Commit graph

1528 commits

Author SHA1 Message Date
JozsefA
c9718b0a1b No more compartments in Flywheel.
It never really needed them in the first place.
2021-04-30 00:31:52 -07:00
JozsefA
322496f3b4 Reformat backend 2021-04-29 17:19:08 -07:00
JozsefA
d9b04138df Whoops flywheels are straight again 2021-04-29 15:12:08 -07:00
JozsefA
063e98983f Oh god the line endings
- Isolate AllBlockPartials to PartialModel
 - Further cleanup to PartialBufferer
2021-04-29 14:03:52 -07:00
JozsefA
446b24f1cf Random stuff
- Multiply by 31 in some hash functions
 - Remove unused render utility classes
2021-04-29 11:44:45 -07:00
JozsefA
e33ab160ac Start to cleanup the AllBlockPartials methods 2021-04-28 22:47:51 -07:00
JozsefA
81b0cf77e1 Contraption renderer checks for flywheel worlds
- Should fix an issue with smaller units
2021-04-28 22:08:45 -07:00
PepperBell
80921ebd6b Remove ISimpleReloadListener lambda types 2021-04-28 21:25:06 -07:00
PepperBell
9140c2ad4c Merge branch 'mc1.16/dev' of https://github.com/Creators-of-Create/Create.git into mc1.16/dev 2021-04-28 13:38:26 -07:00
PepperBell
61f2a35a61 Add ISimpleReloadListener
ISimpleReloadListener is a reload listener functional interface meant to
be used when preparation is not needed. All current reload listeners
have been moved to this interface, which allows them to be lambdas and
not have to create a new Object for every reload.
2021-04-28 13:37:21 -07:00
zelophed
f47feee20d its called padding
- also includes some more changes to theme and colors
2021-04-28 21:44:03 +02:00
simibubi
ab6b18e42d SoundScapes, Part III
- Increased minimum sound threshold for ambient noise
- Sounds for contraption (dis-)assembly
- Sounds for more wrench interactions
- Hand crank clicks less furiously
- Block breakers now make block breaking noises
- Crafting noises
2021-04-28 17:55:05 +02:00
simibubi
35d0ce8387 Widget resize
- Condensed the main reading space of config UIs
- Reworked some of the widgets to better arrange themselves in a column
2021-04-27 20:07:29 +02:00
zelophed
de00f90a37 pondering all over again 2021-04-27 02:48:50 +02:00
zelophed
c85870ea2d boxing elements 2021-04-25 19:54:18 +02:00
zelophed
33028e1087 please confirm 2021-04-23 18:11:32 +02:00
simibubi
559146ef04 SoundScapes, Part II
- Picking items off belts, depots, basins
- Arms collecting an item
- Mixing noises
- Cranking click noises
- Scroll-input noises
2021-04-20 17:26:46 +02:00
simibubi
9391700c26 SoundScapes, Part I
- Sounds for depots, funnels, cogwheels and generic kinetic rumbling, also fans
2021-04-20 02:19:12 +02:00
tterrag
9697a30d76 Remove references to antlr IntegerList in favor of fastutil IntList 2021-04-18 14:04:08 -04:00
zelophed
f0dfc5a6bc align style with ponderUI 2021-04-16 04:22:38 +02:00
simibubi
8a41cd57b0 Quality Software
- Temporary hotfix to Ponder block breaking animations
2021-04-16 01:57:43 +02:00
zelophed
6b80ea1d04 units and tooltips 2021-04-16 01:50:35 +02:00
simibubi
6db763ed5d Seat-hopping into oblivion
- Fixed Seat interaction being too restrictive with max reach
- Contraption seats can no longer be mounted while riding something else
2021-04-16 01:13:46 +02:00
simibubi
db3c296792 Hotfix 2021-04-15 22:03:25 +02:00
simibubi
3dfe67cd1e Minecarts of Mass Destruction
- Contraptions with exceeding spawn packet sizes no longer get sent to the client
- Minecart Contraptions with exceeding nbt packet sizes can no longer be picked up
- Renamed "Metal Blocks" to "Blocks of Metal"
2021-04-15 20:23:50 +02:00
zelophed
01e5b812c2 changing the server 2021-04-15 15:44:26 +02:00
simibubi
f9d48386ca Scanning the Far Lands for Rails
- Fixed basins not continuing their processing when items are extracted by funnel #1416
- Basins now accept full stacks for items thrown into the top manually
- Fixed Smart Chutes not dropping filter items
- Fixed Smart Chutes not updating attached diagonal chutes properly when removed
- Fixed Server-side crash when coupling two minecarts from a glitched self-colliding pile
2021-04-15 14:43:34 +02:00
simibubi
2fc26f1112 Defer. Everything.
