidan C. Brady
13afad3b0d
Started work on new Digital Miner filter system
2014-07-19 19:55:34 -04:00
Aidan C. Brady
a48a0101e9
Flamethrowers are just about polished! Just need to do a few more entity damage refinements.
2014-07-19 14:41:27 -04:00
Aidan C. Brady
00abd47b84
Merge branch '1.8' of https://github.com/aidancbrady/Mekanism into 1.8
2014-07-19 02:34:13 -04:00
Aidan C. Brady
87f92326f9
Work on flame vector calculation - still need to get it to catch blocks and entities on fire properly
2014-07-19 02:34:07 -04:00
Ben Spiers
7b8b75759c
More GUI Work. Nowhere near finished yet, there's a lot of information to squeeze in.
2014-07-19 04:03:32 +01:00
Ben Spiers
2e7d3a1945
Work on making it work Client-side.
2014-07-19 03:23:11 +01:00
Ben Spiers
16e38fafbe
Fix things, adjust the algorithm slightly to model the differential equation better.
2014-07-18 23:29:45 +01:00
Aidan C. Brady
497997d0e4
Merge branch '1.8' of https://github.com/aidancbrady/Mekanism into 1.8
2014-07-18 01:35:03 -04:00
Aidan C. Brady
cfc308b042
Flames now render how I want them to! Tomorrow I add logic, such as the burning of entities and the smelting of blocks.
2014-07-18 01:34:56 -04:00
Ben Spiers
be15bab0b7
More Reactor work. Making way for persistent reactor state and guis and stuff.
2014-07-18 02:29:19 +01:00
Aidan C. Brady
9469fcb51a
Started work on actual flame implementation
2014-07-17 20:06:51 -04:00
Aidan C. Brady
2f4d545fb5
Major Flamethrower work - finished networking and implemented active state management. Active sound effects work, too.
2014-07-17 17:18:53 -04:00
Aidan C. Brady
c9f569fd4a
Merge branch 'development' into 1.8
2014-07-17 01:44:54 -04:00
Aidan C. Brady
0a1afbae93
Fixed a major issue that was causing transmitter networks to be ticked twice in a single tick
2014-07-17 01:44:32 -04:00
Aidan C. Brady
186e6f5f05
Fix a silly bug with tile sounds I just created
2014-07-17 01:28:20 -04:00
Aidan C. Brady
7ddb8e9727
Merge branch 'development' into 1.8
...
Conflicts:
src/main/java/mekanism/client/ClientTickHandler.java
src/main/java/mekanism/common/CommonProxy.java
src/main/java/mekanism/common/Mekanism.java
2014-07-16 23:59:07 -04:00
Aidan C. Brady
cfeb08a8ee
Fixed Gas Mask OP-ness, added config option to let creative mode override the Electric Chest, fixed Gas Generator crash
2014-07-16 23:53:00 -04:00
Aidan C. Brady
8ccf4e6653
Fixes!
2014-07-16 19:16:38 -04:00
Aidan C. Brady
4309a7d7b1
More work - SoundHandler now uses a channel-based system for sounds.
2014-07-16 17:07:54 -04:00
Aidan C. Brady
be7ea115b6
Some work on flamethrower sounds, also refactored sound system to allow for multiple sounds from a single object reference (to allow flamethrower and jetpack sounds to work simultaneously)
2014-07-16 16:59:45 -04:00
Aidan C. Brady
6e5eca9d4e
Merge branch '1.8' of https://github.com/aidancbrady/Mekanism into 1.8
2014-07-15 22:59:20 -04:00
Aidan C. Brady
ee789547c6
A bit of work on flamethrower sound effect handling
2014-07-15 22:59:14 -04:00
Ben Spiers
8673440172
Reactor Logic work. More complex now, and more realistic, taking some cues from BigReactors' example.
...
Plasma conducts temperature to the casing, which then conducts to coolant or the environment. Energy from passive cooling is stored in an internal buffer.
2014-07-16 02:54:13 +01:00
Ben Spiers
62659afadb
Reactor Multiblock work
2014-07-16 02:54:13 +01:00
Ben Spiers
445cb7a0a4
You are not using Wolfram|Alpha now, @unpairedbracket.
2014-07-16 02:54:13 +01:00
Ben Spiers
bdde617489
More work on Fusion Reactor
2014-07-16 02:54:13 +01:00
Ben Spiers
cb2188580e
More Laser and Reactor work. Lasers work now, and Heat Generators generate energy from incident lasers, in order to test lasers. This is probably only temporary.
