DarkGuardsman
0884cb61dd
Added solar panel
2013-09-20 13:48:57 -04:00
DarkGuardsman
b688548aa0
Cleanup
2013-09-20 12:03:51 -04:00
DarkGuardsman
07eb79cdd0
FixedIssuesWithRegistry
2013-09-20 12:01:52 -04:00
DarkGuardsman
5fe80517a7
reworked creative tabs for all mods
2013-09-20 12:01:00 -04:00
DarkGuardsman
fda3a1de12
Added block Fluid from FM
...
block fluid prefab that is now used by the registry system to create new
fluid based blocks
2013-09-20 09:35:13 -04:00
DarkGuardsman
8a85d97ae8
BlockRegistryChanges
2013-09-20 09:34:13 -04:00
DarkGuardsman
775b153b68
Added system to detect annotations and use them
...
Untested but then again the entire registration system is so...
2013-09-20 08:52:37 -04:00
DarkGuardsman
657e3cddf9
Toying with annotations
...
Plan is to replace IExtraObjectInfo with annotations to be used in combo
with the new reflection based block registration system. Might try this
on a few more things and see were it goes.
2013-09-20 08:10:30 -04:00
DarkGuardsman
a72c06950e
Reworked block registration system
...
Used reflection to create new block instances. This was done to prevent
disabled block from trying to take block IDs without doing a if
statement per block declaration. As well to make it a bit easier all
around to work with the system.
2013-09-20 07:35:52 -04:00
DarkGuardsman
b3fef55589
LicenseUpdate
2013-09-20 05:39:24 -04:00
DarkGuardsman
9a3b774c03
Changed ColorCode.class
...
Plan is to go back to how i use to use it. This means fluid mechanic
pipes will remap and go back to using a nbt var to store their type and
color.
2013-09-19 00:04:53 -04:00
DarkGuardsman
90c98c3e1e
Added GUI and containers for basic machines
...
Also from Basic Components but they are just temporary to get things
rolling. I do not plan to create release with this code. Most of it will
rewritten to support my collective block designs.
2013-09-19 00:03:57 -04:00
DarkGuardsman
05af492258
Changed license a bit
...
Wanted to include the fact that the core is allowed to be used by UE mod
devs to improve their own work.
2013-09-19 00:02:12 -04:00
DarkGuardsman
0447aba123
removed unneeded inv code from furnace
...
Inventory is handles by the prefabs
2013-09-18 09:37:49 -04:00
DarkGuardsman
be1f8a4efb
Started working on some basic machines
...
based on Old Basic Component machines. I do plan to rework every aspect
but am trying to maintain that same fill as the old machines. This is
why some of the code is copied so that the handling, and slot IDs match
up.
2013-09-18 09:22:41 -04:00
DarkGuardsman
528e0f465b
moved a few files to api folder
2013-09-18 09:21:47 -04:00
DarkGuardsman
efc89bbbb6
Cleanup
2013-09-18 09:20:06 -04:00
DarkGuardsman
fa7c9cec5f
Changed sendTerminalOutput to check active players
2013-09-18 08:11:45 -04:00
DarkGuardsman
8ff0262ce1
re-did packet system for terminal
...
Also moved access cod into TileEntityInv as i play to allow all GUI
based machines to be locked by the player.
2013-09-18 08:05:19 -04:00
DarkGuardsman
788d4e406e
removed UE prefabs
2013-09-18 07:04:32 -04:00
DarkGuardsman
0896387e94
Changes
2013-09-18 06:56:27 -04:00
DarkGuardsman
841d891aa3
reworked energy prefabs
...
Plan to do a lot more work as i want more control over how the tiles
work even at the basic layer.
2013-09-18 06:53:42 -04:00
DarkGuardsman
2009392405
dark-CleanupSync
2013-09-18 04:28:57 -04:00
DarkGuardsman
14073150e5
fixed Fluid item container helpers
...
At least i think i fixed it this time.
2013-09-18 04:25:26 -04:00
DarkGuardsman
a41c3c7117
Changed Fluid item handler to return right
...
The item handler for FluidHelper fluid item interaction now returns true
only if the itemStack changed. This way right click with non-fluid
container items will work.
