@Calclavia i know i havn't gotten the final word from you for giving up
ICBM sentries but i did say i was going to do this either way. What i
will do is avoid recreating the same sentry guns but will focus on new
ones.
Something either was wrong with how i was using it or changes calc made
to the class in UE. What ever was wrong it was not taking the yaw
rotation so i switched it to use a changed veserion of MC's getlook that
i was already using for entities.
Creeps will explode if killed by lasers. Though this would be a nice
addion. As well made an attempt at having diamond armor reflect laser
damage. Though this didn't work as well
This is just a model for the test car as most likely all the other
models will be obj models. That way i have more control over the look of
the vehicle.
Forgot to add this when i created the handler. This will cut down a bit
of CPU time when keys are received though i might be able to cut this
down more by sending this with the entity id. That way it goes directly
to the entity that is going to use it.
If you notice i didn't create my own but am piggy backing every single
existing binding and sending it to the server. This way i can just pick
existing ones like forward and use it.
After exploring several options to create a boat that is a car i'm now
going to do this from scratch. After all minecraft code kinda sucks and
so are the dozen of other examples using it.
EntityDrivable and its render are copies of the boat. I decide to dump
my old code from 1.2.3 and start over. No point and trying to update
code that was created from the boat as well. Though i might use that
nice tractor model someone left.
Anyway everything should be ready for testing.