2014-07-16 02:54:13 +01:00
Aidan C. Brady
cdeb25803c
Started work on flamethrower sounds, also increased efficiency of SoundHandler (now loops over sounds only once instead of twice)
2014-07-15 01:09:38 -04:00
Aidan C. Brady
f9fdb56e24
Fixed a few tiny laser compile issues
2014-07-14 17:23:42 -04:00
Aidan C. Brady
a98bf8bba3
Merge branch 'development' into 1.8
2014-07-14 17:15:26 -04:00
Aidan C. Brady
de1e264c68
Merge branch 'master' into development
2014-07-14 17:15:11 -04:00
Aidan C. Brady
146d974479
Fixed Teleporter localization, fixed balloons placing on non-solid sides, added AE processing recipes, improve tele porter efficiency
2014-07-14 17:14:32 -04:00
Ben Spiers
c009940140
Fix Railcraft Dependency
...
This is such a pain.
2014-07-14 20:47:45 +01:00
Aidan C. Brady
a24bd2e7ad
A bit of work on teleporter localization. There's something weird going on, though.
2014-07-14 12:57:57 -04:00
Ben Spiers
8d36e9a152
Fix a bizarre bug I introduced ages ago.
2014-07-14 16:23:03 +01:00
Aidan C. Brady
23b6ce5105
Merge branch 'development' into 1.8
2014-07-13 23:52:29 -04:00
Aidan C. Brady
1094475344
Fixed teleporter crash, fixed asset issue
2014-07-13 23:52:17 -04:00
Aidan C. Brady
ad0a71ee71
Merge branch 'development' into 1.8
2014-07-13 23:34:28 -04:00
Aidan C. Brady
17f8fa11da
Implemented robit crash fix
2014-07-13 23:34:01 -04:00
Aidan C. Brady
ddb6140513
Merge branch '1.8' of https://github.com/aidancbrady/Mekanism into 1.8
2014-07-13 23:27:28 -04:00
Aidan C. Brady
9592d7f024
Flamethrower fixes!
2014-07-13 23:27:23 -04:00
Ben Spiers
11e21e1957
Start on implementation of lasers.
2014-07-14 01:34:26 +01:00
Ben Spiers
700cc76c35
Fix a different, unrelated OreDict issue.
2014-07-13 19:58:00 +01:00
Ben Spiers
39c6b45a2c
Fix Iron Dust smelting issue. Close #1478
2014-07-13 19:58:00 +01:00
Ben Spiers
c560bdc2e1
Fix a different, unrelated OreDict issue.
2014-07-13 19:53:41 +01:00
Ben Spiers
3e3bf2c25c
Fix Iron Dust smelting issue. Close #1478
2014-07-13 19:53:41 +01:00
Aidan C. Brady
1a458834a8
Work on making flamethrowers work nice. Still need to get first person neutral particles down.
2014-07-13 13:32:28 -04:00
Aidan C. Brady
6fbfd22583
Merge branch 'development' into 1.8
2014-07-13 00:16:05 -04:00
Ben Spiers
4bea4c62fd
Remove stray @Method
...
Should fix #1500
2014-07-13 05:06:57 +01:00
Aidan C. Brady
3f7de46991
Just about polished off baby skeletons, started on getting the Flamethrower to render with correct scale and orientation
2014-07-12 23:59:39 -04:00
Aidan C. Brady
6cc7efc64b
Merge branch 'master' into 1.8
2014-07-12 22:53:21 -04:00
Aidan C. Brady
c223eabb95
Fixed Combiner NEI texture, fixed Cardboard Box not working
2014-07-12 22:52:13 -04:00
Aidan C. Brady
6271284436
Merge branch '1.8' of https://github.com/aidancbrady/Mekanism into 1.8
2014-07-12 22:35:04 -04:00
Aidan C. Brady
9abc111ecd
Baby Skeletons, started work on Flamethrower
2014-07-12 22:34:58 -04:00
Ben Spiers
0638cdb61c
More work on Fusion Reactor and Lasers
2014-07-13 02:46:47 +01:00
Aidan C. Brady
cf6f5ab387
Bump versions to 8.0.0
2014-07-12 18:52:46 -04:00
Aidan C. Brady
246c9426be
Merge branch 'development' into 1.8
2014-07-12 18:50:05 -04:00
Ben Spiers
0758ad752b
Fix un-checked MFR API usage
2014-07-12 21:04:33 +01:00
Aidan C. Brady
79f27e9d11
Merge branch 'master' of https://github.com/aidancbrady/Mekanism
2014-07-12 16:02:32 -04:00
Aidan C. Brady
369eb012af
Fixed Portable Tank transfer issue, fixed inventories not being sustained, fixed Logistical Transporter crash
2014-07-12 16:02:21 -04:00
Ben Spiers
a8bfe29c8e
Depend on EnderIO and ExtraUtilities
...
