knowledgenude
042be35f06
+3 physics nodes
2020-09-05 10:31:28 -03:00
knowledgenude
dc1ae7aece
+3 physics nodes
2020-09-05 10:30:55 -03:00
Lubos Lenco
5c1b55d221
Merge pull request #1839 from niacdoial/master
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fixed a backwards compatibility problem with a node from before armory 2020.09
2020-09-05 10:39:41 +02:00
Lubos Lenco
f86491000c
Merge pull request #1838 from knowledgenude/master
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Fix rigid bodies continuing to move when parented
2020-09-05 09:59:14 +02:00
knowledgenude
b178655487
Fix rigid bodies continuing to move when parented
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This fixes one more bug from here: https://github.com/armory3d/armory/issues/1830
I don't know if this is a correct fix, but solved a problem for me.
One last bug that stills is the rigid body in "random" places when parented. To fix this, when the rigid body (no matter if active or passive) is parented, it must have Animated checkbox checked. I don't know how to do this. This will solve all problems related to it, except the "Keep Transform" unchecked one.
2020-09-04 20:50:46 -03:00
Lubos Lenco
86ebf8ef05
Merge pull request #1834 from MoritzBrueckner/spawn-collection
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Add SpawnCollection node
2020-09-04 10:08:38 +02:00
Lubos Lenco
728706e7f5
Merge pull request #1836 from MoritzBrueckner/set-camera-nodes
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Rename camera nodes (no longer duplicate names)
2020-09-04 09:38:37 +02:00
Lubos Lenco
e00a625b6f
Merge pull request #1833 from QuantumCoderQC/master
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Apply tansform for RigidBody if Keep Transform
2020-09-04 09:37:21 +02:00
Moritz Brückner
a344209a79
Small format improvement
2020-09-03 22:50:35 +02:00
Moritz Brückner
720967c5d5
Remove duplicate naming from camera nodes
2020-09-03 22:50:02 +02:00
Moritz Brückner
1dbbc05557
Add SpawnCollection node
2020-09-03 18:53:19 +02:00
Moritz Brückner
5429a56e7a
Fix logic node export of None type properties
2020-09-03 18:49:23 +02:00
niacdoial
8d6f44a34c
fixed a backwards compatibility problem with armory < 2020.09 (pre-17daabeb29dfb0a5cc8b4bef840b02b9f83f409d to be exact)
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(in that that commit, I tried to make so the new code could use pre-existing nodes without problem, but it seems I partially failed)
2020-09-03 18:18:57 +02:00
QuantumCoderQC
87ab504a61
Apply tansform for RigidBody if Keep Transform
2020-09-03 15:14:01 +02:00
Lubos Lenco
cee7935093
Merge pull request #1828 from Naxela/master
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Fix for OpenCV installation
2020-09-01 18:14:57 +02:00
Alexander
ea5219e67d
Fix for OpenCV installation
2020-09-01 18:06:35 +02:00
luboslenco
03077030f0
Bump version
2020-09-01 10:46:54 +02:00
Lubos Lenco
1bf56ba960
Merge pull request #1827 from armory3d/lightmapper
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Lightmapper
2020-09-01 10:41:49 +02:00
Lubos Lenco
2139bdfce3
Merge pull request #1826 from Naxela/lightmapper
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Lightmapper
2020-09-01 09:43:40 +02:00
Lubos Lenco
5e2074a58c
Merge pull request #1821 from niacdoial/master
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Improved quaternion and angle handling in logic nodes (+2bugfixes)
2020-08-30 20:34:05 +02:00
Alexander
607f4e7b33
Update to 0.3.2.0
2020-08-30 18:34:59 +02:00
niacdoial
17daabeb29
Improved quaternion and angle handling in logic nodes (+2bugfixes)
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- Made so all nodes outputting a quaternion object also output it as a XYZ (vector) + W (float) combination
- Modernized the interface of the "Action/Rotate Object" node, to align on the newer "Action/Set Rotation" node interface ("Action/Rotate Object Along Axis" is now depreciated, but still usable)
- Fixed a blender-side-only bug with the "Logic/Switch" node (...which technically could have lead to a compile-time problem if exploited the right way)
- Fixed a bug on the "Action/Set Rotation" node: now, quaternion input is automatically normalized in order to avoid accidental scaling
- Added a "Value/Separate Quaternion" node
- Made so the names of some sockets change in the "Set Rotation" and "Rotate Object" nodes, so they adapt to those nodes' input types.
