CovertJaguar
c16a0266e8
Allow Facades and Plugs to be placed over Gates
2013-10-23 13:21:24 -07:00
CovertJaguar
8166cb0bd8
Fix slot click issue with Phantom Slots
2013-10-22 21:44:43 -07:00
CovertJaguar
ce2efe13bb
Remove some dead code
2013-10-20 11:50:40 -07:00
CovertJaguar
aa67b6dd5a
More Facade Rendering tweaks
...
No, this does not fix #1287 , sorry.
2013-10-20 11:49:38 -07:00
CovertJaguar
93f9dceb90
Improve Facade Rendering + Interaction
2013-10-20 00:37:04 -07:00
CovertJaguar
d6e0277b7d
Wood Item Pipes shouldn't never explode themselves
2013-10-20 00:37:03 -07:00
CovertJaguar
4d845eb5c5
Merge branch 'master' of https://github.com/BuildCraft/BuildCraft
2013-10-19 04:23:26 -07:00
CovertJaguar
29e5657b0a
Fix pumplist case confusion
2013-10-19 04:22:50 -07:00
CovertJaguar
1e224ba4ef
Add some commented out debug statements to PowerHandlers
2013-10-15 16:40:09 -07:00
CovertJaguar
4a9eb69b91
Attempt to make pickBlock supports Gate/Plugs
...
Whether a Gate is an Autoarchic Gate or not is not sync to the client unfortunately.
2013-10-15 16:38:30 -07:00
CovertJaguar
6fdbd8c525
Move Facades to own tab
2013-10-15 16:37:17 -07:00
CovertJaguar
e4cad84af6
Fix Gate removal
2013-10-15 14:33:11 -07:00
CovertJaguar
8e92d0494c
Fuel/Oil should explode when placed in the nether
2013-10-15 10:41:04 -07:00
CovertJaguar
3438566406
Fix marker rendering
2013-10-15 10:09:23 -07:00
CovertJaguar
8b2093b7ea
Fix painted Item rendering
2013-10-15 09:53:20 -07:00
CovertJaguar
068066d9bd
Allows bouncing on Diazuli Pipe
2013-10-15 09:15:28 -07:00
CovertJaguar
4ee2d8bd07
Remove depreciated addCreativeItems() function
2013-10-14 12:33:26 -07:00
CovertJaguar
e4af7d00f6
Cleanup last commit
2013-10-13 08:22:31 -07:00
Eragonn1490
bab1e30d6c
Added Gears to Ore Dictionary
...
Added Imports for OreDictionary
Added all the gears to the OreDictionary
2013-10-13 00:49:37 -04:00
CovertJaguar
ef2eace03c
Add Tank tiles
2013-10-12 17:13:40 -07:00
CovertJaguar
99fca02856
Fix Pipe Raytracing + Improve Pipe interactions
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Closes #1246
Its now much easier and more consistent to remove specific addons from a
pipe. Sneak-click with a gate to remove a gate, sneak-click with a
Yellow Wire to remove a Yellow Wire, etc...
Plugs can now be placed easily and simply on any side of the pipe in any
configuration.
Selection Box now highlights the part of the pipe you are pointing at.
2013-10-11 19:16:57 -07:00
CovertJaguar
9cb53f9405
Fix NPE in ACT
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Closes #1270
2013-10-11 06:06:11 -07:00
CovertJaguar
54b2e5de88
Revert "Fixed missing import"
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This reverts commit 62f2ac032c
.
2013-10-11 06:02:57 -07:00
CovertJaguar
eb0f10e098
Merge branch 'master' of https://github.com/BuildCraft/BuildCraft
2013-10-11 06:02:45 -07:00
CovertJaguar
7daea136ea
Revert "Fix Forge ore dictionary support for the Assembly Table"
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This reverts commit 11c96949ec
.
