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|
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|
|||
GNU AFFERO GENERAL PUBLIC LICENSE
|
||||
Version 3, 19 November 2007
|
||||
|
||||
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
||||
Everyone is permitted to copy and distribute verbatim copies
|
||||
of this license document, but changing it is not allowed.
|
||||
|
||||
Preamble
|
||||
|
||||
The GNU Affero General Public License is a free, copyleft license for
|
||||
software and other kinds of works, specifically designed to ensure
|
||||
cooperation with the community in the case of network server software.
|
||||
|
||||
The licenses for most software and other practical works are designed
|
||||
to take away your freedom to share and change the works. By contrast,
|
||||
our General Public Licenses are intended to guarantee your freedom to
|
||||
share and change all versions of a program--to make sure it remains free
|
||||
software for all its users.
|
||||
|
||||
When we speak of free software, we are referring to freedom, not
|
||||
price. Our General Public Licenses are designed to make sure that you
|
||||
have the freedom to distribute copies of free software (and charge for
|
||||
them if you wish), that you receive source code or can get it if you
|
||||
want it, that you can change the software or use pieces of it in new
|
||||
free programs, and that you know you can do these things.
|
||||
|
||||
Developers that use our General Public Licenses protect your rights
|
||||
with two steps: (1) assert copyright on the software, and (2) offer
|
||||
you this License which gives you legal permission to copy, distribute
|
||||
and/or modify the software.
|
||||
|
||||
A secondary benefit of defending all users' freedom is that
|
||||
improvements made in alternate versions of the program, if they
|
||||
receive widespread use, become available for other developers to
|
||||
incorporate. Many developers of free software are heartened and
|
||||
encouraged by the resulting cooperation. However, in the case of
|
||||
software used on network servers, this result may fail to come about.
|
||||
The GNU General Public License permits making a modified version and
|
||||
letting the public access it on a server without ever releasing its
|
||||
source code to the public.
|
||||
|
||||
The GNU Affero General Public License is designed specifically to
|
||||
ensure that, in such cases, the modified source code becomes available
|
||||
to the community. It requires the operator of a network server to
|
||||
provide the source code of the modified version running there to the
|
||||
users of that server. Therefore, public use of a modified version, on
|
||||
a publicly accessible server, gives the public access to the source
|
||||
code of the modified version.
|
||||
|
||||
An older license, called the Affero General Public License and
|
||||
published by Affero, was designed to accomplish similar goals. This is
|
||||
a different license, not a version of the Affero GPL, but Affero has
|
||||
released a new version of the Affero GPL which permits relicensing under
|
||||
this license.
|
||||
|
||||
The precise terms and conditions for copying, distribution and
|
||||
modification follow.
|
||||
|
||||
TERMS AND CONDITIONS
|
||||
|
||||
0. Definitions.
|
||||
|
||||
"This License" refers to version 3 of the GNU Affero General Public License.
|
||||
|
||||
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||
works, such as semiconductor masks.
|
||||
|
||||
"The Program" refers to any copyrightable work licensed under this
|
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License. Each licensee is addressed as "you". "Licensees" and
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||||
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||||
To "modify" a work means to copy from or adapt all or part of the work
|
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|
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exact copy. The resulting work is called a "modified version" of the
|
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earlier work or a work "based on" the earlier work.
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|
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A "covered work" means either the unmodified Program or a work based
|
||||
on the Program.
|
||||
|
||||
To "propagate" a work means to do anything with it that, without
|
||||
permission, would make you directly or secondarily liable for
|
||||
infringement under applicable copyright law, except executing it on a
|
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computer or modifying a private copy. Propagation includes copying,
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distribution (with or without modification), making available to the
|
||||
public, and in some countries other activities as well.
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|
||||
To "convey" a work means any kind of propagation that enables other
|
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parties to make or receive copies. Mere interaction with a user through
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||||
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|
||||
An interactive user interface displays "Appropriate Legal Notices"
|
||||
to the extent that it includes a convenient and prominently visible
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|
||||
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|
||||
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|
||||
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|
||||
the interface presents a list of user commands or options, such as a
|
||||
menu, a prominent item in the list meets this criterion.
|
||||
|
||||
1. Source Code.
|
||||
|
||||
The "source code" for a work means the preferred form of the work
|
||||
for making modifications to it. "Object code" means any non-source
|
||||
form of a work.
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||||
|
||||
A "Standard Interface" means an interface that either is an official
|
||||
standard defined by a recognized standards body, or, in the case of
|
||||
interfaces specified for a particular programming language, one that
|
||||
is widely used among developers working in that language.
|
||||
|
||||
The "System Libraries" of an executable work include anything, other
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||||
than the work as a whole, that (a) is included in the normal form of
|
||||
packaging a Major Component, but which is not part of that Major
|
||||
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|
||||
Major Component, or to implement a Standard Interface for which an
|
||||
implementation is available to the public in source code form. A
|
||||
"Major Component", in this context, means a major essential component
|
||||
(kernel, window system, and so on) of the specific operating system
|
||||
(if any) on which the executable work runs, or a compiler used to
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||||
produce the work, or an object code interpreter used to run it.
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|
||||
The "Corresponding Source" for a work in object code form means all
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||||
the source code needed to generate, install, and (for an executable
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||||
work) run the object code and to modify the work, including scripts to
|
||||
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|
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System Libraries, or general-purpose tools or generally available free
|
||||
programs which are used unmodified in performing those activities but
|
||||
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|
||||
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|
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|
||||
such as by intimate data communication or control flow between those
|
||||
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|
||||
|
||||
The Corresponding Source need not include anything that users
|
||||
can regenerate automatically from other parts of the Corresponding
|
||||
Source.
|
||||
|
||||
The Corresponding Source for a work in source code form is that
|
||||
same work.
|
||||
|
||||
2. Basic Permissions.
|
||||
|
||||
All rights granted under this License are granted for the term of
|
||||
copyright on the Program, and are irrevocable provided the stated
|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
|
||||
covered work is covered by this License only if the output, given its
|
||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
|
||||
|
||||
You may make, run and propagate covered works that you do not
|
||||
convey, without conditions so long as your license otherwise remains
|
||||
in force. You may convey covered works to others for the sole purpose
|
||||
of having them make modifications exclusively for you, or provide you
|
||||
with facilities for running those works, provided that you comply with
|
||||
the terms of this License in conveying all material for which you do
|
||||
not control copyright. Those thus making or running the covered works
|
||||
for you must do so exclusively on your behalf, under your direction
|
||||
and control, on terms that prohibit them from making any copies of
|
||||
your copyrighted material outside their relationship with you.
|
||||
|
||||
Conveying under any other circumstances is permitted solely under
|
||||
the conditions stated below. Sublicensing is not allowed; section 10
|
||||
makes it unnecessary.
|
||||
|
||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||
|
||||
No covered work shall be deemed part of an effective technological
|
||||
measure under any applicable law fulfilling obligations under article
|
||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||
similar laws prohibiting or restricting circumvention of such
|
||||
measures.
|
||||
|
||||
When you convey a covered work, you waive any legal power to forbid
|
||||
circumvention of technological measures to the extent such circumvention
|
||||
is effected by exercising rights under this License with respect to
|
||||
the covered work, and you disclaim any intention to limit operation or
|
||||
modification of the work as a means of enforcing, against the work's
|
||||
users, your or third parties' legal rights to forbid circumvention of
|
||||
technological measures.
|
||||
|
||||
4. Conveying Verbatim Copies.
|
||||
|
||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
|
||||
recipients a copy of this License along with the Program.
|
||||
|
||||
You may charge any price or no price for each copy that you convey,
|
||||
and you may offer support or warranty protection for a fee.
|
||||
|
||||
5. Conveying Modified Source Versions.
|
||||
|
||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
terms of section 4, provided that you also meet all of these conditions:
|
||||
|
||||
a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
|
||||
|
||||
b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under section
|
||||
7. This requirement modifies the requirement in section 4 to
|
||||
"keep intact all notices".
|
||||
|
||||
c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
|
||||
d) If the work has interactive user interfaces, each must display
|
||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
|
||||
|
||||
A compilation of a covered work with other separate and independent
|
||||
works, which are not by their nature extensions of the covered work,
|
||||
and which are not combined with it such as to form a larger program,
|
||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License,
|
||||
in one of these ways:
|
||||
|
||||
a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
|
||||
|
||||
b) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by a
|
||||
written offer, valid for at least three years and valid for as
|
||||
long as you offer spare parts or customer support for that product
|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
medium customarily used for software interchange, for a price no
|
||||
more than your reasonable cost of physically performing this
|
||||
conveying of source, or (2) access to copy the
|
||||
Corresponding Source from a network server at no charge.
|
||||
|
||||
c) Convey individual copies of the object code with a copy of the
|
||||
written offer to provide the Corresponding Source. This
|
||||
alternative is allowed only occasionally and noncommercially, and
|
||||
only if you received the object code with such an offer, in accord
|
||||
with subsection 6b.
|
||||
|
||||
d) Convey the object code by offering access from a designated
|
||||
place (gratis or for a charge), and offer equivalent access to the
|
||||
Corresponding Source in the same way through the same place at no
|
||||
further charge. You need not require recipients to copy the
|
||||
Corresponding Source along with the object code. If the place to
|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
that supports equivalent copying facilities, provided you maintain
|
||||
clear directions next to the object code saying where to find the
|
||||
Corresponding Source. Regardless of what server hosts the
|
||||
Corresponding Source, you remain obligated to ensure that it is
|
||||
available for as long as needed to satisfy these requirements.
|
||||
|
||||
e) Convey the object code using peer-to-peer transmission, provided
|
||||
you inform other peers where the object code and Corresponding
|
||||
Source of the work are being offered to the general public at no
|
||||
charge under subsection 6d.
|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal, family,
|
||||
or household purposes, or (2) anything designed or sold for incorporation
|
||||
into a dwelling. In determining whether a product is a consumer product,
|
||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
product received by a particular user, "normally used" refers to a
|
||||
typical or common use of that class of product, regardless of the status
|
||||
of the particular user or of the way in which the particular user
|
||||
actually uses, or expects or is expected to use, the product. A product
|
||||
is a consumer product regardless of whether the product has substantial
|
||||
commercial, industrial or non-consumer uses, unless such uses represent
|
||||
the only significant mode of use of the product.
|
||||
|
||||
"Installation Information" for a User Product means any methods,
|
||||
procedures, authorization keys, or other information required to install
|
||||
and execute modified versions of a covered work in that User Product from
|
||||
a modified version of its Corresponding Source. The information must
|
||||
suffice to ensure that the continued functioning of the modified object
|
||||
code is in no case prevented or interfered with solely because
|
||||
modification has been made.
|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
User Product is transferred to the recipient in perpetuity or for a
|
||||
fixed term (regardless of how the transaction is characterized), the
|
||||
Corresponding Source conveyed under this section must be accompanied
|
||||
by the Installation Information. But this requirement does not apply
|
||||
if neither you nor any third party retains the ability to install
|
||||
modified object code on the User Product (for example, the work has
|
||||
been installed in ROM).
|
||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
requirement to continue to provide support service, warranty, or updates
|
||||
for a work that has been modified or installed by the recipient, or for
|
||||
the User Product in which it has been modified or installed. Access to a
|
||||
network may be denied when the modification itself materially and
|
||||
adversely affects the operation of the network or violates the rules and
|
||||
protocols for communication across the network.
|
||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
unpacking, reading or copying.
|
||||
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
this License without regard to the additional permissions.
|
||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
|
||||
it. (Additional permissions may be written to require their own
|
||||
removal in certain cases when you modify the work.) You may place
|
||||
additional permissions on material, added by you to a covered work,
|
||||
for which you have or can give appropriate copyright permission.