(Same thing with "Value/Vector From Transform"'s output type)
2020-08-30 15:50:06 +02:00
Lubos Lenco
a4f7030ef8
Merge pull request #1817 from MoritzBrueckner/shaderdata-sampler2d
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Add sampler2D access to ShaderData node
2020-08-28 17:38:47 +02:00
luboslenco
401ad3a69d
Expose render target depth via uniform link
2020-08-28 17:34:22 +02:00
luboslenco
a576872c72
Expose render targets via uniform link
2020-08-28 17:07:43 +02:00
Lubos Lenco
b5292f34c8
Merge pull request #1819 from MoritzBrueckner/android_native
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Fix android target options
2020-08-28 16:37:34 +02:00
Moritz Brückner
f6cf1e4731
Rename f to khafile for better readability
2020-08-28 13:25:54 +02:00
Moritz Brückner
b458438c70
Fix android target options
2020-08-28 13:09:23 +02:00
Lubos Lenco
37869cd6eb
Merge pull request #1818 from QuantumCoderQC/master
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Upgrade Apply Force at location and Apply Impulse at location to include object rotation
2020-08-28 12:37:51 +02:00
QuantumCoderQC
c54a5d2bed
Upgrade Apply Force at location and Apply Impulse at location to include object rotation
2020-08-28 03:14:49 +02:00
Moritz Brückner
3bbceda485
Add sampler2D access to ShaderData node
2020-08-27 23:22:24 +02:00
Alexander
495d485f39
Add lightmapping props to object, register lightmapper
2020-08-24 22:12:31 +02:00
Alexander
5d914b3bf5
Merge lightmapper 0.3.1.2
2020-08-23 23:13:26 +02:00
Lubos Lenco
0d6422f77a
Merge pull request #1809 from Sanva/master
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Fixes wrong `rsplit` usages trying to discard file extensions
2020-08-19 19:04:22 +02:00
Lubos Lenco
db6c621ccc
Merge pull request #1810 from MoritzBrueckner/shaderdata-node
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Add ShaderData node for easier uniform and input access
2020-08-19 19:04:08 +02:00
Moritz Brückner
df5e35663a
Add ShaderData node
2020-08-19 17:20:41 +02:00
Moritz Brückner
e2e0fd74bf
Remove uniform support from attribute node
2020-08-19 17:14:30 +02:00
Moritz Brückner
8d8526a389
Shader export: don't add duplicate ins/out/includes
2020-08-19 17:12:58 +02:00
Valentín Barros
61b2d008e3
Fixes wrong rsplit
usages trying to discard file extensions [ fixes #1805 ]
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Otherwise would fail if path contained any other dot.
2020-08-19 09:28:07 +02:00
Lubos Lenco
e8cd02e610
Merge pull request #1808 from MoritzBrueckner/attribute-node-uniforms
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Add shader uniform support for the attribute node
2020-08-18 20:49:10 +02:00
Moritz Brückner
7c13f74454
Add shader uniform support for the attribute node
2020-08-18 20:28:12 +02:00
Lubos Lenco
0686fc687b
Merge pull request #1797 from MoritzBrueckner/copy-traits
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Add CopyTraitsFromActive operator
2020-08-11 08:02:04 +02:00
Moritz Brückner
baddcfaacc
Add missing draw_view3d_object_menu
2020-08-10 14:42:42 +02:00
Moritz Brückner
e8c67fcb46
Remove unused format string
2020-08-10 14:39:21 +02:00
Moritz Brückner
eeb1d9e3ab
Add CopyTraitsFromActive operator
2020-08-10 00:23:26 +02:00
Moritz Brückner
56f6d44651
props_traits.py: clean up imports
2020-08-10 00:19:15 +02:00
Moritz Brückner
c373f53599
Fix update_trait_group() when object is already in trait collection
2020-08-10 00:18:27 +02:00
Moritz Brückner
e193b3dae2
Proxy: fix sync_collection() for multiple same entries + add clear_dst option
2020-08-10 00:14:57 +02:00
Lubos Lenco
ebce14419b
Merge pull request #1795 from MoritzBrueckner/copy-rigidbody
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Copy Armory rigid body settings on Copy from Active
2020-08-09 21:06:23 +02:00
Moritz Brückner
e8e07f4e41
on_operator_post: add warning to docstring
2020-08-09 02:22:13 +02:00