2013-09-18 03:33:30 -04:00
DarkGuardsman
03ca8bde35
Fixed nbt and meta recipe output issue
...
meta for recipes that had no defined meta was getting set to max meta
value. This catches on that and sets its to zero. Later after i work out
other bugs i'll flip this to being random to allow for more complex
salvaging.
2013-09-17 16:14:00 -04:00
DarkGuardsman
509a5c661b
Reworked ProcessorRecipe system to allow salvaging
2013-09-17 06:10:48 -04:00
DarkGuardsman
bca6cc0262
Actually got gitChangeLog.bat working
...
It works now to get the shell script version working
2013-09-16 20:45:27 -04:00
DarkGuardsman
1cae57399d
Think i got the gitChangeLog.bat working
...
Unsure as i need to do more testing.
2013-09-16 13:35:19 -04:00
DarkGuardsman
f36b6487b8
Trying at creating log files again
2013-09-16 12:39:07 -04:00
DarkGuardsman
36a480b9c0
Added fill/drain fluid item helpers to fluid helper
...
Simple code to work with fluid container items.
2013-09-16 12:01:33 -04:00
DarkGuardsman
78208ed1ac
Auto-Sync
2013-09-16 07:34:18 -04:00
DarkGuardsman
d48f24b73d
Auto-Sync
2013-09-16 07:29:54 -04:00
DarkGuardsman
5be43903f2
Created a script to sync all repos connected to the core
...
I noticed i keep forgetting to sync one or two repos causing the build
script to fail. This script is design so that when i change a lot in the
core i can sync all the repos.
2013-09-16 06:38:02 -04:00
DarkGuardsman
3954cedea9
cleanup
2013-09-14 09:18:44 -04:00
DarkGuardsman
a2c80f201b
Added processor recipe from AL
2013-09-14 04:17:37 -04:00
DarkGuardsman
1bd7a3cad8
added battery check help to machine prefab
2013-09-14 01:32:54 -04:00
DarkGuardsman
2fd66e113b
cleanup
2013-09-13 08:57:40 -04:00
DarkGuardsman
e27d5a75dc
removed refresh code from network
...
unused and when it was it caused more errors that is was worth. Refresh
should be handled by world triggers anyways. Eg. blocks placed next to
network blocks.
2013-09-13 08:55:08 -04:00
DarkGuardsman
c1f99d46d3
re-did render code
...
Yes the fluid code is based off of Build Craft fluid render and has been
for a while. This is not a copy though as the code is not 100%
buildcraft and has been modified to meet my use of the code.
2013-09-13 08:29:36 -04:00
DarkGuardsman
dccac5415d
sync
2013-09-13 07:55:18 -04:00
Robert WC Seifert
a5be97b80a
Merge pull request #7 from crafteverywhere/patch-1
...
Create zh_CN.properties
2013-09-13 00:15:35 -07:00
crafteverywhere
419442ed3a
Create zh_CN.properties
2013-09-13 14:58:03 +08:00
DarkGuardsman
48c24356d9
Created a simple Selective fluid tank prefab
...
Still need to do more work to make it selective when working with non FM
blocks. Right now it simple contains a basic fluid allow list.
2013-09-10 19:15:42 -04:00
DarkGuardsman
8f15c5357c
cleanup
2013-09-08 18:56:25 -04:00
Robert WC Seifert
1473ae2a05
Merge pull request #6 from Vexatos/master
...
Created de_DE.properties
2013-09-08 15:54:20 -07:00
Vexatos
1e09c1dcdb
Created de_DE.properties
...
I guess this must be ISO 8859-1 (Calclavia version) encoded.
2013-09-08 14:50:56 +02:00
DarkGuardsman
4b55a3b648
Packet handler work
2013-09-08 05:17:02 -04:00
DarkGuardsman
b76756d691
fixed missing channel on MultiBlock
2013-09-08 02:44:02 -04:00
DarkGuardsman
c3730acf8e
Hard coded config path into blocks
...
Not really a reason why i had a var on the constructor to change the
config path.
2013-09-08 02:28:51 -04:00