CovertJaguar
45e73c28b1
Fix Laser's hasWork trigger
2013-08-29 04:51:28 -07:00
CovertJaguar
54e7e372ec
Make pipes with solid end consistant
2013-08-28 19:37:56 -07:00
CovertJaguar
cfd89df7b9
Make Plugs more visible in hand
2013-08-28 19:36:59 -07:00
CovertJaguar
4609d74a8e
Fix Refinery Filters
2013-08-25 12:59:59 -07:00
CovertJaguar
c625b5484c
Add Chests to rotations requiring sneaking
2013-08-24 17:26:49 -07:00
CovertJaguar
23ed609a53
Limit Buildcraft to current MC ver
2013-08-23 16:29:46 -07:00
Krapht
67772a9c59
Fix kinisis pipes when doDaylightCycle is set to false. Fixes #1152
2013-08-23 22:03:25 +02:00
Krapht
fac6e9236e
Replace getWorldTime() with getTotalWorldTime
2013-08-23 21:57:34 +02:00
Krapht
4ae2380d57
Probably fixes #991
2013-08-23 21:55:19 +02:00
Krapht
4f21d4f8d8
Fix chute either working twice as fast or not at all depending on when you set doDaylightCycle to false
2013-08-23 21:46:51 +02:00
Krapht
8d1c6dc936
Fix engine not working if doDaylightCycle is set to false. Fixes #1148
2013-08-23 21:41:41 +02:00
ganymedes01
0b91ef1467
Import ISidedInventort...
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Sorry about that... Massive derp
2013-08-23 15:45:49 +01:00
ganymedes01
f88155ef0e
Better handling for ISidedInventory tile entities
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The pipe shouldn't connect to an inventory that isn't available from a certain side. With this it would be easier to manage what sides the pipe connects to without having to implement IPipeConnection. And also get rid of unnecessary connections.
2013-08-23 13:43:18 +01:00
CovertJaguar
c7b00eb4e5
Null check properly
2013-08-23 03:06:26 -07:00
CovertJaguar
4ab4ec3b67
Merge pull request #1150 from Mrkol/master
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Fix Z-fighting.
2013-08-22 21:20:38 -07:00
Roman Sandu
4172ba2ebc
Got rid of Z-fighting of hollow facades with pipes inside them.
2013-08-22 18:05:12 +04:00
CovertJaguar
88cee14948
Halve Laser Power Perdition
2013-08-21 15:08:02 -07:00
CovertJaguar
4a21711ee7
Make Refinery render safer
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Closes #1139
2013-08-19 00:54:04 -07:00
CovertJaguar
5f0f47c327
Wrench can rotate buttons/levers only on sneak
2013-08-17 21:47:19 -07:00
CovertJaguar
bc08a47090
Don't rotate buttons either!
2013-08-17 00:26:07 -07:00
CovertJaguar
7071314d37
Various usability tweaks to the refinery
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Filters are now set automatically by the first fluid to be inserted. You
can reset them with a wrench Shift-Right Click.
2013-08-16 23:42:49 -07:00
CovertJaguar
2f5a61217f
Pipes shouldn't reorient if neighbor unloaded
2013-08-16 15:52:45 -07:00
CovertJaguar
acd3eb1af4
Wrenches shouldn't rotate Levers
2013-08-16 15:30:38 -07:00
CovertJaguar
613af8c155
Ok, so client pipes do need to tick some stuff
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Closes #1128
2013-08-16 02:38:38 -07:00
CovertJaguar
8d7b50fa22
More intelligent pipe side rendering
2013-08-16 02:27:51 -07:00
CovertJaguar
8a12218085
Set fluid flowing icons properly
2013-08-16 02:27:50 -07:00
enkunkun
9889a44f0a
Assembly Table has not been localized
2013-08-16 05:32:40 +09:00
CovertJaguar
484f6b9fcd
Double Iron Engine cooldown speed
2013-08-14 23:34:33 -07:00
CovertJaguar
d61b2960a3
Minor Power API tweak
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This should allow tickless systems to function properly.
And for the record, this whole "tickless" requirement is more CPU costly
than a simple update tick would be. *shakes fist at Aiden*
2013-08-14 23:34:14 -07:00
CovertJaguar
fa7faceab5
Fix pipe selection box sync
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Closes #1104
Also, pipes were running server code on the client. This is bad, fixed.
And killed the dead PipeRenderStatePacket.
2013-08-14 22:58:47 -07:00
CovertJaguar
4d03135b85
Add Floodgate Recipe
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Oops
Closes #1122
2013-08-14 20:52:17 -07:00
CovertJaguar
399e3d0ce9
Clean code while debug Diamond Pipe
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Conclusion, any issues that people have with Diamond Pipes and AE
machines, are likely AE's fault. Cannot duplicate.