|
||||
|
||||
Notwithstanding any other provision of this License, for material you
|
||||
add to a covered work, you may (if authorized by the copyright holders of
|
||||
that material) supplement the terms of this License with terms:
|
||||
|
||||
a) Disclaiming warranty or limiting liability differently from the
|
||||
terms of sections 15 and 16 of this License; or
|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
author attributions in that material or in the Appropriate Legal
|
||||
Notices displayed by works containing it; or
|
||||
|
||||
c) Prohibiting misrepresentation of the origin of that material, or
|
||||
requiring that modified versions of such material be marked in
|
||||
reasonable ways as different from the original version; or
|
||||
|
||||
d) Limiting the use for publicity purposes of names of licensors or
|
||||
authors of the material; or
|
||||
|
||||
e) Declining to grant rights under trademark law for use of some
|
||||
trade names, trademarks, or service marks; or
|
||||
|
||||
f) Requiring indemnification of licensors and authors of that
|
||||
material by anyone who conveys the material (or modified versions of
|
||||
it) with contractual assumptions of liability to the recipient, for
|
||||
any liability that these contractual assumptions directly impose on
|
||||
those licensors and authors.
|
||||
|
||||
All other non-permissive additional terms are considered "further
|
||||
restrictions" within the meaning of section 10. If the Program as you
|
||||
received it, or any part of it, contains a notice stating that it is
|
||||
governed by this License along with a term that is a further
|
||||
restriction, you may remove that term. If a license document contains
|
||||
a further restriction but permits relicensing or conveying under this
|
||||
License, you may add to a covered work material governed by the terms
|
||||
of that license document, provided that the further restriction does
|
||||
not survive such relicensing or conveying.
|
||||
|
||||
If you add terms to a covered work in accord with this section, you
|
||||
must place, in the relevant source files, a statement of the
|
||||
additional terms that apply to those files, or a notice indicating
|
||||
where to find the applicable terms.
|
||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
form of a separately written license, or stated as exceptions;
|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
provided under this License. Any attempt otherwise to propagate or
|
||||
modify it is void, and will automatically terminate your rights under
|
||||
this License (including any patent licenses granted under the third
|
||||
paragraph of section 11).
|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
license from a particular copyright holder is reinstated (a)
|
||||
provisionally, unless and until the copyright holder explicitly and
|
||||
finally terminates your license, and (b) permanently, if the copyright
|
||||
holder fails to notify you of the violation by some reasonable means
|
||||
prior to 60 days after the cessation.
|
||||
|
||||
Moreover, your license from a particular copyright holder is
|
||||
reinstated permanently if the copyright holder notifies you of the
|
||||
violation by some reasonable means, this is the first time you have
|
||||
received notice of violation of this License (for any work) from that
|
||||
copyright holder, and you cure the violation prior to 30 days after
|
||||
your receipt of the notice.
|
||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
licenses of parties who have received copies or rights from you under
|
||||
this License. If your rights have been terminated and not permanently
|
||||
reinstated, you do not qualify to receive new licenses for the same
|
||||
material under section 10.
|
||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
occurring solely as a consequence of using peer-to-peer transmission
|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Remote Network Interaction; Use with the GNU General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, if you modify the
|
||||
Program, your modified version must prominently offer all users
|
||||
interacting with it remotely through a computer network (if your version
|
||||
supports such interaction) an opportunity to receive the Corresponding
|
||||
Source of your version by providing access to the Corresponding Source
|
||||
from a network server at no charge, through some standard or customary
|
||||
means of facilitating copying of software. This Corresponding Source
|
||||
shall include the Corresponding Source for any work covered by version 3
|
||||
of the GNU General Public License that is incorporated pursuant to the
|
||||
following paragraph.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the work with which it is combined will remain governed by version
|
||||
3 of the GNU General Public License.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU Affero General Public License from time to time. Such new versions
|
||||
will be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU Affero General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU Affero General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU Affero General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU Affero General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Affero General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Affero General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If your software can interact with users remotely through a computer
|
||||
network, you should also make sure that it provides a way for users to
|
||||
get its source. For example, if your program is a web application, its
|
||||
interface could display a "Source" link that leads users to an archive
|
||||
of the code. There are many ways you could offer source, and different
|
||||
solutions will be better for different programs; see section 13 for the
|
||||
specific requirements.
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU AGPL, see
|
||||
<https://www.gnu.org/licenses/>.
|
|
@ -0,0 +1,69 @@
|
|||
![Logo](assets/logo.svg)
|
||||
|
||||
# Zenolith
|
||||
|
||||
Zenolith is my attempt at a retained-mode, platform-agnostic, zig-native GUI engine.
|
||||
|
||||
Warning: Zenolith is in an extremely early stage! Many important features such as text editing
|
||||
are not yet implemented. Expect breaking changes!
|
||||
|
||||
## Attention GitHub users!
|
||||
|
||||
Zenolith is mirrored on GitHub to make it easier to discover, however, this mirror is read-only!
|
||||
Do not open issues or pull requests on GitHub!
|
||||
All development happens on [MZTE Git](https://git.mzte.de/zenolith/zenolith).
|
||||
|
||||
## Contributing
|
||||
|
||||
Pull requests are always welcome! If you'd like to fix a bug, improve documentation or implement
|
||||
a feature on the TODO list below, go ahead!
|
||||
If you'd like to suggest a new feature or design change, please open an issue first to discuss it!
|
||||
|
||||
**All commits must follow [Conventional Commits](https://www.conventionalcommits.org/)!**
|
||||
|
||||
## TODO
|
||||
|
||||
- [x] Painter API
|
||||
- [x] Rectangles
|
||||
- [x] Textures
|
||||
- [x] Text
|
||||
- [ ] Multi-Color chunks
|
||||
- [ ] Multi-Font chunks
|
||||
- [ ] Triangles
|
||||
- [ ] Matrix Transformations?
|
||||
- [ ] Drawing of partial widgets
|
||||
- [ ] stencils?
|
||||
- [x] Widgets
|
||||
- [x] Box (FlowBox-like algorithm)
|
||||
- [x] Button
|
||||
- [x] Label
|
||||
- [ ] Word Wrapping
|
||||
- [ ] Character Wrapping
|
||||
- [ ] Ellipsization
|
||||
- [ ] Text Edit
|
||||
- [ ] Tabbed Pane
|
||||
- [ ] Split Pane
|
||||
- [ ] Scrolled Pane
|
||||
- [ ] Focus Stack
|
||||
- [x] Theming
|
||||
- [ ] Built-in themes
|
||||
- [ ] Layout overflow handling
|
||||
- [ ] Logo
|
||||
- [x] Treevents (Tree-Bound, downwards events)
|
||||
- [x] Backevents (Tree-Bound, upwards events)
|
||||
- [ ] Platform events (Platform event loop events)
|
||||
- [ ] Wrap Backevents
|
||||
- [x] Attreebutes (Tree-Bound, inhereted widget properties)
|
||||
- [ ] Documentation
|
||||
- [x] In-Code
|
||||
- [ ] Book
|
||||
- [ ] Examples
|
||||
- [ ] CI/CD
|
||||
- [x] [SDL2 Backend](https://git.mzte.de/zenolith/zenolith-sdl2)
|
||||
- [ ] Mach Backend
|
||||
- [ ] TUI Backend
|
||||
- [ ] WASM Backend
|
||||
|
||||
## Gallery
|
||||
|
||||
![Early Test GUI](assets/early-test-gui.png)
|
Binary file not shown.
After Width: | Height: | Size: 18 KiB |
|
@ -0,0 +1,252 @@
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const std = @import("std");
|
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pub fn build(b: *std.Build) void {
|
||||
const target = b.standardTargetOptions(.{});
|
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const optimize = b.standardOptimizeOption(.{});
|
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|
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const statspatch_dep = b.dependency("statspatch", .{ .target = target, .optimize = optimize });
|
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|
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_ = b.addModule("zenolith", .{
|
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.source_file = .{ .path = "src/main.zig" },
|
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.dependencies = &.{
|
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.{
|
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.name = "statspatch",
|
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.module = statspatch_dep.module("statspatch"),
|
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},
|
||||
},
|
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});
|
||||
|
||||
const main_tests = b.addTest(.{
|
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.root_source_file = .{ .path = "src/main.zig" },
|
||||
.target = target,
|
||||
.optimize = optimize,
|
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});
|
||||
|
||||
main_tests.addModule("statspatch", statspatch_dep.module("statspatch"));
|
||||
|
||||
const run_main_tests = b.addRunArtifact(main_tests);
|
||||
|
||||
const test_step = b.step("test", "Run library tests");
|
||||
test_step.dependOn(&run_main_tests.step);
|
||||
}
|
|
@ -0,0 +1,16 @@
|
|||
.{
|
||||
.name = "zenolith",
|
||||
// The version number here currently serves little purpose and is also not retrievable from
|
||||
// the build script. For this reason, it's set to 0.0.0 here and the actual version
|
||||
// number is declared in build.zig.
|
||||
.version = "0.0.0",
|
||||
|
||||
.paths = .{""},
|
||||
|
||||
.dependencies = .{
|
||||
.statspatch = .{
|
||||
.url = "https://git.mzte.de/LordMZTE/statspatch/archive/231e3ce529efa9a084fb095ff570dfd985ca9a7d.tar.gz",
|
||||
.hash = "1220685f1c039a53076ef169ef2e2959aeb054c86d4eda5aac736885daa0bf2f6910",
|
||||
},
|
||||
},
|
||||
}
|
|
@ -0,0 +1,56 @@
|
|||
//! An 8-bit RGBA color
|
||||
const std = @import("std");
|
||||
|
||||
r: u8,
|
||||
g: u8,
|
||||
b: u8,
|
||||
a: u8,
|
||||
|
||||
const Color = @This();
|
||||
|
||||
pub fn black(alpha: u8) Color {
|
||||
return gray(0, alpha);
|
||||
}
|
||||
|
||||
pub fn white(alpha: u8) Color {
|
||||
return gray(0xff, alpha);
|
||||
}
|
||||
|
||||
pub fn gray(c: u8, alpha: u8) Color {
|
||||
return .{ .r = c, .g = c, .b = c, .a = alpha };
|
||||
}
|
||||
|
||||
pub fn toArray(self: Color) [4]u8 {
|
||||
return .{ self.r, self.g, self.b, self.a };
|
||||
}
|
||||
|
||||
pub fn fromArray(arr: [4]u8) Color {
|
||||
return .{ .r = arr[0], .g = arr[1], .b = arr[2], .a = arr[3] };
|
||||
}
|
||||
|
||||
pub fn toInt(self: Color) u32 {
|
||||
return @as(u32, self.r) << 24 |
|
||||
@as(u24, self.g) << 16 |
|
||||
@as(u16, self.b) << 8 |
|
||||
self.a;
|
||||
}
|
||||
|
||||
pub fn fromInt(i: u32) Color {
|
||||
return .{
|
||||
.r = @truncate(i >> 24),
|
||||
.g = @truncate(i >> 16),
|
||||
.b = @truncate(i >> 8),
|
||||
.a = @truncate(i),
|
||||
};
|
||||
}
|
||||
|
||||
test "integer conversion" {
|
||||
try std.testing.expectEqual(
|
||||
@as(u32, 0xf00dbabe),
|
||||
toInt(.{ .r = 0xf0, .g = 0x0d, .b = 0xba, .a = 0xbe }),
|
||||
);
|
||||
try std.testing.expectEqual(
|
||||
Color{ .r = 0xf0, .g = 0x0d, .b = 0xba, .a = 0xbe },
|
||||
fromInt(0xf00dbabe),
|
||||
);
|
||||
}
|
|
@ -0,0 +1,168 @@
|
|||
/// This is a type-indexed map used for storing attreebutes
|
||||
/// (inherited attributes in the widget tree).
