Aidan C. Brady
08f0b93873
Fix Chemical Oxidizer operation issue
2013-12-31 16:42:26 -05:00
Aidan C. Brady
2dc6a35d16
Fix a GUI bug, fixed gas tanks not loading properly, fix a few culling issues with Chemical Oxidizer, made gas render visually in Chemical Oxidizer
2013-12-31 16:38:40 -05:00
Aidan C. Brady
a277b6e266
Fixed a few bugs and reverted name changes of Sulfuric Acid in liquid/gas form. Even though it's not scientifically correct, it fits better with the Mekanism theme and is easier to understand.
2013-12-31 15:23:04 -05:00
Aidan C. Brady
750bb2dab7
Rename Oxidation Chamber to Chemical Oxidizer and added model, will explain why below. This means a minor lang update @crafteverywhere, @VeryBigBro, @Vexatos
...
Notice that all Mekanism machines that perform similar tasks have a similar ending word; for example, the Metallurgic Infuser infuses alloys into ingots, and the Chemical Infuser infuses chemicals into other chemicals. Every ore processing machine has "Chamber" as the final word, and as this is not directly linked to ore processing, it would be best to move the "Oxidation" side of the machine to the end. Furthermore, for this chemical line, I am trying to keep "Chemical" as the first word in each machine title: Chemical Infuser, Chemical Oxidizer, Chemical Injection Chamber, etc. Hope that makes sense!
2013-12-31 15:07:09 -05:00
Ben Spiers
48b3e48ed3
Re-enable indev machines for now, change Chemical Formulator to Oxidation Chamber, introduce sulphur dust.
2013-12-30 02:59:45 +00:00
Aidan Brady
de93c376f6
Fix a little chunk loading issue
2013-12-28 22:09:33 -05:00
Aidan Brady
e6051ee2e5
Fixed TE bug
2013-12-28 14:16:04 -05:00
Aidan C. Brady
4210d15f1a
Fixed connections to machines
2013-12-27 22:34:05 -05:00
Aidan C. Brady
6923d89fd1
Fix BioGenerator render texture
2013-12-27 22:20:27 -05:00
Aidan C. Brady
e36e62b6be
Better client energy scales in universal cables, made Logistical Transporter pull mode take one item at a time to give L. Sorter an advantage
2013-12-27 21:50:24 -05:00
Aidan C. Brady
aca4b461b7
Transporter fixes
2013-12-27 18:21:17 -05:00
Aidan C. Brady
2241e7e7b9
A few fixes
2013-12-27 12:44:08 -05:00
Aidan C. Brady
e4521c0841
Polish transmitter recipes
2013-12-27 00:54:33 -05:00
Aidan C. Brady
cd719660ad
Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development
2013-12-26 20:27:29 -05:00
Aidan C. Brady
65fb6208fb
A few tweaks to recipe balance
2013-12-26 20:27:21 -05:00
Ben Spiers
c1daf00154
Hopefully fix the weird compile problem in a smoother way (the generic gets erased at compile time anyway but apparently IDEA thinks it matters).
2013-12-27 01:21:55 +00:00
Ben Spiers
fa3aef17b6
Fix configurable upgrade modifiers (8.0 is because 8 is maximum number of upgrades (not 9, I was being silly before) and we want to return def*upgradeModifier^1 when fully upgraded).
