CovertJaguar
fc3e3d19cb
Some performance improvements related to STT
2013-08-06 21:22:44 -07:00
CovertJaguar
91a84f2062
Changed IPipeConnection to return three states
...
And fix engines connecting to pipes. This is why I shouldn't code at 5
AM.
2013-08-06 14:47:45 -07:00
CovertJaguar
447b914fb5
Rework Pipe connection rules (again)
2013-08-06 04:58:35 -07:00
CovertJaguar
671caa458d
Fix Utils.checkPipeConnections()
2013-08-06 03:55:08 -07:00
CovertJaguar
defc41f5d1
More stuff for Soaryn
2013-08-04 17:16:40 -07:00
CovertJaguar
66481d5b62
Fix Soaryn's broken stuff
2013-08-04 16:02:53 -07:00
CovertJaguar
ee1a89f1c3
Add NPE check
...
Fixes #1090
2013-08-04 16:02:31 -07:00
CovertJaguar
15acae3c54
Merge pull request #1093 from viliml/patch-3
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Update BuildCraftEnergy.java
2013-08-04 15:45:06 -07:00
viliml
321d8d1f2b
Update BuildCraftEnergy.java
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Fixes https://github.com/BuildCraft/BuildCraft/issues/1091 .
2013-08-04 22:23:23 +02:00
Emil Lauridsen
3b90e2ed35
Add missing imports
2013-08-04 16:33:38 +02:00
Soaryn
c62c33c11e
Fixed spacing
2013-08-03 22:42:06 -04:00
Soaryn
fff440836b
Adds Missed call for color
2013-08-03 22:22:24 -04:00
Soaryn
1dd3c3a58f
Adds Missed call for color
2013-08-03 22:11:41 -04:00
Soaryn
89980dceb2
Adds FluidStack color to pipes Render
2013-08-03 22:02:40 -04:00
Soaryn
cb8a139f01
Adds FluidStack color to tank Render
2013-08-03 21:43:15 -04:00
Soaryn
fee9c44fe7
Adds FluidStack color to refinery Render
2013-08-03 21:42:29 -04:00
Soaryn
333e38d5b2
Adds color to Refinery Fluids
...
Note, this needs a FluidStack to be complete. This only covers basic Fluid Colors
2013-08-03 21:40:57 -04:00
Soaryn
95fa107860
Adds colorFluid Helper to FluidRenderer
2013-08-03 21:38:57 -04:00
CovertJaguar
b0f72a94ab
Add container null check
2013-08-01 00:13:52 -07:00
CovertJaguar
67a9f6389e
Forgot some bits
2013-08-01 00:00:23 -07:00
CovertJaguar
f3602d2205
Let Items decide if they like an Inventory
2013-07-31 23:57:09 -07:00
CovertJaguar
5b45375870
Typo boo!
2013-07-31 23:23:31 -07:00
CovertJaguar
3985e58970
endReached should control further processing
2013-07-31 23:22:01 -07:00
CovertJaguar
617d06c3b0
Flood Gate now shuts off on redstone signal
2013-07-31 15:42:00 -07:00
CovertJaguar
ddd2c0f3a1
Fix pump output
2013-07-31 15:41:35 -07:00
CovertJaguar
4c056e989c
Power spikes mess with Request triggers
2013-07-31 14:28:22 -07:00
CovertJaguar
10d9d2bb10
Fix some minor isAir checks that were missed
2013-07-31 14:10:53 -07:00
CovertJaguar
a2d30930de
Fix Iron Fluid Pipe rotation
2013-07-31 03:23:17 -07:00
SirSengir
658718e3ac
Remove SideOnly in PacketPayload
...
SideOnly should only ever be a last resort.
2013-07-31 11:58:39 +02:00
CovertJaguar
d120512934
Some minor Pipe content render improvements
2013-07-31 01:56:53 -07:00
CovertJaguar
cf87c4229d
Added disconnects to the version check
2013-07-29 20:35:42 -07:00
CovertJaguar
422f9855a4
Make Wrench full 3D
2013-07-29 12:19:16 -07:00
CovertJaguar
2d50a239cc
Revert "Little tweak to make 3rd person held wrench item look better"
...
This reverts commit 73fa5865c7
.
2013-07-29 12:17:07 -07:00
tommy1019
de39b79ea0
Added "smart" refinery gui
...
Shift-left clicking clears the filter
Right clicking sets the filter to the current fluid in the corresponding tank
2013-07-28 20:21:47 -05:00
tommy1019
31d1e522e8
Fixed Texture fighting issues with Gates/Plugs
2013-07-28 17:56:11 -05:00
CovertJaguar
0a81c8fca7
Fixed Refinery GUI. Thanks Tommy!
...
Closes #1066
Closes #1062
2013-07-28 15:34:39 -07:00
oitsjustjose
73fa5865c7
Little tweak to make 3rd person held wrench item look better
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Just threw in isFull3D so that way the wrench is held outward instead of sideways. Looks significantly better
2013-07-28 09:15:33 -05:00
CovertJaguar
ab64958955
Change TravItem position to primitives
2013-07-28 00:46:33 -07:00
CovertJaguar
fd3555a56a
Fix injectItems
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Closes #1064
2013-07-27 23:00:04 -07:00
CovertJaguar
87624d9572
Merge branch 'mc16' of https://github.com/BuildCraft/BuildCraft into mc16
2013-07-27 19:24:32 -07:00
CovertJaguar
a3565c71c6
Fix legacy Gate code on the Pipe
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Why does NO ONE ever test builds on old worlds? Compatibility between MC
versions is a huge priority!
2013-07-27 19:23:50 -07:00
tommy1019
479ebc2f3f
Obsidian pipes can't pick up arrows players can't.
2013-07-27 18:39:26 -05:00
CovertJaguar
54677904f0
Don't try to place Fluids with no block
2013-07-27 16:09:11 -07:00
CovertJaguar
5e7d6905e7
Fix typo
2013-07-27 13:52:28 -07:00
CovertJaguar
46d73fbc50
Fix AIOOB in RenderPipe
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Closes #1059
2013-07-27 13:39:39 -07:00
CovertJaguar
d62148bb07
Merged EntityData and EntityPassiveItem
...
They have been replaced by TravelingItem. Which means yes, I broke the
various pipe hooks again.
Additionally IPipedItem and IEntityPassiveItemContribution have been
deleted. Contributions were replaced by a simple NBTCompoundTag field in
TravelingItem (which is essentially all that contributions were anyway).
2013-07-27 05:59:57 -07:00
CovertJaguar
d9636a7455
Fix shift-left clicking Lapis pipes
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Unfortunately I need to fix a Forge bug to make them swing properly.
2013-07-27 00:07:33 -07:00
tommy1019
339675aee8
Shift-right click on lapis pipe scrolls backwards.
2013-07-26 23:44:03 -05:00
CovertJaguar
71bd0a92fd
Merge pull request #1055 from viliml/patch-2
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Temporary solution to fluids eating other fluids
2013-07-26 20:51:25 -07:00
FyberOptic
bffa773344
Assembly Table isInvalid() Crash Fix
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Solution for #1054 . Avoids crash from name conflict with .isInvalid()
between ILaserTarget interface and TileEntity class, in relation to
TileAssemblyTable and TileAdvancedCraftingTable.
2013-07-26 13:02:12 -04:00
viliml
c057307f33
Temporary solution to fluids eating other fluids
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This will work for BC, untill the Forge devs decide what would be the best universal approach. For now this is a solution to prevent the issue for Oil and Fuel, using the rule "first fluid wins".
2013-07-26 14:20:05 +02:00
CovertJaguar
9fcf4044e0
Added direction triggers to Iron and Daizuli Pipes
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Someone made these nice icons and never used them!
2013-07-24 17:59:13 -07:00
CovertJaguar
50d9a1814a
Added Daizuli Pipe
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The Daizuli Pipe is similar to a Iron Pipe, except it only routes
matching colored itemstacks that have been painted by a Lapis Pipe.
The color can be set via Gate Action or via shift-click with a Wrench.
2013-07-24 14:39:07 -07:00
CovertJaguar
1745d270d8
Internalized IPipedItem
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May delete eventually depending on feedback.
2013-07-24 13:14:32 -07:00
CovertJaguar
fe1af19227
Clean up and consolidate Pipe API interfaces
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Note: injectItem() takes the opposite side that entityEntering() used
to.
2013-07-24 13:07:09 -07:00
CovertJaguar
f457df7ced
Add Flood Gate Texture
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Provided by laz2727, many thanks!
2013-07-24 05:16:50 -07:00
CovertJaguar
2bd4e6ef84
Fix pipe renderer using wrong texture for center
2013-07-24 05:12:13 -07:00
CovertJaguar
1f5ee1225e
Desync Pump/FloodGate from world tick
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Having all the pumps/floodgates rebuild their queues on the same tick is
probably a bad idea.
2013-07-24 01:41:10 -07:00
CovertJaguar
47cc3032c5
Swap out FML events
2013-07-24 01:23:23 -07:00
CovertJaguar
28c3b15c58
Use Generics to reduce annoying casts in Pipe
2013-07-24 01:17:55 -07:00
CovertJaguar
1f80338819
Fix Fluid Sandstone Pipe
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Closes #1026
2013-07-24 01:02:07 -07:00
CovertJaguar
9150c673a5
Tweak Pump
2013-07-24 00:30:31 -07:00
CovertJaguar
3f21c33427
Fix Painted Item rendering with some items
2013-07-24 00:30:13 -07:00
CovertJaguar
05c9cb18f0
Some more Flood Gate tweaks
2013-07-24 00:12:12 -07:00
CovertJaguar
e66ed0d900
Add Lapis Pipe Actions
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Icons provided by tommy__123__, many thanks!
2013-07-23 23:27:36 -07:00
CovertJaguar
83431cebf0
Added Lapis Item Pipe
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This pipe paints passing items pretty colors.
TODO:
Add support to Diamond Pipe for painted items.
Add actions to set the Pipe color.
NOTES:
This required way more changes to the Pipe code that it should have.
2013-07-23 21:48:51 -07:00
CovertJaguar
f43e12e9b2
Fix render state from sending too many bytes
2013-07-23 17:37:42 -07:00
CovertJaguar
35501234d8
Restore pump throttle, oops.
2013-07-22 22:53:15 -07:00
CovertJaguar
337a94848f
Added Flood Gate + Pump tweaks
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The Flood Gate still needs a texture, but functionally it all there.
All you have to do is pump in a fluid and it will place it in the world.
2013-07-22 22:50:53 -07:00
CovertJaguar
a8f43acfbd
Don't render tank sides where stacked
2013-07-22 22:50:52 -07:00
CovertJaguar
e581841eaa
Fix Pipe connections with Iron Engine
2013-07-22 22:50:52 -07:00
CovertJaguar
07372587cf
Fix Tank net sync
2013-07-22 22:50:51 -07:00
CovertJaguar
6e1788fb0c
Add block disables to BCFactory
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Now if you set the blockId to 0 or -1 in the config, the block will not
be loaded.
2013-07-22 22:50:50 -07:00
CovertJaguar
fe9dc15423
Bump forge dependancy
2013-07-22 16:45:41 -07:00
CovertJaguar
a14ac77ec3
Add new Fluid blocks to softBlocks
2013-07-22 16:41:58 -07:00
CovertJaguar
8995ff79bf
Clean up some Gate code
2013-07-22 14:14:36 -07:00
viliml
440b342165
Update Pipe.java
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Fixes https://github.com/BuildCraft/BuildCraft/issues/1035 .
resetGate() set's the gate to null which causes a NPE.
2013-07-22 21:00:37 +02:00
viliml
32adf8a309
Convert strings to chat messages
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Fixes https://github.com/BuildCraft/BuildCraft/issues/1027
2013-07-21 14:39:56 +02:00
CovertJaguar
502af8f9ae
Add sanity check to hasPlug()
2013-07-20 22:52:42 -07:00
CovertJaguar
937fb12900
And Jack'O'Lanterns too
2013-07-20 19:36:35 -07:00
CovertJaguar
488a83f9e4
Ban Redstone Lamps from Facades
2013-07-20 19:35:14 -07:00
CovertJaguar
4d8799019e
Simplify trigger registration
2013-07-20 18:45:58 -07:00
CovertJaguar
66bc9914ae
Fix Gate GUI
2013-07-20 18:06:17 -07:00
CovertJaguar
e0e66f7910
Fix formatting of PipeTransportFluid
2013-07-20 17:28:54 -07:00
CovertJaguar
897eee58dc
Finished Trigger updates
2013-07-20 17:25:41 -07:00
CovertJaguar
a19470092e
Trigger busy work
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Adapted old Icon framework to new API, reducing amount of busy work
tremendously.
Mostly what remains is providing unique tags for the triggers.
2013-07-20 16:25:32 -07:00
CovertJaguar
311078d660
Limited Gate/Trigger rewrite
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Moved most of the Gate logic out of Pipe and into Gate. Expect some NPEs
on pipe.gate.
Converted the Trigger/Action API to key off of unique Strings instead of
IDs. Legacy conversion code implemented as well so it shouldn't affect
worlds.
Simplified Trigger/Action Icon functions. No more indexes.
More busy work is needed to convert the existing Triggers to the new
code.
2013-07-20 15:58:55 -07:00
CovertJaguar
b320c1f371
Fix pipe rotation code
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Closes #1022
2013-07-19 15:58:21 -07:00
CovertJaguar
4fd129170c
Mark drips client only
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Might fix server issues *shrugs*
2013-07-19 15:22:26 -07:00
CovertJaguar
2302eacad4
Merge pull request #1017 from viliml/patch-3
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Fix combustion engine GUI not rendering fluids properly
2013-07-19 07:47:52 -07:00
CovertJaguar
9c35934e46
Merge pull request #1020 from viliml/patch-5
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Squashed the last texture bugs
2013-07-19 07:47:39 -07:00
CovertJaguar
776147fe92
Merge pull request #1018 from viliml/patch-4
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Add missing case for EQUIPPED_FIRST_PERSON
2013-07-19 07:47:02 -07:00
CovertJaguar
0ce916dcd8
Improve Pump search Algo
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Mainly just cleaned up the code and replaced the TreeSets with Deques.
Also made it so the pump will only keep the pumping the same type of
liquid it started on. If you wish to reset it to pump any liquid hit
with a wrench and the next liquid it pumps will be the new filter.
2013-07-19 07:09:18 -07:00
viliml
4db502dbf6
Update RenderingEntityBlocks.java
2013-07-19 15:20:09 +02:00
viliml
5b37c2e505
Update GuiFiller.java
2013-07-19 15:10:56 +02:00
viliml
cbc6e70969
Fix engine GUI not drawing the lendger "energy" icon properly
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I'm starting to see a pattern here...
2013-07-19 15:03:49 +02:00
viliml
1b84d0c592
Add missing case for EQUIPPED_FIRST_PERSON
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It needs to be on the 1.6 branch too!
2013-07-19 14:08:10 +02:00
viliml
a75604d371
Fix combustion engine GUI not rendering fluids properly
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Same thing as the tank, block textures aren't in terrain.png any more!
2013-07-19 14:04:13 +02:00
CovertJaguar
108adc1a03
Fix possible exception
2013-07-18 22:19:43 -07:00
CovertJaguar
39855eed65
Add Fluid drip particles
2013-07-18 22:19:23 -07:00