|
||||
///
|
||||
/// Each widget may store an AttreebuteMap which will take precedence over it's parent's map
|
||||
/// when a child widget is getting an attreebute. When resolving an attreebute, the widget tree
|
||||
/// is walked toward the root node starting at the widget the attreebute is to be retrieved for,
|
||||
/// checking all AttreebuteMaps until one containing the requested attreebute is found, otherwise
|
||||
/// the attreebute is considered to be null.
|
||||
///
|
||||
/// Attreebutes which require a destructor should be avoided, and if necessary be removed manually
|
||||
/// using remove prior to deinit. Due to the nature of it's implementation, the map can only call
|
||||
/// destructors in remove and mod when overriding it, not in deinit.
|
||||
const std = @import("std");
|
||||
|
||||
const util = @import("util.zig");
|
||||
|
||||
test {
|
||||
_ = BoxStyle;
|
||||
_ = ButtonStyle;
|
||||
_ = CurrentFont;
|
||||
}
|
||||
|
||||
pub const BoxStyle = @import("attreebutes/BoxStyle.zig");
|
||||
pub const ButtonStyle = @import("attreebutes/ButtonStyle.zig");
|
||||
pub const CurrentFont = @import("attreebutes/CurrentFont.zig");
|
||||
|
||||
pub const AttreebuteMap = struct {
|
||||
const Context = struct {
|
||||
pub fn hash(self: Context, t: u64) u64 {
|
||||
_ = self;
|
||||
return t;
|
||||
}
|
||||
|
||||
pub fn eql(self: Context, a: u64, b: u64) bool {
|
||||
_ = self;
|
||||
return a == b;
|
||||
}
|
||||
};
|
||||
|
||||
/// An entry in the underlying map. Contains a slice to the entry's bytes as well as it's
|
||||
/// alignment to make the allocator happy when freeing with unknown type.
|
||||
const Entry = struct {
|
||||
bytes: []u8,
|
||||
log2_align: u8,
|
||||
|
||||
fn of(ptr: anytype) Entry {
|
||||
return .{
|
||||
.bytes = std.mem.asBytes(ptr),
|
||||
.log2_align = std.math.log2_int(usize, @typeInfo(@TypeOf(ptr)).Pointer.alignment),
|
||||
};
|
||||
}
|
||||
|
||||
fn to(self: Entry, comptime T: type) *T {
|
||||
std.debug.assert(std.math.log2_int(usize, @alignOf(T)) == self.log2_align);
|
||||
return @alignCast(std.mem.bytesAsValue(T, self.bytes[0..@sizeOf(T)]));
|
||||
}
|
||||
};
|
||||
|
||||
// TODO: implement this without tricking a HashMap
|
||||
const TypeHashMap = std.HashMapUnmanaged(u64, Entry, Context, std.hash_map.default_max_load_percentage);
|
||||
|
||||
/// The backing hash map. Be very careful here, if a given invariant is not held up, this will
|
||||
/// lead to invalid pointer casts!
|
||||
///
|
||||
/// The key of this map is the type hash as returned by util.hashType and the value is a slice
|
||||
/// consisting of a pointer to the data and it's size allocated on the map's allocator.
|
||||
inner: TypeHashMap,
|
||||
|
||||
/// Creates a new AttreebuteMap. Caller owns returned memory and must free it by calling deinit.
|
||||
pub fn init() AttreebuteMap {
|
||||
return .{ .inner = TypeHashMap{} };
|
||||
}
|
||||
|
||||
/// Frees all resources owned by this AttreebuteMap.
|
||||
pub fn deinit(self: *AttreebuteMap, alloc: std.mem.Allocator) void {
|
||||
var iter = self.inner.valueIterator();
|
||||
while (iter.next()) |value| {
|
||||
// We need to invoke rawFree here to keep the alignment consistent.
|
||||
alloc.rawFree(
|
||||
value.bytes,
|
||||
value.log2_align,
|
||||
@returnAddress(),
|
||||
);
|
||||
}
|
||||
|
||||
self.inner.deinit(alloc);
|
||||
self.* = undefined;
|
||||
}
|
||||
|
||||
/// Initialize an attreebute. If the key exists, the data behind it will be freed and it's
|
||||
/// destructor will be called in accordance to util.deinitGeneric.
|
||||
/// The returned value will be a pointer to the attreebute stored in the map. It remains valid
|
||||
/// until removed or util the map is deinitialized.
|
||||
/// The returned pointer points to uninitialized memory and must be set by the caller.
|
||||
pub fn mod(self: *AttreebuteMap, alloc: std.mem.Allocator, comptime T: type) !*T {
|
||||
const valp = try alloc.create(T);
|
||||
errdefer alloc.destroy(valp);
|
||||
|
||||
if (try self.inner.fetchPut(alloc, util.hashType(T), Entry.of(valp))) |old| {
|
||||
const old_val: *T = old.value.to(T);
|
||||
util.deinitGeneric(old_val, alloc);
|
||||
alloc.destroy(old_val);
|
||||
}
|
||||
|
||||
return valp;
|
||||
}
|
||||
|
||||
/// Retrieves the attreebute of the given type from this map, or returns null if not present.
|
||||
/// The returned pointer remains valid as long as this map, unless the attreebute is removed,
|
||||
/// in which case it is invalidated. If the attreebute is to be modified, the data behind the
|
||||
/// return value is mutable.
|
||||
///
|
||||
/// The caller should NOT free the returned pointer!
|
||||
pub fn get(self: AttreebuteMap, comptime T: type) ?*T {
|
||||
return if (self.inner.get(util.hashType(T))) |val| val.to(T) else null;
|
||||
}
|
||||
|
||||
/// If present, removes the given attreebute type from the map and returns true, otherwise
|
||||
/// returns false. The allocator is required for deinitializing the attreebute. This will call
|
||||
/// the attreebute's destructor in accordance with util.deinitGeneric.
|
||||
pub fn remove(self: *AttreebuteMap, alloc: std.mem.Allocator, comptime T: type) bool {
|
||||
if (self.inner.fetchRemove(util.hashType(T))) |old| {
|
||||
const old_val: *T = old.value.to(T);
|
||||
util.deinitGeneric(old_val, alloc);
|
||||
alloc.destroy(old_val);
|
||||
return true;
|
||||
} else {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
/// Returns true if the given attreebute type is present within the map, false otherwise.
|
||||
///
|
||||
/// If the attreebute value is required, the caller should prefer calling get
|
||||
/// and handling a null return value instead.
|
||||
pub fn has(self: AttreebuteMap, comptime T: type) bool {
|
||||
return self.inner.contains(util.hashType(T));
|
||||
}
|
||||
};
|
||||
|
||||
test "basic type store" {
|
||||
var map = AttreebuteMap.init();
|
||||
defer map.deinit(std.testing.allocator);
|
||||
|
||||
var a_state: enum { start, init, deinit } = .start;
|
||||
|
||||
const A = struct {
|
||||
state: *@TypeOf(a_state),
|
||||
|
||||
pub fn deinit(self: *@This()) void {
|
||||
self.state.* = .deinit;
|
||||
}
|
||||
};
|
||||
const a = try map.mod(std.testing.allocator, A);
|
||||
a.* = .{ .state = &a_state };
|
||||
|
||||
map.get(A).?.state.* = .init;
|
||||
|
||||
try std.testing.expect(map.has(A));
|
||||
try std.testing.expect(a.state.* == .init);
|
||||
try std.testing.expectEqual(a_state, a.state.*);
|
||||
|
||||
_ = map.remove(std.testing.allocator, A);
|
||||
|
||||
try std.testing.expectEqual(a_state, .deinit);
|
||||
|
||||
_ = try map.mod(std.testing.allocator, u32);
|
||||
}
|
|
@ -0,0 +1,5 @@
|
|||
//! This attreebute specifies how the box widget should look.
|
||||
const BackgroundStyle = @import("../background_style.zig").BackgroundStyle;
|
||||
|
||||
background: BackgroundStyle = .none,
|
||||
|
|
@ -0,0 +1,15 @@
|
|||
//! Style options for the button widget.
|
||||
const BackgroundStyle = @import("../background_style.zig").BackgroundStyle;
|
||||
const Color = @import("../Color.zig");
|
||||
|
||||
background: BackgroundStyle,
|
||||
|
||||
background_hovered: BackgroundStyle,
|
||||
|
||||
/// Spacing between the text and the button's outer bounds.
|
||||
padding: usize,
|
||||
|
||||
/// Font size to use for the label.
|
||||
font_size: usize,
|
||||
|
||||
text_color: Color,
|
|
@ -0,0 +1,5 @@
|
|||
//! This attreebute may be used in a widget that needs to render text to chose a font to pass to the
|
||||
//! painter. A user should set this if text rendering is required.
|
||||
const Font = @import("../font.zig").Font;
|
||||
|
||||
font: *Font,
|
|
@ -0,0 +1,36 @@
|
|||
//! A Backevent is an event that is headed to the event loop to be handled by the user code. Such an
|
||||
//! event is either pushed straight to the platform event loop using Platform.pushBackevent or
|
||||
//! handled by widgets, travelling up the widget tree, where widgets can intercept them or
|
||||
//! propagate them using the dispatch function. Custom backevents should be declared
|
||||
//! in zenolith_options.backevents as this is a statspatch type.
|
||||
const std = @import("std");
|
||||
const statspatch = @import("statspatch");
|
||||
|
||||
test {
|
||||
_ = ButtonActivated;
|
||||
}
|
||||
|
||||
pub const ButtonActivated = @import("backevents/ButtonActivated.zig");
|
||||
|
||||
const zenolith = @import("main.zig");
|
||||
|
||||
const Widget = @import("widget.zig").Widget;
|
||||
|
||||
fn Prototype(comptime Self: type) type {
|
||||
std.debug.assert(Self == Backevent);
|
||||
return struct {
|
||||
//! Propagates this backevent up the widget tree. If the current (given) Widget has a parent,
|
||||
//! the event is propagated to it. Otherwise, it is pushed to the platform event loop.
|
||||
//! Widgets should call this in their backevent handler if they do not wish to modify or
|
||||
//! intercept the backevent.
|
||||
pub fn dispatch(self: Self, widget: *Widget) anyerror!void {
|
||||
if (widget.data.parent) |p| {
|
||||
try p.backevent(self);
|
||||
} else {
|
||||
try widget.data.platform.?.pushBackevent(self);
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
pub const Backevent = statspatch.StatspatchType(Prototype, void, &zenolith.backevents);
|
|
@ -0,0 +1,6 @@
|
|||
//! A backevent that is fired when a button is activated.
|
||||
//! The GUI code should dispatch on the btn_widget field in this struct.
|
||||
//! btn_widget will always have a Button as it's implementation.
|
||||
const Widget = @import("../widget.zig").Widget;
|
||||
|
||||
btn_widget: *Widget,
|
|
@ -0,0 +1,27 @@
|
|||
//! This file contains a union to be used by various widgets as a uniform way to determine how
|
||||
//! their background should look. It also contains a useful function for drawing such a background.
