Commit graph

981 commits

Author SHA1 Message Date
SenseiKiwi
660ff4255e Code Cleaning
1. Cleaned up some spacing and unused imports in EventHookContainer.
Also changed an indirect reference to BaseItemDoor.trytoPlaceDoor() to a
direct reference seeing as the function is static and should be accessed
that way.
2. Renamed getDoortoItemMapping() to getDoorBlock(). The original named
had a minor capitalization mistake and implied that it would return a
mapping table or would associate doors to items. The function actually
associates items to door blocks.
2014-06-25 14:33:19 -04:00
SenseiKiwi
161da193ad Merge remote-tracking branch 'upstream/master' 2014-06-25 14:04:56 -04:00
SenseiKiwi
4d39d13703 Changes to Monolith Behavior
1. Stopped Monoliths from teleporting players while in Limbo. This was a
serious issue on some modpacks if players got unlucky.
2. Decreased the required Monolith aggro level to start spawning
particles around a target player. The required level was so high,
combined with the current Monolith speed, that players would hardly see
the particles.
3. Disabled Monolith sounds in Limbo. Some of the sounds were really
annoying in Limbo. Usually they only get to play for a moment before a
player is teleported, but since no teleports occur in Limbo and the area
is full of Monoliths, the constant noise is aggravating. It would also
drown out the background music.
2014-06-25 14:04:08 -04:00
StevenRS11
117ed69bf7 added dimdata schema 2014-06-20 13:46:36 -04:00
StevenRS11
0d53f6c029 Actually fix door crash 2014-05-31 06:43:28 -04:00
SenseiKiwi
f9331e4f2d Merge remote-tracking branch 'upstream/master' 2014-05-29 17:20:30 -04:00
StevenRS11
7da3b7fc62 Patched a door crash bug
thanks LClouds
2014-05-26 22:23:36 -04:00
StevenRS11
ac9b3d73e8 Various
Fixed bug in converting old saves
Started color work
2014-05-16 21:42:59 -04:00
SenseiKiwi
8d1028ccb5 Changes to CraftingManager
* Fixed a mistake in the crafting recipe for Golden Dim Doors
* Removed static import of fields from mod_pocketDim. There were already
qualified references to those fields in some areas. We should be
consistent.
2014-05-15 06:45:26 -04:00
StevenRS11
d020dd384b toString ftw 2014-05-15 05:53:28 -04:00
StevenRS11
8562456203 Merge pull request #162 from SenseiKiwi/master
Tweaked Monolith Aggro Rate
2014-05-06 03:48:03 -04:00
SenseiKiwi
af77f8b2dc Fighting with Git
Someday git won't randomly explode all over my face
2014-05-06 03:45:21 -04:00
SenseiKiwi
3a2c87cce9 Tweaked Monolith Aggro Rate
* Decreased aggro rate to 3 to compensate for Monoliths pre-aggroing up
to aggroCap
* Clarified aggroCap selection
2014-05-06 03:32:14 -04:00
StevenRS11
03ab75b80c tweak 2014-05-06 03:32:14 -04:00
StevenRS11
f4efa7dca2 codemunching 2014-05-06 03:32:13 -04:00
StevenRS11
79edf1004b tweak 2014-05-06 03:08:46 -04:00
StevenRS11
aab818d948 codemunching 2014-05-06 02:23:03 -04:00
StevenRS11
68f2654000 Merge pull request #160 from SenseiKiwi/master
More Changes to Monoliths
2014-05-05 22:38:46 -04:00
SenseiKiwi
f427e66f6e More Changes to Monoliths
* Fixed issue with Monoliths detecting players through walls
* Changed aggro values from bytes to shorts
* Fixed aggro updates so that aggro levels can decrease
* Fixed upper bound on aggro clamping
* Added client/server-side checks to a few functions to save on
performing pointless checks, such as making calculations for spawning
particles on the server
2014-05-05 22:37:14 -04:00
StevenRS11
472704fe51 Merge pull request #159 from SenseiKiwi/master
Various Updates
2014-05-05 20:02:09 -04:00
SenseiKiwi
928adab4cf Minor Change in RiftRegenerator
Removed an unnecessary cast in RiftRegenerator
2014-05-05 19:56:21 -04:00
SenseiKiwi
ef2e9cc561 Merge remote-tracking branch 'upstream/master' 2014-05-05 19:55:43 -04:00
SenseiKiwi
7cabf75128 Overhauled Monoliths
Removed lots of obsolete and unused code from Monoliths. The code is
subdivided more clearly now. The aggro level is sent over a data watcher
instead of sending the texture state.