Closes #1005
2013-08-14 20:52:17 -07:00
CovertJaguar
e705cec237
Merge pull request #1112 from ItsMeElConquistador/master
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Fix pipe rendering (issue #1111 )
2013-08-14 14:26:08 -07:00
CovertJaguar
7522478dd3
Merge pull request #1118 from SandGrainOne/master
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isActive method can give NullPointerException
2013-08-14 02:23:50 -07:00
Flow86
60cb434da3
fixes #1120 again
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<CovertJaguar> though personally it would be better to make the hook return the value to adjust it by
2013-08-14 10:31:45 +02:00
Flow86
91b2550956
Update PipeTransportPower.java
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fixes #1120
2013-08-14 10:20:12 +02:00
SandGrainOne
a70cabb598
isActive method could give NullPointerException
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A pump with an empty "block list" would cause NullPointerException if
isActive was called.
2013-08-13 20:22:55 +02:00
ElConquistador
a36f245e70
Fix pipe rendering (issue #1111 )
2013-08-11 20:19:50 +02:00
CovertJaguar
95cbf27ba7
Merge branch 'master' of https://github.com/BuildCraft/BuildCraft
2013-08-09 01:41:42 -07:00
CovertJaguar
ae59a6cc88
Change how pump handles water.
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Added config "consumeWater" which defaults to false. If false, pumps will not remove water source blocks if it detects more than 9 blocks of water in the area.
This should significantly reduce chunk rerenders and search cost (search terminates after 9 blocks). Essentially making a water pump nearly as computer friendly as an Aqueous Accumulator.
2013-08-09 01:36:01 -07:00
CovertJaguar
0ae4035dab
Reduce redundant code in pipe world renderer
2013-08-09 01:30:03 -07:00
CovertJaguar
c1e6c5d498
Fix AWB dupe
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And make it less likely to happen again in the future.
Also cleaned up some fluid stuff.
2013-08-08 17:30:30 -07:00
CovertJaguar
2023ccb79a
SST Tracker should use total time
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Closed #1107
2013-08-08 17:26:28 -07:00
CovertJaguar
81b2c7043a
Merge mc16 into master
2013-08-07 14:54:17 -07:00
CovertJaguar
a53a724b41
Revert STT changes
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They were broken if you have more than one world.
2013-08-07 14:42:55 -07:00
SirSengir
358b58321a
Fix missing default perdition calculator.
2013-08-07 16:05:04 +02:00
CovertJaguar
d6b8fd6f15
Oops that wasn't supposed to make it in
2013-08-07 02:01:46 -07:00
CovertJaguar
9472dea734
Revert "An attempt to improve PowerHandler cpu usage"
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This reverts commit e85d99b047
.
2013-08-06 22:48:07 -07:00
CovertJaguar
e85d99b047
An attempt to improve PowerHandler cpu usage
2013-08-06 21:50:42 -07:00
CovertJaguar
fc3e3d19cb
Some performance improvements related to STT
2013-08-06 21:22:44 -07:00
CovertJaguar
91a84f2062
Changed IPipeConnection to return three states
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And fix engines connecting to pipes. This is why I shouldn't code at 5
AM.
2013-08-06 14:47:45 -07:00
CovertJaguar
447b914fb5
Rework Pipe connection rules (again)
2013-08-06 04:58:35 -07:00
CovertJaguar
671caa458d
Fix Utils.checkPipeConnections()
2013-08-06 03:55:08 -07:00
CovertJaguar
defc41f5d1
More stuff for Soaryn
2013-08-04 17:16:40 -07:00
CovertJaguar
66481d5b62
Fix Soaryn's broken stuff
2013-08-04 16:02:53 -07:00
CovertJaguar
ee1a89f1c3
Add NPE check
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Fixes #1090
2013-08-04 16:02:31 -07:00
CovertJaguar
15acae3c54
Merge pull request #1093 from viliml/patch-3
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Update BuildCraftEnergy.java
2013-08-04 15:45:06 -07:00
viliml
321d8d1f2b
Update BuildCraftEnergy.java
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Fixes https://github.com/BuildCraft/BuildCraft/issues/1091 .
2013-08-04 22:23:23 +02:00
Emil Lauridsen
3b90e2ed35
Add missing imports
2013-08-04 16:33:38 +02:00
Soaryn
c62c33c11e
Fixed spacing
2013-08-03 22:42:06 -04:00
Soaryn
fff440836b
Adds Missed call for color
2013-08-03 22:22:24 -04:00
Soaryn
1dd3c3a58f
Adds Missed call for color
2013-08-03 22:11:41 -04:00
Soaryn
89980dceb2
Adds FluidStack color to pipes Render
2013-08-03 22:02:40 -04:00
Soaryn
cb8a139f01
Adds FluidStack color to tank Render
2013-08-03 21:43:15 -04:00
Soaryn
fee9c44fe7
Adds FluidStack color to refinery Render
2013-08-03 21:42:29 -04:00
Soaryn
333e38d5b2
Adds color to Refinery Fluids
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Note, this needs a FluidStack to be complete. This only covers basic Fluid Colors
2013-08-03 21:40:57 -04:00
Soaryn
95fa107860
Adds colorFluid Helper to FluidRenderer
2013-08-03 21:38:57 -04:00
CovertJaguar
b0f72a94ab
Add container null check
2013-08-01 00:13:52 -07:00
CovertJaguar
67a9f6389e
Forgot some bits
2013-08-01 00:00:23 -07:00
CovertJaguar
f3602d2205
Let Items decide if they like an Inventory
2013-07-31 23:57:09 -07:00
CovertJaguar
5b45375870
Typo boo!
