luboslenco
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0a4f9cbac7
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Shader pass variant
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2018-09-13 12:13:32 +02:00 |
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luboslenco
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d2046c5169
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Basic render path config
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2018-08-29 23:01:23 +02:00 |
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luboslenco
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7cab97dea8
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Simplify HosekWilkie recompute
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2018-08-29 15:03:01 +02:00 |
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luboslenco
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d2a96abcde
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Rename Lamp to Light to keep in sync with Blender2.8
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2018-08-28 15:10:28 +02:00 |
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luboslenco
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68ec902090
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Merge faster math and skinning
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2018-08-28 13:50:52 +02:00 |
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luboslenco
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b34c05a727
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Write cleaner Main
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2018-08-26 18:42:10 +02:00 |
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unknown
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4b04d8f36f
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Forward particle fixes
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2018-08-16 12:10:50 +02:00 |
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luboslenco
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e1383f4439
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Handle blending pass in forward path
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2018-08-08 15:06:10 +02:00 |
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luboslenco
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9863f74951
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Set constant buffer on update
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2018-07-31 15:50:41 +02:00 |
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unknown
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5cba0a4b40
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Dxr stubs
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2018-07-29 11:39:54 +02:00 |
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luboslenco
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72de5d0397
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Expose drawMeshes
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2018-06-28 17:54:53 +02:00 |
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luboslenco
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0ba60eea90
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Legacy shader fixes
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2018-06-28 16:26:15 +02:00 |
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luboslenco
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e48b16d3d4
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Upgrading armory into b2.8 engine
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2018-05-24 22:16:28 +02:00 |
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luboslenco
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0c4cc2fc70
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Material compiler fixes
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2018-05-21 17:55:26 +02:00 |
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luboslenco
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57c44fcda0
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Fix material specular
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2018-05-19 19:29:14 +02:00 |
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luboslenco
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c5ca8f8e17
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Compute voxels faster
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2018-05-18 11:26:09 +02:00 |
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luboslenco
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c7a548bb5e
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Fixing translucency
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2018-05-17 22:47:00 +02:00 |
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unknown
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fe27d79239
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Expose final composited target
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2018-05-15 19:19:18 +02:00 |
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luboslenco
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842d48e036
|
Forward render capture
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2018-04-24 20:24:36 +02:00 |
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luboslenco