2013-10-11 06:02:22 -07:00
Matthew Prenger
62f2ac032c
Fixed missing import
2013-10-10 18:48:32 -05:00
CovertJaguar
16a6d768db
Revert "Bugfix for non-world liquids"
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This reverts commit 16a577e1eb
.
2013-10-10 03:45:00 -07:00
Reika
16a577e1eb
Bugfix for non-world liquids
2013-10-10 00:37:31 -04:00
viliml
11c96949ec
Fix Forge ore dictionary support for the Assembly Table
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Fixes https://github.com/BuildCraft/BuildCraft/issues/531 .
Don't worry, I checked it and it has no errors and works as intended :D
2013-10-09 19:19:39 +02:00
CovertJaguar
3a39b289a2
Moved Pipe Gate/Wire rendering to the TESR
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Should greatly improve performance of wire/gate switching.
2013-10-08 11:13:40 -07:00
CovertJaguar
fb0ee91183
Fix issues with Wooden Engine
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Closes #1253
2013-10-08 11:02:14 -07:00
CovertJaguar
0a004e4383
Add configs for fuel values
2013-10-07 09:14:51 -07:00
Player
2a38a58fbb
energy: nerf oil and fuel from 60k/600k to 15k/150k MJ/bucket. The power (3/6 MJ/t) is unchanged.
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This change reduces the mismatch between the liquid and solid fuel energy value.
2013-10-07 17:01:50 +02:00
CovertJaguar
6eb39da66f
Prevent Spring block updates on chunk gen
2013-10-06 15:26:35 -07:00
CovertJaguar
7bbb853aae
Expand PowerHandler Javadocs some more
2013-10-05 07:46:47 -07:00
CovertJaguar
782002b458
Fix some texture fighting on Kinesis Pipes
2013-10-05 07:24:54 -07:00
CovertJaguar
f76c684162
Closes #1250
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Don't know how it happened, but whatever.
2013-10-05 06:19:54 -07:00
CovertJaguar
de8da4c008
Some minor cleanup
2013-10-05 06:18:01 -07:00
CovertJaguar
b6cb556274
Fix version check
2013-09-27 22:13:26 -07:00
CovertJaguar
1a639f7afb
Remove some unneeded imports
2013-09-27 22:13:25 -07:00
Christian
f35ea290e5
Fix single pulse : account for the baked in energy loss..
2013-09-26 00:01:12 -04:00
CovertJaguar
68b5c5267d
Added Iron Kinesis Pipe
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The Iron Kinesis Pipe allows you select its throughput limiter via
Wrench or Gate Action.
The possible values are: 2, 4, 8, 16, 32 , 64, and 128 MJ/t
2013-09-25 18:16:59 -07:00
CovertJaguar
e3fab2896d
Merge branch 'master' of https://github.com/BuildCraft/BuildCraft
2013-09-25 17:49:06 -07:00
CovertJaguar
daf79abda5
Fix for Pumps
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Closes #1224
2013-09-25 17:48:39 -07:00
Captain Shadows
8782d5125a
Ore Dictionary compatibility
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Changed some recipes to use the Ore Dictionary. Made shapeless
recipes use the Ore Dictionary. Also implemented the changes that CJ
asked for.
If there was another PR like this one(Not counting #1227 , #1232 , and
#1234 ), I would like to know why not?
2013-09-25 16:07:49 -04:00
CovertJaguar
22548ad2b1
Merge pull request #1225 from Zjarek/master
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Fix for kinesis pipes content triggers
2013-09-24 10:17:45 -07:00
CovertJaguar
3c84c34bd9
Wooden Pipes shouldn't orient to pipes
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Closes #1218
2013-09-24 10:17:21 -07:00
CovertJaguar
93290e0ad9
Merge pull request #1228 from sadris/oilgenfreq
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Added oil well generation probability scalar to config file
2013-09-24 10:11:51 -07:00
CovertJaguar
6c76a9a8d6
Add flat taxing to PowerHandler for King Lemming
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This should be a non-breaking API change.