2013-12-27 01:21:55 +00:00
Aidan Brady
9feaae03bb
Multipart BC support, fixed recipe
2013-12-26 19:44:11 -05:00
Aidan C. Brady
4d64afb7d9
Made KeySync use keybinds instead of defaults
2013-12-26 12:02:17 -05:00
Aidan C. Brady
c3ce0cc58d
Cleaned up multipart transmitter code a bit, fixed a chunk-related connection issue
2013-12-26 02:05:25 -05:00
Aidan C. Brady
934f136d4f
Intelligent inventory parsing to strategically find and grab OreDict-relative entries
2013-12-25 19:18:07 -05:00
Aidan C. Brady
d0d4a858e1
Fixed a small bug
2013-12-25 17:57:27 -05:00
Aidan C. Brady
047ead8d09
Added a delay to Digital Miner eject, have multipart Logistical Transporters drop contents when broken, fixed transporters insertion logic
2013-12-25 17:43:44 -05:00
Aidan C. Brady
7010f03b65
Fixed a container bug that could have been driving some people nuts
2013-12-25 00:50:23 -05:00
Aidan C. Brady
9730bc261e
Fixed IC2 weird clump things replacing Mekanism recipes
2013-12-25 00:33:08 -05:00
Aidan C. Brady
583ef4fc19
More efficient redstone control
2013-12-25 00:03:04 -05:00
Aidan C. Brady
0ee53780b6
No one sends that many packets when I'm around
2013-12-24 23:29:37 -05:00
Aidan Brady
28a63cc9d2
More proxy fixes, chemical injection chamber sound
2013-12-24 17:17:00 -05:00
Aidan Brady
3ed2d3ce6c
Fixed render crash
2013-12-24 17:14:28 -05:00
Aidan Brady
de3b0cb208
Fix factory injecting support
2013-12-24 17:06:35 -05:00
Aidan Brady
fdc94550ee
Fix a few bugs
2013-12-24 16:58:14 -05:00
Aidan Brady
3cea13a272
Hopefully fix JZ’s compile bug
2013-12-24 16:41:01 -05:00
Aidan Brady
7a71bc7848
Better holiday stuff
2013-12-24 16:06:57 -05:00
Aidan C. Brady
d63628bebc
Merge branch 'master' into development
...
Conflicts:
common/mekanism/client/ClientProxy.java
common/mekanism/client/HolidayManager.java
common/mekanism/client/sound/SoundHandler.java
common/mekanism/client/sound/TileSound.java
2013-12-24 14:44:17 -05:00
Aidan Brady
84f4eaee76
Christmas fun :)
2013-12-24 14:38:12 -05:00
Aidan Brady
8323ea6415
Merge branch 'master' of https://github.com/aidancbrady/Mekanism
2013-12-24 13:28:27 -05:00
Aidan Brady
df95a64409
Finish merge
2013-12-24 13:28:20 -05:00
Aidan Brady
fd26b9b11b
Work on a little Christmas surprise
2013-12-24 13:25:31 -05:00
Aidan C. Brady
9498b01475
Finished off the Chemical Injection Chamber, just need sounds
2013-12-24 12:39:27 -05:00
Aidan C. Brady
4cf33562c6
Merge branch 'master' into development
2013-12-24 12:19:24 -05:00
Aidan C. Brady
9fbbc8381f
Separated OreDict management from Mekanism, added proper recipes for Chemical Injection Chamber
2013-12-24 11:55:40 -05:00
Aidan C. Brady
bd1e3234ff
Fixed crash
2013-12-24 11:20:22 -05:00
Aidan C. Brady
a41760affd
Chemical Injection Chamber initial work
2013-12-24 00:23:30 -05:00
Aidan C. Brady
9cc243a244
Properly use IFluidBlock.drain() when draining fluid blocks
2013-12-23 23:20:53 -05:00
Aidan C. Brady
9ed16f3006
A few fixes, please update!
2013-12-23 20:23:37 -05:00
Aidan C. Brady
52319ed31e
A few fixes, please update!
2013-12-23 20:23:23 -05:00
Aidan C. Brady
6df7544540
Loads of javadocs, cleaned up Gas API code, removed old induction interfaces, made configurable machines notify neighbor when configuration changes, added functionality for GasStack-based ChemicaIInputs.
2013-12-23 17:06:22 -05:00
Aidan C. Brady
b060c2c005
Fix silly upgrade GUI bug
2013-12-22 23:24:20 -05:00
Aidan C. Brady
6b420d07d2
Support for items/blocks with multiple OreDict entries
2013-12-22 18:28:49 -05:00
Aidan Brady
d4fc39274e
Threaded VoiceConnection, made client connection fire with server-configured port
2013-12-22 16:49:04 -05:00
Aidan C. Brady
b73cf8f8ed
Remove back crafting
2013-12-22 16:03:23 -05:00
Aidan C. Brady
90985663bb
Sync server configs with client
2013-12-22 01:49:55 -05:00
Aidan Brady
ced44e97fc
A few fixes, dynamic distance calculating as called by ILogisticalTransporter. Off to bed, more work tomorrow!