2014-05-05 19:55:16 -04:00
StevenRS11
9003d924ea Fixed Door Render 2014-05-05 19:10:58 -04:00
SenseiKiwi
b15a8af299 Minor Change
Minor change to a line in CustomLimboPopulator. We should access static
fields through their classes, not instances.
2014-04-30 04:40:33 -04:00
StevenRS11
19be17fa44 Merge pull request #156 from SenseiKiwi/master
Fixed Golden Door Item ID Mishandling
2014-04-29 13:15:51 -04:00
SenseiKiwi
871d2ff1c2 Fixed Golden Door Item ID Mishandling
Keybounce noticed that he was having a persistent item ID conflict with
DD's Golden Doors - the normal doors not the dimensional variant. I
discovered that we have been assigning them the same ID as the Golden
Door block ever since they were first introduced 7 months ago. It didn't
break immediately since Forge adds +256 to item IDs.
2014-04-19 04:28:12 -04:00
StevenRS11
3664e707cf Fixed minor issues
Doors render right now
No longer placing doors on left clicks
2014-04-15 07:27:08 -04:00
StevenRS11
be7cd9d186 More eye tweaks 2014-04-15 04:30:31 -04:00
StevenRS11
d86433ef46 fixed monoliths
everything was terrible
2014-04-13 23:52:51 -04:00
StevenRS11
0da8247f61 Merge pull request #154 from SenseiKiwi/master
Fixed Bugs
2014-04-13 17:01:32 -04:00
SenseiKiwi
642db248c3 Merge remote-tracking branch 'upstream/master' 2014-04-13 16:57:40 -04:00
SenseiKiwi
ffe45c729e Fixed Bugs
* Fixed bug with backup directory creation
* Fixed two doorways in SK-FractalCage that were supposed to open but
had been replaced with Eternal Fabric
2014-04-13 16:57:11 -04:00
StevenRS11
ae4dbb24e4 Merge pull request #153 from SenseiKiwi/master
Updated Version
2014-04-11 21:56:45 -04:00
SenseiKiwi
4dca0eb82b Updated Version
Update our version numbers
2014-04-11 21:32:36 -04:00
StevenRS11
9ecfb686aa Merge pull request #152 from SenseiKiwi/master
Improvements to Saving
2014-04-11 21:20:54 -04:00
SenseiKiwi
a2ef6ef905 Minor Change
Changed DDLogger.logger() to private to guarantee that the logger isn't
being used anywhere in DD, since that could impact performance on
servers.
2014-04-11 20:34:11 -04:00
SenseiKiwi
d192dae945 Improvements to Saving
* Changed saving code to create backups by moving existing files rather
than creating copies and deleting the originals.
* Removed final call to PocketManager.save() in PocketManager.unload().
Since we no longer check if the caller is the client or server and
unload() must be called from both, this prevents clients from trying to
save pocket data locally. A final save() call wasn't needed anyway.
2014-04-11 20:33:06 -04:00
StevenRS11
18460348af stopped logging 2014-04-11 19:27:26 -04:00
StevenRS11
56e522a61a logging changes 2014-04-03 20:15:34 -04:00
StevenRS11
d98b6279de quick fix 2014-04-03 15:55:35 -04:00
StevenRS11
99476f8d70 Merge branch 'master' of https://github.com/StevenRS11/DimDoors
Conflicts:
	src/main/java/StevenDimDoors/mod_pocketDim/saving/DDSaveHandler.java
2014-04-03 15:52:14 -04:00
StevenRS11
aa7ee3c8fe added logger 2014-04-03 14:10:00 -04:00
StevenRS11
41fbcfe0ff Savedata backs up on write now 2014-04-03 14:09:36 -04:00
StevenRS11
582db26cdc Fixed a crash in rift sig placement 2014-04-03 14:06:48 -04:00
StevenRS11
92875c754d Merge pull request #149 from SenseiKiwi/master
Added Dirty Flag
2014-03-28 15:38:31 -04:00
SenseiKiwi
71fccfc1e4 Merge remote-tracking branch 'upstream/master' 2014-03-28 02:49:43 -04:00
SenseiKiwi
0491b55f40 Minor Change
Minor changes to comments
2014-03-28 02:31:29 -04:00
SenseiKiwi
cc2def03fd Added Dirty Flag
Added a flag to NewDimData so that we can avoid writing dimensions to
disk if they haven't been modified. They're still rewritten when the
server shuts down.
2014-03-28 02:07:20 -04:00
StevenRS11
41b77c639c Fixed Door on rifts 2014-03-28 00:39:27 -04:00