2013-09-24 08:50:18 -07:00
Sergey Shatunov
83298c9b94
Add a config property for update check
2013-09-23 22:21:24 +08:00
Gordon H
4a017f355e
Added oil well generation probability scalar to config file
2013-09-22 09:48:25 -04:00
Jaroslaw Szczesniewski
5f4d4c1008
Fix for kinesis pipes content triggers
...
Due to smoothing s>0 will always be true. All float values higher than 0
will work, however the lower the value, the longer the delay. Tested
with 1 stirling engine powering 16 pumps, s>0.001 caused flickering in
this case.
2013-09-22 01:24:51 +02:00
Flow86
b7f173b7f2
place button in emerald pipe a bit better (ideas for better placement are welcome)
2013-09-19 12:51:40 +02:00
Flow86
74d2239dc7
added non blocking mode to emerald pipe
...
implements/closes #1195
2013-09-19 12:46:06 +02:00
Flow86
14db1ed0eb
fix GuiMultiButton Tooltip handling
2013-09-19 12:46:06 +02:00
Christian
bb7aa41b48
Fix Quarry in the nether. Closes a bunch of bug reports no doubt.
2013-09-18 09:56:55 -04:00
Flow86
5b4d661543
Update Pipe.java
...
fix NPE.
(see RS485/LogisticsPipes-Dev#182 )
2013-09-17 08:49:06 +02:00
CovertJaguar
cde67912f6
Fix loop in TileEngine
2013-09-15 23:18:36 -07:00
CovertJaguar
1aaa35c5b1
Increase hardness of blocks
2013-09-15 23:18:14 -07:00
ganymedes01
08c4bc3f47
Fix for sandstone pipes
2013-09-15 21:40:27 +01:00
CovertJaguar
2d65129722
More tweaks to improve mobility of blocks
2013-09-15 00:38:55 -07:00
CovertJaguar
56d46de1be
Wooden Power Pipes can no longer output power
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Prevents power loops when a machine both emits and accepts power.
Closes #1202
2013-09-13 20:47:16 -07:00
CovertJaguar
74fd409330
Added Mining Config Options
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Config options added:
* Mining Cost Multiplier, scales power usage of both Quarry and Mining
Well
* Max Depth, limited Quarry/Well to a certain depth below the block
* One Time Use Quarries, Quarry doesn't drop an item when broken, get it
right the first time (defaults to false)
2013-09-12 11:03:50 -07:00
CovertJaguar
880fd64e27
Engines should prefer facing pipes on placement
2013-09-12 11:03:32 -07:00
ddoggy99
5e786d8902
Cleaned up IMC code
2013-09-12 23:27:11 +10:00
CovertJaguar
87bb24e263
Fix possible NPE in TankManager
2013-09-08 06:51:21 -07:00
CovertJaguar
1253534535
Add tooltips to all the Pipes
2013-09-06 15:49:52 -07:00
Christian
730a0ac4a7
Fix for updated MCP names
2013-09-03 18:13:32 -04:00
CovertJaguar
158c79c301
Clean up Obsidian Pipe code
2013-09-03 02:12:13 -07:00
CovertJaguar
ae77912afd
Make Tanks emit light if the Fluid glows
2013-09-03 02:11:14 -07:00
CovertJaguar
ddc203fe59
Possible fix for #1182
2013-09-01 04:51:50 -07:00
CovertJaguar
57c58036b7
Working out the kinks
2013-08-31 18:31:15 -07:00
Krapht
c6ca3b28e7
Move implementation of IInventory from TileEngine to new abstract class TileEngineWithInventory.
...
This will effectivly remove IInventory from redstone engines.
Fixes #1180
2013-08-31 22:17:50 +02:00
Krapht
f6b0f8a1f2
Added a BuildCraftCore config option for color-blind mode.
