DarkGuardsman
7fa0a418f4
Updated License
2013-11-07 23:11:53 -05:00
DarkGuardsman
786158733c
Auto-Sync
2013-11-07 23:11:52 -05:00
Robert WC Seifert
3896f650a2
Merge pull request #52 from Vexatos/master
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Updated de_DE.properties and fixed en_US
2013-11-04 15:57:00 -08:00
Vexatos
26b7bcd943
Updated de_DE.properties and fixed en_US
2013-11-04 19:19:49 +01:00
DarkGuardsman
79c49fdb41
removed debug
2013-11-03 01:12:19 -05:00
DarkGuardsman
f0c156a442
Removed a bit issue with packet updates
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Tanks were being forced updated by a world update call every time they
got any fluid. This would easily cause 100 packets a tick per machine.
2013-11-03 01:00:28 -05:00
DarkGuardsman
27567fe18c
Beat packet usage down
2013-11-03 01:20:03 -04:00
DarkGuardsman
6636b47004
Trying to buffer update rate for tank
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Before they could update as fast as they want. Now i'm limiting update
to once a second. After this i'm going to work on sending a packet from
server tile network to client tile network. Then have the client update
its volume. This will reduce packet size but will increase CPU time on
the client.
2013-11-02 21:03:57 -04:00
DarkGuardsman
50b1bc8752
Removed need for pipes to update volume
2013-11-02 09:59:23 -04:00
DarkGuardsman
2506ed7728
More debug code
2013-11-02 09:48:58 -04:00
DarkGuardsman
f4d890b927
Removed debug code
2013-11-02 09:23:34 -04:00
DarkGuardsman
4a693fee48
Fixed a large issue with mass packet updates
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What was going on and i didn't see this till now is the tanks were
updating every single time the network's tank changed. Too fix this i've
changed the tanks to no update until after the network recalculates the
tanks volume. This way the tanks will only update if there volume has
changed which was the original design.
2013-11-02 08:49:32 -04:00
DarkGuardsman
1cb08ac305
Re-added Tank volume config
2013-10-31 04:56:01 -04:00
DarkGuardsman
d78adb1892
Fixed tank and pipe render connection issues
2013-10-31 04:51:38 -04:00
DarkGuardsman
7d19ddb767
Got rid of multi tank code for prefab
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Both this time and the last time i tried this it caused more issues than
it was worth. I'll deal with it later in its own special class as the
main tiles will not need more than one tank.
2013-10-31 04:26:00 -04:00
DarkGuardsman
d98a1d6d69
Fixed a few more issues but things are still broken
2013-10-30 22:35:18 -04:00
DarkGuardsman
4d65261212
Worked on and fixed issue with network fluid code
2013-10-30 22:00:37 -04:00
Robert WC Seifert
7f94bf5c08
Merge pull request #50 from crafteverywhere/patch-1
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Create zh_CN.lang
2013-10-30 09:47:21 -07:00
crafteverywhere
39807508e7
Rename zh_CN.lang to zh_CN.properties
2013-10-31 00:10:24 +08:00
crafteverywhere
efc939db86
Create zh_CN.lang
2013-10-31 00:06:13 +08:00
DarkGuardsman
679809db34
Rewrote a lot of the network parts and a bit of code
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Created a prefab that both pipe and tank extend so they share the same
network code. This should decrease issues with errors that arise between
the two. As well i reworked a few things in the network fluid tile class
to prevent issues.
2013-10-30 11:26:46 -04:00
DarkGuardsman
a526333551
Implements a few new methods for fluid networks
2013-10-30 00:17:43 -04:00
DarkGuardsman
6029de9407
Killed off color and fluid restriction for networks
2013-10-29 23:39:46 -04:00
DarkGuardsman
44d5e57116
Start on a tread to run the fluid tile networks
2013-10-29 04:17:46 -04:00
DarkGuardsman
e6935ed859
Fixed a few issues with pipes
2013-10-29 04:05:59 -04:00
DarkGuardsman
50b3f7cd03
Worked on pipe names and items
2013-10-29 03:01:47 -04:00
DarkGuardsman
85e57658d6
Started work on fixing up pipes
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As well changing and broading the range of support pipes
2013-10-28 18:25:21 -04:00
DarkGuardsman
dff9f952fa
Auto-Sync
2013-10-22 17:44:48 -04:00
DarkGuardsman
5d8cc09dd3
Small crafting change
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Will need to come back to this and fix any issue were iron tube will be
missing.
2013-10-22 15:52:04 -04:00
DarkGuardsman
77a13bc39b
updated meta
2013-10-21 08:28:56 -04:00
DarkGuardsman
b80d56a3ad
Auto-Sync
2013-10-20 17:10:54 -04:00
DarkGuardsman
faa932b735
Auto-Sync
2013-10-12 06:50:15 -04:00
DarkGuardsman
e0f80e765d
sync
2013-10-12 06:37:12 -04:00
DarkGuardsman
93d1531621
sync
2013-10-12 06:36:59 -04:00
DarkGuardsman
34ca320cb9
Auto-Sync
2013-10-09 12:25:52 -04:00
DarkGuardsman
7f44501e7a
Auto-Sync
2013-09-25 16:37:55 -04:00
DarkGuardsman
d4dbda70c0
ChangesToPairClass
2013-09-23 13:36:12 -04:00
DarkGuardsman
0690c2a0d4
UpdatedToNewForgeVersion
2013-09-23 12:10:18 -04:00
DarkGuardsman
0c0f08c736
ReworkedExtraInfoLoading
2013-09-22 00:05:33 -04:00
DarkGuardsman
46e5b289cc
RemovedRecipeLoaderFromBlocks
2013-09-21 18:15:44 -04:00
DarkGuardsman
560fb3822f
Set hydraulic creative tab icon
2013-09-21 17:01:34 -04:00
DarkGuardsman
f1857f2a64
Cleanup
2013-09-20 12:04:08 -04:00
DarkGuardsman
167dc1414d
FixedIssuesWithRegistry
2013-09-20 12:02:02 -04:00
DarkGuardsman
a3d0619843
renamed the generator block
2013-09-20 09:36:10 -04:00
DarkGuardsman
3a4733cbbb
BlockRegistryChanges
2013-09-20 09:34:23 -04:00
DarkGuardsman
4c9eca19f4
LicenseUpdate
2013-09-20 05:39:49 -04:00
DarkGuardsman
be92930d40
Changed how itemStack work for pipes
2013-09-20 05:36:19 -04:00
DarkGuardsman
2af16208aa
Lang file changed
2013-09-19 10:55:13 -04:00
DarkGuardsman
511306a4ed
More work on pipes
2013-09-19 10:55:08 -04:00
DarkGuardsman
a5f9dbab87
Major rework of pipes
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Still need some work to kill off any bugs created from this move.
However, now pipes no longer have 2 blockIDs, and metadata is no longer
an issue.
2013-09-19 05:34:47 -04:00