Commit graph

164 commits

Author SHA1 Message Date
luboslenco 0a4f9cbac7 Shader pass variant 2018-09-13 12:13:32 +02:00
luboslenco d2046c5169 Basic render path config 2018-08-29 23:01:23 +02:00
luboslenco 7cab97dea8 Simplify HosekWilkie recompute 2018-08-29 15:03:01 +02:00
luboslenco d2a96abcde Rename Lamp to Light to keep in sync with Blender2.8 2018-08-28 15:10:28 +02:00
luboslenco 68ec902090 Merge faster math and skinning 2018-08-28 13:50:52 +02:00
luboslenco b34c05a727 Write cleaner Main 2018-08-26 18:42:10 +02:00
unknown 4b04d8f36f Forward particle fixes 2018-08-16 12:10:50 +02:00
luboslenco e1383f4439 Handle blending pass in forward path 2018-08-08 15:06:10 +02:00
luboslenco 9863f74951 Set constant buffer on update 2018-07-31 15:50:41 +02:00
unknown 5cba0a4b40 Dxr stubs 2018-07-29 11:39:54 +02:00
luboslenco 72de5d0397 Expose drawMeshes 2018-06-28 17:54:53 +02:00
luboslenco 0ba60eea90 Legacy shader fixes 2018-06-28 16:26:15 +02:00
luboslenco e48b16d3d4 Upgrading armory into b2.8 engine 2018-05-24 22:16:28 +02:00
luboslenco 0c4cc2fc70 Material compiler fixes 2018-05-21 17:55:26 +02:00
luboslenco 57c44fcda0 Fix material specular 2018-05-19 19:29:14 +02:00
luboslenco c5ca8f8e17 Compute voxels faster 2018-05-18 11:26:09 +02:00
luboslenco c7a548bb5e Fixing translucency 2018-05-17 22:47:00 +02:00
unknown fe27d79239 Expose final composited target 2018-05-15 19:19:18 +02:00
luboslenco 842d48e036 Forward render capture 2018-04-24 20:24:36 +02:00
luboslenco 69716d5346 Fix render capture 2018-04-24 20:08:18 +02:00
luboslenco e3de9cd088 Resolution scale filter 2018-04-20 00:56:54 +02:00
luboslenco 78f43a0304 Use FastFloat 2018-04-11 17:18:39 +02:00
luboslenco 20c2caf391 More FastFloats 2018-04-09 21:38:34 +02:00
luboslenco 501e23790d Fix Haxe 4 compile 2018-04-06 17:57:24 +02:00
luboslenco 15c5a06584 vxgi shadowmap defines 2018-03-27 23:30:00 +02:00
luboslenco 7ac97b638e Fix null world 2018-03-27 22:28:45 +02:00
luboslenco 663332c7a1 vxgi relight option 2018-03-27 14:09:18 +02:00
luboslenco 09db2a4d01 Forward path fix vxgi intensity 2018-03-27 12:29:12 +02:00
luboslenco e868b0f614 New ray offset for vxgi 2018-03-26 00:30:24 +02:00
luboslenco ba4a8c2e22 Use latest Kha 2018-03-21 17:53:44 +01:00
Lubos Lenco e73bf6b22a Merging compute shader support 2018-02-16 17:12:19 +01:00
Lubos Lenco 2549f91ec6 Ensure lamp exists 2018-02-15 23:20:44 +01:00
Naxela 6bde7c7c8d Fix for #497
Fix for https://github.com/armory3d/armory/issues/497
2018-02-13 16:51:31 +01:00
Lubos Lenco 7bef6faffd Split render path code 2018-02-10 22:37:27 +01:00
Lubos Lenco e13ed6c1b8 Prevent mipmap filter 2018-02-06 15:29:27 +01:00
Lubos Lenco e4c98b90c8 Shader fix 2018-01-30 10:17:07 +01:00
Lubos Lenco 9e8181edbc Simplify shader include 2018-01-29 23:52:42 +01:00
Lubos Lenco 989b91720b Reduce volumetrics mem usage 2018-01-28 13:53:06 +01:00
Lubos Lenco cead5ed406 Fix forward + smaa 2018-01-23 12:24:55 +01:00
Lubos Lenco cea57c33ea Shader fixes 2018-01-07 20:01:43 +01:00
Lubos Lenco 67f5bf0c6a Forward renderer effects 2018-01-06 00:33:33 +01:00
unknown c6de00dc60 Fix shadowmap handling 2017-12-28 13:10:41 +01:00
Lubos Lenco da3c472850 Cleanup uniforms and defines 2017-12-20 22:56:22 +01:00
Lubos Lenco 0ec80ebeff Simplify shader files 2017-12-20 10:19:44 +01:00
Lubos Lenco 409a398730 Temporal filter for stable voxels 2017-12-19 18:05:38 +01:00
Lubos Lenco f7c8b5222b TAA fix 2017-12-15 13:55:08 +01:00
Lubos Lenco a1532d5bec Simplify shader passes 2017-12-13 14:21:42 +01:00
Lubos Lenco 6000a9199e Simplify world pass 2017-12-13 00:10:30 +01:00
Lubos Lenco 02e5781f11 ADd doc link 2017-12-12 17:58:16 +01:00
Lubos Lenco 9a20302114 Expose penumbra scale 2017-12-04 19:49:06 +01:00
Lubos Lenco 0025e77121 Fix visibility pass for voxels 2017-12-04 16:59:54 +01:00
Lubos Lenco fbeeeac2d7 Visibility and dilate pass for soft shadows 2017-12-03 11:19:13 +01:00
Lubos Lenco 7b775750b4 Render path fixes 2017-11-23 09:53:38 +01:00
Lubos Lenco 8b3e7fcc68 Render path fixes 2017-11-23 09:16:42 +01:00
Lubos Lenco 3b0a0317e7 Fix cubemaps 2017-11-22 23:56:27 +01:00
Lubos Lenco 00de597d19 New render path system 2017-11-22 21:17:36 +01:00
Lubos Lenco 602e58d5da Python clean up 2017-11-20 13:38:19 +01:00
Lubos Lenco 6db0871c22 Haxe clean up 2017-11-20 13:09:16 +01:00
Lubos Lenco bf474e9a3d Transform cleanup 2017-07-14 18:07:30 +02:00
Lubos Lenco 035cc0d394 Rename abs to world for clarity 2017-07-14 11:43:12 +02:00
Lubos Lenco 202ad3d7cf Dynamic resolution scaling. 2016-10-19 17:46:13 +02:00
Lubos Lenco 361b1d91cb Use tabs for Haxe. 2016-10-15 20:19:09 +02:00
Lubos Lenco 85ea9845f2 Cleaning up. 2016-10-12 17:52:27 +02:00
Lubos Lenco cd2e936fcf Fix translucent, redirect traces to Blender. 2016-09-05 17:03:20 +02:00