|
||||
const Color = @import("Color.zig");
|
||||
const Painter = @import("painter.zig").Painter;
|
||||
const Rectangle = @import("layout/Rectangle.zig");
|
||||
|
||||
pub const BackgroundStyle = union(enum) {
|
||||
none,
|
||||
fill: Color,
|
||||
stroked: struct { stroke: Color, fill: ?Color = null, width: usize },
|
||||
|
||||
pub fn drawBackground(self: BackgroundStyle, painter: *Painter, rect: Rectangle) !void {
|
||||
switch (self) {
|
||||
.none => {},
|
||||
.fill => |col| try painter.rect(
|
||||
rect,
|
||||
col,
|
||||
),
|
||||
.stroked => |opt| try painter.strokeRect(
|
||||
rect,
|
||||
opt.width,
|
||||
opt.stroke,
|
||||
opt.fill,
|
||||
),
|
||||
}
|
||||
}
|
||||
};
|
|
@ -0,0 +1,96 @@
|
|||
const std = @import("std");
|
||||
const statspatch = @import("statspatch");
|
||||
|
||||
const zenolith = @import("main.zig");
|
||||
|
||||
const Size = @import("layout/Size.zig");
|
||||
|
||||
fn FontPrototype(comptime Self: type) type {
|
||||
std.debug.assert(Self == Font);
|
||||
|
||||
return struct {
|
||||
/// Performs layout on the given string of UTF-8 encoded text.
|
||||
/// The wrap parameter controls how text should be wrapped. If set to none, no text wrapping
|
||||
/// should be done, if set to word or glyph it should wrap whole words or whole glyphs
|
||||
/// respectively. The size parameter is in px. Platforms where this isn't applicable
|
||||
/// should try to make the font size match closely.
|
||||
pub fn layout(
|
||||
self: *Self,
|
||||
text: []const u8,
|
||||
size: usize,
|
||||
wrap: TextWrap,
|
||||
) !Chunk {
|
||||
return try statspatch.implcall(
|
||||
self,
|
||||
.ptr,
|
||||
"layout",
|
||||
anyerror!Chunk,
|
||||
.{ text, size, wrap },
|
||||
);
|
||||
}
|
||||
|
||||
/// Free resources associated with this font.
|
||||
pub fn deinit(self: Self) void {
|
||||
statspatch.implcallOptional(self, .self, "deinit", void, .{}) orelse {};
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
fn ChunkPrototype(comptime Self: type) type {
|
||||
std.debug.assert(Self == Chunk);
|
||||
|
||||
return struct {
|
||||
/// Returns the total size of the chunk.
|
||||
/// This is often used for layout to determine the size of text.
|
||||
pub fn getSize(self: Self) Size {
|
||||
return statspatch.implcall(self, .self, "getSize", Size, .{});
|
||||
}
|
||||
|
||||
/// Free resources associated with this chunk.
|
||||
pub fn deinit(self: Self) void {
|
||||
return statspatch.implcallOptional(self, .self, "deinit", void, .{}) orelse {};
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
/// Determines how text should be wrapped when doing text layout.
|
||||
pub const TextWrap = union(enum) {
|
||||
/// Don't wrap text.
|
||||
none,
|
||||
/// Wrap words after the given maximum width.
|
||||
word: usize,
|
||||
/// Wrap individual glyphs after the given maximum width.
|
||||
glyph: usize,
|
||||
};
|
||||
|
||||
pub const font_impls = impls: {
|
||||
var implementations: []const type = &.{};
|
||||
|
||||
for (zenolith.platform_impls) |pi| {
|
||||
if (@hasDecl(pi, "Font")) {
|
||||
implementations = implementations ++ &[1]type{pi.Font};
|
||||
}
|
||||
}
|
||||
|
||||
break :impls implementations;
|
||||
};
|
||||
|
||||
pub const chunk_impls = impls: {
|
||||
var implementations: [font_impls.len]type = undefined;
|
||||
for (&implementations, font_impls) |*chunk, font| {
|
||||
chunk.* = font.Chunk;
|
||||
}
|
||||
|
||||
break :impls &implementations;
|
||||
};
|
||||
|
||||
/// The font type is a backend-specific statspatch type which encapsulates a font.
|
||||
/// This is used with the painter API to draw text.
|
||||
/// Platforms should specify their font implementation by declaring a Font declaration.
|
||||
pub const Font = statspatch.StatspatchType(FontPrototype, void, font_impls);
|
||||
|
||||
/// A chunk represents a laid-out piece of text. This is created by the font using the layout
|
||||
/// function. It typically contains information about the positions of individual glyphs, although
|
||||
/// this is up to the backend.
|
||||
/// Fonts should specify their chunk implementation by declaring a Chunk declaration.
|
||||
pub const Chunk = statspatch.StatspatchType(ChunkPrototype, void, chunk_impls);
|
|
@ -0,0 +1,11 @@
|
|||
test {
|
||||
_ = Constraints;
|
||||
_ = Position;
|
||||
_ = Rectangle;
|
||||
_ = Size;
|
||||
}
|
||||
|
||||
pub const Constraints = @import("layout/Constraints.zig");
|
||||
pub const Position = @import("layout/Position.zig");
|
||||
pub const Rectangle = @import("layout/Rectangle.zig");
|
||||
pub const Size = @import("layout/Size.zig");
|
|
@ -0,0 +1,46 @@
|
|||
//! This struct represents the freedom a Widget gets when determining its size.
|
||||
//! It's passed to a Box through the LayoutSize treevent and is used to set limits to the size it can have.
|
||||
const std = @import("std");
|
||||
|
||||
const Size = @import("Size.zig");
|
||||
|
||||
min: Size,
|
||||
max: Size,
|
||||
|
||||
const Self = @This();
|
||||
|
||||
/// Clamps a given size to fit the Constraints
|
||||
pub fn clamp(self: Self, size: Size) Size {
|
||||
return .{
|
||||
.width = std.math.clamp(size.width, self.min.width, self.max.width),
|
||||
.height = std.math.clamp(size.height, self.min.height, self.max.height),
|
||||
};
|
||||
}
|
||||
|
||||
/// Asserts that a size is within the constraints.
|
||||
/// It's good practice to call this on children to verify their size after a LayoutSize event.
|
||||
pub fn expectFits(self: Self, size: Size) error{ConstraintViolation}!void {
|
||||
if (!self.fits(size))
|
||||
return error.ConstraintViolation;
|
||||
}
|
||||
|
||||
/// Checks if a size fits the constraints.
|
||||
pub fn fits(self: Self, size: Size) bool {
|
||||
return size.width >= self.min.width and
|
||||
size.height >= self.min.height and
|
||||
size.width <= self.max.width and
|
||||
size.height <= self.max.height;
|
||||
}
|
||||
|
||||
/// Helper for constructing a tight constraint for a given size.
|
||||
pub fn tight(size: Size) Self {
|
||||
return .{
|
||||
.min = size,
|
||||
.max = size,
|
||||
};
|
||||
}
|
||||
|
||||
/// Checks if this is a tight constraint.
|
||||
pub fn isTight(self: Self) bool {
|
||||
return std.meta.eql(self.min, self.max);
|
||||
}
|
|
@ -0,0 +1,38 @@
|
|||
//! A 2-Dimensional position, typically used to denote where a widget is relative to the top left.
|
||||
const Size = @import("Size.zig");
|
||||
|
||||
x: usize,
|
||||
y: usize,
|
||||
|
||||
const Position = @This();
|
||||
|
||||
pub const zero = Position{ .x = 0, .y = 0 };
|
||||
|
||||
/// Returns a Position where both components are identical.
|
||||
pub inline fn two(pos: usize) Position {
|
||||
return .{ .x = pos, .y = pos };
|
||||
}
|
||||
|
||||
/// Performs a component-wise addition on two Positions.
|
||||
pub inline fn add(self: Position, other: Position) Position {
|
||||
return .{
|
||||
.x = self.x + other.x,
|
||||
.y = self.y + other.y,
|
||||
};
|
||||
}
|
||||
|
||||
/// Performs a component-wise addition on two Positions.
|
||||
pub inline fn sub(self: Position, other: Position) Position {
|
||||
return .{
|
||||
.x = self.x - other.x,
|
||||
.y = self.y - other.y,
|
||||
};
|
||||
}
|
||||
|
||||
/// Converts this Position to a Size.
|
||||
pub inline fn size(self: Position) Size {
|
||||
return .{
|
||||
.width = self.x,
|
||||
.height = self.y,
|
||||
};
|
||||
}
|
|
@ -0,0 +1,25 @@
|
|||
//! A simple type describing a rectangle in the GUI. The position is relative to the top left.
|
||||
const Position = @import("Position.zig");
|
||||
const Size = @import("Size.zig");
|
||||
|
||||
pos: Position,
|
||||
size: Size,
|
||||
|
||||
const Rectangle = @This();
|
||||
|
||||
pub const zero = Rectangle{
|
||||
.pos = Position.zero,
|
||||
.size = Size.zero,
|
||||
};
|
||||
|
||||
/// Returns the area of this Rectangle.
|
||||
pub inline fn area(self: Rectangle) usize {
|
||||
return self.size.area();
|
||||
}
|
||||
|
||||
pub inline fn contains(self: Rectangle, pos: Position) bool {
|
||||
return pos.x >= self.pos.x and
|
||||
pos.y >= self.pos.y and
|
||||
pos.x <= self.pos.x + self.size.width and
|
||||
pos.y <= self.pos.y + self.size.height;
|
||||
}
|
|
@ -0,0 +1,40 @@
|
|||
//! A size, usually used for widget sizes.
|
||||
const Position = @import("Position.zig");
|
||||
|
||||
width: usize,
|
||||
height: usize,
|
||||
|
||||
const Size = @This();
|
||||
|
||||
pub const zero = Size{ .width = 0, .height = 0 };
|
||||
|
||||
/// Returns a Size where both components are identical.
|
||||
pub inline fn two(size: usize) Size {
|
||||
return .{ .width = size, .height = size };
|
||||
}
|
||||
|
||||
/// Returns the area of this size.
|
||||
pub inline fn area(self: Size) usize {
|
||||
return self.width * self.height;
|
||||
}
|
||||
|
||||
/// Performs a component-wise addition on two Sizes.
|
||||
pub inline fn add(self: Size, other: Size) Size {
|
||||
return .{
|
||||
.width = self.width + other.width,
|
||||
.height = self.height + other.height,
|
||||
};
|
||||
}
|
||||
|
||||
/// Performs a component-wise addition on two Sizes.
|
||||
pub inline fn sub(self: Size, other: Size) Size {
|
||||
return .{
|
||||
.width = self.width - other.width,
|
||||
.height = self.height - other.height,
|
||||
};
|
||||
}
|
||||
|
||||
/// Converts this Size to a Position.
|
||||
pub inline fn position(self: Size) Position {
|
||||
return .{ .x = self.width, .y = self.height };
|
||||
}
|
|
@ -0,0 +1,90 @@
|
|||
const std = @import("std");
|
||||
|
||||
const root = @import("root");
|
||||
|
||||
test {
|
||||
_ = attreebute;
|
||||
_ = backevent;
|
||||
_ = font;
|
||||
_ = layout;
|
||||
_ = painter;
|
||||
_ = platform;
|
||||
_ = texture;
|
||||
_ = treevent;
|
||||
_ = util;
|
||||
_ = widget;
|
||||
|
||||
_ = Color;
|
||||
}
|
||||
|
||||
pub const attreebute = @import("attreebute.zig");
|
||||
pub const backevent = @import("backevent.zig");
|
||||
pub const font = @import("font.zig");
|
||||
pub const layout = @import("layout.zig");
|
||||
pub const painter = @import("painter.zig");
|
||||
pub const platform = @import("platform.zig");
|
||||
pub const texture = @import("texture.zig");
|
||||
pub const treevent = @import("treevent.zig");
|
||||
pub const util = @import("util.zig");
|
||||
pub const widget = @import("widget.zig");
|
||||
|
||||
pub const Color = @import("Color.zig");
|
||||
|
||||
/// List of the default widget implementations included with Zenolith.
|
||||
/// If you set zenolith_options.widget_impls, include this if you want to use Zenolith's widgets.
|
||||
pub const default_widget_impls = [_]type{
|
||||
widget.Box,
|
||||
widget.Button,
|
||||
widget.Label,
|
||||
};
|
||||
|
||||
/// The default painter implementations bundled with Zenolith.