If this doesn't fix it I don't know what will
2014-07-12 19:03:17 +01:00
Ben Spiers
f095cbd3fd
Fix the BuildCraft API dependency
...
Hopefully fix some issues.
2014-07-12 18:46:43 +01:00
Aidan C. Brady
390f0b06bc
Force Mekanism to load after FMP
2014-07-12 12:59:44 -04:00
Aidan C. Brady
5bc7288bc2
Mekanism v7...official release.
2014-07-12 00:05:19 -04:00
Ben Spiers
e3f8508527
Merge branch 'development' into 1.8
2014-07-12 01:56:13 +01:00
Ben Spiers
4500232762
More constants!
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Refine constants based on findings of experimentation with the Sage simulator I wrote (here: https://gist.github.com/unpairedbracket/43ee788498dd5dcd1011 )
2014-07-12 01:54:53 +01:00
Aidan C. Brady
6095f6e062
Fixed the evil mac sound bug by increasing the sampling rate and doubling the buffer size to two bytes. Also removed printlns.
2014-07-11 16:07:58 -04:00
Aidan C. Brady
177372e9fe
Rewrote idle path calculations of Logistical Transporters!
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Firstly, stacks will no longer will remember their home locations after a single failed home routing calculation. More importantly, instead of recursively pathfinding the furthest transporter from a stack's current location, the stack will randomly select a direction to start traveling. Once it reaches the end of a line of transporters, it will attempt to recalculate a path to an inventory. If it is unsuccessful, it will simply pick another direction to start traveling and the process will repeat. This keeps the previous behavior, but does it much less CPU-intensively.
2014-07-11 14:52:55 -04:00
Aidan C. Brady
4ba9afb369
Updated recipes to be more consistent. This was about all I wanted to accomplish for v7...either I make Gas Cells tomorrow or I push the release.
2014-07-11 01:45:44 -04:00
Aidan C. Brady
ee00c5a22b
Chemical Dissolution Chamber now can accept upgrades
2014-07-11 00:42:06 -04:00
Aidan C. Brady
60b226600f
Fixes galore!
2014-07-11 00:34:05 -04:00
Aidan C. Brady
eda233f1cf
More GUI bugs!
2014-07-10 23:12:19 -04:00
Aidan C. Brady
77d3469f61
Fix a few GUI bugs
2014-07-10 23:06:35 -04:00
Aidan C. Brady
171c9767e0
Chemical Crystallizer now accepts upgrades
2014-07-10 22:40:20 -04:00
Aidan C. Brady
65a8633441
Gave Chemical Oxidizer and PRC upgrade systems, fixed Chemical Oxidizer and Electrolytic Separator NEI modules
2014-07-10 22:28:04 -04:00
Aidan C. Brady
7198704363
Fixed a crash!
2014-07-10 18:13:56 -04:00
Aidan C. Brady
fc878661d5
Implemented new container edit modes in Portable Tank and Dynamic Tank, still need to set up IFluidContainerItem integration with the Dynamic Tank
2014-07-10 18:08:53 -04:00
Aidan C. Brady
12f3ef8665
Lay out the foundation for container edit modes. Also changed the way Dynamic Tank caches work - they are now much more modular and will remember their multiblock inventories on world reload.
2014-07-10 17:51:26 -04:00
Aidan C. Brady
16c5f7cdb3
Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development
2014-07-10 16:25:04 -04:00
Aidan C. Brady
1f9782d1c7
Added logic to allow fluid-accepting machines to use IFluidContainerItem fluids
2014-07-10 16:24:55 -04:00
Ben Spiers
a643f1c35c
Start on Fusion Reactor logic and infrastructure. Currently experimenting with parameters for balance.
2014-07-10 19:24:33 +01:00
Ben Spiers
55b178b907
Revert "Start on Fusion Reactor logic and infrastructure. Currently experimenting with parameters for balance."
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This reverts commit 7394ceda8f
.
2014-07-10 19:22:54 +01:00
Aidan C. Brady
95b6ac8be1
Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development
2014-07-10 13:35:37 -04:00
Aidan C. Brady
fc138c57c2
Portable Tank now serves as a FluidContainerItem, now I just need to get fluid-accepting machines to recognize them
2014-07-10 13:30:58 -04:00
Ben Spiers
7394ceda8f
Start on Fusion Reactor logic and infrastructure. Currently experimenting with parameters for balance.