- Millstone now accepts items from belts/ejectors directly
- Fixed Redstone-triggered components losing tile data after moved by a Contraption
- Super glue between non-solids can now be removed while the glue item is equipped
- Fixed Deployers not able to interact with glued blocks
- Fixed incorrect lang mapping of UI button descriptions
- Placement assist block preview now lights properly, doesn't z-fight and fades in gradually
- Pickaxe and Axe are now effective on piston extension poles
- Fixed block breaking animations inside the ponder UI
- Fixed Ponder Scenes rendering on top of the progress bar
- Fixed Mechanical Press not retracting when items were removed early
- Fixed Windmill Bearings allowing to be moved while assembled
- Mechanical Pistons now silence the "missing poles" error after poles were added
2021-04-15 05:19:15 +02:00
simibubi
13f0823ccb Sound Registry Refactor
- Improved registration and datagen for custom and combined sounds
2021-04-14 23:40:42 +02:00
zelophed
fdbdf0ec8d completing the set 2021-04-14 03:27:11 +02:00
zelophed
bb8153f140 texting numbers 2021-04-13 23:54:26 +02:00
simibubi
e92e9a7139 Bad impression
- Mechanical Press can no longer create sheets in bulk, unless configured to
- Fixed Mechanical Press missing items passing on a belt while retracting
2021-04-11 15:24:58 +02:00
zelophed
5b04e82163 boolean toggle 2021-04-11 03:12:43 +02:00
simibubi
d249318b80 Pose stack says no
- TileEntities not appreciative of wrapped worlds are now much less likely to cause a hard crash
2021-04-11 02:56:11 +02:00
zelophed
3de3de89db finally some content 2021-04-10 20:00:32 +02:00
simibubi
976be3470f Better address these, Part II
- Fixed entities attempting to path-find through Creates' non-solids #1390
- Fixed Redstone Links occasionally wiping their frequency when moved in a Contraption
- Fixed Flywheels doubling their SU capacity after every chunk reload
- Fixed display of numeric formats using non-breaking space #1374
- Signs can now be moved on a contraption #1315
- Fixed Typo in german localization #1363
- Fixed Windmill Bearings keeping su information after relocation #1364
- Fixed Symmetry Wand using up too many items #1342
2021-04-10 18:23:42 +02:00
simibubi
9ee42c1824 Wrapped Hints
- Fixed goggle tooltips flipping to the left when too wide
- Can no longer drag the goggle overlay off-screen in the config ui
2021-04-10 03:49:41 +02:00
simibubi
5de2e1ea9d Ghostbusters
- Patched up yet another set of entry points to kinetic source loops
2021-04-10 03:26:38 +02:00
simibubi
939c640e14 Better address these
- Fixed Nixies rendering inconsistently
- Fixed belts not showing items under certain conditions
- Fixed vertical/sideways belts accepting items from other belts
- Spouts can now interact with belts/depots with a mounted funnel
2021-04-10 01:50:13 +02:00
JozsefA
cbb7e48565 Revert "Don't crash with starlight"
This reverts commit 4ae1ce3d
2021-04-09 16:21:38 -07:00
JozsefA
536b8d2d5e Fix transparent contraption parts rendering strangely
- It was rendering as if it existed with your hand.
2021-04-09 15:23:51 -07:00
JozsefA
f2c6afdcb3 Fix projection matrix bug
- Copy the projection matrix when vanilla would be uploading it to GL.
 - This should account for just about everything.

Unrelated to the fix:
 - Shader programs now have more flexibility in specialization.
 - Accomplished with IMultiProgram.
 - Remove unnecessary SHADER_DEBUG_OUTPUT boolean.
2021-04-09 14:48:44 -07:00
simibubi
edb1b59f41 Housekeeping
- Added an .editorconfig
- Auto-Reformatted most .java files
- Auto-Organized Imports
2021-04-08 19:22:11 +02:00
zelophed
f9179b3b1d animated colors 2021-04-07 18:47:19 +02:00
zelophed
b1773e9e6b shadow cog 2021-04-07 15:18:37 +02:00
grimmauld
b10203db01 Extract block breaking in TreeCutter.Tree to AbstractBlockBreakQueue for better reusability and option of saw passing a different item 2021-04-07 15:13:07 +02:00
grimmauld
ac8c1e1468 Fixed unported stuff, tree cutter now does sound effects at the right probability again 2021-04-07 14:29:41 +02:00
grimmauld
2613c5be89 Merge remote-tracking branch 'origin/mc1.16/dev' into mc1.16/dev 2021-04-07 14:07:13 +02:00
grimmauld
f19c6ab763 - Deforester now hits forge hooks for tool break, block break, times used.