|
||||
pub const default_painter_impls = [_]type{};
|
||||
|
||||
/// The default platform implementations included with Zenolith. This is likely to remain empty.
|
||||
pub const default_platform_impls = [_]type{};
|
||||
|
||||
/// The default backevents in Zenolith. Remember that these may be required by widgets.
|
||||
pub const default_backevents = [_]type{
|
||||
backevent.ButtonActivated,
|
||||
};
|
||||
|
||||
const root_options = if (@hasDecl(root, "zenolith_options")) root.zenolith_options else struct {};
|
||||
|
||||
comptime {
|
||||
const backevent_info = @typeInfo(@TypeOf(backevents));
|
||||
if (backevent_info != .Array or backevent_info.Array.child != type)
|
||||
@compileError("backevents must be a [_]type!");
|
||||
|
||||
const widget_impl_info = @typeInfo(@TypeOf(widget_impls));
|
||||
if (widget_impl_info != .Array or widget_impl_info.Array.child != type)
|
||||
@compileError("widget_impls must be a [_]type!");
|
||||
|
||||
const painter_impl_info = @typeInfo(@TypeOf(painter_impls));
|
||||
if (painter_impl_info != .Array or painter_impl_info.Array.child != type)
|
||||
@compileError("painter_impls must be a [_]type!");
|
||||
|
||||
const platform_impl_info = @typeInfo(@TypeOf(platform_impls));
|
||||
if (platform_impl_info != .Array or platform_impl_info.Array.child != type)
|
||||
@compileError("platform_impls must be a [_]type!");
|
||||
}
|
||||
|
||||
pub const backevents = if (@hasDecl(root_options, "backevents"))
|
||||
root_options.backevents
|
||||
else
|
||||
default_backevents;
|
||||
|
||||
pub const widget_impls = if (@hasDecl(root_options, "widget_impls"))
|
||||
root_options.widget_impls
|
||||
else
|
||||
default_widget_impls;
|
||||
|
||||
pub const painter_impls = if (@hasDecl(root_options, "painter_impls"))
|
||||
root_options.painter_impls
|
||||
else
|
||||
default_painter_impls;
|
||||
|
||||
pub const platform_impls = if (@hasDecl(root_options, "platform_impls"))
|
||||
root_options.platform_impls
|
||||
else
|
||||
default_platform_impls;
|
|
@ -0,0 +1,161 @@
|
|||
//! The painter is a statspatch-based type which represents Zenolith's primary backend-agnostic
|
||||
//! graphics abstraction. It is designed with minimalism in mind and is not supposed to provide
|
||||
//! a feature-complete and flexible API, rather being designed to contain universal primitives
|
||||
//! for drawing a basic GUI. For more complicated uses, backends should offer their own facilities.
|
||||
//! Due to the nature of the painter as a statspatch type, it can be downcast, offering
|
||||
//! access to implementation-specific APIs to widgets.
|
||||
//!
|
||||
//! This type intentionally doesn't work like textures do in the sense that implementations must be
|
||||
//! explicitly declared, as users should be given the option of using their own custom painters,
|
||||
//! for example for performing graphical modifications on subtrees.
|
||||
const std = @import("std");
|
||||
const statspatch = @import("statspatch");
|
||||
|
||||
const zenolith = @import("main.zig");
|
||||
const font = @import("font.zig");
|
||||
|
||||
const Color = @import("Color.zig");
|
||||
const Position = @import("layout/Position.zig");
|
||||
const Rectangle = @import("layout/Rectangle.zig");
|
||||
const Size = @import("layout/Size.zig");
|
||||
const Texture = @import("texture.zig").Texture;
|
||||
|
||||
fn Prototype(comptime Self: type) type {
|
||||
std.debug.assert(Self == Painter);
|
||||
|
||||
return struct {
|
||||
/// Draws a rectangle in the given color.
|
||||
/// The coordinates are absolute and not relative to a widget.
|
||||
/// Thus, widgets must account for their own position.
|
||||
pub fn rect(
|
||||
self: *Self,
|
||||
rectangle: Rectangle,
|
||||
color: Color,
|
||||
) !void {
|
||||
try statspatch.implcall(
|
||||
self,
|
||||
.ptr,
|
||||
"rect",
|
||||
anyerror!void,
|
||||
.{ rectangle, color },
|
||||
);
|
||||
}
|
||||
|
||||
/// Draws an outlined rectangle.
|
||||
/// line_width specifies the width of the outline. stroke_color can be used to optionall
|
||||
/// fill the rectangle in a given color.
|
||||
///
|
||||
/// Caller asserts that
|
||||
/// rectangle.size.width >= 2 * line_width and rectangle.size.height >= 2 * line_width
|
||||
pub fn strokeRect(
|
||||
self: *Self,
|
||||
rectangle: Rectangle,
|
||||
line_width: usize,
|
||||
stroke_color: Color,
|
||||
fill_color: ?Color,
|
||||
) !void {
|
||||
std.debug.assert(rectangle.size.width >= 2 * line_width and
|
||||
rectangle.size.height >= 2 * line_width);
|
||||
|
||||
if (statspatch.implcallOptional(
|
||||
self,
|
||||
.self,
|
||||
"strokeRect",
|
||||
anyerror!void,
|
||||
.{ rectangle, line_width, stroke_color, fill_color },
|
||||
)) |ret| try ret else {
|
||||
// TODO: draw as 2 rects if fill_color is set
|
||||
const ud_size = Size{
|
||||
.width = rectangle.size.width,
|
||||
.height = line_width,
|
||||
};
|
||||
|
||||
const lr_size = Size{
|
||||
.width = line_width,
|
||||
.height = rectangle.size.height,
|
||||
};
|
||||
|
||||
// top
|
||||
try self.rect(.{
|
||||
.pos = rectangle.pos,
|
||||
.size = ud_size,
|
||||
}, stroke_color);
|
||||
|
||||
// left
|
||||
try self.rect(.{
|
||||
.pos = rectangle.pos,
|
||||
.size = lr_size,
|
||||
}, stroke_color);
|
||||
|
||||
// bottom
|
||||
try self.rect(.{
|
||||
.pos = .{
|
||||
.x = rectangle.pos.x,
|
||||
.y = rectangle.pos.y + rectangle.size.height - line_width,
|
||||
},
|
||||
.size = ud_size,
|
||||
}, stroke_color);
|
||||
|
||||
// right
|
||||
try self.rect(.{
|
||||
.pos = .{
|
||||
.x = rectangle.pos.x + rectangle.size.width - line_width,
|
||||
.y = rectangle.pos.y,
|
||||
},
|
||||
.size = lr_size,
|
||||
}, stroke_color);
|
||||
|
||||
// fill
|
||||
if (fill_color) |fc| {
|
||||
if (rectangle.area() > 0) {
|
||||
try self.rect(.{
|
||||
.pos = rectangle.pos.add(Position.two(line_width)),
|
||||
.size = rectangle.size.sub(Size.two(line_width * 2)),
|
||||
}, fc);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Copies the region of texture identified by src to the screen at dest. If the dimensions
|
||||
/// of the two rectangles differ, the painter should stretch the texture accordingly.
|
||||
/// The caller asserts that the texture is one that has been obtained on the same platform
|
||||
/// that this painter is rendering on.
|
||||
/// The coordinates are absolute and not relative to a widget.
|
||||
/// Thus, widgets must account for their own position.
|
||||
pub fn texturedRect(
|
||||
self: *Self,
|
||||
src: Rectangle,
|
||||
dest: Rectangle,
|
||||
texture: *Texture,
|
||||
) !void {
|
||||
return statspatch.implcall(
|
||||
self,
|
||||
.ptr,
|
||||
"texturedRect",
|
||||
anyerror!void,
|
||||
.{ src, dest, texture },
|
||||
);
|
||||
}
|
||||
|
||||
/// Draw a given Chunk of laid-out text, typically obtained through the font at the given
|
||||
/// position. The caller asserts that the given chunk is compatible with this painter's
|
||||
/// underlying platform.
|
||||
pub fn text(
|
||||
self: *Self,
|
||||
pos: Position,
|
||||
chunk: font.Chunk,
|
||||
color: Color,
|
||||
) !void {
|
||||
return statspatch.implcall(
|
||||
self,
|
||||
.ptr,
|
||||
"text",
|
||||
anyerror!void,
|
||||
.{ pos, chunk, color },
|
||||
);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
pub const Painter = statspatch.StatspatchType(Prototype, void, &zenolith.painter_impls);
|
|
@ -0,0 +1,23 @@
|
|||
//! The platform is the main interface to be implemnted by backends. It's responsible for driving
|
||||
//! the GUI by sending treevents, handling system events and rendering the GUI.
|
||||
const std = @import("std");
|
||||
const statspatch = @import("statspatch");
|
||||
|
||||
const zenolith = @import("main.zig");
|
||||
|
||||
const Backevent = @import("backevent.zig").Backevent;
|
||||
|
||||
fn Prototype(comptime Self: type) type {
|
||||
std.debug.assert(Self == Platform);
|
||||
|
||||
return struct {
|
||||
//! Pushes a backevent to the platform's event loop.
|
||||
//! These should make their way back to the user code, how exactly depende on the Platform's
|
||||
//! API. This function must be threadsafe!
|
||||
pub fn pushBackevent(self: *Self, ev: Backevent) !void {
|
||||
try statspatch.implcall(self, .ptr, "pushBackevent", anyerror!void, .{ev});
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
pub const Platform = statspatch.StatspatchType(Prototype, void, &zenolith.platform_impls);
|
|
@ -0,0 +1,36 @@
|
|||
//! This data structure is a statspatch type allowing interfacing between zenolith and a platform's
|
||||
//! rendering system for drawing textures.
|
||||
//! Unlike other statspatch types in Zenolith, there is no root option for declaring implementations.
|
||||
//! Instead, declared platform implementations should have a declaration called Texture containing
|
||||
//! their texture implementation type.
|
||||
const std = @import("std");
|
||||
const statspatch = @import("statspatch");
|
||||
|
||||
const zenolith = @import("main.zig");
|
||||
|
||||
const Size = @import("layout/Size.zig");
|
||||
|
||||
fn Prototype(comptime Self: type) type {
|
||||
std.debug.assert(Self == Texture);
|
||||
|
||||
return struct {
|
||||
/// Gets this textures size in pixels.
|
||||
pub fn getSize(self: Self) Size {
|
||||
return statspatch.implcall(self, .self, "getSize", Size, .{});
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
pub const impls = impls: {
|
||||
var implementations: []const type = &.{};
|
||||
|
||||
for (zenolith.platform_impls) |pi| {
|
||||
if (@hasDecl(pi, "Texture")) {
|
||||
implementations = implementations ++ &[1]type{pi.Texture};
|
||||
}
|
||||
}
|
||||
|
||||
break :impls implementations;
|
||||
};
|
||||
|
||||
pub const Texture = statspatch.StatspatchType(Prototype, void, impls);
|
|
@ -0,0 +1,40 @@
|
|||
//! A treevent is an event which is propagated through the tree.
|
||||
//! To fire a treevent, the treevent function is called on the respective widget.
|
||||
//! This function may call a treevent's dispatch function (which must be present in all treevents!)
|
||||
//! and handle a treevent accordingly. It may also choose not to call dispatch on the treevent, or
|
||||
//! to conditionally dispatch it.
|
||||
//!
|
||||
//! Treevents are encouraged to have a fire function, taking a self parameter and a widget.
|
||||
//! This function can be used by code firing a treevent and can, for example, contain code
|
||||
//! to to things after the treevent has been fully dispatched or to only conditionally fire it.