2014-07-10 16:53:01 +01:00
Ben Spiers
cd10bc88c8
Updates for changed IC2 API. Not sure if I'll be able to use @Optional with the new non-legacy BC MJ API as it uses Annotations instead of interfaces.
2014-07-10 16:53:01 +01:00
Aidan C. Brady
9dc1c1d1c6
Work on a more consistent tier system. Added Reinforced Alloy, renamed Atomic Core to Atomic Alloy, and changed the recipe of the Atomic Alloy to use multiple levels of Metallurgic Infuser processing. The Reinforced Alloy is in between.
2014-07-09 23:52:01 -04:00
Aidan C. Brady
23adf9ad24
Added Salt Blocks - generates similarly to clay. Added tooltips for config GUI. Added option to regenerate ores, as this is now a thing. Also...began implementing different tiers of control circuits.
2014-07-09 22:06:36 -04:00
Aidan C. Brady
63970a29ea
Upgraded gas item recipe integration greatly, should make things much smoother.
2014-07-09 17:05:33 -04:00
Aidan C. Brady
377fff30ca
We don't really need getLocation(), instead using Coord4D.get() with the getTile() method.
2014-07-09 15:37:43 -04:00
Aidan C. Brady
ee87d8cef5
Transmitter code cleanup - killed the now-unused merge() method and separated data handlers from ITransmitterNetwork itself. Also added new pipe textures.
2014-07-09 15:31:57 -04:00
Aidan C. Brady
f405a9e2f0
Fixed transmitter recipes to more reasonable options.
2014-07-09 02:15:28 -04:00
Aidan C. Brady
df31833cb6
Tiny cleanup
2014-07-08 14:13:29 -04:00
Ben Spiers
4e32a77ac8
Fix Client/Server issues.
2014-07-07 23:33:48 +01:00
Aidan C. Brady
83ff761ec4
Fix a bug with takeTopItem() inventory management. This fixed it, @ErogenousBeef!
2014-07-07 18:21:22 -04:00
Ben Spiers
df58560729
Clean up configs a lot; Fix Config GUIs. This will require people to sort out their configs on their own, as things have moved.
2014-07-07 21:23:04 +01:00
Aidan C. Brady
f67be01658
Tank-based fluid container interaction fixes. Can't figure out the data request issue.
2014-07-07 15:54:26 -04:00
Ben Spiers
8a8086af3f
Merge branch '1.7.10' into development
2014-07-07 15:45:33 +01:00
Ben Spiers
f0ad905c07
Merge branch '1.7.10' into development
...
Conflicts:
build.properties
src/main/java/mekanism/common/Mekanism.java
src/main/java/mekanism/common/voice/VoiceConnection.java
2014-07-07 15:43:53 +01:00
Ben Spiers
786d399c2c
Require Forge 10.12.2.1147 or above.
2014-07-05 14:39:25 +01:00
Ben Spiers
5e08f8110a
We can depend on APIs directly now :)
2014-06-27 20:00:10 +01:00
Ben Spiers
589d5f420f
Recommit update changes that were seemingly lost in a rebase-pull.
2014-06-27 20:00:10 +01:00
Ben Spiers
55f8dbfbad
PacketDataRequest.onMessage is being called on the client side in SSP. Stop that from crashing the client, but is it a problem that it's being called at all?
2014-06-27 20:00:10 +01:00
Ben Spiers
9383ea24b6
Add dependencies to stop some crashes.
2014-06-27 20:00:09 +01:00
Dashkal
84bed9b2b1
Port to forge-10.12.2.1121 (was 10.12.1.1112)
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* Updated build.properties
* Now using the new OreDictionary.getoreIDs() call to obtain oreDict names
* No longer modifying OreDictionary collections in ChemicalInjectionRecipeHandler
* No longer registering list redstone under oreRedstone (causes an NPE)
2014-06-27 20:00:09 +01:00
Aidan C. Brady
5397de0bfa
Added a crafting recipe for rails using osmium. Thanks, casilleroatr
2014-06-27 20:00:09 +01:00
Aidan C. Brady
205a6feab5
Revert "Update to 1.7.10. Thanks for getting the API stuff set up, @unpairedbracket, I'm using Forge 1152 now."
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This reverts commit 604f138f71
.
2014-06-27 20:00:09 +01:00
Ben Spiers
1f12d2a91d
PacketDataRequest.onMessage is being called on the client side in SSP. Stop that from crashing the client, but is it a problem that it's being called at all?