2013-12-22 01:21:40 -05:00
Aidan Brady
0f7e8eec31
A few fixes
2013-12-22 01:07:47 -05:00
Aidan Brady
87ce53f3fe
Removed more UE stuff
2013-12-22 01:04:35 -05:00
Aidan Brady
3210153f38
Add delay to bin eject, removed old transmitters from creative tab, fixed descriptions of transmitters
2013-12-22 00:53:27 -05:00
Aidan Brady
4812b432fd
A few fixes, added recipes for balloons
2013-12-22 00:42:46 -05:00
Aidan Brady
96fdb4d168
Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development
2013-12-21 21:06:48 -05:00
Aidan Brady
6c87a8e288
Add Pos3D because vectors
2013-12-21 21:06:39 -05:00
Ben Spiers
a70ce09442
Move Multipart initialisation to fix converter registration.
2013-12-22 01:43:18 +00:00
Aidan Brady
6cf6ba2b09
Transporters can now auto-pull items from adjacent sides, fixed recalculation logic with differing side types
2013-12-21 19:54:12 -05:00
Aidan Brady
f25bc6f941
Fixed saving
2013-12-21 15:58:59 -05:00
Aidan Brady
198305ff39
Fixed transfer issue
2013-12-21 14:54:12 -05:00
Aidan Brady
d6ad61114e
Attempting to find an energy transfer issue
2013-12-21 14:27:35 -05:00
Aidan Brady
235c3f20a2
Killed off old UE references
2013-12-21 12:51:55 -05:00
Aidan Brady
32a371c40d
Fixed teleporters
2013-12-21 12:22:17 -05:00
Aidan Brady
bbbd5dea73
Fix some rendering bugs
2013-12-21 01:31:52 -05:00
Aidan Brady
f2a3923c18
Got things working
2013-12-21 01:13:09 -05:00
Aidan Brady
5c3943bd5d
More logic
2013-12-21 00:58:56 -05:00
Aidan Brady
516dfb9ffb
Bits of work on transporter logic
2013-12-21 00:32:15 -05:00
Aidan Brady
15aa17e441
Connections complete, colors now update renderer properly
2013-12-20 21:34:16 -05:00
Aidan Brady
d3661b3cd8
Got colors working, need to fix connections
2013-12-20 21:05:44 -05:00
Aidan Brady
2cf6fdc18c
Lots more work
2013-12-20 19:12:33 -05:00
Aidan Brady
7bb6b2761b
Base code done, onto actual implementation
2013-12-20 18:29:22 -05:00
Aidan Brady
2fcbbcfa6a
Loads of work on transporters
2013-12-20 18:14:31 -05:00
Aidan Brady
f2d202d90f
Work on transporters
2013-12-20 17:46:24 -05:00
Aidan Brady
40e2d3b7fc
Bump version, work on multipart transporters
2013-12-20 16:47:09 -05:00
Aidan C. Brady
0ab803feeb
Rename Object3D to Coord4D, work on balloons
2013-12-20 16:09:09 -05:00
Aidan Brady
48af6f8fcc
Balloons :)
2013-12-20 13:27:54 -05:00
Aidan Brady
0367e62b34
Custom particles for different colors when breaking balloon
2013-12-20 01:17:54 -05:00
Aidan Brady
510debc0fb
Kill induction module and start on balloons :)
2013-12-20 01:05:41 -05:00
Aidan Brady
6b5f8833f0
Have Logistical Transporters use interfaces instead of directly referencing classes; should make multipart support easy
2013-12-19 18:21:12 -05:00
Aidan Brady
fbed46c0d9
More fixes
2013-12-19 16:55:41 -05:00
Aidan Brady
abaef2fd6d
Work on connections
2013-12-19 16:32:00 -05:00
Aidan Brady
a57f5c4fd7
Merge branch 'master' into development
2013-12-18 19:20:54 -05:00
Aidan Brady
f7f9da8ae9
Fixed Digital Miner crash, made things efficient, fixed dupe bug
2013-12-18 18:57:15 -05:00
Aidan Brady
4cd1c8f4f7
Fix a few crashes
2013-12-18 18:39:49 -05:00
Aidan Brady
8f24e5c18f
Got connection types to save/load, NONE sides will now not connect or emit to acceptors
2013-12-18 16:23:07 -05:00
Aidan Brady
c5269cc1ab
Fix a few crashes, begin actual side-based implementation
2013-12-18 16:09:30 -05:00
Aidan Brady
4d6a2a31b1
Removed println
2013-12-18 14:36:25 -05:00
Ben Spiers
52939f763b
Large Model variants. Fluid contents rendering still needs work but that's not using an obj model. It could potentially; it would be a lot cleaner in code but would mean a *lot* of blender work.