|
||||
const std = @import("std");
|
||||
const Widget = @import("widget.zig").Widget;
|
||||
|
||||
test {
|
||||
_ = Click;
|
||||
_ = Draw;
|
||||
_ = LayoutPosition;
|
||||
_ = LayoutSize;
|
||||
_ = Link;
|
||||
_ = MouseMove;
|
||||
}
|
||||
|
||||
pub const Click = @import("treevents/Click.zig");
|
||||
pub const Draw = @import("treevents/Draw.zig");
|
||||
pub const LayoutPosition = @import("treevents/LayoutPosition.zig");
|
||||
pub const LayoutSize = @import("treevents/LayoutSize.zig");
|
||||
pub const Link = @import("treevents/Link.zig");
|
||||
pub const MouseMove = @import("treevents/MouseMove.zig");
|
||||
|
||||
pub fn fire(widget: *Widget, tv: anytype) !void {
|
||||
const Tv = @TypeOf(tv);
|
||||
var tvv = tv;
|
||||
|
||||
if (std.meta.hasFn(Tv, "preFire")) {
|
||||
try tvv.preFire();
|
||||
}
|
||||
try widget.treevent(tv);
|
||||
if (std.meta.hasFn(Tv, "postFire")) {
|
||||
try tvv.postFire();
|
||||
}
|
||||
}
|
|
@ -0,0 +1,48 @@
|
|||
//! This treevent is fired on a mouse click. The default dispatcher dispatches it to all Widgets.
|
||||
//! Widgets that wish to handle being clicked on must ensure the click has occured on them.
|
||||
//! The isOnWidget function allows this. This approach allows for widgets like sliders to detect
|
||||
//! mouse up events anywhere in the UI.
|
||||
const Position = @import("../layout/Position.zig");
|
||||
const Rectangle = @import("../layout/Rectangle.zig");
|
||||
const Widget = @import("../widget.zig").Widget;
|
||||
|
||||
/// A mouse button. For scroll_* buttons, only the click action is permitted.
|
||||
pub const MouseButton = enum {
|
||||
left,
|
||||
middle,
|
||||
right,
|
||||
scroll_up,
|
||||
scroll_down,
|
||||
scroll_left,
|
||||
scroll_right,
|
||||
};
|
||||
|
||||
pub const Action = enum {
|
||||
/// The mouse button has been pressed.
|
||||
down,
|
||||
|
||||
/// The mouse button has been released.
|
||||
up,
|
||||
|
||||
/// The mouse button has been pressed. This should indicate a single interaction with the GUI.
|
||||
/// Widgets should use this to handle a single mouse input, this is what a button reacts to
|
||||
/// for example. Platforms often fire this at the same time as a down event.
|
||||
click,
|
||||
};
|
||||
|
||||
pos: Position,
|
||||
button: MouseButton,
|
||||
action: Action,
|
||||
|
||||
const Click = @This();
|
||||
|
||||
pub fn dispatch(self: Click, widget: *Widget) !void {
|
||||
for (widget.children()) |child| {
|
||||
try child.treevent(self);
|
||||
}
|
||||
}
|
||||
|
||||
pub fn isOnWidget(self: Click, widget: Widget) bool {
|
||||
const bb = Rectangle{ .pos = widget.data.position, .size = widget.data.size };
|
||||
return bb.contains(self.pos);
|
||||
}
|
|
@ -0,0 +1,13 @@
|
|||
//! This event signals widgets that they should be drawn using the given painter.
|
||||
const Painter = @import("../painter.zig").Painter;
|
||||
const Widget = @import("../widget.zig").Widget;
|
||||
|
||||
painter: *Painter,
|
||||
|
||||
const Draw = @This();
|
||||
|
||||
pub fn dispatch(self: Draw, widget: *Widget) !void {
|
||||
for (widget.children()) |child| {
|
||||
try child.treevent(self);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,21 @@
|
|||
//! This treevent is fired after LayoutSize. Widgets should use this to calculate and set their
|
||||
//! positions relative to the treevent's position field.
|
||||
//! The dispatch function will plainly dispatch the treevent to all children keeping the position
|
||||
//! the same and setting this widget's position, but this should be overriden unless the widget
|
||||
//! does not have any children or is a simple wrapper and does not affect the children's position
|
||||
//! in any way.
|
||||
const std = @import("std");
|
||||
|
||||
const Position = @import("../layout/Position.zig");
|
||||
const Widget = @import("../widget.zig").Widget;
|
||||
|
||||
position: Position,
|
||||
|
||||
const LayoutPosition = @This();
|
||||
|
||||
pub fn dispatch(self: LayoutPosition, widget: *Widget) !void {
|
||||
widget.data.position = self.position;
|
||||
for (widget.children()) |w| {
|
||||
try w.treevent(self);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,32 @@
|
|||
//! This treevent is fired first when doing a layout pass on a widget (before LayoutPosition).
|
||||
//! In the handler, widgets should calculate their own size and set the size field in their data.
|
||||
//! This event needs to be propagated to children so they can set their size.
|
||||
const std = @import("std");
|
||||
|
||||
// TODO: handle error.Overflow in fire function and set flag to disable draw event for subtree.
|
||||
|
||||
const Constraints = @import("../layout/Constraints.zig");
|
||||
const Widget = @import("../widget.zig").Widget;
|
||||
|
||||
/// This is set to true if this is the final layout pass being done on a widget.
|
||||
/// Widgets should only propagate this to children if this is true.
|
||||
///
|
||||
/// This exists so that widgets that need to do multiple layout passes don't recursively layout
|
||||
/// the whole sub tree on a non-final layout pass, reducing performance overhead.
|
||||
///
|
||||
/// Widgets should propagate this event with final = true to their children exactly once.
|
||||
final: bool,
|
||||
|
||||
/// These represent constraints the widget laid out must adhere to.
|
||||
constraints: Constraints,
|
||||
|
||||
const LayoutSize = @This();
|
||||
|
||||
/// There is no sensible default implementation for this, thus referencing the default dispatcher
|
||||
/// for this treevent is always a compile error. This is one of a few treevents that are
|
||||
/// mandatory to handle.
|
||||
pub fn dispatch(self: LayoutSize, widget: *Widget) !void {
|
||||
_ = widget;
|
||||
_ = self;
|
||||
@compileError("Must handle LayoutSize treevent!");
|
||||
}
|
|
@ -0,0 +1,26 @@
|
|||
//! This treevent must always be fired on a subtree after it's children have been modified.
|
||||
//! It sets the parent of each widget while being propagated.
|
||||
|
||||
const Platform = @import("../platform.zig").Platform;
|
||||
const Widget = @import("../widget.zig").Widget;
|
||||
|
||||
/// The parent of the widget the event is currently being handled on.
|
||||
/// If this is null, the widget's parent will remain unchanged.
|
||||
parent: ?*Widget,
|
||||
|
||||
/// The current platform. Will be applied to all widgets.
|
||||
/// Unlike the parent widget, the treevent will set this to null if the value is null here.
|
||||
platform: ?*Platform,
|
||||
|
||||
const Link = @This();
|
||||
|
||||
/// Dispatches the Link treevent to all children, setting their parent widget to this one.
|
||||
pub fn dispatch(self: Link, widget: *Widget) !void {
|
||||
if (self.parent) |p|
|
||||
widget.data.parent = p;
|
||||
widget.data.platform = self.platform;
|
||||
|
||||
for (widget.children()) |child| {
|
||||
try child.treevent(Link{ .parent = widget, .platform = self.platform });
|
||||
}
|
||||
}
|
|
@ -0,0 +1,22 @@
|
|||
//! This treevent is fired when the mouse cursor moves. It contains the new mouse cursor position
|
||||
//! as well as the relative movement of the cursor.
|
||||
const Position = @import("../layout/Position.zig");
|
||||
const Rectangle = @import("../layout/Rectangle.zig");
|
||||
const Widget = @import("../widget.zig").Widget;
|
||||
|
||||
pos: Position,
|
||||
dx: isize,
|
||||
dy: isize,
|
||||
|
||||
const MouseMove = @This();
|
||||
|
||||
pub fn dispatch(self: MouseMove, widget: *Widget) !void {
|
||||
for (widget.children()) |child| {
|
||||
try child.treevent(self);
|
||||
}
|
||||
}
|
||||
|
||||
pub fn isOnWidget(self: MouseMove, widget: Widget) bool {
|
||||
const bb = Rectangle{ .pos = widget.data.position, .size = widget.data.size };
|
||||
return bb.contains(self.pos);
|
||||
}
|
|
@ -0,0 +1,57 @@
|
|||
//! This module contains general-purpose utilities.
|
||||
const std = @import("std");
|
||||
|
||||
/// A generic deinit function which should do a decent job at deinitializing any given type.
|
||||
/// If you want your type to be picked up here, you must provide an accessible `deinit` function,
|
||||
/// taking a `self` parameter and optionally an allocator as a second parameter.
|
||||
pub fn deinitGeneric(x: anytype, alloc: std.mem.Allocator) void {
|
||||
const BaseT = @TypeOf(x);
|
||||
const T = switch (@typeInfo(BaseT)) {
|
||||
.Pointer => |pointer_info| pointer_info.child,
|
||||
else => BaseT,
|
||||
};
|
||||
|
||||
switch (@typeInfo(T)) {
|
||||
.Struct, .Enum, .Union, .Opaque => {},
|
||||
else => return, // type cannot have functions
|
||||
}
|
||||
|
||||
if (@hasDecl(T, "deinit") and @typeInfo(@TypeOf(T.deinit)) == .Fn) {
|
||||
const params = @typeInfo(@TypeOf(T.deinit)).Fn.params;
|
||||
|
||||
if (params.len == 1) {
|
||||
x.deinit();
|
||||
} else if (params.len == 2 and params[1].type == std.mem.Allocator) {
|
||||
x.deinit(alloc);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Computes a hash for a given type. This is guaranteed to be unique per-type given (at least
|
||||
/// that's what this is supposed to do, further testing required).
|
||||
pub fn hashType(comptime T: type) u64 {
|
||||
return comptime std.hash_map.hashString(@typeName(T));
|
||||
}
|
||||
|
||||
test "deinitGeneric" {
|
||||
var type_with_plain_deinit = std.ArrayList(u64).init(std.testing.allocator);
|
||||
|
||||
// ensure we get a memory leak if deinitGeneric doesn't work
|
||||
try type_with_plain_deinit.append(0xdeadbeef);
|
||||
|
||||
// alloc shouldn't be used here
|
||||
deinitGeneric(&type_with_plain_deinit, std.testing.failing_allocator);
|
||||
|
||||
var type_with_alloc_deinit = std.ArrayListUnmanaged(u64){};
|
||||
|
||||
try type_with_alloc_deinit.append(std.testing.allocator, 0xb00b135);
|
||||
|
||||
deinitGeneric(&type_with_alloc_deinit, std.testing.allocator);
|
||||
}
|
||||
|
||||
test "hashType" {
|
||||
const A = struct {};
|
||||
const B = A;
|
||||
|
||||
try std.testing.expectEqual(hashType(A), hashType(B));
|
||||
}
|
|
@ -0,0 +1,181 @@
|
|||
//! The main Widget type.
|
||||
//! This is based on the Statspatch library.