2014-06-27 16:20:02 +01:00
Ben Spiers
3616d19147
Add dependencies to stop some crashes.
2014-06-27 16:20:02 +01:00
Dashkal
9b3ee926e2
Port to forge-10.12.2.1121 (was 10.12.1.1112)
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* Updated build.properties
* Now using the new OreDictionary.getoreIDs() call to obtain oreDict names
* No longer modifying OreDictionary collections in ChemicalInjectionRecipeHandler
* No longer registering list redstone under oreRedstone (causes an NPE)
2014-06-27 16:20:02 +01:00
Aidan C. Brady
de6d418697
Added a crafting recipe for rails using osmium. Thanks, casilleroatr
2014-06-27 10:56:56 -04:00
Aidan C. Brady
3b5438a064
Merge branch 'master' into 1.7.10
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Conflicts:
common/mekanism/common/PacketHandler.java
2014-06-26 23:47:43 -04:00
Aidan C. Brady
7ca2090bc7
Revert "Update to 1.7.10. Thanks for getting the API stuff set up, @unpairedbracket, I'm using Forge 1152 now."
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This reverts commit 604f138f71
.
2014-06-26 23:43:35 -04:00
Aidan C. Brady
604f138f71
Update to 1.7.10. Thanks for getting the API stuff set up, @unpairedbracket, I'm using Forge 1152 now.
2014-06-26 23:40:02 -04:00
Ben Spiers
4d0f276e55
Fix a server crash relating to a client-side only class initialization (credit to @kosakriszi). Closes #1442 .
2014-06-27 03:25:47 +01:00
Ben Spiers
ff1b3b792e
Config GUIs are cool.
2014-06-27 03:22:46 +01:00
Ben Spiers
ac223c8df5
Fix ic2 pulling and IConfigurable passthrough (leaving the OreDict fix for the Pull Request). getConnectedOutputters was broken.
2014-06-26 23:47:33 +01:00
Ben Spiers
3a027d0ef4
Aaaaaaand ComputerCraft.
2014-06-26 21:07:46 +01:00
Ben Spiers
26463711de
Galacticraft and MFR API Optional-ing
2014-06-26 20:17:45 +01:00
Ben Spiers
8ddda5d0dc
BuildCraft now also working without shipping API
2014-06-26 19:28:40 +01:00
Ben Spiers
611d4c8f52
Got some IC2 stuff working now. Turns out I was being stupid.
2014-06-26 18:18:18 +01:00
Aidan C. Brady
ab07313573
Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development
2014-06-26 01:20:15 -04:00
Aidan C. Brady
bc3636aaec
Quick cleanup
2014-06-26 01:20:09 -04:00
Ben Spiers
9c58ed549f
Start of work on Doing It Right™. Appears to work for cofh's API, not yet for IC2 or BC. Not sure why. Might have to ask @cpw.
2014-06-26 01:10:53 +01:00
Aidan C. Brady
576470784b
Fix OreDict registration typo
2014-06-22 08:48:16 -04:00
Aidan C. Brady
59df1b5c8f
Properly load MekanismTools configuration
2014-06-21 11:57:08 -04:00
Aidan C. Brady
b3a3dbb827
Corrected that fix!
2014-06-21 00:34:09 +02:00
Aidan C. Brady
62e14b3a2e
Fixed loop with Portable Tank push
2014-06-21 00:31:44 +02:00
Aidan C. Brady
b7a142ba6b
Fluidic Plenisher model!
2014-06-20 20:13:20 +02:00
Aidan C. Brady
efc72769d6
Fix offsets, implement some of @tterrag1098's changes
2014-06-19 20:47:45 +02:00
Aidan C. Brady
098a74600c
Fixed PRC NEI issue, fixed bucket not sustaining inventory, fixed a few other things
2014-06-19 20:33:10 +02:00
Aidan
28766f0da3
Merge pull request #1425 from dschub/oredict-fmp
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Fix crash when mining BlockMultipart with Atomic Disassembler
2014-06-19 14:03:23 -04:00
Aidan C. Brady
cf1469c7da
Fix weird blending issue with Dynamic Glass, gave Seismic Vibrator an on texture
2014-06-19 15:44:08 +02:00
Aidan C. Brady
99c1f44db5
Fixed refs to refresh() method
2014-06-19 15:18:41 +02:00
Aidan C. Brady
e2dd5a09cb
You can now push fluids in through the bottom of a Portable Tank, and it will route to the first empty tank above!
2014-06-19 14:58:23 +02:00
Aidan C. Brady
27295670cc
Whoops - fixed crash. Also added recipe for Plenisher.