2013-12-18 18:42:05 +00:00
Aidan C. Brady
fa10c2ecb1
Add upgrade modifier config
2013-12-18 13:19:08 -05:00
Aidan C. Brady
4964c1689f
Tiny cleanup
2013-12-18 12:39:37 -05:00
Aidan C. Brady
854c909c4c
Merge branch 'master' into development
2013-12-18 12:07:52 -05:00
Aidan C. Brady
65c201d829
Add try/catch to prevent OreDict iteration GUI render crash
2013-12-18 12:05:09 -05:00
Aidan C. Brady
6ae1177c8e
Fix that horrible Digital Miner bug once and for all
2013-12-18 11:52:24 -05:00
Aidan C. Brady
345f5f7b30
Remove println
2013-12-18 11:45:13 -05:00
Aidan C. Brady
5372bc66d6
More intelligent client-side scales
2013-12-18 11:19:30 -05:00
Aidan Brady
0317f81e06
Attempt to fix client render
2013-12-18 07:24:59 -05:00
Aidan Brady
31d9275c7a
Fixed split energy calculations, fixed gas rendering
2013-12-17 22:37:21 -05:00
Aidan C. Brady
4d84386b8e
Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development
2013-12-17 22:25:58 -05:00
Aidan C. Brady
1152470dd6
Hopefully fixed an issue
2013-12-17 22:25:54 -05:00
Aidan Brady
7c0b26880c
Fixed jetpack kicking players
2013-12-17 20:58:30 -05:00
Aidan C. Brady
25699f969d
Fix client update
2013-12-17 20:55:53 -05:00
Aidan C. Brady
fed49fbb05
Cleanup, fix a few things
2013-12-17 20:42:52 -05:00
Aidan C. Brady
4f5c26b0d2
Fixed a bunch of bugs - think that Pressurized Tubes and Mechanical Pipes are done for the most part
2013-12-17 20:28:25 -05:00
Aidan C. Brady
e7cc127bb2
Removed now-useless checks
2013-12-17 18:27:44 -05:00
Aidan C. Brady
dc6128a88c
Fixed bad check
2013-12-17 18:21:13 -05:00
Aidan C. Brady
cf0ad408dd
Work on Mechanical Pipes
2013-12-17 18:20:18 -05:00
Aidan C. Brady
a601def4f6
More rendering; for some reason mech pipes are screwing up cache load
2013-12-17 15:54:06 -05:00
Aidan C. Brady
350ad4c22e
Rendering looks cool :)
2013-12-17 15:36:25 -05:00
Ben Spiers
ed2a5233ae
Fix models for large transmitters
2013-12-17 20:02:29 +00:00
Ben Spiers
b4b8ddf62a
Clean up unused imports
2013-12-17 20:02:29 +00:00
Ben Spiers
8199408e75
Side-specific changeable models. They don't behave differently yet but that should be possible now without too much trouble.
2013-12-17 20:02:29 +00:00
Aidan C. Brady
4a7b862fb7
Use defined scale to calculate when to send updates, atm 100 possible packet stages
2013-12-17 14:57:19 -05:00
Aidan C. Brady
60e2666a29
Render defined scale properly
2013-12-17 14:45:30 -05:00
Aidan C. Brady
ffd683a3f3
Fixed rendering
2013-12-17 14:39:30 -05:00
Aidan C. Brady
a309e88b2b
Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development
2013-12-17 14:02:34 -05:00
Aidan C. Brady
6f26d01d6b
Fix tiny fluid cache issue
2013-12-17 14:02:28 -05:00
Aidan Brady
a3529a12d7
Fix a few bugs
2013-12-17 13:23:29 -05:00
Aidan C. Brady
4e74995143
Got some serious work done on Gas and Fluid network logistics
2013-12-17 12:53:33 -05:00
Ben Spiers
3a97630f55
Add new shapes to small model.