-Moved deforester not loosing durability from leaves to DeforesterItem instead of Tree mining
- added destroyBlocks method in TreeCutter$Tree for less doubled code
- Mechanical Saws currently break the tree with an empty "hand" as they did before
- Silktouch and Fortune enchants are now being applied from deforesters
2021-04-07 14:07:06 +02:00
simibubi
525001e410 Merge branch 'mc1.15/dev' into mc1.16/dev 2021-04-07 12:36:39 +02:00
JozsefA
f2b064fa49 Instanced rope pulleys
- The "magnet" texture is broken
2021-04-06 23:17:16 -07:00
zelophed
7ad0575618 fancy text 2021-04-07 02:17:55 +02:00
JozsefA
4b49763e0c Got a weird crash profiling the slideshow machine
- Seems to be a race condition, try/catch should be good enough
2021-04-06 16:52:34 -07:00
JozsefA
40bdbc7048 Instanced rope pulleys 2021-04-06 16:46:24 -07:00
JozsefA
3a52fa573f Merge branch 'mc1.15/dev' into mc1.15/pulley-instance 2021-04-05 23:44:27 -07:00
JozsefA
7a1445f00a Fix nullpointer with starlight 2021-04-05 23:43:39 -07:00
JozsefA
4ae1ce3dbe Don't crash with starlight 2021-04-05 23:23:35 -07:00
zelophed
d4994ddc8b entry point 2021-04-06 00:05:29 +02:00
JozsefA
3b05e06d35 Merge branch 'mc1.15/dev' into mc1.16/dev 2021-04-03 18:45:23 -07:00
JozsefA
c55351e980 Fix nullpointer with starlight 2021-04-03 18:33:47 -07:00
simibubi
19020b39bf Merge branch 'mc1.15/dev' into mc1.16/dev 2021-04-04 01:53:50 +02:00
simibubi
3da35a30e3 Version up 2021-04-04 01:52:55 +02:00
simibubi
9dc528d96c Merge branch 'mc1.15/dev' into mc1.16/dev 2021-04-04 01:30:18 +02:00
simibubi
b05a03d417 Update NixieTubeBlock.java
- Revert rushed solution to auto nixie control
2021-04-04 01:30:01 +02:00
simibubi
307241e7fd Port new Changes 2021-04-04 00:58:23 +02:00
simibubi
47bd1d9c93 Merge branch 'mc1.15/dev' into mc1.16/dev 2021-04-04 00:58:14 +02:00
zelophed
e8338d4805 too much backtracking 2021-04-04 00:36:31 +02:00
JozsefA
9d99a5f968 Compromise for render bounding box caching
- Recalculating it once per tick is better than doing it every frame.
 - Only ever doing it once has proven unreliable.
2021-04-03 15:08:06 -07:00
simibubi
62b1fe82b7 Fix-ups Cont'd
- Fixed Spawners losing nbt data when moved
- Nixie tubes now update their texts starting from the clicked block, rather than the leftmost one in the chain
- Fixed inconsistency between block and item model of the furnace engine
2021-04-03 23:49:59 +02:00
JozsefA
ba91eaa4ef Probably fix ghost hands appearing by the player 2021-04-03 14:23:00 -07:00
simibubi
b845809b58 The great Escape
- Adresses #1324
2021-04-03 19:50:42 +02:00
simibubi
69c3a57c76 Quell the outrage!
- Placement indicator arrow is slightly smaller by default
2021-04-03 19:46:26 +02:00
simibubi
d1c8ad38fc Chute extraction refactor 2021-04-03 19:41:33 +02:00
simibubi
9ab5c74929
Merge pull request #1340 from sarim/mc1.15/dev
allow smart chute to transfer whole stacks
2021-04-03 19:31:16 +02:00
simibubi
1fd6b4360c Performant fictional entities
- Fixed crash with the Performant mod when entities are present in a ponder scene
2021-04-03 19:30:38 +02:00
simibubi
83e7074f12 Hot Fix-ups
- Change to proper key handling for closing create screens
- Fixed inconsistent collection behaviour of in-world funnels
2021-04-03 18:59:10 +02:00
simibubi
f528520a53 Destructive Pondering
- Fixed a couple overlooked ponder lang issues
- Fixed weighted ejector not accepting arbitrary gold plates in its recipe
- Fix crash opening ponder from screens with an opened recipe book
2021-04-03 18:33:48 +02:00
simibubi
747849d52e Merge branch 'mc1.16/dev' of https://github.com/Creators-of-Create/Create into mc1.16/dev 2021-04-03 17:55:08 +02:00
simibubi
72789caa01 0/10 not ported
- Fixed text wrapping on ponder text elements
2021-04-03 17:55:06 +02:00
Sarim Khan
463854a2c0
allow smart chute to transfer whole stacks 2021-04-03 21:53:39 +06:00
JozsefA
75f2516408 Hopefully fix ServerWorld class cast exception
- Avoid changing Entity.world, maintain contraption related state in the mixin.
 - Add a mixin to playSound to shift the position of the sound.
2021-04-03 00:42:21 -07:00
zelophed
809bc6bf88 merge and port 2021-04-03 01:16:14 +02:00
zelophed
e05eb5c386 Merge branch 'mc1.15/dev' into mc1.16/dev
# Conflicts:
#	src/main/java/com/simibubi/create/foundation/config/CClient.java
#	src/main/java/com/simibubi/create/foundation/utility/placement/PlacementHelpers.java
2021-04-03 01:00:57 +02:00
zelophed
7a6b1c6949 0.3.1 hotfixes, part I 2021-04-03 00:54:28 +02:00
JozsefA
5abc1e0fe7 Instanced pulleys first pass 2021-04-02 13:38:28 -07:00
simibubi
c7a3464151 Merge branch 'mc1.15/dev' into mc1.16/dev 2021-04-02 22:27:37 +02:00
zelophed
2b00602446 append, not add 2021-04-02 22:14:40 +02:00
simibubi
b1bec1a1f9 Fix-ups
- Filterless Creative Crates now serve as universal supply to schematic-driven deployers
- An attempt to force-update ejectors to not miss out on lid animations
- Fixed schematic-driven deployers not copying safe nbt data
2021-04-02 19:22:41 +02:00
simibubi
c82896998c
Merge pull request #1216 from mrh0/mc1.15/dev
Improved modding support
2021-04-02 18:56:20 +02:00
simibubi
6cfbf26f49 Merge branch 'mc1.15/dev' into mc1.16/dev 2021-04-01 17:46:07 +02:00
simibubi
6c942be7f5 Too slippery
- Sliding on contraptions now takes its slope into account
- Gantry Carriages are now less prone to break when moved near other blocks
2021-04-01 17:43:39 +02:00
JozsefA
4b00562daf Port to 1.16 2021-03-31 21:44:16 -07:00
JozsefA
4908fc1b96 Change some obfuscated variable names 2021-03-31 21:29:17 -07:00
JozsefA
78fbb52ddc Merge remote-tracking branch 'origin/mc1.15/dev' into mc1.16/dev
# Conflicts:
#	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/ContraptionCollider.java
#	src/main/java/com/simibubi/create/content/curiosities/TreeFertilizerItem.java
2021-03-31 21:17:01 -07:00
JozsefA
c21a8bcbde Fix startup crash on some AMD drivers.
- The fix comes from Grondag's work on canvas.
 - Original commit: 820bf75409
2021-03-31 20:53:02 -07:00
JozsefA
6ef88c3bd8 Fix some issues with instance rate limiting 2021-03-31 16:25:59 -07:00
JozsefA
b9f6a3b94e Instanced bearings 2021-03-31 16:19:58 -07:00
JozsefA
b743e00978 Better lazy arm instances 2021-03-31 16:18:53 -07:00
grimmauld
240510e3ee Merge remote-tracking branch 'origin/mc1.15/dev' into mc1.15/dev 2021-03-31 21:18:43 +02:00
grimmauld
3cc8291b72 Simpler bouncing? Thanks @K1521 2021-03-31 21:18:33 +02:00
Snownee
c02193233b Merge remote-tracking branch 'upstream/mc1.15/dev' into mc1.15/dev 2021-04-01 01:46:52 +08:00
Snownee
ba63cc3e7f Fix tree fertilizer spreading podzol. Backport a440ab6 2021-04-01 01:43:06 +08:00
simibubi
b6857c2a20 Danger Polish
- Fixed Crash when Deployer attempts to use Sand Paper
2021-03-31 15:27:57 +02:00
simibubi
e82f9221b7 Merge branch 'mc1.15/dev' into mc1.16/dev 2021-03-31 15:23:18 +02:00
simibubi
5b63f30df3 Abort Mission
- Drills and other block breakers on contraptions now give up trying to destroy a block when their movement direction is reversed
2021-03-31 15:22:41 +02:00
simibubi
2b4ef88fc1 Merge branch 'mc1.15/dev' into mc1.16/dev 2021-03-31 14:50:16 +02:00
simibubi
d61e387916 The least performant option
- Fixed slow merging of collision shapes
- Improved async handling of the collision shape merger
- BBs far away from an entity now get skipped in the collision cycle
2021-03-31 14:27:27 +02:00
JozsefA
65d21c374b Fix crash making step sounds on servers. 2021-03-30 18:50:07 -07:00
simibubi
0bb18db4b6 Oriented bouncing and sliding
- Slime blocks on a moving Contraption are now bouncy
- Ice blocks on moving Contraptions are now very slippery
2021-03-31 03:16:29 +02:00
JozsefA
376c4e1cb0 Fix crash rendering mechanical crafters on contraptions. 2021-03-30 15:08:42 -07:00
JozsefA
c905aa5e2e Merge branch 'mc1.15/dev' into mc1.16/dev
# Conflicts:
#	src/main/java/com/simibubi/create/content/contraptions/components/flywheel/FlyWheelInstance.java
#	src/main/java/com/simibubi/create/content/contraptions/components/mixer/MixerInstance.java
#	src/main/java/com/simibubi/create/content/contraptions/components/press/PressInstance.java
#	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/chassis/StickerInstance.java
#	src/main/java/com/simibubi/create/content/contraptions/components/structureMovement/render/ContraptionKineticRenderer.java
#	src/main/java/com/simibubi/create/content/contraptions/relays/gauge/GaugeInstance.java
#	src/main/java/com/simibubi/create/content/logistics/block/FlapData.java
#	src/main/java/com/simibubi/create/content/logistics/block/mechanicalArm/ArmInstance.java
2021-03-30 14:58:08 -07:00
JozsefA
4ec25798a5 Merge remote-tracking branch 'origin/mc1.15/dev' into mc1.15/dev 2021-03-30 14:17:16 -07:00
JozsefA
a2b9dfc28a Change the locks
- InstanceKey is no more.
 - InstanceData and co. keep track of removals and updates.
 - InstancedModel's buffer management is much more sane now.
 - Re-add mixin to #tickBlockEntities and ensure compat with Performant.
 - Move ...backend.instancing.impl to backend.core
2021-03-30 14:14:58 -07:00
simibubi
8a4eaef015 Fix tooltip whitespace 2021-03-30 18:56:22 +02:00
simibubi
9fa63743b6 Merge branch 'mc1.15/dev' into mc1.16/dev 2021-03-30 18:49:13 +02:00
simibubi
ae340ccac0 Spooky ghost honey
- Fixed pipes drawing non-source honey from beehives
- Fixed deployers duplicating glass bottles
2021-03-30 18:48:57 +02:00
simibubi
dba1ff9c34 Port new Changes 2021-03-30 18:34:55 +02:00
simibubi
37c3625d4a Merge branch 'mc1.15/dev' into mc1.16/dev 2021-03-30 18:34:40 +02:00
simibubi
3a6714fb08 Handy Tweaks
- Deployers now place block drops into their internal inventory
- Deployers can now harvest honey or honeycombs from beehives
- Pipes can now connect to and drain liquid honey from beehives
2021-03-30 18:10:24 +02:00
simibubi
389b2e0e90 Ponder fix-ups
- Input window elements no longer use integer coordinates
- Comfy reading is now a config option and persists across ponder UIs
- Disabled editor mode
2021-03-30 16:57:21 +02:00
simibubi
c2f3ebbf72 Fix Tooltips on 1.16 2021-03-30 16:32:19 +02:00
JozsefA
ff4a9e5c78 Fix arms glitching out on contraptions.
- Also provide a hook for subclasses of InstancedTileRenderer to control when specific instances tick.