2014-06-19 14:42:11 +02:00
Aidan C. Brady
d9658a16bd
Transmitter network efficiency overhaul! Transmitter networks now only refresh acceptors on the transmitter that initiated the refresh instead of resetting the entire grid.
2014-06-19 14:34:57 +02:00
Aidan C. Brady
fba83a3634
Fluidic Plenisher work - just about done!
2014-06-19 13:57:30 +02:00
Daniel Schubert
df8d651c5d
Fix crash when mining BlockMultipart with Atomic Disassembler
2014-06-19 13:33:23 +02:00
Aidan C. Brady
90da466ca1
Started work on Fluidic Plenisher
2014-06-19 12:42:59 +02:00
Aidan C. Brady
55937cd7d4
Portable Tanks are polished as far as I can see! Also added a few missing localizations.
2014-06-19 02:34:49 +02:00
Aidan C. Brady
d7b0899f38
Fixed glowing tanks, fixed blend screwup when in toolbar, quick cleanup
2014-06-19 01:41:07 +02:00
Aidan C. Brady
7924531a4e
Dispensers can now latch balloons onto nearby entities, also working Portable Tank GUI
2014-06-19 01:13:23 +02:00
Aidan C. Brady
5852b59b50
Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development
2014-06-18 21:19:13 +02:00
Aidan C. Brady
77207ceab1
A few GUI fixes
2014-06-18 21:18:45 +02:00
Aidan
a350b69f62
Merge pull request #1418 from dschub/armor-render
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Fix armor rendering
2014-06-18 15:05:52 -04:00
Aidan C. Brady
a3784d1fe7
More portable tank work, mainly on GUIs
2014-06-18 21:05:32 +02:00
Daniel Schubert
61f914e2cf
Smooth rendering of Wind Turbine
2014-06-18 20:07:27 +02:00
Aidan C. Brady
adc8a9bc23
Portable Buckets...a lot more work than I thought
2014-06-18 19:42:57 +02:00
Daniel Schubert
b390808a76
Fix armor rendering
2014-06-18 14:13:07 +02:00
Aidan C. Brady
fd74ee5c92
Started work on Portable Tank
2014-06-18 03:01:23 +02:00
Aidan C. Brady
ead4af2f78
Fixed transporter item rendering, fixed WAILA display bug. Dispensers now eject balloon entities!
2014-06-17 18:21:59 +02:00
Aidan C. Brady
0528f1aace
Fix NEI offset for PRC, gave PRC a model, added specific sides for machines
2014-06-17 01:52:59 +02:00
Daniel Schubert
356367a09b
Fix Logistical Sorter auto-eject coloring
2014-06-16 10:00:15 +02:00
Aidan C. Brady
1e643a9d6f
Fixed Jetpack key bindings (also fixed crash)
2014-06-16 02:44:33 +02:00
Aidan C. Brady
fbbea1b2c9
Key bindings no longer crash, added PRC sound effect
2014-06-16 02:31:45 +02:00
Aidan C. Brady
5fd89a7959
Added recipe for PRC, energy type is now controlled by server ( closes #1369 )
2014-06-16 02:09:31 +02:00
Aidan C. Brady
75f09adba2
Seismic Vibrator model
2014-06-16 01:50:40 +02:00
Ben Spiers
2663be0f5a
Allow Glow panels to be placed and stay in hollow covers again.
2014-06-15 20:26:47 +01:00
Aidan C. Brady
366a51e770
Crash fix!
2014-06-15 19:12:50 +02:00
Ben Spiers
ac6ee8514f
Quickly prevent NPEs in machines with empty tanks
2014-06-15 16:28:16 +01:00
Aidan C. Brady
982c7427f3
Fix cable dupe
2014-06-15 14:16:57 +02:00
Aidan C. Brady
4fdae8cbef
Cherrypicked @dschub's vein fix - thanks!