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69716d5346
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Fix render capture
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2018-04-24 20:08:18 +02:00 |
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luboslenco
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e3de9cd088
|
Resolution scale filter
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2018-04-20 00:56:54 +02:00 |
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luboslenco
|
78f43a0304
|
Use FastFloat
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2018-04-11 17:18:39 +02:00 |
|
luboslenco
|
20c2caf391
|
More FastFloats
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2018-04-09 21:38:34 +02:00 |
|
luboslenco
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501e23790d
|
Fix Haxe 4 compile
|
2018-04-06 17:57:24 +02:00 |
|
luboslenco
|
15c5a06584
|
vxgi shadowmap defines
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2018-03-27 23:30:00 +02:00 |
|
luboslenco
|
7ac97b638e
|
Fix null world
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2018-03-27 22:28:45 +02:00 |
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luboslenco
|
663332c7a1
|
vxgi relight option
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2018-03-27 14:09:18 +02:00 |
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luboslenco
|
09db2a4d01
|
Forward path fix vxgi intensity
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2018-03-27 12:29:12 +02:00 |
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luboslenco
|
e868b0f614
|
New ray offset for vxgi
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2018-03-26 00:30:24 +02:00 |
|
luboslenco
|
ba4a8c2e22
|
Use latest Kha
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2018-03-21 17:53:44 +01:00 |
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Lubos Lenco
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e73bf6b22a
|
Merging compute shader support
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2018-02-16 17:12:19 +01:00 |
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Lubos Lenco
|
2549f91ec6
|
Ensure lamp exists
|
2018-02-15 23:20:44 +01:00 |
|
Naxela
|
6bde7c7c8d
|
Fix for #497
Fix for https://github.com/armory3d/armory/issues/497
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2018-02-13 16:51:31 +01:00 |
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Lubos Lenco
|
7bef6faffd
|
Split render path code
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2018-02-10 22:37:27 +01:00 |
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Lubos Lenco
|
e13ed6c1b8
|
Prevent mipmap filter
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2018-02-06 15:29:27 +01:00 |
|
Lubos Lenco
|
e4c98b90c8
|
Shader fix
|
2018-01-30 10:17:07 +01:00 |
|
Lubos Lenco
|
9e8181edbc
|
Simplify shader include
|
2018-01-29 23:52:42 +01:00 |
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Lubos Lenco
|
989b91720b
|
Reduce volumetrics mem usage
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2018-01-28 13:53:06 +01:00 |
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Lubos Lenco
|
cead5ed406
|
Fix forward + smaa
|
2018-01-23 12:24:55 +01:00 |
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Lubos Lenco
|
cea57c33ea
|
Shader fixes
|
2018-01-07 20:01:43 +01:00 |
|
Lubos Lenco
|
67f5bf0c6a
|
Forward renderer effects
|
2018-01-06 00:33:33 +01:00 |
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unknown
|
c6de00dc60
|
Fix shadowmap handling
|
2017-12-28 13:10:41 +01:00 |
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Lubos Lenco
|
da3c472850
|
Cleanup uniforms and defines
|
2017-12-20 22:56:22 +01:00 |
|
Lubos Lenco
|
0ec80ebeff
|
Simplify shader files
|
2017-12-20 10:19:44 +01:00 |
|
Lubos Lenco
|
409a398730
|
Temporal filter for stable voxels
|
2017-12-19 18:05:38 +01:00 |
|
Lubos Lenco
|
f7c8b5222b
|
TAA fix
|
2017-12-15 13:55:08 +01:00 |
|
Lubos Lenco
|
a1532d5bec
|
Simplify shader passes
|
2017-12-13 14:21:42 +01:00 |
|
Lubos Lenco
|
6000a9199e
|
Simplify world pass
|
2017-12-13 00:10:30 +01:00 |
|
Lubos Lenco
|
02e5781f11
|
ADd doc link
|
2017-12-12 17:58:16 +01:00 |
|
Lubos Lenco
|
9a20302114
|
Expose penumbra scale
|
2017-12-04 19:49:06 +01:00 |
|
Lubos Lenco
|
0025e77121
|
Fix visibility pass for voxels
|
2017-12-04 16:59:54 +01:00 |
|
Lubos Lenco
|
fbeeeac2d7
|
Visibility and dilate pass for soft shadows
|
2017-12-03 11:19:13 +01:00 |
|
Lubos Lenco
|
7b775750b4
|
Render path fixes
|
2017-11-23 09:53:38 +01:00 |
|
Lubos Lenco
|
8b3e7fcc68
|
Render path fixes
|
2017-11-23 09:16:42 +01:00 |
|
Lubos Lenco
|
3b0a0317e7
|
Fix cubemaps
|
2017-11-22 23:56:27 +01:00 |
|
Lubos Lenco
|
00de597d19
|
New render path system
|
2017-11-22 21:17:36 +01:00 |
|
Lubos Lenco
|
602e58d5da
|
Python clean up
|
2017-11-20 13:38:19 +01:00 |
|
Lubos Lenco
|
6db0871c22
|
Haxe clean up
|
2017-11-20 13:09:16 +01:00 |
|
Lubos Lenco
|
bf474e9a3d
|
Transform cleanup
|
2017-07-14 18:07:30 +02:00 |
|
Lubos Lenco
|
035cc0d394
|
Rename abs to world for clarity
|
2017-07-14 11:43:12 +02:00 |
|
Lubos Lenco
|
202ad3d7cf
|
Dynamic resolution scaling.
|
2016-10-19 17:46:13 +02:00 |
|
Lubos Lenco
|
361b1d91cb
|
Use tabs for Haxe.
|
2016-10-15 20:19:09 +02:00 |
|
Lubos Lenco
|
85ea9845f2
|
Cleaning up.
|
2016-10-12 17:52:27 +02:00 |
|
Lubos Lenco
|
cd2e936fcf
|
Fix translucent, redirect traces to Blender.
|
2016-09-05 17:03:20 +02:00 |
|