2013-12-17 02:21:30 +00:00
Aidan Brady
cd80bfc6cd
Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development
2013-12-16 19:08:58 -05:00
Aidan Brady
b78b1dc850
EnergyNetwork distribution merge/split complete, will do fluid and gas stuff tomorrow
2013-12-16 19:08:52 -05:00
Ben Spiers
01818d4e26
Fix up the redstone switching/cover blocking support a bit.
2013-12-16 23:55:42 +00:00
Aidan Brady
7730649ab3
Pushing this before I forget - lots of printlns!
2013-12-16 18:39:58 -05:00
Aidan Brady
bdf4efecda
Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development
2013-12-16 17:54:32 -05:00
Aidan Brady
6598295e3e
Work on Universal Cable split logistics, I think I got this @unpairedbracket
2013-12-16 17:54:27 -05:00
Ben Spiers
b0e2401b06
Fix a StackOverflow
2013-12-16 21:34:02 +00:00
Aidan C. Brady
5272d169c4
Fixed a few bugs in the split() method and added in some new functionality for splitting of energy/fluid/gas! Unpairedbracket, shouldn't hurt you unless you modified split()
2013-12-16 15:00:57 -05:00
Aidan C. Brady
869660d8bf
Glowstone armor now glows
2013-12-16 12:21:49 -05:00
Aidan C. Brady
00b666a779
Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development
2013-12-16 11:16:17 -05:00
Aidan C. Brady
a93d51a4a1
Added a handy double split tool to ListUtils, may be useful to you in network splitting @unpairedbracket; takes in a double, divides it into a defined amount of segments, giving the top element the remains
2013-12-16 11:16:10 -05:00
Ben Spiers
ab6da7571d
Improve the FluidNetwork's reporting of stored/flowing fluid a bit
2013-12-16 15:57:04 +00:00
Ben Spiers
79e8b36a4b
Fix a few crashes
2013-12-16 15:57:03 +00:00
Ben Spiers
c7a22b7cfd
Oops
2013-12-16 15:57:03 +00:00
Aidan C. Brady
646b22f5b5
Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development
...
Conflicts:
common/mekanism/common/multipart/PartTransmitter.java
2013-12-16 09:56:01 -05:00
Aidan C. Brady
4ff79409f6
Work on saving and loading of transmitter caches
2013-12-16 09:51:07 -05:00
Ben Spiers
1534d1cb14
Make a start on Multipart Transporters.
2013-12-16 14:00:43 +00:00
Aidan C. Brady
4aa91b13ee
Killed off CalclaviaLib
2013-12-16 07:28:55 -05:00
Aidan C. Brady
c44b63fa3a
Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development
2013-12-16 07:23:39 -05:00
Aidan C. Brady
3741488322
Hopefully fix CME
2013-12-16 07:23:33 -05:00
Aidan Brady
834abd46fe
Fix a few bugs
2013-12-16 07:03:47 -05:00
Aidan Brady
389f3cd988
Merge branch 'master' into development
...
Conflicts:
common/mekanism/common/tileentity/TileEntityChemicalFormulator.java
2013-12-15 23:22:39 -05:00
Aidan Brady
98c56904e1
Merge “Fix crash”
2013-12-15 23:15:01 -05:00
Aidan Brady
50b98674ed
Fix crashes
2013-12-15 23:01:36 -05:00
Aidan Brady
2404e7416a
Merge branch 'development' of https://github.com/aidancbrady/Mekanism into development
2013-12-15 19:08:16 -05:00
Aidan Brady
8b0d18e469
Tiny cleanup
2013-12-15 19:08:13 -05:00
Aidan C. Brady
37a1a0ab40
Jetpack and gas mask practically done :)
2013-12-15 18:54:43 -05:00
Aidan Brady
d21ef524a0
Work on jetpacks/scuba stuff
2013-12-15 16:07:30 -05:00