2014-06-15 13:40:06 +02:00
Aidan C. Brady
90c1c690a9
Updated Cofh API
2014-06-15 13:35:51 +02:00
Aidan C. Brady
6cd3ae4fea
Updated IC2 API, fixed paxels
2014-06-15 13:29:59 +02:00
Aidan C. Brady
f2b914e216
Loads of GUI/NEI work. Tomorrow I need to get overlays to render on GuiElement slots
2014-06-15 02:22:55 +02:00
Aidan C. Brady
3a81058cbd
Fix more transmitter render issues, also started on PRC NEI module
2014-06-14 19:31:24 +02:00
Aidan C. Brady
5c36612146
Updated NEI module to reflect new GUI changes, added PRC to RecipeHelper
2014-06-14 18:33:48 +02:00
Aidan C. Brady
3b99d376a4
Work on NEI module
2014-06-14 14:33:02 +02:00
Aidan C. Brady
a40ab961c6
Added OreDict-based dye recipes, fixed MekanismTools item positioning
2014-06-14 14:16:33 +02:00
Aidan C. Brady
6ede9308e8
A few small fixes
2014-06-14 13:49:47 +02:00
Aidan C. Brady
9dea537010
Whoops - added indexed click impl
2014-06-14 10:30:58 +02:00
Aidan C. Brady
31dd643259
Add necessary GUI implementation for new mod ID filters
2014-06-14 10:26:12 +02:00
Aidan C. Brady
1a0821c727
Found work-around for javac issue - need to remember to submit an issue to oracle tomorrow
2014-06-14 01:35:25 +02:00
Aidan C. Brady
70abe40b1f
Mod ID filters :)
2014-06-13 20:58:50 +02:00
Aidan C. Brady
517c2a7655
Re-added NEI
2014-06-13 00:26:07 +02:00
Aidan C. Brady
c8fb800c1a
Updated localization yet again, fixed a small bug
2014-06-13 00:16:02 +02:00
Aidan C. Brady
ef7f6e91eb
Glow panels now break off of non-solid surfaces
2014-06-12 23:36:29 +02:00
Aidan C. Brady
81477966ee
Fix all render issues. 1.7 is now officially more stable than 1.6 (but not stable enough)
2014-06-12 18:16:20 +02:00
Aidan C. Brady
e5f76907ce
Rewrite networking code for the 100th time to fix memory leak
2014-06-11 11:57:49 +02:00
Aidan C. Brady
be3883195c
Glow panels render, but are really screwed up
2014-06-10 14:09:47 +02:00
Aidan C. Brady
f3894f220c
Added repair capabilities to armor and tools
2014-06-10 13:25:12 +02:00
Aidan C. Brady
3992a6ae46
Several more fixes!
2014-06-10 12:56:02 +02:00
Aidan C. Brady
49c7b1062a
Improved gas handling, fixed ignoring "NONE" connection. Also got common-side tick handlers up and running again
2014-06-10 12:49:49 +02:00
Aidan C. Brady
8685664d51
Added Electric Pump energy usage config value, also fixed a few bugs with the new Gas-Burning Generator
2014-06-10 12:24:44 +02:00
Aidan C. Brady
d7fdc3a243
Greatly improved localization
2014-06-10 11:35:54 +02:00
Aidan C. Brady
c875dab552
Updated recipes
2014-06-09 17:15:34 +02:00
Aidan C. Brady
7c7e5e23ee
Update box blacklist to parse with block name instead of ID
2014-06-09 17:05:57 +02:00
Aidan C. Brady
d6d7000eaf
Update PacketPipeline to reflect new 6.0.5 transmitter packet changes
2014-06-09 16:52:29 +02:00
Aidan C. Brady
dd83381774
Bug fixes!
2014-06-09 16:19:36 +02:00
Aidan C. Brady
726d9ebb0a
Atomic Disassembler now can cut down trees with vein mode
2014-06-09 15:57:38 +02:00
Aidan C. Brady
4334690f78
Improved localization
2014-06-09 15:29:00 +02:00
Aidan C. Brady
75bd49de9d
Buffed Salination Plant's water usage
2014-06-08 17:39:57 +02:00
Aidan C. Brady
d436c70421
Merge branch 'master' into development
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Conflicts:
build.gradle
build.properties
common/mekanism/common/network/PacketPortableTeleport.java
common/mekanism/tools/common/MekanismTools.java
etc/core/mcmod.info
etc/generators/mcmod.info
etc/tools/mcmod.info
src/main/java/mekanism/common/EnergyNetwork.java
src/main/java/mekanism/common/Mekanism.java
src/main/java/mekanism/common/PacketHandler.java
src/main/java/mekanism/common/network/PacketTransmitterUpdate.java
src/main/java/mekanism/common/tile/TileEntityChargepad.java
src/main/java/mekanism/common/tile/TileEntityEnergyCube.java
src/main/java/mekanism/common/tile/TileEntityLogisticalSorter.java
src/main/java/mekanism/generators/common/MekanismGenerators.java
2014-06-08 12:01:08 +02:00
Aidan C. Brady
c72e1c6efc
Work on transmitters
2014-06-08 01:17:47 +02:00
Aidan C. Brady
b387c8529d
Bumped version to 7.0.0, a few fixes and enhancements
2014-06-06 00:16:36 +02:00
Aidan C. Brady
d1c3b3b8ef
Manually merged riches' PR
2014-06-04 11:05:29 +02:00
Aidan C. Brady
1137b9514a
Quick fix for Tellurium
2014-06-04 03:07:08 +02:00
Aidan C. Brady
91cd34b7d3
Harvest levels! Yeah!