|
||||
const std = @import("std");
|
||||
const statspatch = @import("statspatch");
|
||||
|
||||
const zenolith = @import("main.zig");
|
||||
const layout = @import("layout.zig");
|
||||
const treev = @import("treevent.zig");
|
||||
|
||||
const AttreebuteMap = @import("attreebute.zig").AttreebuteMap;
|
||||
const Backevent = @import("backevent.zig").Backevent;
|
||||
const Platform = @import("platform.zig").Platform;
|
||||
|
||||
test {
|
||||
_ = Box;
|
||||
_ = Button;
|
||||
_ = Label;
|
||||
}
|
||||
|
||||
pub const Box = @import("widgets/Box.zig");
|
||||
pub const Button = @import("widgets/Button.zig");
|
||||
pub const Label = @import("widgets/Label.zig");
|
||||
|
||||
// TODO: avoid anyerror here
|
||||
fn Prototype(comptime Self: type) type {
|
||||
std.debug.assert(Self == Widget);
|
||||
|
||||
return struct {
|
||||
/// Initialize a widget. This will create it's data and optionally call it's
|
||||
/// initialize funciton. The returned pointer is allocated on the given allocator.
|
||||
/// This is mostly to make the API nicer, performance overhead should be minimal.
|
||||
/// The returned pointer is freed by deinit.
|
||||
pub fn init(alloc: std.mem.Allocator, impl: anytype) !*Self {
|
||||
const self = try alloc.create(Self);
|
||||
errdefer alloc.destroy(self);
|
||||
self.* = Self.create(impl, .{
|
||||
.allocator = alloc,
|
||||
.attreebutes = null,
|
||||
.parent = null,
|
||||
.platform = null,
|
||||
.position = .{ .x = 0, .y = 0 },
|
||||
.size = .{ .width = 0, .height = 0 },
|
||||
});
|
||||
|
||||
// Possibly call an initialize function. The widget can do any necessary
|
||||
// initialization of it's data here.
|
||||
_ = try (statspatch.implcallOptional(self, .ptr, "initialize", anyerror!void, .{self}) orelse {});
|
||||
return self;
|
||||
}
|
||||
|
||||
/// Free the widget's resources. Will call an implementation's deinit
|
||||
/// and deinit on all children.
|
||||
pub fn deinit(self: *Self) void {
|
||||
for (self.children()) |child| {
|
||||
// TODO: call child.deinit() here
|
||||
// see: https://github.com/ziglang/zig/issues/17872
|
||||
deinit(child);
|
||||
}
|
||||
_ = statspatch.implcallOptional(self, .ptr, "deinit", void, .{self});
|
||||
if (self.data.attreebutes) |*map| map.deinit(self.data.allocator);
|
||||
self.data.allocator.destroy(self);
|
||||
}
|
||||
|
||||
/// Retrieve a given attreebute. Will try this widget's map or ask it's
|
||||
/// parent if not present.
|
||||
pub fn getAttreebute(self: *Self, comptime T: type) ?*T {
|
||||
// `zig fmt` seems to be drunk here
|
||||
return (if (self.data.attreebutes) |map|
|
||||
map.get(T)
|
||||
else
|
||||
null) orelse
|
||||
if (self.data.parent) |p|
|
||||
p.getAttreebute(T)
|
||||
else
|
||||
null;
|
||||
}
|
||||
|
||||
/// Called to dispatch a treevent.
|
||||
pub fn treevent(self: *Self, tv: anytype) !void {
|
||||
try statspatch.implcall(self, .ptr, "treevent", anyerror!void, .{ self, tv });
|
||||
}
|
||||
|
||||
pub fn backevent(self: *Self, ev: Backevent) !void {
|
||||
try (statspatch.implcallOptional(
|
||||
self,
|
||||
.ptr,
|
||||
"backevent",
|
||||
anyerror!void,
|
||||
.{ self, ev },
|
||||
) orelse ev.dispatch(self));
|
||||
}
|
||||
|
||||
/// Returns the widget's children.
|
||||
/// The resulting slice must point to memory owned by the widget!
|
||||
pub fn children(self: *Self) []const *Self {
|
||||
return statspatch.implcallOptional(
|
||||
self,
|
||||
.ptr,
|
||||
"children",
|
||||
[]const *Self,
|
||||
.{self},
|
||||
) orelse &.{};
|
||||
}
|
||||
|
||||
/// Returns the widget's flex expand factor, or 0 if it should not be expanded.
|
||||
/// Simple wrappers should delegate this to their child.
|
||||
/// Used by widgets such as Box to determine the size of their children.
|
||||
pub fn getFlexExpand(self: Self) usize {
|
||||
return statspatch.implcallOptional(
|
||||
self,
|
||||
.self,
|
||||
"getFlexExpand",
|
||||
usize,
|
||||
.{self},
|
||||
) orelse 0;
|
||||
}
|
||||
|
||||
/// Appends a child to the end of this widget's children if position is null, otherwise
|
||||
/// it is inserted before the element at position.
|
||||
/// The caller must ensure that position is less than children().len,
|
||||
/// otherwise, undefined behaviour is invoked.
|
||||
/// Returns error.Unsupported if the widget does not support such functionality.
|
||||
pub fn addChild(self: *Self, position: ?usize, child: *Widget) !void {
|
||||
return statspatch.implcallOptional(
|
||||
self,
|
||||
.ptr,
|
||||
"addChild",
|
||||
anyerror!void,
|
||||
.{ self, position, child },
|
||||
) orelse error.Unsupported;
|
||||
}
|
||||
|
||||
/// Removes the child at position or the last child if position is null.
|
||||
/// The function then returns the removed child.
|
||||
/// The caller must ensure that position is less than children().len and children() is not
|
||||
/// empty, otherwise, undefined behaviour is invoked.
|
||||
/// Returns error.Unsupported if the widget does not support such functionality.
|
||||
pub fn removeChild(self: *Self, position: usize) !*Widget {
|
||||
return statspatch.implcallOptional(
|
||||
self,
|
||||
.ptr,
|
||||
"removeChild",
|
||||
anyerror!void,
|
||||
.{ self, position },
|
||||
) orelse error.Unsupported;
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
/// Common data shared among all widgets.
|
||||
pub const WidgetData = struct {
|
||||
allocator: std.mem.Allocator,
|
||||
/// A map of this widget's attreebutes.
|
||||
attreebutes: ?AttreebuteMap,
|
||||
/// The widget's parent or null if it's at the root of the widget tree.
|
||||
parent: ?*Widget,
|
||||
/// The platform the widget is running under. This is typically set by the Link treevent.
|
||||
platform: ?*Platform,
|
||||
/// The widget's position starting from the top left.
|
||||
position: layout.Position,
|
||||
/// The widget's size.
|
||||
size: layout.Size,
|
||||
};
|
||||
|
||||
pub const Widget = statspatch.StatspatchType(Prototype, WidgetData, &zenolith.widget_impls);
|
||||
|
||||
test "widget" {
|
||||
var widget = try Box.init(std.testing.allocator, .vertical);
|
||||
defer widget.deinit();
|
||||
|
||||
try widget.treevent(treev.Link{ .parent = null, .platform = null });
|
||||
try widget.treevent(treev.LayoutSize{
|
||||
.constraints = layout.Constraints.tight(.{ .width = 10, .height = 10 }),
|
||||
.final = true,
|
||||
});
|
||||
|
||||
widget.data.attreebutes = AttreebuteMap.init();
|
||||
_ = try widget.data.attreebutes.?.put(std.testing.allocator, u32, 42);
|
||||
|
||||
try std.testing.expectEqual(@as(u32, 42), widget.getAttreebute(u32).?.*);
|
||||
}
|
|
@ -0,0 +1,264 @@
|
|||
//! A widget which lays out it's children using a FlowBox-like algorithm in a given direction.
|
||||
const std = @import("std");
|
||||
|
||||
const attreebute = @import("../attreebute.zig");
|
||||
const treev = @import("../treevent.zig");
|
||||
const layout = @import("../layout.zig");
|
||||
|
||||
const Widget = @import("../widget.zig").Widget;
|
||||
|
||||
pub const Direction = enum {
|
||||
vertical,
|
||||
horizontal,
|
||||
};
|
||||
|
||||
/// Specifies how children should be aligned on the secondary axis.
|
||||
/// In horizontal mode, left means top and right means bottom.
|
||||
pub const ChildPositioning = enum {
|
||||
left,
|
||||
center,
|
||||
right,
|
||||
};
|
||||
|
||||
pub const Child = struct {
|
||||
widget: *Widget,
|
||||
/// Offset from the start of the box. Used for positioning.
|
||||
offset: usize = 0,
|
||||
|
||||
pos: ChildPositioning,
|
||||
};
|
||||
|
||||
/// Direction to lay out children in.
|
||||
/// - vertical/column
|
||||
/// - horizontal/row
|
||||
direction: Direction,
|
||||
children: std.MultiArrayList(Child),
|
||||
|
||||
/// If set to true, the box will expand in the direction orthogonal to the direction field
|
||||
/// to fill the constraints.
|
||||
orth_expand: bool = false,
|
||||
|
||||
const Box = @This();
|
||||
|
||||
pub fn init(alloc: std.mem.Allocator, direction: Direction) !*Widget {
|
||||
const self = Box{
|
||||
.direction = direction,
|
||||
.children = std.MultiArrayList(Child){},
|
||||
};
|
||||
|
||||
return try Widget.init(alloc, self);
|
||||
}
|
||||
|
||||
pub fn deinit(self: *Box, selfw: *Widget) void {
|
||||
self.children.deinit(selfw.data.allocator);
|
||||
}
|
||||
|
||||
pub fn treevent(self: *Box, selfw: *Widget, tv: anytype) anyerror!void {
|
||||
switch (@TypeOf(tv)) {
|
||||
treev.LayoutSize => {
|
||||
const slice = self.children.slice();
|
||||
|
||||
// The maximum size of the children in the direction orthogonal to that of the Box.
|
||||
var max_orth_size: usize = if (self.orth_expand) switch (self.direction) {
|
||||
.vertical => tv.constraints.max.width,
|
||||
.horizontal => tv.constraints.max.height,
|
||||
} else 0;
|
||||
var cur_pos: usize = 0;
|
||||
|
||||
// first pass, initial sizes
|
||||
{
|
||||
for (slice.items(.widget)) |child| {
|
||||
var child_cons = tv.constraints;
|
||||
switch (self.direction) {
|
||||
.vertical => {
|
||||
child_cons.max.height -|= cur_pos;
|
||||
child_cons.min.height -|= cur_pos;
|
||||
},
|
||||
.horizontal => {
|
||||
child_cons.max.width -|= cur_pos;
|
||||
child_cons.min.width -|= cur_pos;
|
||||
},
|
||||
}
|
||||
|
||||
try child.treevent(treev.LayoutSize{
|
||||
.constraints = child_cons,
|
||||
// we only do a second pass on this child if it's flex
|
||||
.final = child.getFlexExpand() == 0,
|
||||
});
|
||||
|
||||
try child_cons.expectFits(child.data.size);
|
||||
|
||||
cur_pos += switch (self.direction) {
|
||||
.vertical => child.data.size.height,
|
||||
.horizontal => child.data.size.width,
|
||||
};
|
||||
|
||||
max_orth_size = @max(max_orth_size, switch (self.direction) {
|
||||
.vertical => child.data.size.width,
|
||||
.horizontal => child.data.size.height,
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
// second pass, flex widgets
|
||||
{
|
||||
const remaining_space = switch (self.direction) {
|
||||
.vertical => tv.constraints.max.height,
|
||||
.horizontal => tv.constraints.max.width,
|
||||
} - cur_pos;
|
||||
cur_pos = 0;
|
||||
|
||||
const flex_extra_space = try selfw.data.allocator.alloc(?f64, self.children.len);
|
||||
defer selfw.data.allocator.free(flex_extra_space);
|
||||
@memset(flex_extra_space, null);
|
||||
|
||||
var flex_sum: f64 = 0;
|
||||
for (slice.items(.widget)) |child| {
|
||||
flex_sum += @floatFromInt(child.getFlexExpand());
|
||||
}
|
||||
|
||||
// calculate the height/width the flex children will get.