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Added alternate textures for Diamond pipe interface and the green side of diamond
2013-08-31 19:01:31 +02:00
CovertJaguar
f02295bac4
Flood Gate shouldn't put water in the Nether
2013-08-29 10:38:08 -07:00
CovertJaguar
f2f1828386
Limit Coolant per tick rather Cooling per tick
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Makes better Coolants more desirable because they can cool faster.
2013-08-29 07:27:56 -07:00
CovertJaguar
48daafae35
Reworked Iron Engine Heat Mechanics
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They cool down much faster, but use Coolant while doing so.
Additionally, they are affected by Biome temperature. Expect to need
more water/better Coolant in a desert for optimal operation. Ice Blocks
are also recommended.
2013-08-29 07:07:11 -07:00
CovertJaguar
45e73c28b1
Fix Laser's hasWork trigger
2013-08-29 04:51:28 -07:00
CovertJaguar
54e7e372ec
Make pipes with solid end consistant
2013-08-28 19:37:56 -07:00
CovertJaguar
cfd89df7b9
Make Plugs more visible in hand
2013-08-28 19:36:59 -07:00
CovertJaguar
4609d74a8e
Fix Refinery Filters
2013-08-25 12:59:59 -07:00
CovertJaguar
c625b5484c
Add Chests to rotations requiring sneaking
2013-08-24 17:26:49 -07:00
CovertJaguar
23ed609a53
Limit Buildcraft to current MC ver
2013-08-23 16:29:46 -07:00
Krapht
67772a9c59
Fix kinisis pipes when doDaylightCycle is set to false. Fixes #1152
2013-08-23 22:03:25 +02:00
Krapht
fac6e9236e
Replace getWorldTime() with getTotalWorldTime
2013-08-23 21:57:34 +02:00
Krapht
4ae2380d57
Probably fixes #991
2013-08-23 21:55:19 +02:00
Krapht
4f21d4f8d8
Fix chute either working twice as fast or not at all depending on when you set doDaylightCycle to false
2013-08-23 21:46:51 +02:00
Krapht
8d1c6dc936
Fix engine not working if doDaylightCycle is set to false. Fixes #1148
2013-08-23 21:41:41 +02:00
ganymedes01
0b91ef1467
Import ISidedInventort...
...
Sorry about that... Massive derp
2013-08-23 15:45:49 +01:00
ganymedes01
f88155ef0e
Better handling for ISidedInventory tile entities
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The pipe shouldn't connect to an inventory that isn't available from a certain side. With this it would be easier to manage what sides the pipe connects to without having to implement IPipeConnection. And also get rid of unnecessary connections.
2013-08-23 13:43:18 +01:00
CovertJaguar
c7b00eb4e5
Null check properly
2013-08-23 03:06:26 -07:00
CovertJaguar
4ab4ec3b67
Merge pull request #1150 from Mrkol/master
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Fix Z-fighting.
2013-08-22 21:20:38 -07:00
Roman Sandu
4172ba2ebc
Got rid of Z-fighting of hollow facades with pipes inside them.
2013-08-22 18:05:12 +04:00
CovertJaguar
88cee14948
Halve Laser Power Perdition
2013-08-21 15:08:02 -07:00
CovertJaguar
4a21711ee7
Make Refinery render safer
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Closes #1139
2013-08-19 00:54:04 -07:00
CovertJaguar
5f0f47c327
Wrench can rotate buttons/levers only on sneak
2013-08-17 21:47:19 -07:00
CovertJaguar
bc08a47090
Don't rotate buttons either!
2013-08-17 00:26:07 -07:00
CovertJaguar
7071314d37
Various usability tweaks to the refinery
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Filters are now set automatically by the first fluid to be inserted. You
can reset them with a wrench Shift-Right Click.
2013-08-16 23:42:49 -07:00
CovertJaguar
2f5a61217f
Pipes shouldn't reorient if neighbor unloaded
2013-08-16 15:52:45 -07:00
CovertJaguar
acd3eb1af4
Wrenches shouldn't rotate Levers
2013-08-16 15:30:38 -07:00