Commit graph

1687 commits

Author SHA1 Message Date
Waterpicker
3a5b44e6b3
Merge pull request #151 from BoogieMonster1O1/1.16-limbo
World generation for Limbo
2020-07-16 01:48:57 -05:00
Waterpicker
b7b3d2bbe6 Attempts at readding /pocket and /saveschem. 2020-07-15 06:07:41 -05:00
SD
71c8474c5a
Included openworlds
Changes to be committed:
	modified:   build.gradle
2020-07-14 17:36:06 +05:30
SD
fda190c829
Added limbo world gen
and JiJed openworlds

 Changes to be committed:
	modified:   src/main/java/org/dimdev/dimdoors/DimensionalDoorsClientInitializer.java
	modified:   src/main/resources/assets/dimdoors/models/block/marking_plate.json
	modified:   src/main/resources/data/minecraft/dimension/dimdoors/limbo.json
	modified:   src/main/resources/data/minecraft/dimension_type/dimdoors/limbo.json
2020-07-14 17:34:26 +05:30
Waterpicker
ff5804fc6f Push Sky renderer for pockets 2020-07-14 05:02:40 -05:00
Waterpicker
9d39908183 Pushed limbo code I forgot last week. :O 2020-07-11 17:51:10 -05:00
Waterpicker
a638292228 Register Blank ChunkGenerator and setting it proper. 2020-07-05 19:11:11 -05:00
Waterpicker
da04b38fea Updated to 1.16.1 fabric. Still got alot of work ahead of us on this tou. 2020-07-05 06:30:31 -05:00
Waterpicker
5846493b55 Various work on getting Doors working. 2020-05-09 02:50:29 -05:00
Waterpicker
25ebb8b0e6 Forgot over stuff. 2020-05-08 10:11:32 -05:00
Waterpicker
c5e78e3185 pleminary implmentaiton of monolith stuff. 2020-05-08 10:11:13 -05:00
Waterpicker
0b179c7820 Remove bedrock top layer.
Got Lang files working on windows.

Simply regsitry code,

Got monolith to stay put.
2020-05-07 19:15:34 -05:00
Runemoro
a220390a5a Fix schematics and models 2020-05-07 02:30:35 -04:00
Waterpicker
e0ae426cab Forgot the rest. 2020-04-29 22:02:00 -05:00
Waterpicker
e2a7928de9 Push various rendering attempts and limbo gen. 2020-04-29 22:01:27 -05:00
Waterpicker
0caa2980e3 Pushed various stuff. 2020-04-04 06:41:00 -05:00
Waterpicker
3011e58caf Semi Fixed Dimteleport command. 2020-04-04 06:38:05 -05:00
Waterpicker
61a96abbeb Pushed various model and lang file changes. 2020-04-04 06:36:47 -05:00
Runemoro
b0b45d79c8 Fix bugs 2020-03-16 07:20:56 -04:00
Runemoro
a1a7c090ed Fix all remaining errors 2020-03-16 04:53:43 -04:00
Runemoro
e6f7184193 Continue updating to 1.16 2020-03-16 04:29:02 -04:00
Waterpicker
d38791e92b Pushed current batch of ported stuff. 2019-12-08 04:32:41 -06:00
Runemoro
58c42f04bf Add missing files 2019-12-07 23:48:16 -05:00
Runemoro
a9edc5e564 Start porting to 1.15 2019-12-07 20:47:50 -05:00
Waterpicker
30c7a5c476 Forgot a bit of testing code from a while ago. 2019-11-28 03:06:44 -06:00
Waterpicker
5b1bd232ab Converted Eternal Fabric into a proper fluid block 2019-11-28 03:03:01 -06:00
Waterpicker
2118ba3cc3 Pushed current code for Runemoro to review 2019-07-19 00:27:35 -05:00
Waterpicker
bfd2a5a0ae Start of dyeable pockets. 2019-07-18 19:39:05 -05:00
Waterpicker
243ad4a619 Merge remote-tracking branch 'origin/1.12-WIP' into 1.12-WIP 2019-07-18 00:39:32 -05:00
Waterpicker
d92ba01c7d Delete Trifunction 2019-07-18 00:39:08 -05:00
Waterpicker
27bb2421ca updated method for new mcp version. 2019-07-18 00:38:02 -05:00
Waterpicker
cf802d842d Upgraded limbo decay based on this graph https://docs.google.com/spreadsheets/d/1K2zXyY9k8yoR1YwnB527_9Z7e1SdJPyzcF-dflZmLq8/edit#gid=0 2019-07-18 00:37:43 -05:00
Waterpicker
7f13398e7a
Merge pull request #99 from Lachney/1.12-WIP
Compressing and updating final version of white void
2019-07-17 19:22:22 -05:00
Waterpicker
d613019752 added translation key fix. 2019-01-07 01:08:37 -06:00
Waterpicker
22e41f5131 Merge remote-tracking branch 'origin/1.12-WIP' into 1.12-WIP 2019-01-07 00:41:28 -06:00
Waterpicker
5004b30a48 Updated mappings to stable_39 2019-01-07 00:41:14 -06:00
TheCodex6824
9e4cb48b15 Fixed schematics being unloaded from the cache before setup 2018-12-30 10:55:10 -05:00
Jon
1dad486912 Compressing and updating final version of white void 2018-09-30 20:20:47 -05:00
Waterpicker
98b4db0c2c Added the White Void track by Lachney for pocket dimensions. 2018-09-03 05:38:15 -05:00
Robijnvogel
3f70141292 Rift Blade Entity Teleportation
-updated mappings version to latest
-updated Forge version to recommended

-made RayTraceHelper.rayTraceForRiftTools more readable, added a range setting to it and made it stop when your head is in a solid block
-added raytrace method for entities that also works on servers

-fixed Rift Blade's teleportation to Entities feature
-added random offset and yaw change based on the durability of the Blade
-added always ending up facing the Entity after teleport

Co-Authored-By: Corail31 <corail31@users.noreply.github.com>
2018-07-04 03:38:16 +02:00
Robijnvogel
40e22db3b1 Rewrote Rift Tools' Hit Detection
-Copied over Vanilla raytrace code and made some slight adjustments, because Vanilla assumes that you never want a RayTrace to hit a non-solid block that is not a liquid.
-Rift Blade, Rift Configuration Tool, Rift Remover and Rift Stabiliser can now hit underwater Rift Tears
-Rift Configuration Tool can now hit non-RiftTear Rifts

-Fixes #71
2018-07-03 01:27:32 +02:00
Robijnvogel
e4c7ec91c6 Merge branch '1.12-WIP' of https://github.com/DimensionalDevelopment/DimDoors into 1.12-WIP 2018-07-02 21:37:59 +02:00
Robijnvogel
1004106b59 Teleporting from Limbo to ocean surface
-Eternal Fabric no longer teleports you to the bottom of the sea, but instead to the surface. (Same with surface Lava lakes, probably :)
Fixes #78
2018-07-02 21:37:46 +02:00
Waterpicker
64ba89dbdc Uploaded new prototype block - Marking Plate 2018-07-02 00:46:51 -05:00
Robijnvogel
1d50db3bda Added MC version to mod version 2018-06-27 15:10:31 +02:00
Robijnvogel
85b66dd883 Removed a lot of log spam
-Switched many log messages with development purposes from the info channel to the debug channel
2018-06-23 12:52:03 +02:00
Robijnvogel
5b84baf77e Removed dungeons from RAM
- Made Schematics load into RAM as byte arrays at the start of game instead of as NBT (saves +- 1GB of RAM) (SH)
- Added checks for non-default schematics to make sure they contain valid NBT at game start (SH)
- Made sure that invalid templates/schematics aren't even added to the array (SH)
- Made sure that PocketTemplate loads Schematic from byte array before it tries to place it (PT)
- Made sure that PocketTemplate unloads Schematic after placinf it (PT)
- Made sure that TileEntityRift doesn't check its Location while PocketTemplate is replacing placeholders in Schematics (otherwise it will try to use null worlds and shizzle) (TER and PT)
- Added functionality when saving a Schematic, this should put the Schematic in memory as a byte array (SH)

- Fixed little bug, where Schematics that would be too big, would only be loaded when configured not to (SH)

- Added functionality to keep the Schematics that are placed most loaded in RAM as NBT (combination of usageList and usageMap) (SH and PT)
- Added config option to set the maximum number of Schematics that will be cached as NBT (MC and SH)

- Made sure that Dimdoors.log is consistently used (SH)

- Added check for .json file extension for files in the json config folder (SH)

- Schematic files in the jar have had the .schem extension for a while now. Generalised a bit. (SH)
2018-06-18 20:45:32 +02:00
Waterpicker
d905340dc7 Pushed Nether Gateway stuff 2018-06-16 09:02:24 -05:00
Waterpicker
e63ae52823 Added config option to use enderpearls in crafting recipes and disable stable fabric when doing so. 2018-05-22 04:35:54 -05:00
Runemoro
bd805a4965
3.0.9 2018-04-26 17:12:18 -04:00