|
||||
for (flex_extra_space, slice.items(.widget)) |*fes, child| {
|
||||
if (child.getFlexExpand() > 0) {
|
||||
fes.* = @as(f64, @floatFromInt(child.getFlexExpand())) / flex_sum;
|
||||
fes.*.? *= @floatFromInt(remaining_space);
|
||||
}
|
||||
}
|
||||
|
||||
for (
|
||||
slice.items(.widget),
|
||||
slice.items(.offset),
|
||||
flex_extra_space,
|
||||
) |child, *offset, maybe_fes| {
|
||||
if (maybe_fes) |fes| {
|
||||
const child_cons = switch (self.direction) {
|
||||
.vertical => v: {
|
||||
const child_height = @as(usize, @intFromFloat(fes)) +
|
||||
child.data.size.height;
|
||||
|
||||
break :v layout.Constraints.tight(.{
|
||||
.width = child.data.size.width,
|
||||
.height = child_height,
|
||||
});
|
||||
},
|
||||
.horizontal => h: {
|
||||
const child_width = @as(usize, @intFromFloat(fes)) +
|
||||
child.data.size.width;
|
||||
|
||||
break :h layout.Constraints.tight(.{
|
||||
.width = child_width,
|
||||
.height = child.data.size.height,
|
||||
});
|
||||
},
|
||||
};
|
||||
|
||||
try child.treevent(treev.LayoutSize{
|
||||
.constraints = child_cons,
|
||||
.final = true,
|
||||
});
|
||||
|
||||
try child_cons.expectFits(child.data.size);
|
||||
}
|
||||
|
||||
offset.* = cur_pos;
|
||||
cur_pos += switch (self.direction) {
|
||||
.vertical => child.data.size.height,
|
||||
.horizontal => child.data.size.width,
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
selfw.data.size = switch (self.direction) {
|
||||
.vertical => .{
|
||||
.height = cur_pos,
|
||||
.width = max_orth_size,
|
||||
},
|
||||
.horizontal => .{
|
||||
.width = max_orth_size,
|
||||
.height = cur_pos,
|
||||
},
|
||||
};
|
||||
},
|
||||
treev.LayoutPosition => {
|
||||
const slice = self.children.slice();
|
||||
selfw.data.position = tv.position;
|
||||
for (
|
||||
slice.items(.widget),
|
||||
slice.items(.offset),
|
||||
slice.items(.pos),
|
||||
) |child, offset, positioning| {
|
||||
const child_pos = switch (self.direction) {
|
||||
.vertical => switch (positioning) {
|
||||
.left => .{ .x = tv.position.x, .y = tv.position.y + offset },
|
||||
.center => .{
|
||||
.x = tv.position.x +
|
||||
@divTrunc(selfw.data.size.width, 2) - @divTrunc(child.data.size.width, 2),
|
||||
.y = tv.position.y + offset,
|
||||
},
|
||||
.right => .{
|
||||
.x = tv.position.x + selfw.data.size.width - child.data.size.width,
|
||||
.y = tv.position.y + offset,
|
||||
},
|
||||
},
|
||||
.horizontal => switch (positioning) {
|
||||
.left => .{ .x = tv.position.x + offset, .y = tv.position.y },
|
||||
.center => .{
|
||||
.x = tv.position.x + offset,
|
||||
.y = tv.position.y +
|
||||
@divTrunc(selfw.data.size.height, 2) - @divTrunc(child.data.size.height, 2),
|
||||
},
|
||||
.right => .{
|
||||
.x = tv.position.x + offset,
|
||||
.y = tv.position.y + selfw.data.size.height - child.data.size.height,
|
||||
},
|
||||
},
|
||||
};
|
||||
try child.treevent(treev.LayoutPosition{ .position = child_pos });
|
||||
}
|
||||
},
|
||||
treev.Draw => {
|
||||
const style: *const attreebute.BoxStyle = selfw.getAttreebute(attreebute.BoxStyle) orelse &.{};
|
||||
try style.background.drawBackground(
|
||||
tv.painter,
|
||||
.{ .pos = selfw.data.position, .size = selfw.data.size },
|
||||
);
|
||||
|
||||
try tv.dispatch(selfw);
|
||||
},
|
||||
else => try tv.dispatch(selfw),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn children(self: *Box, _: *Widget) []const *Widget {
|
||||
return self.children.items(.widget);
|
||||
}
|
||||
|
||||
pub fn addChild(self: *Box, selfw: *Widget, position: ?usize, child: *Widget) !void {
|
||||
try self.addChildPositioned(selfw, position, child, .left);
|
||||
}
|
||||
|
||||
/// Same as the normal Widget.addChild function, except a positioning for the child is set.
|
||||
pub fn addChildPositioned(
|
||||
self: *Box,
|
||||
selfw: *Widget,
|
||||
idx: ?usize,
|
||||
child: *Widget,
|
||||
positioning: ChildPositioning,
|
||||
) !void {
|
||||
if (idx) |i| {
|
||||
try self.children.insert(selfw.data.allocator, i, .{ .widget = child, .pos = positioning });
|
||||
} else {
|
||||
try self.children.append(selfw.data.allocator, .{ .widget = child, .pos = positioning });
|
||||
}
|
||||
}
|
||||
|
||||
pub fn removeChild(self: *Box, selfw: *Widget, position: ?usize) void {
|
||||
_ = selfw;
|
||||
if (position) |pos| {
|
||||
const old = self.children.get(pos).widget;
|
||||
self.children.orderedRemove(pos);
|
||||
return old;
|
||||
} else {
|
||||
return self.children.pop().widget;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,86 @@
|
|||
//! A simple button widget. This will emit an ButtonActivated backevent when clicked on.
|
||||
//! This widget requries the ButtonStyle attreebute to be set!
|
||||
const std = @import("std");
|
||||
|
||||
const attreebute = @import("../attreebute.zig");
|
||||
const backevent = @import("../backevent.zig");
|
||||
const font = @import("../font.zig");
|
||||
const treev = @import("../treevent.zig");
|
||||
const layout = @import("../layout.zig");
|
||||
|
||||
const Color = @import("../Color.zig");
|
||||
const Widget = @import("../widget.zig").Widget;
|
||||
|
||||
label_str: []const u8,
|
||||
chunk: ?font.Chunk,
|
||||
hovered: bool,
|
||||
|
||||
const Button = @This();
|
||||
|
||||
pub fn init(alloc: std.mem.Allocator, label: []const u8) !*Widget {
|
||||
const self = Button{
|
||||
.label_str = label,
|
||||
.chunk = null,
|
||||
.hovered = false,
|
||||
};
|
||||
|
||||
return try Widget.init(alloc, self);
|
||||
}
|
||||
|
||||
pub fn deinit(self: *Button, selfw: *Widget) void {
|
||||
_ = selfw;
|
||||
if (self.chunk) |chunk|
|
||||
chunk.deinit();
|
||||
}
|
||||
|
||||
pub fn treevent(self: *Button, selfw: *Widget, tv: anytype) !void {
|
||||
switch (@TypeOf(tv)) {
|
||||
treev.LayoutSize => {
|
||||
const style = selfw.getAttreebute(attreebute.ButtonStyle) orelse
|
||||
@panic("The Button widget must have the ButtonStyle attreebute set!");
|
||||
if (self.chunk == null) {
|
||||
const curfont = (selfw.getAttreebute(attreebute.CurrentFont) orelse
|
||||
@panic("The Button widget must have the CurrentFont attreebute set!")).font;
|
||||
self.chunk = try curfont.layout(self.label_str, style.font_size, .none);
|
||||
}
|
||||
|
||||
selfw.data.size = self.chunk.?.getSize().add(layout.Size.two(style.padding * 2));
|
||||
},
|
||||
|
||||
treev.Draw => {
|
||||
const style = selfw.getAttreebute(attreebute.ButtonStyle) orelse
|
||||
@panic("The Button widget must have the ButtonStyle attreebute set!");
|
||||
if (self.chunk == null) {
|
||||
const curfont = (selfw.getAttreebute(attreebute.CurrentFont) orelse
|
||||
@panic("The Button widget must have the CurrentFont attreebute set!")).font;
|
||||
self.chunk = try curfont.layout(self.label_str, style.font_size, .none);
|
||||
}
|
||||
|
||||
try (if (self.hovered) style.background_hovered else style.background).drawBackground(
|
||||
tv.painter,
|
||||
.{ .pos = selfw.data.position, .size = selfw.data.size },
|
||||
);
|
||||
|
||||
try tv.painter.text(
|
||||
selfw.data.position.add(layout.Position.two(style.padding)),
|
||||
self.chunk.?,
|
||||
style.text_color,
|
||||
);
|
||||
},
|
||||
|
||||
treev.Click => {
|
||||
if (tv.button == .left and tv.action == .click and tv.isOnWidget(selfw.*)) {
|
||||
try selfw.backevent(backevent.Backevent.create(
|
||||
backevent.ButtonActivated{ .btn_widget = selfw },
|
||||
{},
|
||||
));
|
||||
}
|
||||
},
|
||||
|
||||
treev.MouseMove => {
|
||||
self.hovered = tv.isOnWidget(selfw.*);
|
||||
},
|
||||
|
||||
else => try tv.dispatch(selfw),
|
||||
}
|
||||
}
|
|
@ -0,0 +1,67 @@
|
|||
//! A simple text label with a given color and size.
|
||||
// TODO: use CurrentFont
|
||||
// TODO: free self.chunk
|
||||
const std = @import("std");
|
||||
|
||||
const font = @import("../font.zig");
|
||||
const treev = @import("../treevent.zig");
|
||||
const layout = @import("../layout.zig");
|
||||
|
||||
const Color = @import("../Color.zig");
|
||||
const Widget = @import("../widget.zig").Widget;
|
||||
|
||||
font: *font.Font,
|
||||
chunk: font.Chunk,
|
||||
color: Color,
|
||||
size: usize,
|
||||
|
||||
const Label = @This();
|
||||
|
||||
pub const LabelOptions = struct {
|
||||
alloc: std.mem.Allocator,
|
||||
font: *font.Font,
|
||||
text: []const u8,
|
||||
size: usize = 32,
|
||||
color: Color = Color.white(0xff),
|
||||
};
|
||||
|
||||
pub const UpdateOptions = struct {
|
||||
text: []const u8,
|
||||
font: ?*font.Font = null,
|
||||
size: ?usize = null,
|
||||
color: ?Color = null,
|
||||
};
|
||||
|
||||
pub fn init(opts: LabelOptions) !*Widget {
|
||||
const self = Label{
|
||||
.font = opts.font,
|
||||
.chunk = try opts.font.layout(opts.text, opts.size, .none),
|
||||
.color = opts.color,
|
||||
.size = opts.size,
|
||||
};
|
||||
errdefer self.chunk.deinit();
|
||||
|
||||
return try Widget.init(opts.alloc, self);
|
||||
}
|
||||
|
||||
pub fn update(self: *Label, opts: UpdateOptions) !void {
|
||||
if (opts.font) |f| self.font = f;
|
||||
if (opts.size) |s| self.size = s;
|
||||
if (opts.color) |col| self.color = col;
|
||||
|
||||
const oldchunk = self.chunk;
|
||||
self.chunk = try self.font.layout(opts.text, self.size, .none);
|
||||
defer oldchunk.deinit();
|
||||
}
|
||||
|
||||
pub fn treevent(self: *Label, selfw: *Widget, tv: anytype) !void {
|
||||
switch (@TypeOf(tv)) {
|
||||
treev.LayoutSize => {
|
||||
selfw.data.size = tv.constraints.clamp(self.chunk.getSize());
|
||||
},
|
||||
treev.Draw => {
|
||||
try tv.painter.text(selfw.data.position, self.chunk, self.color);
|
||||
},
|
||||
else => try tv.dispatch(selfw),
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue