tomason
db1ff2e5c7
Lava is now lava
2013-07-18 19:23:24 +02:00
viliml
d61aacde16
Fix tank not rendering fluids properly.
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Before every fluid in the tank was pink(no texture) because the texture path has changed in 1.6.
2013-07-18 15:44:14 +02:00
viliml
d9a06ceba0
Fix typo.
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In case another mod adds a fuel fluid, and it's loaded before BC, without this fix the fuel buckets would place oil blocks.
2013-07-18 15:26:16 +02:00
tomason
fa577e2c1b
fix NPE when using combustion engine with empty tank
2013-07-18 11:56:08 +02:00
CovertJaguar
e3e9404b8a
GuiRefinery code cleanup
2013-07-17 16:25:25 -07:00
CovertJaguar
9cb75de1df
PipeLogic Smash
2013-07-17 16:24:57 -07:00
CovertJaguar
1860ebc300
Rewrite Iron/Wood logic into helper classes
2013-07-17 16:12:01 -07:00
CovertJaguar
4dbd28a0dc
Wooden Power pipe needs no logic
2013-07-17 15:16:21 -07:00
CovertJaguar
f5c601b570
Fix net code
2013-07-17 13:43:44 -07:00
CovertJaguar
21920e1556
Fix liquid textures
2013-07-17 13:43:34 -07:00
CovertJaguar
13534ddae6
Some clean-up of the refinery code
2013-07-17 11:55:54 -07:00
CovertJaguar
e49bddc867
Fix issues with PR #1011
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See https://github.com/BuildCraft/BuildCraft/issues/1011
2013-07-17 11:51:16 -07:00
CovertJaguar
a4765c766e
Merge pull request #943 from dmillerw/master
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Fixed pipes rendering in hand as flat texture
2013-07-17 11:21:32 -07:00
CovertJaguar
de2f39f4cb
Merge pull request #1011 from samoht-2401/mc16
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Get things running / New 1.6 ressource directory
2013-07-17 11:16:00 -07:00
samoht-2401
9e6e198794
Get things running / New 1.6 ressource directory
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Modified some little things in order to be able to compile.
The new ressource organization is added too.
2013-07-17 18:54:04 +02:00
Flow86
23ad66a3ed
Merge pull request #1009 from samoht-2401/mc16
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Better rendering
2013-07-17 05:43:37 -07:00
samoht-2401
088f862574
Better rendering
2013-07-17 14:40:30 +02:00
Flow86
c66c7aead5
Merge pull request #1007 from AartBluestoke/master
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Allow for more advanced delivery conditions
2013-07-17 04:18:29 -07:00
Andrew Hill
05313f8872
Allow for more advanced delivery conditions
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This doesn't control items passing between pipes, only a condition for a
PipedItem to prevent itself exiting the network in specific places.
This modification allows BC to have more advanced sinking conditions
(eg: the discussion about coloured pipes/items)
Logistics pipes currently modifies something via reflection to prevent
it's liquid packets from being sunk to standard IInventories.
2013-07-17 16:56:03 +10:00
CovertJaguar
8a3d837e94
Remove Proxy.getBuildCraftBase()
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It was only used by the blueprint code, and will be replaced eventually
anyway.
2013-07-16 14:54:47 -07:00
CovertJaguar
3a9acc3490
Merge pull request #980 from ZeroLevels/master
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Image optimization.
2013-07-16 14:34:37 -07:00
CovertJaguar
29eb8776a4
Merge pull request #1006 from adamros/mc16
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Clean up inventory code, chat message changes
2013-07-16 14:34:13 -07:00
CovertJaguar
61a0e89c4d
Smash PipeLogic hard
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PipeLogic is now only used by Iron and Wooden pipes. All other pipes use
the empty PipeLogic() class.
Pipe connections are now handled by the new PipeConnectionBans class.
2013-07-16 14:13:57 -07:00
CovertJaguar
80a249e810
An attempt to make pipes movable
2013-07-16 12:58:31 -07:00
Adam Rosadzinski
81886bc8d7
Clean up inventory code, chat message changes
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Remove support for non-existing ISidedInventory from Forge
Fixed sending chat message to player - 1.6 changes
2013-07-16 15:40:35 +02:00
CovertJaguar
0b5d898469
Catch uncaught IOException
2013-07-16 04:27:13 -07:00
CovertJaguar
bb4b5062bc
Refinery fixes + StreamPayload
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Added a alternative payload system for update packets that uses data
streams instead of arrays. Note: It is not compatible with
@TileNetworkData so you will have to handle all the data yourself.
Also added a TankManager class to contain commonly needed code for
tanks: Serialization, TankInfo, Network Data, etc...
The Refinery still needs a fair bit of work, but its mostly limited to
the GUI filter code. That needs a complete rewrite of some kind since
Fluids aren't items and can't be rendered as such.
2013-07-16 03:50:45 -07:00
CovertJaguar
d6200ab9a5
Horizon Pattern shouldn't block if no stack
2013-07-15 13:06:37 -07:00
CovertJaguar
33422087a3
Clean up Iron Engine APIs
2013-07-14 12:09:54 -07:00
CovertJaguar
b44d60f4fe
Revert Builder changes
...
I don't know how these got merged, but they shouldn't have been.
2013-07-14 11:58:43 -07:00
CovertJaguar
eecc8ebf36
Fix current language
2013-07-12 19:06:13 -07:00
CovertJaguar
d607eaae9b
Merge branch 'mc16' into builder
2013-07-12 18:46:10 -07:00
CovertJaguar
4dd867d606
Fix getWorld() function
2013-07-12 17:40:06 -07:00
CovertJaguar
425515504d
Make Oil burn again
2013-07-12 17:10:52 -07:00
CovertJaguar
8992fc3569
Don't delete Forge dir during setup
2013-07-12 17:04:53 -07:00
CovertJaguar
efcdbeb8c5
Merge mc16 into Builder
2013-07-12 16:54:26 -07:00
CovertJaguar
96ac7f6bf4
Rename pipes appropriately
2013-07-12 16:44:54 -07:00
CovertJaguar
62a75524c8
Tweak Pipe Fluid renderer
2013-07-12 16:41:06 -07:00
CovertJaguar
a3e30d57cc
More update work
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Fluids are mostly converted, including rendering and registration. Added
Fuel Block.
2013-07-12 16:38:03 -07:00
CovertJaguar
1d11beaa6b
More update work
2013-07-12 14:21:44 -07:00
CovertJaguar
175138eab8
Update build.xml
2013-07-12 10:45:26 -07:00
CovertJaguar
5aecd9aa87
Merge Power into mc16
2013-07-12 10:37:11 -07:00
SirSengir
1b186df3f8
Changes for 3.7.2 build.
2013-07-12 09:33:15 +02:00
SirSengir
f074c0ad6a
Fix incorrect casts in gui code.
...
Caused by removed IInventory implementations.
2013-07-10 20:39:48 +02:00
Christian
103a8c124b
First draft 1.6. Lots still to do. :(
2013-07-07 22:57:05 -04:00
SirSengir
0cd627ce0d
Unused imports must die. Some formatting.
2013-07-06 09:41:47 +02:00
Christian
10452d4964
Merge branch 'power'
2013-07-05 14:32:47 -04:00
Christian
190e6a2935
Merge branch 'master' into power
2013-07-05 14:32:26 -04:00
Christian
1e0fa98484
Fix facade rotation. It works again with new meta system.
2013-07-05 13:50:50 -04:00
CovertJaguar
d0a7a64505
Exploding Engines should kill themselves
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Added because someone decided turning off explosions was a good idea.
2013-07-04 03:37:36 -07:00