2014-06-04 02:57:33 +02:00
Aidan C. Brady
bda4f8cfe5
Fixed Walkie Talkies
2014-06-04 02:38:39 +02:00
Aidan C. Brady
f0d3848f8a
Sounds work! Also got tick handlers set up, still have to do a few things
2014-06-03 20:57:59 +02:00
Aidan C. Brady
815944c49a
A major load of fixes - things should be about back to normal now.
2014-06-03 19:54:45 +02:00
Aidan C. Brady
322301c301
Added RecipeSorter registrations, fixed a few things
2014-06-03 11:25:12 +02:00
Aidan C. Brady
b365494f2e
Fixed up logger, added needed overlays
2014-06-03 08:46:03 +02:00
Aidan C. Brady
5b611c9cdb
0 errors. This is it, the first building build of Mekanism for 1.7.2, and also the most buggy build of Mekanism to date most likely.
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(I remembered to update the obfuscated reflections, so there's that)
2014-06-03 00:21:00 +02:00
Aidan C. Brady
4446e14ba3
Sound system work
2014-06-02 23:57:40 +02:00
Aidan C. Brady
295efab7b2
More error fixes, down to 11!
2014-06-02 20:04:10 +02:00
Aidan C. Brady
1933723b52
Major packet work, I think it's done. 34 errors to go!
2014-06-02 17:33:19 +02:00
Aidan C. Brady
659b963af6
Alright, almost done with network changes (63 errors!)
2014-06-02 16:52:13 +02:00
Aidan C. Brady
84055986d0
About halfway through netty conversion
2014-06-02 16:01:21 +02:00
Aidan C. Brady
ec2040cccc
Work on networking update
2014-06-01 17:42:23 +02:00
Aidan C. Brady
da444327f8
A bit of work on sounds
2014-05-31 22:42:02 +02:00
Aidan C. Brady
8be5ecf140
Down to 215 errors, pretty much everything is packets now
2014-05-30 23:49:24 +02:00
Aidan C. Brady
fa0c2e6f12
More bits of work
2014-05-30 23:10:05 +02:00
Aidan C. Brady
d1c193d0dd
Loads more work. 275 errors.
2014-05-29 19:01:43 +01:00
Aidan C. Brady
6f69c6d7b4
Major 1.7 work, down to a little more than 500 errors
2014-05-29 17:55:47 +01:00
Aidan C. Brady
1d22ddadc3
Merge branch 'master' into development
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Conflicts:
build.gradle
src/main/java/mekanism/common/Mekanism.java
src/main/java/mekanism/generators/common/MekanismGenerators.java
src/main/java/mekanism/tools/common/MekanismTools.java
2014-05-17 11:47:18 -04:00
Aidan Brady
6025572f15
Merge branch '1.7' into development (We're back to two branches)
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Conflicts:
build.properties
2014-05-08 17:40:27 -04:00
Aidan Brady
7496ac7648
Some 1.7 work. Just about 800 errors!
2014-05-07 16:37:58 -04:00
tterrag1098
6ac750520c
Blocks and Entities
2014-05-06 03:14:44 -04:00
tterrag1098
321fa4ed50
Some work on GUIs, mostly sfx
2014-05-06 02:57:39 -04:00
Aidan Brady
935be33fdf
Hey guys, I'm back. Starting some work on the 1.7 port, thanks to @unpairedbracket for getting the brunt of the work done.
2014-05-04 12:19:43 -04:00
Ben Spiers
3d8c5c8696
More fixes. Around 1000 errors now, going to have to leave it to you from here on in @aidancbrady.
2014-04-20 22:34:45 +01:00
Ben Spiers
31938e8b68
Under 1300 errors left now, started on packet/network stuffs.
2014-04-20 21:15:44 +01:00
Ben Spiers
db7121454a
Re-add an updated ic2, alter CC and update DepLoader. Fix more of the things.
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1792 errors. A good night's work, I think.
2014-04-20 04:34:19 +01:00
Ben Spiers
ab47724473
Move the directory structure around to a more conventional one and start out on the 1.7 update.
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3797 errors. We have a long way to go.
2014-04-20 03:44:06 +01:00