2021-03-29 15:06:09 -07:00
grimmauld
358ff25031 Fix 1.16 too, i guess 2021-03-29 23:25:28 +02:00
zelophed
0b6098817e fix some wrench rotation issues 2021-03-29 20:31:08 +02:00
grimmauld
dadde271e4 Fix even more critical crashes, now on schematics 2021-03-29 18:19:17 +02:00
grimmauld
69f4c9f8ad Fix WrappedWorld.getLightingProvider being null and crashing 2021-03-29 17:19:18 +02:00
grimmauld
90b9a3aff9 Merge & Port 2021-03-29 10:57:50 +02:00
simibubi
5299204fb5 Better Tooltip Integration
- Removed overlapping tooltips
- Adjusted tooltip presentation for more visual consistency
2021-03-28 20:56:55 +02:00
simibubi
bf2a506bb8 A final thought
- Fixed non-splitting modes on brass tunnels
- Ponder scenes for ejectors and tunnels
2021-03-28 18:57:50 +02:00
grimmauld
caa3c57b71 Merge & Port 2021-03-28 10:58:25 +02:00
zelophed
683d18b994 tick off some todos 2021-03-28 04:19:58 +02:00
simibubi
76bd3b3f50 Pondering too fast
- Added a button to slow down ponder scenes while any text is shown on screen
2021-03-28 01:52:04 +01:00
simibubi
fcae7e5c9a Motion commotion
- Update recipe for redstone contact
- Counteracted ejector inaccuracies caused by deferred activation
- Rewired ponder vertex sorting to evade Optifine incompatibilities
2021-03-28 00:45:14 +01:00
JozsefA
d28e60a059 Merge remote-tracking branch 'origin/mc1.15/dev' into mc1.15/dev 2021-03-27 16:38:36 -07:00
JozsefA
4e7777a130 Fix more instancing nonsense.
OrientedData was still applying the origin position shift, so some
things (mechanical presses) wouldn't appear in the right spot.
2021-03-27 16:35:47 -07:00
grimmauld
1739e72af0 Merge remote-tracking branch 'origin/mc1.15/dev' into mc1.15/dev 2021-03-28 00:21:13 +01:00
grimmauld
1bffb82ae4 Cogwheel refactor Part III
- Removed the calls to the AllBlocks entries where necessary
- Made placement helpers call the same code as CogWheelBlock.isValidPosition
2021-03-28 00:19:27 +01:00
JozsefA
5f49698a94 Fix mixer weirdness.
- Mixer and Press instances now use the quaternion shader.
2021-03-27 15:06:56 -07:00
grimmauld
7b022cd302 Cogwheel refactor Part II
- Refactored getStateForPlacement to reduce doubled code
2021-03-27 23:05:59 +01:00
grimmauld
4ff20b4217 Cogwheel refactor Part I
- Moved hasIntegratedCogWheel and isSmallCog to ICogWheel
2021-03-27 22:42:27 +01:00
simibubi
497ea4bb66 Foolish not to avoid the lack of counteracting no-clip
- Ejectors now occasionally track launched items, scanning for any obstacles in their trajectory
- Fixed rendered items passing an Ejectors' target on clients ticking faster than their server
- Removed outdated warnings for 'transposer funnels'
2021-03-27 20:14:55 +01:00
grimmauld
6e0e3d28fd Merge remote-tracking branch 'origin/mc1.16/dev' into mc1.16/dev 2021-03-27 19:15:57 +01:00
grimmauld
bec6b1d414 Try to make terraforged less angry against Create world gen 2021-03-27 19:15:52 +01:00
zelophed
a5a9ea1b7f ponder particles, pog 2021-03-27 16:33:23 +01:00
zelophed
c9ba76a2d1 Assisted Placement, Part IV-c
- indicator renders again
- changed the config to allow the indicator to be disabled altogether
2021-03-27 16:01:05 +01:00
JozsefA
fd98bd4976 Merge remote-tracking branch 'origin/mc1.16/dev' into mc1.16/dev 2021-03-27 01:10:42 -07:00
JozsefA
a7d714f8ba Fix for ponder particles yeeting Flywheel rendering.
I need to isolate the world load/unload stuff for
Flywheel anyway, a more robust solution is needed.
2021-03-27 01:10:01 -07:00
grimmauld
5dad567766 Merge remote-tracking branch 'origin/mc1.16/dev' into mc1.16/dev 2021-03-27 08:32:32 +01:00
grimmauld
9bc25db615 Keep everything up to date 2021-03-27 08:32:23 +01:00
JozsefA
4675e0ad15 Stop relying on IDynamicInstance#beginFrame to setup instance state.
- Gantry carriages no longer update when not necessary.
2021-03-26 22:59:47 -07:00