2013-07-31 23:23:31 -07:00
CovertJaguar
3985e58970
endReached should control further processing
2013-07-31 23:22:01 -07:00
CovertJaguar
617d06c3b0
Flood Gate now shuts off on redstone signal
2013-07-31 15:42:00 -07:00
CovertJaguar
ddd2c0f3a1
Fix pump output
2013-07-31 15:41:35 -07:00
CovertJaguar
4c056e989c
Power spikes mess with Request triggers
2013-07-31 14:28:22 -07:00
CovertJaguar
10d9d2bb10
Fix some minor isAir checks that were missed
2013-07-31 14:10:53 -07:00
CovertJaguar
a2d30930de
Fix Iron Fluid Pipe rotation
2013-07-31 03:23:17 -07:00
SirSengir
658718e3ac
Remove SideOnly in PacketPayload
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SideOnly should only ever be a last resort.
2013-07-31 11:58:39 +02:00
CovertJaguar
d120512934
Some minor Pipe content render improvements
2013-07-31 01:56:53 -07:00
CovertJaguar
cf87c4229d
Added disconnects to the version check
2013-07-29 20:35:42 -07:00
CovertJaguar
422f9855a4
Make Wrench full 3D
2013-07-29 12:19:16 -07:00
CovertJaguar
2d50a239cc
Revert "Little tweak to make 3rd person held wrench item look better"
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This reverts commit 73fa5865c7
.
2013-07-29 12:17:07 -07:00
tommy1019
de39b79ea0
Added "smart" refinery gui
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Shift-left clicking clears the filter
Right clicking sets the filter to the current fluid in the corresponding tank
2013-07-28 20:21:47 -05:00
tommy1019
31d1e522e8
Fixed Texture fighting issues with Gates/Plugs
2013-07-28 17:56:11 -05:00
CovertJaguar
0a81c8fca7
Fixed Refinery GUI. Thanks Tommy!
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Closes #1066
Closes #1062
2013-07-28 15:34:39 -07:00
oitsjustjose
73fa5865c7
Little tweak to make 3rd person held wrench item look better
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Just threw in isFull3D so that way the wrench is held outward instead of sideways. Looks significantly better
2013-07-28 09:15:33 -05:00
CovertJaguar
ab64958955
Change TravItem position to primitives
2013-07-28 00:46:33 -07:00
CovertJaguar
fd3555a56a
Fix injectItems
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Closes #1064
2013-07-27 23:00:04 -07:00
CovertJaguar
87624d9572
Merge branch 'mc16' of https://github.com/BuildCraft/BuildCraft into mc16
2013-07-27 19:24:32 -07:00
CovertJaguar
a3565c71c6
Fix legacy Gate code on the Pipe
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Why does NO ONE ever test builds on old worlds? Compatibility between MC
versions is a huge priority!
2013-07-27 19:23:50 -07:00
tommy1019
479ebc2f3f
Obsidian pipes can't pick up arrows players can't.
2013-07-27 18:39:26 -05:00
CovertJaguar
54677904f0
Don't try to place Fluids with no block
2013-07-27 16:09:11 -07:00
CovertJaguar
5e7d6905e7
Fix typo
2013-07-27 13:52:28 -07:00
CovertJaguar
46d73fbc50
Fix AIOOB in RenderPipe
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Closes #1059
2013-07-27 13:39:39 -07:00
CovertJaguar
d62148bb07
Merged EntityData and EntityPassiveItem
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They have been replaced by TravelingItem. Which means yes, I broke the
various pipe hooks again.
Additionally IPipedItem and IEntityPassiveItemContribution have been
deleted. Contributions were replaced by a simple NBTCompoundTag field in
TravelingItem (which is essentially all that contributions were anyway).
2013-07-27 05:59:57 -07:00
CovertJaguar
d9636a7455
Fix shift-left clicking Lapis pipes
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Unfortunately I need to fix a Forge bug to make them swing properly.
2013-07-27 00:07:33 -07:00
tommy1019
339675aee8
Shift-right click on lapis pipe scrolls backwards.
2013-07-26 23:44:03 -05:00
CovertJaguar
71bd0a92fd
Merge pull request #1055 from viliml/patch-2
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Temporary solution to fluids eating other fluids
2013-07-26 20:51:25 -07:00
FyberOptic
bffa773344
Assembly Table isInvalid() Crash Fix
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Solution for #1054 . Avoids crash from name conflict with .isInvalid()
between ILaserTarget interface and TileEntity class, in relation to
TileAssemblyTable and TileAdvancedCraftingTable.
2013-07-26 13:02:12 -04:00
viliml
c057307f33
Temporary solution to fluids eating other fluids
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This will work for BC, untill the Forge devs decide what would be the best universal approach. For now this is a solution to prevent the issue for Oil and Fuel, using the rule "first fluid wins".
2013-07-26 14:20:05 +02:00